// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:19:00 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xy          2     NONE   float   xy
// TEXCOORD                 2     zw        2     NONE   float     zw
// TEXCOORD                 3   xyz         3     NONE   float   xyz
// TEXCOORD                 4      w        3     NONE   float      w
// TEXCOORD                 5   x           4     NONE   float   x
// P                        0   x           5  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_constantbuffer CB0[9], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB3[5], immediateIndexed
dcl_input v0.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.zw
dcl_output o3.xyz
dcl_output o3.w
dcl_output o4.x
dcl_temps 8
dcl_resource_buffer (float,float,float,float) t125
dcl_constantbuffer CB10[4], immediateIndexed
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r7.z
ld_indexable(buffer)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r3.w, -r3.x, r3.y
mad r4.xyz, -r3.wwww, cb10[0].xyzw, cb1[4].xyzw
mul r0.x, v0.y, cb2[13].z
mad r0.x, cb2[12].z, v0.x, r0.x
mad r0.x, cb2[14].z, v0.z, r0.x
mad r0.x, cb2[15].z, v0.w, r0.x
add r0.y, r0.x, l(200.000000)
mul r1.xyzw, v0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, v0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
mad r1.xyzw, cb2[3].xyzw, v0.wwww, r1.xyzw
mov r5.xyw, r1.xyxw
ne r3.w, r1.w, l(1.000000)
if_nz r3.w
  add r3.w, r1.w, -r3.y
  mad r1.x, r3.w, r3.x, r1.x
endif
mul r0.y, r0.y, r1.w
mul r5.z, r0.y, l(0.000833333354)
mul r0.y, r1.y, cb1[5].x
mul r2.w, r0.y, l(0.500000)
mul r2.xz, r1.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
add o1.xy, r2.zzzz, r2.xwxx
mov o1.zw, r1.zzzw
dp4 r0.y, r1.xyzw, r1.xyzw
sqrt r0.y, r0.y
mad o2.xyzw, v0.xzzx, cb0[7].xywz, cb0[8].xywz
mul r0.zw, cb3[4].wwww, l(0.000000, 0.000000, 0.200000, 4.060000)
round_ni r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
mul r0.z, r0.w, r0.z
mul r0.y, r0.z, r0.y
exp r0.y, -|r0.y|
mad o3.w, -r0.y, r0.y, l(1.000000)
mul r0.yzw, r4.yyyy, cb2[17].xxzy
mad r0.yzw, cb2[16].xxzy, r4.xxxx, r0.yyzw
mad r0.yzw, cb2[18].xxzy, r4.zzzz, r0.yyzw
add r0.yzw, r0.yyzw, cb2[19].xxzy
add o3.xyz, r0.yzwy, -v0.xzyx
add r0.y, cb0[6].x, cb0[6].x
div r0.x, r0.x, r0.y
add o4.x, r0.x, l(0.500000)
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 0 instruction slots used
