// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:17:14 2022
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   row_major float4x4 glstate_matrix_mvp;// Offset:    0 Size:    64
//   row_major float4x4 glstate_matrix_modelview0;// Offset:   64 Size:    64
//   row_major float4x4 glstate_matrix_invtrans_modelview0;// Offset:  128 Size:    64 [unused]
//   row_major float4x4 _Object2World;  // Offset:  192 Size:    64 [unused]
//   row_major float4x4 _World2Object;  // Offset:  256 Size:    64 [unused]
//   float4 unity_LODFade;              // Offset:  320 Size:    16 [unused]
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[6];                     // Offset:    0 Size:    96
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[7];                     // Offset:    0 Size:   112
//
// }
//
// cbuffer UnityPerCameraRare
// {
//
//   float4 unity_CameraWorldClipPlanes[6];// Offset:    0 Size:    96 [unused]
//   row_major float4x4 unity_CameraProjection;// Offset:   96 Size:    64 [unused]
//   row_major float4x4 unity_CameraInvProjection;// Offset:  160 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// UnityPerCameraRare                cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2      w        2     NONE   float      w
// P                        0   x           3  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o3.x, rendertarget_array_index
dcl_constantbuffer CB2[8], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_constantbuffer CB13[11], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o2.w
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o3.x, r5.z
mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb2[3].xwyz, v0.wwww, r0.xwyz
mov r3.xyzw, r0.xzwy
ld r1.xyzw, l(0, 0, 0, 0), t125.xyzw
add r1.y, r0.y, -r1.y
mad r1.z, r1.x, r1.y, r0.x
mul r1.x, r1.y, r1.x
eq r1.y, r0.y, l(1.000000)
movc r0.x, r1.y, r0.x, r1.z
mul r0.z, r0.z, cb1[5].x
mov o1.zw, r0.wwwy
mul r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
add o1.xy, r0.yyyy, r0.xzxx
mul r0.xyz, cb2[6].wyzw, cb2[7].zwyz
mad r0.xyz, cb2[6].zwyz, cb2[7].wyzw, -r0.xyzx
dp3 r0.x, r0.xyzx, cb2[5].yzwy
mul r2.xyz, cb2[6].zwxz, cb2[7].wxzw
mad r2.xyz, cb2[6].wxzw, cb2[7].zwxz, -r2.xyzx
dp3 r0.y, r2.xyzx, cb2[5].xzwx
mul r2.xyz, cb2[6].wxyw, cb2[7].ywxy
mad r2.xyz, cb2[6].ywxy, cb2[7].wxyw, -r2.xyzx
dp3 r0.z, r2.xyzx, cb2[5].xywx
mul r2.xyz, cb2[6].yzxy, cb2[7].zxyz
mad r2.xyz, cb2[6].zxyz, cb2[7].yzxy, -r2.xyzx
dp3 r0.w, r2.xyzx, cb2[5].xyzx
dp4 r0.x, r0.xyzw, cb2[4].xyzw
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r0.y, cb2[5].z, cb2[6].y
mad r0.y, cb2[5].y, cb2[6].z, -r0.y
mul r2.x, r0.x, r0.y
mul r0.y, cb2[4].y, cb2[6].z
mad r0.y, cb2[6].y, cb2[4].z, -r0.y
mul r2.y, r0.x, r0.y
mul r0.y, cb2[4].z, cb2[5].y
mad r0.y, cb2[4].y, cb2[5].z, -r0.y
mul r2.z, r0.x, r0.y
mov r0.x, cb2[0].x
mov r0.y, cb2[1].x
mov r0.z, cb2[2].x
dp3 r0.x, r2.xyzx, r0.xyzx
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r0.yzw, v0.yyyy, cb2[5].xxyz
mad r0.yzw, cb2[4].xxyz, v0.xxxx, r0.yyzw
mad r0.yzw, cb2[6].xxyz, v0.zzzz, r0.yyzw
mad r2.xzw, cb2[7].xxyz, v0.wwww, r0.yyzw
mad r0.y, r1.x, r0.x, r2.x
movc o2.w, r1.y, cb13[10].x, r0.x
movc r2.y, r1.y, r2.x, r0.y
mul r0.xyz, r2.yzwy, l(-1.000000, -1.000000, 1.000000, 0.000000)
mad r1.xyz, r2.yzwy, l(1.000000, 1.000000, -1.000000, 0.000000), v1.xyzx
mad o2.xyz, cb0[6].xxxx, r1.xyzx, r0.xyzx
add r4.x, -r5.y, r3.w
mul r4.y, r5.x, r5.w
mad r4.x, r4.x, r4.y, r3.x
ne r4.y, l(1.000000), r3.w
movc r3.x, r4.y, r4.x, r3.x
mov o0.xyzw, r3.xyzw
ret
// Approximately 54 instruction slots used
