// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:18:36 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// P                        0   x           3  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o3.x, rendertarget_array_index
dcl_constantbuffer CB0[27], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_temps 6
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o3.x, r5.z
ld_indexable(buffer)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.x, cb0[6].x, cb0[22].y
add r0.x, r0.x, cb0[22].z
mov r0.y, l(0)
sample_l r0.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.x, r0.w, l(2.000000), l(-1.000000)
mad r0.x, r0.x, cb0[22].x, l(-1.000000)
mad r0.xy, r0.xxxx, cb0[25].zwzz, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r0.zw, v0.xxxy, cb0[26].xxxy, -cb0[25].xxxy
mad r0.xy, r0.zwzz, r0.xyxx, cb0[25].xyxx
div r0.xy, r0.xyxx, cb0[26].xyxx
add r0.z, cb0[6].z, l(1.000000)
mul r0.xy, r0.zzzz, r0.xyxx
mul r0.yzw, r0.yyyy, cb1[1].xxyw
mad r0.xyz, cb1[0].xywx, r0.xxxx, r0.yzwy
mad r0.xyz, cb1[2].xywx, v0.zzzz, r0.xyzx
mad r0.xyw, cb1[3].xyxw, v0.wwww, r0.xyxz
add r1.x, cb0[7].x, l(200.000000)
mul r1.x, r1.x, l(0.000833333354)
mov r3.xyzw, r0.xyzw
ne r2.w, r0.w, l(1.000000)
if_nz r2.w
  add r2.w, r0.w, -r2.y
  mad r0.x, r2.w, r2.x, r0.x
endif
mul r0.z, r0.w, r1.x
mov r3.z, r0.z
mov o2.zw, r0.zzzw
mul r0.xyz, r0.xwyx, l(0.500000, 0.500000, -0.500000, 0.000000)
add o2.xy, r0.yyyy, r0.xzxx
mad r0.x, cb0[18].w, cb0[6].x, cb0[18].z
sincos r0.x, r1.x, r0.x
add r0.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r0.xw, r0.xxxx, r0.yyyz
mad r0.x, r0.z, r1.x, -r0.x
mad r0.y, r0.y, r1.x, r0.w
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.y, r0.y, cb0[17].y, cb0[17].w
mad o1.y, cb0[18].y, cb0[6].x, r0.y
mad r0.x, r0.x, cb0[17].x, cb0[17].z
mad o1.x, cb0[18].x, cb0[6].x, r0.x
mov o1.zw, v1.zzzw
add r4.x, -r5.y, r3.w
mul r4.y, r5.x, r5.w
mad r4.x, r4.x, r4.y, r3.x
ne r4.y, l(1.000000), r3.w
movc r3.x, r4.y, r4.x, r3.x
mov o0.xyzw, r3.xyzw
ret
// Approximately 0 instruction slots used
