// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.15 on Tue Jul  5 10:31:08 2022
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[20];                    // Offset:    0 Size:   320
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float
// TEXCOORD                 2   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 9
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.y, v1.x, l(2.000000), l(-1.000000)
add r0.x, -r0.x, r0.y
mad r0.y, v1.y, l(2.000000), l(-1.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
min r0.x, r0.x, l(1.000000)
mul r0.x, r0.x, cb0[8].x
mad r0.x, r0.x, l(7.000000), l(1.000000)
sample r1.xyzw, v2.xyxx, t0.xyzw, s2
add r0.yz, r1.xxyx, l(0.000000, -0.498039216, -0.498039216, 0.000000)
mad r1.xy, r0.yzyy, l(0.100000, 0.100000, 0.000000, 0.000000), v1.xyxx
mad r0.yz, r0.yyzy, l(0.000000, 0.100000, 0.100000, 0.000000), v2.xxyx
sample r2.xyzw, r0.yzyy, t2.xyzw, s1
mad_sat r2.xyzw, -r2.xyzw, cb0[19].xxxx, l(1.000000, 1.000000, 1.000000, 1.000000)
sample r1.xyzw, r1.xyxx, t1.xyzw, s0
mul r0.xyzw, r0.xxxx, r1.xyzw
ld r3.xyzw, l(10, 0, 0, 0), t120.xyzw
eq r3.x, r3.z, l(1.000000)
movc r0.xyzw, r3.xxxx, r1.xyzw, r0.xyzw
mul_sat r1.xyz, r0.xzyx, cb0[15].xzyx
mul r3.xyz, r1.xzyx, r1.xzyx
mul r4.xyz, r1.xzyx, r3.xyzx
mov r5.w, r4.x
add r6.xyz, -r1.xzyx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r7.xyz, r6.xzyx, r6.xzyx
mul r8.xyz, r6.zyxz, r7.yzxy
mul r3.xyz, r3.xyzx, r6.xyzx
mul r1.xyz, r1.xzyx, r7.xzyx
mov r5.x, r8.z
mov r5.y, r1.x
mov r5.z, r3.x
dp4 r5.x, r5.xyzw, cb0[12].xyzw
mov r1.x, r8.y
mov r8.y, r1.z
mov r8.z, r3.z
mov r1.z, r3.y
mov r8.w, r4.z
mov r1.w, r4.y
dp4 r5.y, r1.xyzw, cb0[13].xyzw
dp4 r5.z, r8.xyzw, cb0[14].xyzw
mad r0.xyz, r5.xyzx, cb0[9].xxxx, cb0[9].yyyy
dp3_sat r1.x, r0.xyzx, l(0.220000, 0.707000, 0.071000, 0.000000)
add r1.xyzw, -r0.xyzw, r1.xxxx
mad r0.xyzw, cb0[10].xxxx, r1.xyzw, r0.xyzw
add r0.xyzw, -r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad o0.xyzw, -r2.xyzw, r0.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
ret
// Approximately 47 instruction slots used
