// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:17:14 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// P                        0   x           6  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o6.x, rendertarget_array_index
dcl_constantbuffer CB0[10], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[45], immediateIndexed
dcl_constantbuffer CB3[19], immediateIndexed
dcl_input v0.xyzw
dcl_input v2.xyz
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyz
dcl_temps 8
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o6.x, r7.z
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.xyzw, v0.yyyy, cb3[1].xyzw
mad r0.xyzw, cb3[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb3[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb3[3].xyzw, v0.wwww, r0.xyzw
mov r5.xyzw, r0.xyzw
ne r4.w, r0.w, l(1.000000)
if_nz r4.w
  add r4.w, r0.w, -r4.y
  mad r0.x, r4.w, r4.x, r0.x
endif
mad o1.xy, v3.xyxx, cb0[9].xyxx, cb0[9].zwzz
mul r1.xyz, v0.yyyy, cb3[13].xyzx
mad r1.xyz, cb3[12].xyzx, v0.xxxx, r1.xyzx
mad r1.xyz, cb3[14].xyzx, v0.zzzz, r1.xyzx
mad o2.xyz, cb3[15].xyzx, v0.wwww, r1.xyzx
mul r0.y, r0.y, cb1[5].x
mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o3.zw, r0.zzzw
add o3.xy, r1.zzzz, r1.xwxx
mov o4.xyzw, l(0,0,0,0)
mul r0.x, v2.x, cb3[16].x
mul r0.y, v2.x, cb3[17].x
mul r0.z, v2.x, cb3[18].x
mul r1.x, v2.y, cb3[16].y
mul r1.y, v2.y, cb3[17].y
mul r1.z, v2.y, cb3[18].y
add r0.xyz, r0.xyzx, r1.xyzx
mul r1.x, v2.z, cb3[16].z
mul r1.y, v2.z, cb3[17].z
mul r1.z, v2.z, cb3[18].z
add r0.xyz, r0.xyzx, r1.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.x, r0.y, r0.y
mad r1.x, r0.x, r0.x, -r1.x
mul r2.xyzw, r0.yzzx, r0.xyzz
dp4 r3.x, cb2[41].xyzw, r2.xyzw
dp4 r3.y, cb2[42].xyzw, r2.xyzw
dp4 r3.z, cb2[43].xyzw, r2.xyzw
mad r1.xyz, cb2[44].xyzx, r1.xxxx, r3.xyzx
mov r0.w, l(1.000000)
dp4 r2.x, cb2[38].xyzw, r0.xyzw
dp4 r2.y, cb2[39].xyzw, r0.xyzw
dp4 r2.z, cb2[40].xyzw, r0.xyzw
add r0.xyz, r1.xyzx, r2.xyzx
max r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
eq r0.w, cb0[3].w, l(0.000000)
movc o5.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 0 instruction slots used
