// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:19:01 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xy
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[57], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xy
dcl_input_ps linear v7.xyzw
dcl_input_ps linear v8.xyzw
dcl_output o0.xyzw
dcl_temps 5
dcl_constantbuffer CB10[4], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r3.w, -r3.x, r3.y
mad r4.xyz, -r3.wwww, cb10[0].xyzw, cb1[4].xyzw
mov_sat r0.xy, v1.yxyy
add r0.xy, r0.xyxx, -cb0[22].yxyy
div_sat r0.xy, r0.xyxx, cb0[22].wzww
mul r0.zw, r0.xxxy, cb0[8].yyyy
add r1.x, -cb0[8].y, l(1.000000)
mad r0.xy, r0.yxyy, r1.xxxx, r0.zwzz
mad r0.xy, r0.xyxx, cb0[21].zwzz, cb0[21].xyxx
sample r0.xyzw, r0.xyxx, t0.xyzw, s0
dp4_sat r1.x, r0.xyzw, cb0[9].xyzw
mad r0.xyzw, r1.xxxx, cb0[10].xyzw, r0.xyzw
div r0.xyz, r0.xyzx, r0.wwww
mul r0.xyzw, r0.xyzw, cb0[23].xyzw
add r0.xyzw, r0.xyzw, r0.xyzw
sample r1.xyzw, v3.xyxx, t3.xyzw, s3
mul r1.xyz, r0.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[38].xyzx
mad r1.xyz, r1.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000), -r0.xyzx
sample r2.xyzw, v3.zwzz, t4.xyzw, s4
mul r1.w, r2.w, cb0[38].w
mad r0.xyz, r1.wwww, r1.xyzx, r0.xyzx
sample r1.xyzw, v4.xyxx, t5.xyzw, s5
mul r1.xyz, r1.xyzx, cb0[45].xyzx
sample r2.xyzw, v4.zwzz, t6.xyzw, s6
mul r1.xyz, r1.xyzx, r2.wwww
mul r1.xyz, r1.xyzx, cb0[45].wwww
mad r0.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r0.xyzx
sample r1.xyzw, v6.xyxx, t7.xyzw, s9
mad r1.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, cb0[56].xyxx, v5.xyxx
add r1.zw, -cb0[48].zzzw, r4.xxxy
mad r1.xy, r1.zwzz, cb0[48].xxxx, r1.xyxx
sample r1.xyzw, r1.xyxx, t8.xyzw, s7
mul r1.xyz, r1.xyzx, cb0[55].xyzx
sample r2.xyzw, v5.zwzz, t9.xyzw, s8
mul r1.xyz, r1.xyzx, r2.wwww
mul r1.xyz, r1.xyzx, cb0[55].wwww
mad r0.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r0.xyzx
add r1.xyz, -r0.xyzx, v8.xyzx
mad r0.xyz, v8.wwww, r1.xyzx, r0.xyzx
add r1.xyz, -r0.xyzx, v7.xyzx
mad o0.xyz, v7.wwww, r1.xyzx, r0.xyzx
sample r1.xyzw, v2.xyxx, t1.xyzw, s1
add r0.x, r1.w, l(-1.000000)
mad r0.x, cb0[27].x, r0.x, l(1.000000)
mul r0.x, r0.x, r0.w
sample r1.xyzw, v2.zwzz, t2.xyzw, s2
add r0.y, r1.w, l(-1.000000)
mad r0.y, cb0[31].x, r0.y, l(1.000000)
mul o0.w, r0.y, r0.x
ret
// Approximately 0 instruction slots used
