// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:18:01 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// P                        0   x           4  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_constantbuffer CB0[33], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 8
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r7.z
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.x, cb0[12].y, cb0[22].x, cb0[22].z
dp2 r0.y, v1.xyxx, cb0[23].zwzz
add r0.x, r0.y, r0.x
mov r0.yw, l(0,0,0,0)
sample_l r1.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000)
add r0.xy, r1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, cb0[12].xxxx
mad r0.xy, r0.xyxx, cb0[22].yyyy, cb0[12].zzzz
mad r0.xy, r0.xyxx, cb0[23].xyxx, cb0[24].xyxx
mad r0.xy, v0.xyxx, cb0[27].xyxx, r0.xyxx
mov r1.xy, cb0[28].zwzz
mad r0.xy, r0.xyxx, r1.xyxx, cb0[28].xyxx
div r2.x, cb0[6].x, cb0[29].y
add r0.z, r2.x, cb0[29].z
sample_l r2.xyzw, r0.zwzz, t1.xyzw, s1, l(0.000000)
mad r0.z, r2.w, l(2.000000), l(-1.000000)
mad r2.x, r0.z, cb0[29].x, r0.x
div r0.x, cb0[6].x, cb0[30].y
add r3.x, r0.x, cb0[30].z
mov r3.y, l(0)
sample_l r3.xyzw, r3.xyxx, t2.xyzw, s2, l(0.000000)
mad r0.x, r3.w, l(2.000000), l(-1.000000)
mad r2.y, r0.x, cb0[30].x, r0.y
mov r0.xy, v0.zwzz
mov r1.zw, l(0,0,1.000000,1.000000)
mul r2.zw, r0.xxxy, r1.zzzw
div r0.xyzw, r2.xyzw, r1.xyzw
div r0.xy, r0.xyxx, cb0[27].xyxx
add r1.x, cb0[6].z, l(1.000000)
mul r0.xy, r0.xyxx, r1.xxxx
mul r1.xyz, r0.yyyy, cb1[1].xywx
mad r1.xyz, cb1[0].xywx, r0.xxxx, r1.xyzx
mad r0.xyz, cb1[2].xywx, r0.zzzz, r1.xyzx
mad r0.xyw, cb1[3].xyxw, r0.wwww, r0.xyxz
add r1.x, cb0[7].x, l(200.000000)
mul r1.x, r1.x, l(0.000833333354)
mov r5.xyzw, r0.xyzw
ne r4.w, r0.w, l(1.000000)
if_nz r4.w
  add r4.w, r0.w, -r4.y
  mad r0.x, r4.w, r4.x, r0.x
endif
mul r0.z, r0.w, r1.x
mov r5.z, r0.z
mov o3.zw, r0.zzzw
mul r0.xyz, r0.xwyx, l(0.500000, 0.500000, -0.500000, 0.000000)
add o3.xy, r0.yyyy, r0.xzxx
mov o1.zw, v1.zzzw
mad r0.x, cb0[18].w, cb0[6].x, cb0[18].z
sincos r0.x, r1.x, r0.x
add r0.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r0.xw, r0.xxxx, r0.yyyz
mad r0.x, r0.z, r1.x, -r0.x
mad r0.w, r0.y, r1.x, r0.w
add r0.xw, r0.xxxw, l(0.500000, 0.000000, 0.000000, 0.500000)
mad r0.w, r0.w, cb0[17].y, cb0[17].w
mad o1.y, cb0[18].y, cb0[6].x, r0.w
mad r0.x, r0.x, cb0[17].x, cb0[17].z
mad o1.x, cb0[18].x, cb0[6].x, r0.x
mad r0.x, cb0[32].w, cb0[6].x, cb0[32].z
sincos r0.x, r1.x, r0.x
mul r0.xw, r0.xxxx, r0.yyyz
mad r0.x, r0.z, r1.x, -r0.x
mad r0.y, r0.y, r1.x, r0.w
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.y, r0.y, cb0[31].y, cb0[31].w
mad o2.y, cb0[32].y, cb0[6].x, r0.y
mad r0.x, r0.x, cb0[31].x, cb0[31].z
mad o2.x, cb0[32].x, cb0[6].x, r0.x
mov o2.zw, l(0,0,0,0)
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 0 instruction slots used
