// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:18:33 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TANGENT                  0   xyzw        1     NONE   float
// NORMAL                   0   xyz         2     NONE   float
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xyzw        4     NONE   float
// TEXCOORD                 2   xyzw        5     NONE   float
// TEXCOORD                 3   xyzw        6     NONE   float
// COLOR                    0   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 2   xy          2     NONE   float   xy
// TEXCOORD                 4     z         2     NONE   float     z
// TEXCOORD                 5      w        2     NONE   float      w
// P                        0   x           3  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o3.x, rendertarget_array_index
dcl_constantbuffer CB0[9], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[16], immediateIndexed
dcl_constantbuffer CB3[5], immediateIndexed
dcl_input v0.xyzw
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o2.z
dcl_output o2.w
dcl_temps 7
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o3.x, r6.z
ld_indexable(buffer)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.x, v0.y, cb2[13].z
mad r0.x, cb2[12].z, v0.x, r0.x
mad r0.x, cb2[14].z, v0.z, r0.x
mad r0.x, cb2[15].z, v0.w, r0.x
add r0.y, r0.x, l(200.050003)
mul r1.xyzw, v0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, v0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
mad r1.xyzw, cb2[3].xyzw, v0.wwww, r1.xyzw
mov r4.xyw, r1.xyxw
ne r3.w, r1.w, l(1.000000)
if_nz r3.w
  add r3.w, r1.w, -r3.y
  mad r1.x, r3.w, r3.x, r1.x
endif
mul r0.y, r0.y, r1.w
mul r4.z, r0.y, l(0.000833333354)
mov o1.w, r1.w
mul r0.y, r1.y, cb1[5].x
mul r2.w, r0.y, l(0.500000)
mul r2.xz, r1.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
dp4 r0.y, r1.xyzw, r1.xyzw
sqrt r0.y, r0.y
add o1.xy, r2.zzzz, r2.xwxx
mul r0.z, v0.y, cb2[5].z
mad r0.z, cb2[4].z, v0.x, r0.z
mad r0.z, cb2[6].z, v0.z, r0.z
mad r0.z, cb2[7].z, v0.w, r0.z
mov o1.z, -r0.z
mul r0.zw, cb3[4].wwww, l(0.000000, 0.000000, 0.200000, 4.060000)
round_ni r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
mul r0.z, r0.w, r0.z
mul r0.y, r0.z, r0.y
exp r0.y, -|r0.y|
mad o2.z, -r0.y, r0.y, l(1.000000)
add r0.y, cb0[8].x, cb0[8].x
div r0.x, r0.x, r0.y
add o2.w, r0.x, l(0.500000)
mov o2.xy, v3.xyxx
add r5.x, -r6.y, r4.w
mul r5.y, r6.x, r6.w
mad r5.x, r5.x, r5.y, r4.x
ne r5.y, l(1.000000), r4.w
movc r4.x, r5.y, r5.x, r4.x
mov o0.xyzw, r4.xyzw
ret
// Approximately 0 instruction slots used
