// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.6 on Wed Jun 22 20:17:38 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// P                        0   x           4  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_constantbuffer CB0[27], immediateIndexed
dcl_constantbuffer CB1[16], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 7
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r6.z
ld_indexable(buffer)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
add r0.x, cb0[7].x, l(200.000000)
mul r0.x, r0.x, l(0.000833333354)
add r0.y, cb0[6].z, l(1.000000)
mul r0.yz, r0.yyyy, v0.xxyx
mul r1.xyz, r0.zzzz, cb1[1].xywx
mad r0.yzw, cb1[0].xxyw, r0.yyyy, r1.xxyz
mad r0.yzw, cb1[2].xxyw, v0.zzzz, r0.yyzw
mad r1.xyw, cb1[3].xyxw, v0.wwww, r0.yzyw
mov r4.xyzw, r1.xyzw
ne r3.w, r1.w, l(1.000000)
if_nz r3.w
  add r3.w, r1.w, -r3.y
  mad r1.x, r3.w, r3.x, r1.x
endif
mul r1.z, r0.x, r1.w
mov r4.z, r1.z
mov o3.zw, r1.zzzw
mul r0.xyz, r1.xwyx, l(0.500000, 0.500000, -0.500000, 0.000000)
add o3.xy, r0.yyyy, r0.xzxx
mov o1.zw, l(0,0,0,0)
mul r0.xy, v0.yyyy, cb1[13].yxyy
mad r0.xy, cb1[12].yxyy, v0.xxxx, r0.xyxx
mad r0.xy, cb1[14].yxyy, v0.zzzz, r0.xyxx
mad r0.xy, cb1[15].yxyy, v0.wwww, r0.xyxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mad r0.z, cb0[18].w, cb0[6].x, cb0[18].z
sincos r1.x, r2.x, r0.z
mul r0.zw, r0.xxxy, r1.xxxx
mad r0.z, r0.y, r2.x, -r0.z
mad r0.w, r0.x, r2.x, r0.w
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r0.w, r0.w, cb0[17].y, cb0[17].w
mad o1.y, cb0[18].y, cb0[6].x, r0.w
mad r0.z, r0.z, cb0[17].x, cb0[17].z
mad o1.x, cb0[18].x, cb0[6].x, r0.z
mad r0.z, cb0[24].w, cb0[6].x, cb0[24].z
sincos r1.x, r2.x, r0.z
mul r0.zw, r0.xxxy, r1.xxxx
mad r0.y, r0.y, r2.x, -r0.z
mad r0.x, r0.x, r2.x, r0.w
add r0.x, r0.x, l(0.500000)
mad r0.x, r0.x, cb0[23].y, cb0[23].w
mad o2.y, cb0[24].y, cb0[6].x, r0.x
add r0.x, r0.y, l(0.500000)
mad r0.x, r0.x, cb0[23].x, cb0[23].z
mad o2.x, cb0[24].x, cb0[6].x, r0.x
mad r0.x, cb0[26].w, cb0[6].x, cb0[26].z
sincos r0.x, r1.x, r0.x
add r0.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r0.xw, r0.xxxx, r0.yyyz
mad r0.x, r0.z, r1.x, -r0.x
mad r0.y, r0.y, r1.x, r0.w
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.y, r0.y, cb0[25].y, cb0[25].w
mad o2.w, cb0[26].y, cb0[6].x, r0.y
mad r0.x, r0.x, cb0[25].x, cb0[25].z
mad o2.z, cb0[26].x, cb0[6].x, r0.x
add r5.x, -r6.y, r4.w
mul r5.y, r6.x, r6.w
mad r5.x, r5.x, r5.y, r4.x
ne r5.y, l(1.000000), r4.w
movc r4.x, r5.y, r5.x, r4.x
mov o0.xyzw, r4.xyzw
ret
// Approximately 0 instruction slots used
