// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 62f325b7a540d54e-vs.txt
// 3DMigoto: 62f325b7a540d54e | Matched 2 variants of 2 shaders: Hidden/UberShader/4A323D6794309BC364B02581B2C2D233, Hidden/UberShader/699706F14DCF772CF9A8AEB0ADB26912
//
// 2:    Unity headers extracted from 4A323D6794309BC364B02581B2C2D233.shader
// 1:    Unity headers extracted from 699706F14DCF772CF9A8AEB0ADB26912.shader
// 2:    Shader "Hidden/UberShader/4A323D6794309BC364B02581B2C2D233" {
// 1:    Shader "Hidden/UberShader/699706F14DCF772CF9A8AEB0ADB26912" {
//         Properties {
//          _PivotSettings ("Pivot settings", Vector) = (0,0,0,0)
//          _UberShaderColorMask ("Uber color mask", Float) = 15
//          _UberShaderBlendModeDst ("Uber shader blend  mode dst", Float) = 10
//          _Color ("Color", Color) = (1,1,1,1)
//          _DepthFlipScreen ("Depth Flip Screen", Vector) = (0,0,0,0)
//          _InteractionDistortMask ("Interaction Distort Mask", 2D) = "white" { }
//          _InteractionDistortMask_US_ST ("Interaction Distort Mask_US_ST", Vector) = (0,0,0,0)
//          _InteractionParams2Punch ("Interaction Params2 Punch", Vector) = (0,0,0,0)
//          _InteractionParams2Rotation ("Interaction Params2 Rotation", Vector) = (0,0,0,0)
//          _InteractionParamsPunch ("Interaction Params Punch", Vector) = (0,0,0,0)
//          _InteractionParamsRotation ("Interaction Params Rotation", Vector) = (0,0,0,0)
//          _InteractionPosPunch ("Interaction Pos Punch", Vector) = (0,0,0,0)
//          _InteractionPosRotation ("Interaction Pos Rotation", Vector) = (0,0,0,0)
//          _InteractionPunchDistortMask ("Interaction Punch Distort Mask", 2D) = "white" { }
//          _InteractionPunchDistortMask_US_ST ("Interaction Punch Distort Mask_US_ST", Vector) = (0,0,0,0)
//          _InteractionRotationPivot ("Interaction Rotation Pivot", Vector) = (0,0,0,0)
//          _InteractionSettingsPunch ("Interaction Settings Punch", Vector) = (0,0,0,0)
//          _InteractionSettingsRotation ("Interaction Settings Rotation", Vector) = (0,0,0,0)
//          _InteractionVelocityPunch ("Interaction Velocity Punch", Vector) = (0,0,0,0)
//          _InteractionVelocityRotation ("Interaction Velocity Rotation", Vector) = (0,0,0,0)
//          _MainTex ("Main Tex", 2D) = "white" { }
//          _MainTex_US_ATLAS ("Main Tex_US_ATLAS", Vector) = (0,0,1,1)
//          _MainTex_US_ATLAS_ST ("Main Tex_US_ATLAS_ST", Vector) = (0,0,1,1)
//          _MainTex_US_ST ("Main Tex_US_ST", Vector) = (0,0,0,0)
//          _Screen ("Screen", Vector) = (0,0,0,0)
//          _ScreenMask ("Screen Mask", Vector) = (0,0,0,0)
//          _TurbulenceLocalRotationSettings ("Turbulence Local Rotation Settings", Vector) = (0,0,0,0)
//          _TurbulenceLocalScaleSettings ("Turbulence Local Scale Settings", Vector) = (0,0,0,0)
//          _TurbulenceRotationAnimMask ("Turbulence Rotation Anim Mask", 2D) = "white" { }
//          _TurbulenceRotationAnimMask_US_ST ("Turbulence Rotation Anim Mask_US_ST", Vector) = (0,0,0,0)
//          _TurbulenceRotationOffset ("Turbulence Rotation Offset", Vector) = (0,0,0,0)
//          _TurbulenceRotationPivotMask ("Turbulence Rotation Pivot Mask", Vector) = (0,0,0,0)
//          _TurbulenceScaleAnimMask ("Turbulence Scale Anim Mask", 2D) = "white" { }
//          _TurbulenceScaleAnimMask_US_ST ("Turbulence Scale Anim Mask_US_ST", Vector) = (0,0,0,0)
//          _TurbulenceScaleOffset ("Turbulence Scale Offset", Vector) = (0,0,0,0)
//          _TurbulenceSquishScale ("Turbulence Squish Scale", Vector) = (0,0,0,0)
//         }
// 2:      Fallback "Hidden/UberShader/4A323D6794309BC364B02581B2C2D233_FB"
// 1:      Fallback "Hidden/UberShader/699706F14DCF772CF9A8AEB0ADB26912_FB"
//         SubShader 1/1 {
//           Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//           Pass 1/1 {
//             Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//             ZTest Less
//             ZWrite Off
//             Cull Off
// 1:          Blend SrcAlpha [_UberShaderBlendModeDst], One OneMinusSrcAlpha
// 2:          Blend SrcAlpha [_UberShaderBlendModeDst], Zero OneMinusSrcAlpha
//             ColorMask [_UberShaderColorMask]
//             GpuProgramID 38223
//             Program "vp" {
//               SubProgram "d3d11 " {
//                 GpuProgramIndex 0
//               }
//             }
//           }
//         }
//       }
//
// 2: Unity 5.3 headers extracted from 4A323D6794309BC364B02581B2C2D233.shader.decompressed:
// 1: Unity 5.3 headers extracted from 699706F14DCF772CF9A8AEB0ADB26912.shader.decompressed:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201509030 219 0 0
//      undeciphered2: 1 7 3 7 0
//      undeciphered3: 13 3 0 0 2 1 3 4
//      ConstBuffer "$Globals" 800
//      Float 0 [_FogGradientRange]
//      Float 112 [_GameTime]
//      Float 120 [_GlobalDebugScale]
//      Vector 128 [_DepthFlipScreen]
//      Float 208 [_TurbulenceStrength]
//      Float 212 [_TurbulenceTime]
//      Float 216 [_TurbulenceOffset]
//      Vector 288 [_MainTex_ST]
//      Vector 304 [_MainTex_US_ST]
//      Vector 368 [_TurbulenceLocalRotationSettings]
//      Vector 384 [_TurbulenceRotationOffset]
//      Vector 400 [_TurbulenceRotationAnimMask_ST]
//      Vector 416 [_TurbulenceRotationAnimMask_US_ST]
//      Vector 432 [_TurbulenceRotationPivotMask]
//      Vector 448 [_PivotSettings]
//      Vector 464 [_TurbulenceLocalScaleSettings]
//      Vector 480 [_TurbulenceScaleOffset]
//      Vector 496 [_TurbulenceScaleAnimMask_ST]
//      Vector 512 [_TurbulenceScaleAnimMask_US_ST]
//      Vector 528 [_TurbulenceSquishScale]
//      Vector 544 [_InteractionCurveSettingsDefault]
//      Vector 576 [_InteractionDistortMask_ST]
//      Vector 592 [_InteractionDistortMask_US_ST]
//      Vector 608 [_InteractionParamsRotation]
//      Vector 624 [_InteractionParams2Rotation]
//      Vector 640 [_InteractionPosRotation]
//      Vector 656 [_InteractionRotationPivot]
//      Vector 672 [_InteractionSettingsRotation]
//      Vector 688 [_InteractionPunchDistortMask_ST]
//      Vector 704 [_InteractionPunchDistortMask_US_ST]
//      Vector 720 [_InteractionParamsPunch]
//      Vector 736 [_InteractionParams2Punch]
//      Vector 752 [_InteractionPosPunch]
//      Vector 768 [_InteractionVelocityPunch]
//      Vector 784 [_InteractionSettingsPunch]
//      ConstBuffer "UnityPerDraw" 352
//      Matrix 0 [glstate_matrix_mvp]
//      Matrix 192 [_Object2World]
//      ConstBuffer "UnityPerFrame" 256
//      Vector 64 [glstate_lightmodel_ambient]
//      SetTexture 0 [_TurbulenceTexture] 2D 1
//      SetTexture 1 [_TurbulenceRotationAnimMask] 2D 2
//      SetTexture 2 [_TurbulenceScaleAnimMask] 2D 3
//      SetTexture 3 [_InteractionDistortMask] 2D 5
//      SetTexture 4 [_InteractionCurveDefault] 2D 4
//      SetTexture 5 [_InteractionPunchDistortMask] 2D 6
//      SetTexture 6 [_FogGradientTex] 2D 0
//      BindCB "$Globals" 0
//      BindCB "UnityPerDraw" 1
//      BindCB "UnityPerFrame" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:44:30 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[50], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 8

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw

mov r0.yw, l(0,0,0,0)
mad r1.x, cb0[13].y, cb0[23].x, cb0[23].z
dp2 r1.y, v1.xyxx, cb0[24].zwzz
add r1.x, r1.y, r1.x
add r1.yzw, v2.yyzw, l(0.000000, -0.500000, -0.500000, -0.500000)
mad r0.x, r1.y, l(0.500000), r1.x
sample_l r2.xyzw, r0.xyxx, t0.xyzw, s1, l(0.000000)
add r0.x, r2.w, cb0[23].w
add r0.x, r0.x, l(-0.500000)
mul r0.x, r0.x, cb0[13].x
mad r0.x, r0.x, cb0[23].y, cb0[13].z
mad r0.y, cb0[26].w, cb0[7].x, cb0[26].z
sincos r1.x, r2.x, r0.y
add r2.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r3.xy, r1.xxxx, r2.yzyy
mad r0.y, r2.z, r2.x, -r3.x
mad r1.x, r2.y, r2.x, r3.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[25].y, cb0[25].w
mad r3.y, cb0[26].y, cb0[7].x, r1.x
add r0.y, r0.y, l(0.500000)
mad r0.y, r0.y, cb0[25].x, cb0[25].z
mad r3.x, cb0[26].x, cb0[7].x, r0.y
sample_l r3.xyzw, r3.xyxx, t1.xyzw, s2, l(0.000000)
mul r0.x, r0.x, r3.x
add r0.y, -v2.x, l(1.000000)
mul r0.x, r0.y, r0.x
sincos r0.x, r1.x, r0.x
mul r2.xw, v0.yyyx, cb0[28].yyyx
add r1.zw, r1.zzzw, r1.zzzw
mad r3.xy, r1.wzww, cb0[28].wzww, cb0[24].yxyy
mad r3.xy, -v0.yxyy, cb0[28].yxyy, r3.xyxx
mad r2.xw, cb0[27].yyyx, r3.xxxy, r2.xxxw
mad r3.xy, v0.yxyy, cb0[28].yxyy, -r2.xwxx
mul r3.zw, r0.xxxx, r3.xxxy
mad r4.y, r3.y, r1.x, -r3.z
mad r4.x, r3.x, r1.x, r3.w
add r2.xw, r2.xxxw, r4.xxxy
mad r3.xy, r1.wzww, cb0[28].wzww, cb0[30].yxyy
mad r1.xz, r1.zzwz, cb0[28].zzwz, cb0[41].xxyx
add r2.xw, r2.xxxw, -r3.xxxy
mad r0.x, cb0[13].y, cb0[29].x, cb0[29].z
dp2 r1.w, v1.xyxx, cb0[30].zwzz
add r0.x, r0.x, r1.w
mad r0.z, r1.y, l(0.500000), r0.x
sample_l r4.xyzw, r0.zwzz, t0.xyzw, s1, l(0.000000)
add r0.x, r4.w, cb0[29].w
add r0.x, r0.x, l(-0.500000)
mul r0.x, r0.x, cb0[13].x
mad r0.x, r0.x, cb0[29].y, cb0[13].z
mad r0.z, cb0[32].w, cb0[7].x, cb0[32].z
sincos r4.x, r5.x, r0.z
mul r0.zw, r2.yyyz, r4.xxxx
mad r0.z, r2.z, r5.x, -r0.z
mad r0.w, r2.y, r5.x, r0.w
add r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r0.w, r0.w, cb0[31].y, cb0[31].w
mad r4.y, cb0[32].y, cb0[7].x, r0.w
mad r0.z, r0.z, cb0[31].x, cb0[31].z
mad r4.x, cb0[32].x, cb0[7].x, r0.z
sample_l r4.xyzw, r4.xyxx, t2.xyzw, s3, l(0.000000)
mul r0.z, r0.y, r4.x
mul r0.x, r0.z, r0.x
mad r0.xz, r0.xxxx, cb0[33].yyxy, l(1.000000, 0.000000, 1.000000, 0.000000)
mad r0.xz, r2.xxwx, r0.xxzx, r3.xxyx
add r1.xz, -r0.zzxz, r1.xxzx
mad r1.xz, cb0[41].zzwz, r1.xxzx, r0.zzxz
add r0.xz, r0.xxzx, -r1.zzxz
mad r0.w, cb0[37].w, cb0[7].x, cb0[37].z
sincos r2.x, r3.x, r0.w
mul r2.xw, r2.xxxx, r2.yyyz
mad r0.w, r2.z, r3.x, -r2.x
mad r1.w, r2.y, r3.x, r2.w
add r1.w, r1.w, l(0.500000)
mad r1.w, r1.w, cb0[36].y, cb0[36].w
mad r3.y, cb0[37].y, cb0[7].x, r1.w
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[36].x, cb0[36].z
mad r3.x, cb0[37].x, cb0[7].x, r0.w
sample_l r3.xyzw, r3.xyxx, t3.xyzw, s5, l(0.000000)
mul r0.w, r0.y, r3.x
mul r3.xyzw, cb0[42].xyxy, l(0.040000, 0.040000, 0.040000, 0.040000)
mul r4.xyz, v0.yyyy, cb1[13].xyzx
mad r4.xyz, cb1[12].xyzx, v0.xxxx, r4.xyzx
mad r4.xyz, cb1[14].xyzx, v0.zzzz, r4.xyzx
mad r4.xyz, cb1[15].xyzx, v0.wwww, r4.xyzx
add r5.xyzw, r4.xyxy, -cb0[40].xyzw
mul r3.xyzw, r3.xyzw, r5.xyzw
dp2 r1.w, r3.zwzz, r3.zwzz
dp2 r2.x, r3.xyxx, r3.xyxx
sqrt r2.x, r2.x
add r2.x, r2.x, -cb0[39].z
max r2.x, r2.x, l(0.000000)
mad r2.x, r1.y, l(0.500000), r2.x
sqrt r1.w, r1.w
add r1.w, r1.w, -cb0[39].z
max r1.w, r1.w, l(0.000000)
mad r1.w, r1.y, l(0.500000), r1.w
add r3.xy, cb0[7].xxxx, -cb0[38].xzxx
add r1.w, -r1.w, r3.y
add r2.x, -r2.x, r3.x
mul r2.x, r2.x, cb0[42].w
mul r3.x, r2.x, cb0[34].y
mul r1.w, r1.w, cb0[42].w
mul r3.z, r1.w, cb0[34].y
mov r3.yw, l(0,0,0,0)
sample_l r6.xyzw, r3.zwzz, t4.xyzw, s4, l(0.000000)
sample_l r3.xyzw, r3.xyxx, t4.xyzw, s4, l(0.000000)
mad r1.w, r3.w, l(2.000000), l(-1.000000)
mul r1.w, r1.w, cb0[34].x
mul r1.w, r0.w, r1.w
mad r2.x, r6.w, l(2.000000), l(-1.000000)
mul r2.x, r2.x, cb0[34].x
mul r0.w, r0.w, r2.x
dp2 r2.x, r5.zwzz, r5.zwzz
dp2 r2.w, r5.xyxx, r5.xyxx
sqrt r2.xw, r2.xxxw
add r2.xw, r2.xxxw, -cb0[39].zzzz
max r2.xw, r2.xxxw, l(0.000000, 0.000000, 0.000000, 0.000000)
add r2.xw, r2.xxxw, -cb0[42].zzzz
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[42].z
mul_sat r2.xw, r2.xxxw, r3.xxxx
mad r3.x, r2.x, l(-2.000000), l(3.000000)
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, r3.x
mul r0.w, r0.w, r2.x
mul r0.w, r0.w, cb0[38].w
mad r2.x, r2.w, l(-2.000000), l(3.000000)
mul r2.w, r2.w, r2.w
mul r2.x, r2.w, r2.x
mul r1.w, r1.w, r2.x
mad r0.w, r1.w, cb0[38].y, r0.w
sincos r2.x, r3.x, r0.w
mul r2.xw, r0.xxxz, r2.xxxx
mad r5.x, r0.z, r3.x, -r2.x
mad r5.y, r0.x, r3.x, r2.w
add r0.xz, r1.xxzx, r5.xxyx
mad r0.w, cb0[44].w, cb0[7].x, cb0[44].z
sincos r1.x, r2.x, r0.w
mul r1.xz, r1.xxxx, r2.yyzy
mad r0.w, r2.z, r2.x, -r1.x
mad r1.x, r2.y, r2.x, r1.z
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[43].y, cb0[43].w
mad r3.y, cb0[44].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[43].x, cb0[43].z
mad r3.x, cb0[44].x, cb0[7].x, r0.w
sample_l r3.xyzw, r3.xyxx, t5.xyzw, s6, l(0.000000)
mul r0.y, r0.y, r3.x
mul r3.xyzw, cb0[49].xyxy, l(0.040000, 0.040000, 0.040000, 0.040000)
add r5.xyzw, r4.xyxy, -cb0[47].xyzw
div r0.w, r4.z, cb0[0].x
add r4.x, r0.w, l(0.500000)
mul r3.xyzw, r3.xyzw, r5.xyzw
dp2 r0.w, r3.xyxx, r3.xyxx
dp2 r1.x, r3.zwzz, r3.zwzz
sqrt r1.x, r1.x
add r1.x, r1.x, -cb0[46].z
max r1.x, r1.x, l(0.000000)
mad r1.x, r1.y, l(0.500000), r1.x
sqrt r0.w, r0.w
add r0.w, r0.w, -cb0[46].z
max r0.w, r0.w, l(0.000000)
mad r0.w, r1.y, l(0.500000), r0.w
add r1.yz, cb0[7].xxxx, -cb0[45].xxzx
add r0.w, -r0.w, r1.y
add r1.x, -r1.x, r1.z
mul r1.x, r1.x, cb0[49].w
mul r1.z, r1.x, cb0[34].y
mul r0.w, r0.w, cb0[49].w
mul r1.x, r0.w, cb0[34].y
mov r1.yw, l(0,0,0,0)
sample_l r3.xyzw, r1.xyxx, t4.xyzw, s4, l(0.000000)
sample_l r1.xyzw, r1.zwzz, t4.xyzw, s4, l(0.000000)
mad r0.w, r1.w, l(2.000000), l(-1.000000)
mul r0.w, r0.w, cb0[34].x
mul r0.w, r0.y, r0.w
mad r1.x, r3.w, l(2.000000), l(-1.000000)
mul r1.x, r1.x, cb0[34].x
mul r0.y, r0.y, r1.x
dp2 r1.x, r5.xyxx, r5.xyxx
dp2 r1.y, r5.zwzz, r5.zwzz
sqrt r1.xy, r1.xyxx
add r1.xy, r1.xyxx, -cb0[46].zzzz
max r1.xy, r1.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xy, r1.xyxx, -cb0[49].zzzz
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[49].z
mul_sat r1.xy, r1.zzzz, r1.xyxx
mad r1.z, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.z
mul r0.y, r0.y, r1.x
mad r1.x, r1.y, l(-2.000000), l(3.000000)
mul r1.y, r1.y, r1.y
mul r1.x, r1.y, r1.x
mul r0.w, r0.w, r1.x
mul r0.yw, r0.yyyw, cb0[45].yyyw
add r1.xyzw, cb0[48].xyzw, l(0.000100, 0.000100, 0.000100, 0.000100)
dp2 r2.x, r1.zwzz, r1.zwzz
rsq r2.x, r2.x
mul r1.zw, r1.zzzw, r2.xxxx
mul r1.zw, r0.wwww, r1.zzzw
dp2 r0.w, r1.xyxx, r1.xyxx
rsq r0.w, r0.w
mul r1.xy, r0.wwww, r1.xyxx
mad r0.yw, r0.yyyy, r1.xxxy, r1.zzzw
add r0.xy, r0.ywyy, r0.xzxx
div r0.xy, r0.xyxx, cb0[28].xyxx
add r0.z, cb0[7].z, l(1.000000)
mul r0.xy, r0.zzzz, r0.xyxx
mul r0.yzw, r0.yyyy, cb1[1].xxyw
mad r0.xyz, cb1[0].xywx, r0.xxxx, r0.yzwy
mad r0.xyz, cb1[2].xywx, v0.zzzz, r0.xyzx
mad r0.xyw, cb1[3].xyxw, v0.wwww, r0.xyxz
add r1.x, cb0[8].x, l(200.000000)

// Relocated to here with asmtool.py
mov o0.xyzw, r0.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 62f325b7a540d54e-vs.txt
ne r7.w, r0.w, l(1.0)
if_nz r7.w
  add r7.w, r0.w, -r7.y
  mad r0.x, r7.w, r7.x, r0.x
endif

mul r1.x, r0.w, r1.x
mul r0.z, r1.x, l(0.000833333354)

// mov o0.xyzw, r0.xyzw // Relocated from here with asmtool.py
// Inserted by asmtool.py
mov o0.z, r0.z

dp4 r0.x, r0.xyzw, r0.xyzw
sqrt r0.x, r0.x
mad r0.y, cb0[19].w, cb0[7].x, cb0[19].z
sincos r1.x, r2.x, r0.y
mul r0.yz, r1.xxxx, r2.yyzy
mad r0.y, r2.z, r2.x, -r0.y
mad r0.z, r2.y, r2.x, r0.z
add r0.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r0.z, r0.z, cb0[18].y, cb0[18].w
mad o1.y, cb0[19].y, cb0[7].x, r0.z
mad r0.y, r0.y, cb0[18].x, cb0[18].z
mad o1.x, cb0[19].x, cb0[7].x, r0.y
mov o1.zw, v1.zzzw
mul r0.yz, cb2[4].wwww, l(0.000000, 0.200000, 4.000000, 0.000000)
round_ni r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
mul r0.y, r0.z, r0.y
mul r0.x, r0.y, r0.x
exp r0.x, -|r0.x|
mad o2.w, -r0.x, r0.x, l(1.000000)
mul o2.xyz, cb2[4].xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
mov r4.y, l(0)
sample_l r1.xyzw, r4.xyxx, t6.xyzw, s0, l(0.000000)
mul o3.w, r0.z, r1.w
mov o3.xyz, r1.xyzx
ret
// Approximately 0 instruction slots used