// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 5bc60aade4618db0-ps.txt
// 3DMigoto: 5bc60aade4618db0 |    Unity headers extracted from 458A8C66E2A91B959B29D84D606E0133.shader
//    Shader "Hidden/UberShader/458A8C66E2A91B959B29D84D606E0133" {
//      Properties {
//       _UberShaderColorMask ("Uber color mask", Float) = 15
//       _UberShaderBlendModeDst ("Uber shader blend  mode dst", Float) = 10
//       _Color ("Color", Color) = (1,1,1,1)
//       _DepthFlipScreen ("Depth Flip Screen", Vector) = (0,0,0,0)
//       _MainTex ("Main Tex", 2D) = "white" { }
//       _MainTex_US_ATLAS ("Main Tex_US_ATLAS", Vector) = (0,0,1,1)
//       _MainTex_US_ATLAS_ST ("Main Tex_US_ATLAS_ST", Vector) = (0,0,1,1)
//       _MainTex_US_ST ("Main Tex_US_ST", Vector) = (0,0,0,0)
//       _MaskStrength ("Mask Strength", Float) = 0
//       _MaskTexture ("Mask Texture", 2D) = "white" { }
//       _MaskTexture_Parralax ("Mask Texture_Parralax", Vector) = (0,0,0,0)
//       _MaskTexture_US_ST ("Mask Texture_US_ST", Vector) = (0,0,0,0)
//       _Screen ("Screen", Vector) = (0,0,0,0)
//       _ScreenMask ("Screen Mask", Vector) = (0,0,0,0)
//      }
//      SubShader 1/1 {
//        Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//        Pass 1/1 {
//          Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//          ZTest Less
//          ZWrite Off
//          Cull Off
//          Blend SrcAlpha [_UberShaderBlendModeDst], One OneMinusSrcAlpha
//          ColorMask [_UberShaderColorMask]
//          GpuProgramID 61302
//          Program "fp" {
//            SubProgram "d3d11 " {
//              GpuProgramIndex 3
//            }
//          }
//        }
//      }
//    }
//
// Unity 5.3 headers extracted from 458A8C66E2A91B959B29D84D606E0133.shader.decompressed:
//   API d3d11
//   Shader model ps_4_0
//   undeciphered1: 201509030 13 2 0
//   undeciphered2: 1 2 2 2 0
//   undeciphered3: 0 0
//   ConstBuffer "$Globals" 432
//   Vector 112 [_DepthFlipScreen]
//   Vector 320 [_MainTex_US_ATLAS]
//   Vector 336 [_MainTex_US_ATLAS_ST]
//   Vector 352 [_Color]
//   Vector 400 [_MaskTexture_Parralax]
//   Float 416 [_MaskStrength]
//   ConstBuffer "UnityPerCamera" 144
//   Vector 64 [_WorldSpaceCameraPos] 3
//   SetTexture 0 [_MainTex] 2D 0
//   SetTexture 1 [_MaskTexture] 2D 1
//   BindCB "$Globals" 0
//   BindCB "UnityPerCamera" 1
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:44:19 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_temps 4
dcl_constantbuffer cb10[4], immediateIndexed

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw


// Unity reflection/specular fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --fix-unity-reflection --only-autofixed 5bc60aade4618db0-ps.txt

mul r2.w, -r2.x, r2.y
mad r3.xyz, -r2.wwww, cb10[0].xyzw, cb1[4].xyzw

add r0.xy, -cb0[25].zwzz, r3.xyxx
mad r0.xy, r0.xyxx, cb0[25].xxxx, v2.xyxx
sample r0.xyzw, r0.xyxx, t1.xyzw, s1
add r0.x, r0.w, l(-1.000000)
mad r0.x, cb0[26].x, r0.x, l(1.000000)
mov_sat r0.yz, v1.yyxy
add r0.yz, r0.yyzy, -cb0[21].yyxy
div_sat r0.yz, r0.yyzy, cb0[21].wwzw
mul r1.xy, r0.yzyy, cb0[7].yyyy
add r0.w, -cb0[7].y, l(1.000000)
mad r0.yz, r0.zzyz, r0.wwww, r1.xxyx
mad r0.yz, r0.yyzy, cb0[20].zzwz, cb0[20].xxyx
sample r1.xyzw, r0.yzyy, t0.xyzw, s0
mul r1.xyzw, r1.xyzw, cb0[22].xyzw
add r1.xyzw, r1.xyzw, r1.xyzw
mul o0.w, r0.x, r1.w
mov o0.xyz, r1.xyzx
ret
// Approximately 0 instruction slots used