// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 35517e2c918090db-vs.txt
// 3DMigoto: 35517e2c918090db | Matched 2 variants of 2 shaders: Hidden/UberShader/28AEB41BC0C6BAD7119ABDEAC54A2E22, Hidden/UberShader/ED1DEB03861E2570AF750A19FE8ED201
//
// 1:    Unity headers extracted from 28AEB41BC0C6BAD7119ABDEAC54A2E22.shader
// 2:    Unity headers extracted from ED1DEB03861E2570AF750A19FE8ED201.shader
// 1:    Shader "Hidden/UberShader/28AEB41BC0C6BAD7119ABDEAC54A2E22" {
// 2:    Shader "Hidden/UberShader/ED1DEB03861E2570AF750A19FE8ED201" {
//         Properties {
//          _PivotSettings ("Pivot settings", Vector) = (0,0,0,0)
//          _UberShaderColorMask ("Uber color mask", Float) = 15
//          _UberShaderBlendModeDst ("Uber shader blend  mode dst", Float) = 10
//          _Color ("Color", Color) = (1,1,1,1)
//          _DepthFlipScreen ("Depth Flip Screen", Vector) = (0,0,0,0)
//          _DistortionExtraMaskTex ("Distortion Extra Mask Tex", 2D) = "white" { }
//          _DistortionExtraMaskTex_US_ST ("Distortion Extra Mask Tex_US_ST", Vector) = (0,0,0,0)
//          _DistortionExtraSettings ("Distortion Extra Settings", Vector) = (0,0,0,0)
//          _DistortionExtraTex ("Distortion Extra Tex", 2D) = "white" { }
//          _DistortionExtraTex_US_ST ("Distortion Extra Tex_US_ST", Vector) = (0,0,0,0)
//          _DistortionMaskTex ("Distortion Mask Tex", 2D) = "white" { }
//          _DistortionMaskTex_US_ST ("Distortion Mask Tex_US_ST", Vector) = (0,0,0,0)
//          _DistortionSettings ("Distortion Settings", Vector) = (0,0,0,0)
//          _DistortionTex ("Distortion Tex", 2D) = "white" { }
//          _DistortionTex_US_ST ("Distortion Tex_US_ST", Vector) = (0,0,0,0)
//          _InteractionDistortMask ("Interaction Distort Mask", 2D) = "white" { }
//          _InteractionDistortMask_US_ST ("Interaction Distort Mask_US_ST", Vector) = (0,0,0,0)
//          _InteractionParams2Punch ("Interaction Params2 Punch", Vector) = (0,0,0,0)
//          _InteractionParams2Rotation ("Interaction Params2 Rotation", Vector) = (0,0,0,0)
//          _InteractionParamsPunch ("Interaction Params Punch", Vector) = (0,0,0,0)
//          _InteractionParamsRotation ("Interaction Params Rotation", Vector) = (0,0,0,0)
//          _InteractionPosPunch ("Interaction Pos Punch", Vector) = (0,0,0,0)
//          _InteractionPosRotation ("Interaction Pos Rotation", Vector) = (0,0,0,0)
//          _InteractionPunchDistortMask ("Interaction Punch Distort Mask", 2D) = "white" { }
//          _InteractionPunchDistortMask_US_ST ("Interaction Punch Distort Mask_US_ST", Vector) = (0,0,0,0)
//          _InteractionRotationPivot ("Interaction Rotation Pivot", Vector) = (0,0,0,0)
//          _InteractionSettingsPunch ("Interaction Settings Punch", Vector) = (0,0,0,0)
//          _InteractionSettingsRotation ("Interaction Settings Rotation", Vector) = (0,0,0,0)
//          _InteractionVelocityPunch ("Interaction Velocity Punch", Vector) = (0,0,0,0)
//          _InteractionVelocityRotation ("Interaction Velocity Rotation", Vector) = (0,0,0,0)
//          _MainTex ("Main Tex", 2D) = "white" { }
//          _MainTex_US_ATLAS ("Main Tex_US_ATLAS", Vector) = (0,0,1,1)
//          _MainTex_US_ATLAS_ST ("Main Tex_US_ATLAS_ST", Vector) = (0,0,1,1)
//          _MainTex_US_ST ("Main Tex_US_ST", Vector) = (0,0,0,0)
//          _MaskStrength ("Mask Strength", Float) = 0
//          _MaskTexture ("Mask Texture", 2D) = "white" { }
//          _MaskTexture_US_ST ("Mask Texture_US_ST", Vector) = (0,0,0,0)
//          _MultiplyLayerColor ("Multiply Layer Color", Color) = (1,1,1,1)
//          _MultiplyLayerExtraColor ("Multiply Layer Extra Color", Color) = (1,1,1,1)
//          _MultiplyLayerExtraMaskTexture ("Multiply Layer Extra Mask Texture", 2D) = "white" { }
//          _MultiplyLayerExtraMaskTexture_US_ST ("Multiply Layer Extra Mask Texture_US_ST", Vector) = (0,0,0,0)
//          _MultiplyLayerExtraTexture ("Multiply Layer Extra Texture", 2D) = "white" { }
//          _MultiplyLayerExtraTexture_US_ST ("Multiply Layer Extra Texture_US_ST", Vector) = (0,0,0,0)
//          _MultiplyLayerMaskTexture ("Multiply Layer Mask Texture", 2D) = "white" { }
//          _MultiplyLayerMaskTexture_US_ST ("Multiply Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
//          _MultiplyLayerTexture ("Multiply Layer Texture", 2D) = "white" { }
//          _MultiplyLayerTexture_US_ST ("Multiply Layer Texture_US_ST", Vector) = (0,0,0,0)
//          _MultiplyLayerThirdColor ("Multiply Layer Third Color", Color) = (1,1,1,1)
//          _MultiplyLayerThirdMaskTexture ("Multiply Layer Third Mask Texture", 2D) = "white" { }
//          _MultiplyLayerThirdMaskTexture_US_ST ("Multiply Layer Third Mask Texture_US_ST", Vector) = (0,0,0,0)
//          _MultiplyLayerThirdTexture ("Multiply Layer Third Texture", 2D) = "white" { }
//          _MultiplyLayerThirdTexture_US_ST ("Multiply Layer Third Texture_US_ST", Vector) = (0,0,0,0)
// 2:       _OutlineColor ("Outline Color", Color) = (1,1,1,1)
// 2:       _OutlineSize ("Outline Size", Float) = 0
//          _Screen ("Screen", Vector) = (0,0,0,0)
//          _ScreenMask ("Screen Mask", Vector) = (0,0,0,0)
//         }
//         SubShader 1/1 {
//           Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//           Pass 1/1 {
//             Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//             ZTest Less
//             ZWrite Off
//             Cull Off
//             Blend SrcAlpha [_UberShaderBlendModeDst], One OneMinusSrcAlpha
//             ColorMask [_UberShaderColorMask]
// 1:          GpuProgramID 62821
// 2:          GpuProgramID 8294
//             Program "vp" {
//               SubProgram "d3d11 " {
//                 GpuProgramIndex 1
//               }
//             }
//           }
//         }
//       }
//
// 1: Unity 5.3 headers extracted from 28AEB41BC0C6BAD7119ABDEAC54A2E22.shader.decompressed:
// 2: Unity 5.3 headers extracted from ED1DEB03861E2570AF750A19FE8ED201.shader.decompressed:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201509030 286 0 0
//      undeciphered2: 1 4 3 4 0
//      undeciphered3: 13 3 0 0 2 1 3 4
// 1:   ConstBuffer "$Globals" 1088
// 2:   ConstBuffer "$Globals" 1120
//      Float 0 [_FogGradientRange]
//      Float 112 [_GameTime]
//      Float 120 [_GlobalDebugScale]
//      Vector 128 [_DepthFlipScreen]
//      Vector 288 [_MainTex_ST]
//      Vector 304 [_MainTex_US_ST]
//      Vector 368 [_InteractionCurveSettingsDefault]
//      Vector 400 [_InteractionDistortMask_ST]
//      Vector 416 [_InteractionDistortMask_US_ST]
//      Vector 432 [_InteractionParamsRotation]
//      Vector 448 [_InteractionParams2Rotation]
//      Vector 464 [_InteractionPosRotation]
//      Vector 480 [_InteractionRotationPivot]
//      Vector 496 [_InteractionSettingsRotation]
//      Vector 512 [_PivotSettings]
//      Vector 528 [_InteractionPunchDistortMask_ST]
//      Vector 544 [_InteractionPunchDistortMask_US_ST]
//      Vector 560 [_InteractionParamsPunch]
//      Vector 576 [_InteractionParams2Punch]
//      Vector 592 [_InteractionPosPunch]
//      Vector 608 [_InteractionVelocityPunch]
//      Vector 624 [_InteractionSettingsPunch]
//      Vector 656 [_DistortionTex_ST]
//      Vector 672 [_DistortionTex_US_ST]
//      Vector 688 [_DistortionMaskTex_ST]
//      Vector 704 [_DistortionMaskTex_US_ST]
//      Vector 736 [_DistortionExtraMaskTex_ST]
//      Vector 752 [_DistortionExtraMaskTex_US_ST]
//      Vector 768 [_DistortionExtraTex_ST]
//      Vector 784 [_DistortionExtraTex_US_ST]
//      Vector 800 [_MaskTexture_ST]
//      Vector 816 [_MaskTexture_US_ST]
//      Vector 848 [_MultiplyLayerTexture_ST]
//      Vector 864 [_MultiplyLayerTexture_US_ST]
//      Vector 880 [_MultiplyLayerMaskTexture_ST]
//      Vector 896 [_MultiplyLayerMaskTexture_US_ST]
//      Vector 928 [_MultiplyLayerExtraTexture_ST]
//      Vector 944 [_MultiplyLayerExtraTexture_US_ST]
//      Vector 960 [_MultiplyLayerExtraMaskTexture_ST]
//      Vector 976 [_MultiplyLayerExtraMaskTexture_US_ST]
//      Vector 1008 [_MultiplyLayerThirdTexture_ST]
//      Vector 1024 [_MultiplyLayerThirdTexture_US_ST]
//      Vector 1040 [_MultiplyLayerThirdMaskTexture_ST]
//      Vector 1056 [_MultiplyLayerThirdMaskTexture_US_ST]
//      ConstBuffer "UnityPerDraw" 352
//      Matrix 0 [glstate_matrix_mvp]
//      Matrix 192 [_Object2World]
//      ConstBuffer "UnityPerFrame" 256
//      Vector 64 [glstate_lightmodel_ambient]
//      SetTexture 0 [_InteractionDistortMask] 2D 2
//      SetTexture 1 [_InteractionCurveDefault] 2D 1
//      SetTexture 2 [_InteractionPunchDistortMask] 2D 3
//      SetTexture 3 [_FogGradientTex] 2D 0
//      BindCB "$Globals" 0
//      BindCB "UnityPerDraw" 1
//      BindCB "UnityPerFrame" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:43:17 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// TEXCOORD                 7   xyzw        8     NONE   float   xyzw
// TEXCOORD                 8   xyzw        9     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[67], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
dcl_output o9.xyzw
dcl_temps 8

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyz, v0.yyyy, cb1[13].xyzx
mad r0.xyz, cb1[12].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[14].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb1[15].xyzx, v0.wwww, r0.xyzx
add r1.xyzw, r0.xyxy, -cb0[29].xyzw
dp2 r0.w, r1.zwzz, r1.zwzz
sqrt r0.w, r0.w
add r0.w, r0.w, -cb0[28].z
max r0.w, r0.w, l(0.000000)
add r0.w, r0.w, -cb0[31].z
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[31].z
mul_sat r0.w, r0.w, r2.x
mad r2.y, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r2.y
mul r3.xyzw, cb0[31].xyxy, l(0.040000, 0.040000, 0.040000, 0.040000)
mul r3.xyzw, r1.xyzw, r3.xyzw
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
add r1.x, r1.x, -cb0[28].z
max r1.x, r1.x, l(0.000000)
add r1.x, r1.x, -cb0[31].z
mul_sat r1.x, r2.x, r1.x
dp2 r1.y, r3.zwzz, r3.zwzz
dp2 r1.z, r3.xyxx, r3.xyxx
sqrt r1.yz, r1.yyzy
add r1.yz, r1.yyzy, -cb0[28].zzzz
max r1.yz, r1.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
add r2.xyz, v2.yzwy, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r1.y, r2.x, l(0.500000), r1.y
add r3.xy, cb0[7].xxxx, -cb0[27].xzxx
add r1.y, -r1.y, r3.y
mul r1.y, r1.y, cb0[31].w
mul r4.z, r1.y, cb0[23].y
mov r4.yw, l(0,0,0,0)
sample_l r5.xyzw, r4.zwzz, t1.xyzw, s1, l(0.000000)
mad r1.y, r5.w, l(2.000000), l(-1.000000)
mul r1.y, r1.y, cb0[23].x
add r1.w, -v2.x, l(1.000000)
mad r2.w, cb0[26].w, cb0[7].x, cb0[26].z
sincos r5.x, r6.x, r2.w
add r3.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r4.zw, r5.xxxx, r3.yyyz
mad r2.w, r3.z, r6.x, -r4.z
mad r3.w, r3.y, r6.x, r4.w
add r3.w, r3.w, l(0.500000)
mad r3.w, r3.w, cb0[25].y, cb0[25].w
mad r5.y, cb0[26].y, cb0[7].x, r3.w
add r2.w, r2.w, l(0.500000)
mad r2.w, r2.w, cb0[25].x, cb0[25].z
mad r5.x, cb0[26].x, cb0[7].x, r2.w
sample_l r5.xyzw, r5.xyxx, t0.xyzw, s2, l(0.000000)
mul r2.w, r1.w, r5.x
mul r1.y, r1.y, r2.w
mul r0.w, r0.w, r1.y
mul r0.w, r0.w, cb0[27].w
mad r1.y, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.y
mad r1.y, r2.x, l(0.500000), r1.z
add r1.y, -r1.y, r3.x
mul r1.y, r1.y, cb0[31].w
mul r4.x, r1.y, cb0[23].y
sample_l r4.xyzw, r4.xyxx, t1.xyzw, s1, l(0.000000)
mad r1.y, r4.w, l(2.000000), l(-1.000000)
mul r1.y, r1.y, cb0[23].x
mul r1.y, r2.w, r1.y
mul r1.x, r1.x, r1.y
mad r0.w, r1.x, cb0[27].y, r0.w
sincos r1.x, r3.x, r0.w
add r1.yz, r2.yyzy, r2.yyzy
mad r1.yz, r1.yyzy, cb0[32].zzwz, cb0[30].xxyx
mad r1.yz, -v0.xxyx, cb0[32].xxyx, r1.yyzy
mul r2.yz, v0.yyxy, cb0[32].yyxy
mad r1.yz, cb0[30].zzwz, r1.yyzy, r2.zzyz
mad r2.yz, v0.yyxy, cb0[32].yyxy, -r1.zzyz
mul r4.xy, r1.xxxx, r2.yzyy
mad r5.x, r2.z, r3.x, -r4.x
mad r5.y, r2.y, r3.x, r4.y
add r1.xy, r1.yzyy, r5.xyxx
add r4.xyzw, cb0[38].xyzw, l(0.000100, 0.000100, 0.000100, 0.000100)
dp2 r0.w, r4.xyxx, r4.xyxx
rsq r0.w, r0.w
mul r2.yz, r0.wwww, r4.xxyx
dp2 r0.w, r4.zwzz, r4.zwzz
rsq r0.w, r0.w
mul r3.xw, r0.wwww, r4.zzzw
add r4.xyzw, r0.xyxy, -cb0[37].xyzw
div r0.x, r0.z, cb0[0].x
dp2 r0.z, r4.zwzz, r4.zwzz
sqrt r0.z, r0.z
add r0.z, r0.z, -cb0[36].z
max r0.z, r0.z, l(0.000000)
add r0.z, r0.z, -cb0[39].z
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[39].z
mul_sat r0.z, r0.w, r0.z
mad r1.z, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r1.z
mul r5.xyzw, cb0[39].xyxy, l(0.040000, 0.040000, 0.040000, 0.040000)
mul r5.xyzw, r4.xyzw, r5.xyzw
dp2 r1.z, r4.xyxx, r4.xyxx
sqrt r1.z, r1.z
add r1.z, r1.z, -cb0[36].z
max r1.z, r1.z, l(0.000000)
add r1.z, r1.z, -cb0[39].z
mul_sat r0.w, r0.w, r1.z
dp2 r1.z, r5.zwzz, r5.zwzz
dp2 r2.w, r5.xyxx, r5.xyxx
sqrt r2.w, r2.w
add r2.w, r2.w, -cb0[36].z
max r2.w, r2.w, l(0.000000)
mad r2.w, r2.x, l(0.500000), r2.w
sqrt r1.z, r1.z
add r1.z, r1.z, -cb0[36].z
max r1.z, r1.z, l(0.000000)
mad r1.z, r2.x, l(0.500000), r1.z
add r4.xy, cb0[7].xxxx, -cb0[35].xzxx
add r1.z, -r1.z, r4.y
add r2.x, -r2.w, r4.x
mul r2.x, r2.x, cb0[39].w
mul r4.x, r2.x, cb0[23].y
mul r1.z, r1.z, cb0[39].w
mul r4.z, r1.z, cb0[23].y
mov r4.yw, l(0,0,0,0)
sample_l r5.xyzw, r4.zwzz, t1.xyzw, s1, l(0.000000)
sample_l r4.xyzw, r4.xyxx, t1.xyzw, s1, l(0.000000)
mad r1.z, r4.w, l(2.000000), l(-1.000000)
mul r1.z, r1.z, cb0[23].x
mad r2.x, r5.w, l(2.000000), l(-1.000000)
mul r2.x, r2.x, cb0[23].x
mad r2.w, cb0[34].w, cb0[7].x, cb0[34].z
sincos r4.x, r5.x, r2.w
mul r4.xy, r3.yzyy, r4.xxxx
mad r2.w, r3.z, r5.x, -r4.x
mad r4.x, r3.y, r5.x, r4.y
add r4.x, r4.x, l(0.500000)
mad r4.x, r4.x, cb0[33].y, cb0[33].w
mad r4.y, cb0[34].y, cb0[7].x, r4.x
add r2.w, r2.w, l(0.500000)
mad r2.w, r2.w, cb0[33].x, cb0[33].z
mad r4.x, cb0[34].x, cb0[7].x, r2.w
sample_l r4.xyzw, r4.xyxx, t2.xyzw, s3, l(0.000000)
mul r1.w, r1.w, r4.x
mul r2.x, r1.w, r2.x
mul r1.z, r1.w, r1.z
mul r0.z, r0.z, r2.x
mul r0.z, r0.z, cb0[35].w
mul r2.xw, r3.xxxw, r0.zzzz
mad r0.z, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.z, r0.w, r0.z
mul r0.z, r0.z, r1.z
mul r0.z, r0.z, cb0[35].y
mad r0.zw, r0.zzzz, r2.yyyz, r2.xxxw
add r0.zw, r0.zzzw, r1.xxxy
div r0.zw, r0.zzzw, cb0[32].xxxy
add r1.x, cb0[7].z, l(1.000000)
mul r0.zw, r0.zzzw, r1.xxxx
mul r1.xyz, r0.wwww, cb1[1].xywx
mad r1.xyz, cb1[0].xywx, r0.zzzz, r1.xyzx
mad r1.xyz, cb1[2].xywx, v0.zzzz, r1.xyzx
mad r1.xyw, cb1[3].xyxw, v0.wwww, r1.xyxz
add r0.z, cb0[8].x, l(200.000000)

// Relocated to here with asmtool.py
mov o0.xyzw, r1.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 35517e2c918090db-vs.txt
ne r7.w, r1.w, l(1.0)
if_nz r7.w
  add r7.w, r1.w, -r7.y
  mad r1.x, r7.w, r7.x, r1.x
endif

mul r0.z, r1.w, r0.z
mul r1.z, r0.z, l(0.000833333354)

// mov o0.xyzw, r1.xyzw // Relocated from here with asmtool.py
// Inserted by asmtool.py
mov o0.z, r1.z

dp4 r0.z, r1.xyzw, r1.xyzw
sqrt r0.z, r0.z
mov o1.zw, v1.zzzw
mad r0.w, cb0[19].w, cb0[7].x, cb0[19].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[18].y, cb0[18].w
mad o1.y, cb0[19].y, cb0[7].x, r1.x
add r0.xw, r0.xxxw, l(0.500000, 0.000000, 0.000000, 0.500000)
mad r0.w, r0.w, cb0[18].x, cb0[18].z
mad o1.x, cb0[19].x, cb0[7].x, r0.w
mad r0.w, cb0[42].w, cb0[7].x, cb0[42].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[41].y, cb0[41].w
mad o2.y, cb0[42].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[41].x, cb0[41].z
mad o2.x, cb0[42].x, cb0[7].x, r0.w
mad r0.w, cb0[44].w, cb0[7].x, cb0[44].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[43].y, cb0[43].w
mad o2.w, cb0[44].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[43].x, cb0[43].z
mad o2.z, cb0[44].x, cb0[7].x, r0.w
mad r0.w, cb0[49].w, cb0[7].x, cb0[49].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[48].y, cb0[48].w
mad o3.w, cb0[49].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[48].x, cb0[48].z
mad o3.z, cb0[49].x, cb0[7].x, r0.w
mad r0.w, cb0[47].w, cb0[7].x, cb0[47].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[46].y, cb0[46].w
mad o3.y, cb0[47].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[46].x, cb0[46].z
mad o3.x, cb0[47].x, cb0[7].x, r0.w
mad r0.w, cb0[51].w, cb0[7].x, cb0[51].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[50].y, cb0[50].w
mad o4.y, cb0[51].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[50].x, cb0[50].z
mad o4.x, cb0[51].x, cb0[7].x, r0.w
mad r0.w, cb0[54].w, cb0[7].x, cb0[54].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[53].y, cb0[53].w
mad o4.w, cb0[54].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[53].x, cb0[53].z
mad o4.z, cb0[54].x, cb0[7].x, r0.w
mad r0.w, cb0[56].w, cb0[7].x, cb0[56].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[55].y, cb0[55].w
mad o5.y, cb0[56].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[55].x, cb0[55].z
mad o5.x, cb0[56].x, cb0[7].x, r0.w
mad r0.w, cb0[59].w, cb0[7].x, cb0[59].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[58].y, cb0[58].w
mad o5.w, cb0[59].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[58].x, cb0[58].z
mad o5.z, cb0[59].x, cb0[7].x, r0.w
mad r0.w, cb0[61].w, cb0[7].x, cb0[61].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[60].y, cb0[60].w
mad o6.y, cb0[61].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[60].x, cb0[60].z
mad o6.x, cb0[61].x, cb0[7].x, r0.w
mad r0.w, cb0[64].w, cb0[7].x, cb0[64].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[63].y, cb0[63].w
mad o6.w, cb0[64].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[63].x, cb0[63].z
mad o6.z, cb0[64].x, cb0[7].x, r0.w
mad r0.w, cb0[66].w, cb0[7].x, cb0[66].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.yzyy
mad r0.w, r3.z, r2.x, -r1.x
mad r1.x, r3.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[65].y, cb0[65].w
mad o7.y, cb0[66].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[65].x, cb0[65].z
mad o7.x, cb0[66].x, cb0[7].x, r0.w
mov o7.zw, l(0,0,0,0)
mul r1.xy, cb2[4].wwww, l(0.200000, 4.000000, 0.000000, 0.000000)
round_ni r0.w, r1.y
add r0.w, -r0.w, l(1.000000)
mul r1.x, r0.w, r1.x
mul r0.z, r0.z, r1.x
exp r0.z, -|r0.z|
mad o8.w, -r0.z, r0.z, l(1.000000)
mul o8.xyz, cb2[4].xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
mov r0.y, l(0)
sample_l r1.xyzw, r0.xyxx, t3.xyzw, s0, l(0.000000)
mul o9.w, r0.w, r1.w
mov o9.xyz, r1.xyzx
ret
// Approximately 0 instruction slots used