// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 27de7899026aa6ab-vs.txt
// 3DMigoto: 27de7899026aa6ab | Matched 3 variants of 3 shaders: Particles/Additive, Particles/Additive (Soft), Particles/Alpha Blended
//
// 1:    Unity headers extracted from Particle Add.shader
// 4:    Unity headers extracted from Particle AddSmooth.shader
// 2:    Unity headers extracted from Particle Alpha Blend.shader
// 4:    Shader "Particles/Additive (Soft)" {
// 1:    Shader "Particles/Additive" {
// 2:    Shader "Particles/Alpha Blended" {
//         Properties {
// 3:       _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
//          _MainTex ("Particle Texture", 2D) = "white" { }
//          _InvFade ("Soft Particles Factor", Range(0.01,3)) = 1
//         }
//         SubShader 1/1 {
//           Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//           Pass 1/1 {
//             Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
//             ZWrite Off
//             Cull Off
// 4:          Blend One OneMinusSrcColor
// 1:          Blend SrcAlpha One
// 2:          Blend SrcAlpha OneMinusSrcAlpha
//             ColorMask RGB
// 4:          GpuProgramID 4861
// 2:          GpuProgramID 54810
// 1:          GpuProgramID 62330
//             Program "vp" {
//               SubProgram "d3d11 " {
//                 GpuProgramIndex 4
//               }
//             }
//           }
//         }
//       }
//
// 1: Unity 5.3 headers extracted from Particle Add.shader.decompressed:
// 4: Unity 5.3 headers extracted from Particle AddSmooth.shader.decompressed:
// 2: Unity 5.3 headers extracted from Particle Alpha Blend.shader.decompressed:
//      API d3d11
//      Shader model vs_4_0
//      undeciphered1: 201509030 13 0 0
//      Keywords { "SOFTPARTICLES_ON" }
//      undeciphered2: 1 0 3 0 0
//      undeciphered3: 13 3 0 0 2 1 3 4
//      ConstBuffer "$Globals" 144
//      Vector 112 [_MainTex_ST]
//      ConstBuffer "UnityPerCamera" 144
//      Vector 80 [_ProjectionParams]
//      ConstBuffer "UnityPerDraw" 352
//      Matrix 0 [glstate_matrix_mvp]
//      Matrix 64 [glstate_matrix_modelview0]
//      BindCB "$Globals" 0
//      BindCB "UnityPerCamera" 1
//      BindCB "UnityPerDraw" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:42:52 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[8], immediateIndexed
dcl_constantbuffer cb1[6], immediateIndexed
dcl_constantbuffer cb2[8], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_output o3.xyzw
dcl_temps 3

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r2.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
mad r0.xyzw, cb2[3].xyzw, v0.wwww, r0.xyzw
mov o0.xyzw, r0.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 27de7899026aa6ab-vs.txt
ne r2.w, r0.w, l(1.0)
if_nz r2.w
  add r2.w, r0.w, -r2.y
  mad r0.x, r2.w, r2.x, r0.x
endif

mov o1.xyzw, v1.xyzw
mad o2.xy, v2.xyxx, cb0[7].xyxx, cb0[7].zwzz
mul r0.y, r0.y, cb1[5].x
mul r1.xzw, r0.xxwy, l(0.500000, 0.000000, 0.500000, 0.500000)
mov o3.w, r0.w
add o3.xy, r1.zzzz, r1.xwxx
mul r0.x, v0.y, cb2[5].z
mad r0.x, cb2[4].z, v0.x, r0.x
mad r0.x, cb2[6].z, v0.z, r0.x
mad r0.x, cb2[7].z, v0.w, r0.x
mov o3.z, -r0.x
ret
// Approximately 0 instruction slots used