// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 24242b34cb5ba3f6-vs.txt
// 3DMigoto: 24242b34cb5ba3f6 | Matched 21 variants of 21 shaders: Hidden/UberShader/09F60F0B656171C2509457C932519834_FB, Hidden/UberShader/1107F80A13044E01B5640D50C643A9B9, Hidden/UberShader/16CFCA5475740FD32511E2D6BF138143_FB, Hidden/UberShader/2CCC8D72880B9DB85594D95FCBA7DB36, Hidden/UberShader/57FBAF810CAB15FEF99910B27C902026, Hidden/UberShader/5898480946C24E24710C609F3AE637E3, Hidden/UberShader/70197E5A8E775054C58A20CE46A079EB, Hidden/UberShader/756A2856BEC11F375CF9D1F2AD8C2851, Hidden/UberShader/7DBAD102C4C40F6BDABC8B0984EE15ED, Hidden/UberShader/7E9A10456207AFFECA0C230C95DFCE6D, Hidden/UberShader/84542043775965BA5E8CFB77C2CB4DDF_FB, Hidden/UberShader/8A069D6D99CF1E76E2CF9BF2DC082889_FB, Hidden/UberShader/9F9E1D1F6A6EDBD75FFB620451EDBC9C, Hidden/UberShader/A9643A51D6E4035B44058A00F7771580, Hidden/UberShader/AA3C5A8C430254C147BD38766FE9CB3C_FB, Hidden/UberShader/B57E7563E20BA16C93C89DC65A6801D2, Hidden/UberShader/BA1278F20996B7CA8D8692E59819EEAF_FB, Hidden/UberShader/D070C17536DBC055D3FAB6175D88E499, Hidden/UberShader/E3BF997ED8CDEFF705EC94A198C6CA1A_FB, Hidden/UberShader/EE45FD620F54B03A94AB48121FEAF873, Hidden/UberShader/F39FA2ADC044A5C4A80FD8EDC373D78C_FB
//
// 000400:    Unity headers extracted from 09F60F0B656171C2509457C932519834_FB.shader
// 010000:    Unity headers extracted from 1107F80A13044E01B5640D50C643A9B9.shader
// 000001:    Unity headers extracted from 16CFCA5475740FD32511E2D6BF138143_FB.shader
// 000080:    Unity headers extracted from 2CCC8D72880B9DB85594D95FCBA7DB36.shader
// 000010:    Unity headers extracted from 57FBAF810CAB15FEF99910B27C902026.shader
// 000002:    Unity headers extracted from 5898480946C24E24710C609F3AE637E3.shader
// 000200:    Unity headers extracted from 70197E5A8E775054C58A20CE46A079EB.shader
// 100000:    Unity headers extracted from 756A2856BEC11F375CF9D1F2AD8C2851.shader
// 000008:    Unity headers extracted from 7DBAD102C4C40F6BDABC8B0984EE15ED.shader
// 000800:    Unity headers extracted from 7E9A10456207AFFECA0C230C95DFCE6D.shader
// 080000:    Unity headers extracted from 84542043775965BA5E8CFB77C2CB4DDF_FB.shader
// 000100:    Unity headers extracted from 8A069D6D99CF1E76E2CF9BF2DC082889_FB.shader
// 001000:    Unity headers extracted from 9F9E1D1F6A6EDBD75FFB620451EDBC9C.shader
// 002000:    Unity headers extracted from A9643A51D6E4035B44058A00F7771580.shader
// 020000:    Unity headers extracted from AA3C5A8C430254C147BD38766FE9CB3C_FB.shader
// 000040:    Unity headers extracted from B57E7563E20BA16C93C89DC65A6801D2.shader
// 000020:    Unity headers extracted from BA1278F20996B7CA8D8692E59819EEAF_FB.shader
// 040000:    Unity headers extracted from D070C17536DBC055D3FAB6175D88E499.shader
// 000004:    Unity headers extracted from E3BF997ED8CDEFF705EC94A198C6CA1A_FB.shader
// 008000:    Unity headers extracted from EE45FD620F54B03A94AB48121FEAF873.shader
// 004000:    Unity headers extracted from F39FA2ADC044A5C4A80FD8EDC373D78C_FB.shader
// 000400:    Shader "Hidden/UberShader/09F60F0B656171C2509457C932519834_FB" {
// 010000:    Shader "Hidden/UberShader/1107F80A13044E01B5640D50C643A9B9" {
// 000001:    Shader "Hidden/UberShader/16CFCA5475740FD32511E2D6BF138143_FB" {
// 000080:    Shader "Hidden/UberShader/2CCC8D72880B9DB85594D95FCBA7DB36" {
// 000010:    Shader "Hidden/UberShader/57FBAF810CAB15FEF99910B27C902026" {
// 000002:    Shader "Hidden/UberShader/5898480946C24E24710C609F3AE637E3" {
// 000200:    Shader "Hidden/UberShader/70197E5A8E775054C58A20CE46A079EB" {
// 100000:    Shader "Hidden/UberShader/756A2856BEC11F375CF9D1F2AD8C2851" {
// 000008:    Shader "Hidden/UberShader/7DBAD102C4C40F6BDABC8B0984EE15ED" {
// 000800:    Shader "Hidden/UberShader/7E9A10456207AFFECA0C230C95DFCE6D" {
// 080000:    Shader "Hidden/UberShader/84542043775965BA5E8CFB77C2CB4DDF_FB" {
// 000100:    Shader "Hidden/UberShader/8A069D6D99CF1E76E2CF9BF2DC082889_FB" {
// 001000:    Shader "Hidden/UberShader/9F9E1D1F6A6EDBD75FFB620451EDBC9C" {
// 002000:    Shader "Hidden/UberShader/A9643A51D6E4035B44058A00F7771580" {
// 020000:    Shader "Hidden/UberShader/AA3C5A8C430254C147BD38766FE9CB3C_FB" {
// 000040:    Shader "Hidden/UberShader/B57E7563E20BA16C93C89DC65A6801D2" {
// 000020:    Shader "Hidden/UberShader/BA1278F20996B7CA8D8692E59819EEAF_FB" {
// 040000:    Shader "Hidden/UberShader/D070C17536DBC055D3FAB6175D88E499" {
// 000004:    Shader "Hidden/UberShader/E3BF997ED8CDEFF705EC94A198C6CA1A_FB" {
// 008000:    Shader "Hidden/UberShader/EE45FD620F54B03A94AB48121FEAF873" {
// 004000:    Shader "Hidden/UberShader/F39FA2ADC044A5C4A80FD8EDC373D78C_FB" {
//              Properties {
//               _PivotSettings ("Pivot settings", Vector) = (0,0,0,0)
//               _UberShaderColorMask ("Uber color mask", Float) = 15
//               _UberShaderBlendModeDst ("Uber shader blend  mode dst", Float) = 10
// 001010:       _AdditiveLayerColor ("Additive Layer Color", Color) = (1,1,1,1)
// 001010:       _AdditiveLayerMaskTexture ("Additive Layer Mask Texture", 2D) = "white" { }
// 001010:       _AdditiveLayerMaskTexture_US_ST ("Additive Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
// 001010:       _AdditiveLayerTexture ("Additive Layer Texture", 2D) = "white" { }
// 001010:       _AdditiveLayerTexture_US_ST ("Additive Layer Texture_US_ST", Vector) = (0,0,0,0)
//               _Color ("Color", Color) = (1,1,1,1)
//               _DepthFlipScreen ("Depth Flip Screen", Vector) = (0,0,0,0)
//               _InteractionDistortMask ("Interaction Distort Mask", 2D) = "white" { }
//               _InteractionDistortMask_US_ST ("Interaction Distort Mask_US_ST", Vector) = (0,0,0,0)
//               _InteractionParams2Rotation ("Interaction Params2 Rotation", Vector) = (0,0,0,0)
//               _InteractionParamsRotation ("Interaction Params Rotation", Vector) = (0,0,0,0)
//               _InteractionPosRotation ("Interaction Pos Rotation", Vector) = (0,0,0,0)
//               _InteractionRotationPivot ("Interaction Rotation Pivot", Vector) = (0,0,0,0)
//               _InteractionSettingsRotation ("Interaction Settings Rotation", Vector) = (0,0,0,0)
//               _InteractionVelocityRotation ("Interaction Velocity Rotation", Vector) = (0,0,0,0)
//               _MainTex ("Main Tex", 2D) = "white" { }
//               _MainTex_US_ATLAS ("Main Tex_US_ATLAS", Vector) = (0,0,1,1)
//               _MainTex_US_ATLAS_ST ("Main Tex_US_ATLAS_ST", Vector) = (0,0,1,1)
//               _MainTex_US_ST ("Main Tex_US_ST", Vector) = (0,0,0,0)
// 0ccaac:       _MultiplyLayerColor ("Multiply Layer Color", Color) = (1,1,1,1)
// 112101:       _MultiplyLayerExtraColor ("Multiply Layer Extra Color", Color) = (1,1,1,1)
// 020442:       _MultiplyLayerThirdColor ("Multiply Layer Third Color", Color) = (1,1,1,1)
// 112101:       _MultiplyLayerExtraMaskTexture ("Multiply Layer Extra Mask Texture", 2D) = "white" { }
// 0ccaac:       _MultiplyLayerMaskTexture ("Multiply Layer Mask Texture", 2D) = "white" { }
// 020442:       _MultiplyLayerThirdMaskTexture ("Multiply Layer Third Mask Texture", 2D) = "white" { }
// 112101:       _MultiplyLayerExtraMaskTexture_US_ST ("Multiply Layer Extra Mask Texture_US_ST", Vector) = (0,0,0,0)
// 0ccaac:       _MultiplyLayerMaskTexture_US_ST ("Multiply Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
// 020442:       _MultiplyLayerThirdMaskTexture_US_ST ("Multiply Layer Third Mask Texture_US_ST", Vector) = (0,0,0,0)
// 112101:       _MultiplyLayerExtraTexture ("Multiply Layer Extra Texture", 2D) = "white" { }
// 0ccaac:       _MultiplyLayerTexture ("Multiply Layer Texture", 2D) = "white" { }
// 020442:       _MultiplyLayerThirdTexture ("Multiply Layer Third Texture", 2D) = "white" { }
// 112101:       _MultiplyLayerExtraTexture_US_ST ("Multiply Layer Extra Texture_US_ST", Vector) = (0,0,0,0)
// 0ccaac:       _MultiplyLayerTexture_US_ST ("Multiply Layer Texture_US_ST", Vector) = (0,0,0,0)
// 020442:       _MultiplyLayerThirdTexture_US_ST ("Multiply Layer Third Texture_US_ST", Vector) = (0,0,0,0)
// 000880:       _OutlineColor ("Outline Color", Color) = (1,1,1,1)
// 000880:       _OutlineSize ("Outline Size", Float) = 0
//               _Screen ("Screen", Vector) = (0,0,0,0)
//               _ScreenMask ("Screen Mask", Vector) = (0,0,0,0)
//              }
//              SubShader 1/1 {
//                Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//                Pass 1/1 {
//                  Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//                  ZTest Less
//                  ZWrite Off
//                  Cull Off
// 0ff9d8:          Blend SrcAlpha [_UberShaderBlendModeDst], One OneMinusSrcAlpha
// 100627:          Blend SrcAlpha [_UberShaderBlendModeDst], Zero OneMinusSrcAlpha
//                  ColorMask [_UberShaderColorMask]
// 000042:          GpuProgramID 12610
// 000101:          GpuProgramID 14187
// 048200:          GpuProgramID 19997
// 000080:          GpuProgramID 29174
// 002000:          GpuProgramID 34139
// 084024:          GpuProgramID 39427
// 000008:          GpuProgramID 46619
// 110000:          GpuProgramID 46711
// 020400:          GpuProgramID 5151
// 001000:          GpuProgramID 58131
// 000010:          GpuProgramID 58206
// 000800:          GpuProgramID 64309
//                  Program "vp" {
//                    SubProgram "d3d11 " {
//                      GpuProgramIndex 1
//                    }
//                  }
//                }
//              }
//            }
//
// 000400: Unity 5.3 headers extracted from 09F60F0B656171C2509457C932519834_FB.shader.decompressed:
// 010000: Unity 5.3 headers extracted from 1107F80A13044E01B5640D50C643A9B9.shader.decompressed:
// 000001: Unity 5.3 headers extracted from 16CFCA5475740FD32511E2D6BF138143_FB.shader.decompressed:
// 000080: Unity 5.3 headers extracted from 2CCC8D72880B9DB85594D95FCBA7DB36.shader.decompressed:
// 000010: Unity 5.3 headers extracted from 57FBAF810CAB15FEF99910B27C902026.shader.decompressed:
// 000002: Unity 5.3 headers extracted from 5898480946C24E24710C609F3AE637E3.shader.decompressed:
// 000200: Unity 5.3 headers extracted from 70197E5A8E775054C58A20CE46A079EB.shader.decompressed:
// 100000: Unity 5.3 headers extracted from 756A2856BEC11F375CF9D1F2AD8C2851.shader.decompressed:
// 000008: Unity 5.3 headers extracted from 7DBAD102C4C40F6BDABC8B0984EE15ED.shader.decompressed:
// 000800: Unity 5.3 headers extracted from 7E9A10456207AFFECA0C230C95DFCE6D.shader.decompressed:
// 080000: Unity 5.3 headers extracted from 84542043775965BA5E8CFB77C2CB4DDF_FB.shader.decompressed:
// 000100: Unity 5.3 headers extracted from 8A069D6D99CF1E76E2CF9BF2DC082889_FB.shader.decompressed:
// 001000: Unity 5.3 headers extracted from 9F9E1D1F6A6EDBD75FFB620451EDBC9C.shader.decompressed:
// 002000: Unity 5.3 headers extracted from A9643A51D6E4035B44058A00F7771580.shader.decompressed:
// 020000: Unity 5.3 headers extracted from AA3C5A8C430254C147BD38766FE9CB3C_FB.shader.decompressed:
// 000040: Unity 5.3 headers extracted from B57E7563E20BA16C93C89DC65A6801D2.shader.decompressed:
// 000020: Unity 5.3 headers extracted from BA1278F20996B7CA8D8692E59819EEAF_FB.shader.decompressed:
// 040000: Unity 5.3 headers extracted from D070C17536DBC055D3FAB6175D88E499.shader.decompressed:
// 000004: Unity 5.3 headers extracted from E3BF997ED8CDEFF705EC94A198C6CA1A_FB.shader.decompressed:
// 008000: Unity 5.3 headers extracted from EE45FD620F54B03A94AB48121FEAF873.shader.decompressed:
// 004000: Unity 5.3 headers extracted from F39FA2ADC044A5C4A80FD8EDC373D78C_FB.shader.decompressed:
//           API d3d11
//           Shader model vs_4_0
//           undeciphered1: 201509030 126 0 0
//           undeciphered2: 1 3 3 3 0
//           undeciphered3: 13 3 0 0 2 1 3 4
// 1ff77f:   ConstBuffer "$Globals" 608
// 000880:   ConstBuffer "$Globals" 640
//           Float 0 [_FogGradientRange]
//           Float 112 [_GameTime]
//           Float 120 [_GlobalDebugScale]
//           Vector 128 [_DepthFlipScreen]
//           Vector 288 [_MainTex_ST]
//           Vector 304 [_MainTex_US_ST]
//           Vector 368 [_InteractionCurveSettingsDefault]
//           Vector 400 [_InteractionDistortMask_ST]
//           Vector 416 [_InteractionDistortMask_US_ST]
//           Vector 432 [_InteractionParamsRotation]
//           Vector 448 [_InteractionParams2Rotation]
//           Vector 464 [_InteractionPosRotation]
//           Vector 480 [_InteractionRotationPivot]
//           Vector 496 [_InteractionSettingsRotation]
//           Vector 512 [_PivotSettings]
// 001010:   Vector 528 [_AdditiveLayerTexture_ST]
// 112101:   Vector 528 [_MultiplyLayerExtraTexture_ST]
// 0ccaac:   Vector 528 [_MultiplyLayerTexture_ST]
// 020442:   Vector 528 [_MultiplyLayerThirdTexture_ST]
// 001010:   Vector 544 [_AdditiveLayerTexture_US_ST]
// 112101:   Vector 544 [_MultiplyLayerExtraTexture_US_ST]
// 0ccaac:   Vector 544 [_MultiplyLayerTexture_US_ST]
// 020442:   Vector 544 [_MultiplyLayerThirdTexture_US_ST]
// 001010:   Vector 560 [_AdditiveLayerMaskTexture_ST]
// 112101:   Vector 560 [_MultiplyLayerExtraMaskTexture_ST]
// 0ccaac:   Vector 560 [_MultiplyLayerMaskTexture_ST]
// 020442:   Vector 560 [_MultiplyLayerThirdMaskTexture_ST]
// 001010:   Vector 576 [_AdditiveLayerMaskTexture_US_ST]
// 112101:   Vector 576 [_MultiplyLayerExtraMaskTexture_US_ST]
// 0ccaac:   Vector 576 [_MultiplyLayerMaskTexture_US_ST]
// 020442:   Vector 576 [_MultiplyLayerThirdMaskTexture_US_ST]
//           ConstBuffer "UnityPerDraw" 352
//           Matrix 0 [glstate_matrix_mvp]
//           Matrix 192 [_Object2World]
//           ConstBuffer "UnityPerFrame" 256
//           Vector 64 [glstate_lightmodel_ambient]
//           SetTexture 0 [_InteractionDistortMask] 2D 2
//           SetTexture 1 [_InteractionCurveDefault] 2D 1
//           SetTexture 2 [_FogGradientTex] 2D 0
//           BindCB "$Globals" 0
//           BindCB "UnityPerDraw" 1
//           BindCB "UnityPerFrame" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:42:44 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[37], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 7

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyz, v0.yyyy, cb1[13].xyzx
mad r0.xyz, cb1[12].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[14].xyzx, v0.zzzz, r0.xyzx
mad r0.xyz, cb1[15].xyzx, v0.wwww, r0.xyzx
add r1.xyzw, r0.xyxy, -cb0[29].xyzw
div r0.x, r0.z, cb0[0].x
dp2 r0.z, r1.zwzz, r1.zwzz
sqrt r0.z, r0.z
add r0.z, r0.z, -cb0[28].z
max r0.z, r0.z, l(0.000000)
add r0.z, r0.z, -cb0[31].z
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), -cb0[31].z
mul_sat r0.z, r0.w, r0.z
mad r2.x, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r2.x
mul r2.xyzw, cb0[31].xyxy, l(0.040000, 0.040000, 0.040000, 0.040000)
mul r2.xyzw, r1.xyzw, r2.xyzw
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
add r1.x, r1.x, -cb0[28].z
max r1.x, r1.x, l(0.000000)
add r1.x, r1.x, -cb0[31].z
mul_sat r0.w, r0.w, r1.x
dp2 r1.x, r2.zwzz, r2.zwzz
dp2 r1.y, r2.xyxx, r2.xyxx
sqrt r1.xy, r1.xyxx
add r1.xy, r1.xyxx, -cb0[28].zzzz
max r1.xy, r1.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r2.xyz, v2.yzwy, l(-0.500000, -0.500000, -0.500000, 0.000000)
mad r1.x, r2.x, l(0.500000), r1.x
add r1.zw, cb0[7].xxxx, -cb0[27].xxxz
add r1.x, -r1.x, r1.w
mul r1.x, r1.x, cb0[31].w
mul r3.z, r1.x, cb0[23].y
mov r3.yw, l(0,0,0,0)
sample_l r4.xyzw, r3.zwzz, t1.xyzw, s1, l(0.000000)
mad r1.x, r4.w, l(2.000000), l(-1.000000)
mul r1.x, r1.x, cb0[23].x
add r1.w, -v2.x, l(1.000000)
mad r2.w, cb0[26].w, cb0[7].x, cb0[26].z
sincos r4.x, r5.x, r2.w
add r3.zw, v1.yyyx, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r4.xy, r4.xxxx, r3.zwzz
mad r2.w, r3.w, r5.x, -r4.x
mad r4.x, r3.z, r5.x, r4.y
add r4.x, r4.x, l(0.500000)
mad r4.x, r4.x, cb0[25].y, cb0[25].w
mad r4.y, cb0[26].y, cb0[7].x, r4.x
add r2.w, r2.w, l(0.500000)
mad r2.w, r2.w, cb0[25].x, cb0[25].z
mad r4.x, cb0[26].x, cb0[7].x, r2.w
sample_l r4.xyzw, r4.xyxx, t0.xyzw, s2, l(0.000000)
mul r1.w, r1.w, r4.x
mul r1.x, r1.w, r1.x
mul r0.z, r0.z, r1.x
mul r0.z, r0.z, cb0[27].w
mad r1.x, r0.w, l(-2.000000), l(3.000000)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r1.x
mad r1.x, r2.x, l(0.500000), r1.y
add r2.xy, r2.yzyy, r2.yzyy
mad r2.xy, r2.xyxx, cb0[32].zwzz, cb0[30].xyxx
mad r2.xy, -v0.xyxx, cb0[32].xyxx, r2.xyxx
add r1.x, -r1.x, r1.z
mul r1.x, r1.x, cb0[31].w
mul r3.x, r1.x, cb0[23].y
sample_l r4.xyzw, r3.xyxx, t1.xyzw, s1, l(0.000000)
mad r1.x, r4.w, l(2.000000), l(-1.000000)
mul r1.x, r1.x, cb0[23].x
mul r1.x, r1.w, r1.x
mul r0.w, r0.w, r1.x
mad r0.z, r0.w, cb0[27].y, r0.z
sincos r1.x, r3.x, r0.z
mul r0.zw, v0.yyyx, cb0[32].yyyx
mad r0.zw, cb0[30].zzzw, r2.xxxy, r0.wwwz
mad r1.yz, v0.yyxy, cb0[32].yyxy, -r0.wwzw
mul r1.xw, r1.xxxx, r1.yyyz
mad r2.x, r1.z, r3.x, -r1.x
mad r2.y, r1.y, r3.x, r1.w
add r0.zw, r0.zzzw, r2.xxxy
div r0.zw, r0.zzzw, cb0[32].xxxy
add r1.x, cb0[7].z, l(1.000000)
mul r0.zw, r0.zzzw, r1.xxxx
mul r1.xyz, r0.wwww, cb1[1].xywx
mad r1.xyz, cb1[0].xywx, r0.zzzz, r1.xyzx
mad r1.xyz, cb1[2].xywx, v0.zzzz, r1.xyzx
mad r1.xyw, cb1[3].xyxw, v0.wwww, r1.xyxz
add r0.z, cb0[8].x, l(200.000000)

// Relocated to here with asmtool.py
mov o0.xyzw, r1.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 24242b34cb5ba3f6-vs.txt
ne r6.w, r1.w, l(1.0)
if_nz r6.w
  add r6.w, r1.w, -r6.y
  mad r1.x, r6.w, r6.x, r1.x
endif

mul r0.z, r1.w, r0.z
mul r1.z, r0.z, l(0.000833333354)

// mov o0.xyzw, r1.xyzw // Relocated from here with asmtool.py
// Inserted by asmtool.py
mov o0.z, r1.z

dp4 r0.z, r1.xyzw, r1.xyzw
sqrt r0.z, r0.z
mov o1.zw, v1.zzzw
mad r0.w, cb0[19].w, cb0[7].x, cb0[19].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.zwzz
mad r0.w, r3.w, r2.x, -r1.x
mad r1.x, r3.z, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[18].y, cb0[18].w
mad o1.y, cb0[19].y, cb0[7].x, r1.x
add r0.xw, r0.xxxw, l(0.500000, 0.000000, 0.000000, 0.500000)
mad r0.w, r0.w, cb0[18].x, cb0[18].z
mad o1.x, cb0[19].x, cb0[7].x, r0.w
mad r0.w, cb0[34].w, cb0[7].x, cb0[34].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.zwzz
mad r0.w, r3.w, r2.x, -r1.x
mad r1.x, r3.z, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[33].y, cb0[33].w
mad o2.y, cb0[34].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[33].x, cb0[33].z
mad o2.x, cb0[34].x, cb0[7].x, r0.w
mad r0.w, cb0[36].w, cb0[7].x, cb0[36].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r1.xxxx, r3.zwzz
mad r0.w, r3.w, r2.x, -r1.x
mad r1.x, r3.z, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[35].y, cb0[35].w
mad o2.w, cb0[36].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[35].x, cb0[35].z
mad o2.z, cb0[36].x, cb0[7].x, r0.w
mul r1.xy, cb2[4].wwww, l(0.200000, 4.000000, 0.000000, 0.000000)
round_ni r0.w, r1.y
add r0.w, -r0.w, l(1.000000)
mul r1.x, r0.w, r1.x
mul r0.z, r0.z, r1.x
exp r0.z, -|r0.z|
mad o3.w, -r0.z, r0.z, l(1.000000)
mul o3.xyz, cb2[4].xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
mov r0.y, l(0)
sample_l r1.xyzw, r0.xyxx, t2.xyzw, s0, l(0.000000)
mul o4.w, r0.w, r1.w
mov o4.xyz, r1.xyzx
ret
// Approximately 0 instruction slots used