// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 203f64b16bb082a5-vs.txt
// 3DMigoto: 203f64b16bb082a5 | Matched 41 variants of 41 shaders: Hidden/UberShader/03EE4D121CE7F5C67CA2C039D8C0D61D, Hidden/UberShader/278647B23709C47644124D4B74D7CBF5_FB, Hidden/UberShader/2B1DBDEB5192C2E927589C62E92B4385, Hidden/UberShader/2D5EE4DF71A1FD892222DF39BA9D633F_FB, Hidden/UberShader/32EFFA20D1ED8B6DD9E1D986DA2B0B9C_FB, Hidden/UberShader/331458E94FE45124BDC8946225F2AB49_FB, Hidden/UberShader/360D15F2D76B6BB697C3B1CCC169894B_FB, Hidden/UberShader/3EEC7EE63A919B8C88CB1DC8D0B89E60_FB, Hidden/UberShader/45755AF6E3F3C0FA1C8038474481146D_FB, Hidden/UberShader/4598E26061E419E6F8A5DCB0F803D541_FB, Hidden/UberShader/482FA1180F49DA8AF132B246100F6061, Hidden/UberShader/510609694E1359C56E631076BAE3D2DD, Hidden/UberShader/5F06DBFC92369189D2713A98237CE908_FB, Hidden/UberShader/5F5FA168498D2B605DD17C17BCD85498_FB, Hidden/UberShader/6AF17495CD95849BF4779CA3ED244D94_FB, Hidden/UberShader/6BC83D532C9642E50C49780179B5B85B, Hidden/UberShader/74093F3C9E095FED1EF367888C43FE6A, Hidden/UberShader/79268066EE9ADB871BDDB961B02B879B_FB, Hidden/UberShader/7DEF79B0B84E8B02658F44070521510A_FB, Hidden/UberShader/80EE77F847EE6C067A6F30F2F70943DC, Hidden/UberShader/85D3AEBD8D525FA2704AAC84E9119E54, Hidden/UberShader/94BE9BB21B555FE955322B1731296741_FB, Hidden/UberShader/9AFFC834B3DF4C4F69933462EF55BC6F_FB, Hidden/UberShader/A27A6D468C6DBB9D4DFD991E57672D7E_FB, Hidden/UberShader/AA56212E6765EE18A22245FCFF3EAA55, Hidden/UberShader/C1D2652804A669A9AB2A745A5837B2E9_FB, Hidden/UberShader/C969730AF281618B773193FF2FF47B0E_FB, Hidden/UberShader/D765B9CFDC16914A073240F079CA3AE8, Hidden/UberShader/D76953DECC4439722AF85E743D9A7220_FB, Hidden/UberShader/D7782FE03FA96B5B312C4435BF6022FA_FB, Hidden/UberShader/DA84B8992919C6E804D71814114F963C_FB, Hidden/UberShader/E0854088F6B4F2ED60A5C6D0E97C18DE_FB, Hidden/UberShader/E35AD668CF57CF6481CDEC9D65014234_FB, Hidden/UberShader/E6BC3162C3C13D81F4563359797551C3_FB, Hidden/UberShader/E790D1FFE8C6DE7F1C6E8FD594DCD4F2, Hidden/UberShader/ECCDA99B03AC3908375A620830F4D494_FB, Hidden/UberShader/F16923919249C9C40B1B13B03D219BC8_FB, Hidden/UberShader/F34D7F1B81105BEE64646096AF478D03, Hidden/UberShader/F6E5B32A0C0525D6AA1D9C81684BB3B8_FB, Hidden/UberShader/F79D4CDD3B3984261EF62290C6EE7DC6_FB, Hidden/UberShader/FD30B61AE9220AD77D476B78CB3F982E
//
// 00200000000:    Unity headers extracted from 03EE4D121CE7F5C67CA2C039D8C0D61D.shader
// 00004000000:    Unity headers extracted from 278647B23709C47644124D4B74D7CBF5_FB.shader
// 00000010000:    Unity headers extracted from 2B1DBDEB5192C2E927589C62E92B4385.shader
// 00000020000:    Unity headers extracted from 2D5EE4DF71A1FD892222DF39BA9D633F_FB.shader
// 00000000002:    Unity headers extracted from 32EFFA20D1ED8B6DD9E1D986DA2B0B9C_FB.shader
// 00000000080:    Unity headers extracted from 331458E94FE45124BDC8946225F2AB49_FB.shader
// 08000000000:    Unity headers extracted from 360D15F2D76B6BB697C3B1CCC169894B_FB.shader
// 00800000000:    Unity headers extracted from 3EEC7EE63A919B8C88CB1DC8D0B89E60_FB.shader
// 00000000800:    Unity headers extracted from 45755AF6E3F3C0FA1C8038474481146D_FB.shader
// 00000000004:    Unity headers extracted from 4598E26061E419E6F8A5DCB0F803D541_FB.shader
// 00000000200:    Unity headers extracted from 482FA1180F49DA8AF132B246100F6061.shader
// 00000000100:    Unity headers extracted from 510609694E1359C56E631076BAE3D2DD.shader
// 00000001000:    Unity headers extracted from 5F06DBFC92369189D2713A98237CE908_FB.shader
// 00000040000:    Unity headers extracted from 5F5FA168498D2B605DD17C17BCD85498_FB.shader
// 00000000001:    Unity headers extracted from 6AF17495CD95849BF4779CA3ED244D94_FB.shader
// 00040000000:    Unity headers extracted from 6BC83D532C9642E50C49780179B5B85B.shader
// 00000800000:    Unity headers extracted from 74093F3C9E095FED1EF367888C43FE6A.shader
// 00008000000:    Unity headers extracted from 79268066EE9ADB871BDDB961B02B879B_FB.shader
// 00000002000:    Unity headers extracted from 7DEF79B0B84E8B02658F44070521510A_FB.shader
// 00000080000:    Unity headers extracted from 80EE77F847EE6C067A6F30F2F70943DC.shader
// 10000000000:    Unity headers extracted from 85D3AEBD8D525FA2704AAC84E9119E54.shader
// 00010000000:    Unity headers extracted from 94BE9BB21B555FE955322B1731296741_FB.shader
// 00000200000:    Unity headers extracted from 9AFFC834B3DF4C4F69933462EF55BC6F_FB.shader
// 00000000040:    Unity headers extracted from A27A6D468C6DBB9D4DFD991E57672D7E_FB.shader
// 00000004000:    Unity headers extracted from AA56212E6765EE18A22245FCFF3EAA55.shader
// 00080000000:    Unity headers extracted from C1D2652804A669A9AB2A745A5837B2E9_FB.shader
// 00020000000:    Unity headers extracted from C969730AF281618B773193FF2FF47B0E_FB.shader
// 00000400000:    Unity headers extracted from D765B9CFDC16914A073240F079CA3AE8.shader
// 00100000000:    Unity headers extracted from D76953DECC4439722AF85E743D9A7220_FB.shader
// 00000000008:    Unity headers extracted from D7782FE03FA96B5B312C4435BF6022FA_FB.shader
// 00000000010:    Unity headers extracted from DA84B8992919C6E804D71814114F963C_FB.shader
// 00000100000:    Unity headers extracted from E0854088F6B4F2ED60A5C6D0E97C18DE_FB.shader
// 00001000000:    Unity headers extracted from E35AD668CF57CF6481CDEC9D65014234_FB.shader
// 01000000000:    Unity headers extracted from E6BC3162C3C13D81F4563359797551C3_FB.shader
// 00400000000:    Unity headers extracted from E790D1FFE8C6DE7F1C6E8FD594DCD4F2.shader
// 00000000020:    Unity headers extracted from ECCDA99B03AC3908375A620830F4D494_FB.shader
// 00000008000:    Unity headers extracted from F16923919249C9C40B1B13B03D219BC8_FB.shader
// 00000000400:    Unity headers extracted from F34D7F1B81105BEE64646096AF478D03.shader
// 02000000000:    Unity headers extracted from F6E5B32A0C0525D6AA1D9C81684BB3B8_FB.shader
// 04000000000:    Unity headers extracted from F79D4CDD3B3984261EF62290C6EE7DC6_FB.shader
// 00002000000:    Unity headers extracted from FD30B61AE9220AD77D476B78CB3F982E.shader
// 00200000000:    Shader "Hidden/UberShader/03EE4D121CE7F5C67CA2C039D8C0D61D" {
// 00004000000:    Shader "Hidden/UberShader/278647B23709C47644124D4B74D7CBF5_FB" {
// 00000010000:    Shader "Hidden/UberShader/2B1DBDEB5192C2E927589C62E92B4385" {
// 00000020000:    Shader "Hidden/UberShader/2D5EE4DF71A1FD892222DF39BA9D633F_FB" {
// 00000000002:    Shader "Hidden/UberShader/32EFFA20D1ED8B6DD9E1D986DA2B0B9C_FB" {
// 00000000080:    Shader "Hidden/UberShader/331458E94FE45124BDC8946225F2AB49_FB" {
// 08000000000:    Shader "Hidden/UberShader/360D15F2D76B6BB697C3B1CCC169894B_FB" {
// 00800000000:    Shader "Hidden/UberShader/3EEC7EE63A919B8C88CB1DC8D0B89E60_FB" {
// 00000000800:    Shader "Hidden/UberShader/45755AF6E3F3C0FA1C8038474481146D_FB" {
// 00000000004:    Shader "Hidden/UberShader/4598E26061E419E6F8A5DCB0F803D541_FB" {
// 00000000200:    Shader "Hidden/UberShader/482FA1180F49DA8AF132B246100F6061" {
// 00000000100:    Shader "Hidden/UberShader/510609694E1359C56E631076BAE3D2DD" {
// 00000001000:    Shader "Hidden/UberShader/5F06DBFC92369189D2713A98237CE908_FB" {
// 00000040000:    Shader "Hidden/UberShader/5F5FA168498D2B605DD17C17BCD85498_FB" {
// 00000000001:    Shader "Hidden/UberShader/6AF17495CD95849BF4779CA3ED244D94_FB" {
// 00040000000:    Shader "Hidden/UberShader/6BC83D532C9642E50C49780179B5B85B" {
// 00000800000:    Shader "Hidden/UberShader/74093F3C9E095FED1EF367888C43FE6A" {
// 00008000000:    Shader "Hidden/UberShader/79268066EE9ADB871BDDB961B02B879B_FB" {
// 00000002000:    Shader "Hidden/UberShader/7DEF79B0B84E8B02658F44070521510A_FB" {
// 00000080000:    Shader "Hidden/UberShader/80EE77F847EE6C067A6F30F2F70943DC" {
// 10000000000:    Shader "Hidden/UberShader/85D3AEBD8D525FA2704AAC84E9119E54" {
// 00010000000:    Shader "Hidden/UberShader/94BE9BB21B555FE955322B1731296741_FB" {
// 00000200000:    Shader "Hidden/UberShader/9AFFC834B3DF4C4F69933462EF55BC6F_FB" {
// 00000000040:    Shader "Hidden/UberShader/A27A6D468C6DBB9D4DFD991E57672D7E_FB" {
// 00000004000:    Shader "Hidden/UberShader/AA56212E6765EE18A22245FCFF3EAA55" {
// 00080000000:    Shader "Hidden/UberShader/C1D2652804A669A9AB2A745A5837B2E9_FB" {
// 00020000000:    Shader "Hidden/UberShader/C969730AF281618B773193FF2FF47B0E_FB" {
// 00000400000:    Shader "Hidden/UberShader/D765B9CFDC16914A073240F079CA3AE8" {
// 00100000000:    Shader "Hidden/UberShader/D76953DECC4439722AF85E743D9A7220_FB" {
// 00000000008:    Shader "Hidden/UberShader/D7782FE03FA96B5B312C4435BF6022FA_FB" {
// 00000000010:    Shader "Hidden/UberShader/DA84B8992919C6E804D71814114F963C_FB" {
// 00000100000:    Shader "Hidden/UberShader/E0854088F6B4F2ED60A5C6D0E97C18DE_FB" {
// 00001000000:    Shader "Hidden/UberShader/E35AD668CF57CF6481CDEC9D65014234_FB" {
// 01000000000:    Shader "Hidden/UberShader/E6BC3162C3C13D81F4563359797551C3_FB" {
// 00400000000:    Shader "Hidden/UberShader/E790D1FFE8C6DE7F1C6E8FD594DCD4F2" {
// 00000000020:    Shader "Hidden/UberShader/ECCDA99B03AC3908375A620830F4D494_FB" {
// 00000008000:    Shader "Hidden/UberShader/F16923919249C9C40B1B13B03D219BC8_FB" {
// 00000000400:    Shader "Hidden/UberShader/F34D7F1B81105BEE64646096AF478D03" {
// 02000000000:    Shader "Hidden/UberShader/F6E5B32A0C0525D6AA1D9C81684BB3B8_FB" {
// 04000000000:    Shader "Hidden/UberShader/F79D4CDD3B3984261EF62290C6EE7DC6_FB" {
// 00002000000:    Shader "Hidden/UberShader/FD30B61AE9220AD77D476B78CB3F982E" {
//                   Properties {
//                    _PivotSettings ("Pivot settings", Vector) = (0,0,0,0)
//                    _UberShaderColorMask ("Uber color mask", Float) = 15
//                    _UberShaderBlendModeDst ("Uber shader blend  mode dst", Float) = 10
// 005c0000041:       _AdditiveLayerColor ("Additive Layer Color", Color) = (1,1,1,1)
// 00000000620:       _AdditiveLayerExtraColor ("Additive Layer Extra Color", Color) = (1,1,1,1)
// 00000000620:       _AdditiveLayerExtraMaskTexture ("Additive Layer Extra Mask Texture", 2D) = "white" { }
// 005c0000041:       _AdditiveLayerMaskTexture ("Additive Layer Mask Texture", 2D) = "white" { }
// 00000000620:       _AdditiveLayerExtraMaskTexture_US_ST ("Additive Layer Extra Mask Texture_US_ST", Vector) = (0,0,0,0)
// 005c0000041:       _AdditiveLayerMaskTexture_US_ST ("Additive Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
// 00000000620:       _AdditiveLayerExtraTexture ("Additive Layer Extra Texture", 2D) = "white" { }
// 005c0000041:       _AdditiveLayerTexture ("Additive Layer Texture", 2D) = "white" { }
// 00000000620:       _AdditiveLayerExtraTexture_US_ST ("Additive Layer Extra Texture_US_ST", Vector) = (0,0,0,0)
// 005c0000041:       _AdditiveLayerTexture_US_ST ("Additive Layer Texture_US_ST", Vector) = (0,0,0,0)
//                    _Color ("Color", Color) = (1,1,1,1)
//                    _DepthFlipScreen ("Depth Flip Screen", Vector) = (0,0,0,0)
//                    _MainTex ("Main Tex", 2D) = "white" { }
//                    _MainTex_US_ATLAS ("Main Tex_US_ATLAS", Vector) = (0,0,1,1)
//                    _MainTex_US_ATLAS_ST ("Main Tex_US_ATLAS_ST", Vector) = (0,0,1,1)
//                    _MainTex_US_ST ("Main Tex_US_ST", Vector) = (0,0,0,0)
// 1681f606802:       _MultiplyLayerColor ("Multiply Layer Color", Color) = (1,1,1,1)
// 09220019084:       _MultiplyLayerExtraColor ("Multiply Layer Extra Color", Color) = (1,1,1,1)
// 000009e0118:       _MultiplyLayerThirdColor ("Multiply Layer Third Color", Color) = (1,1,1,1)
// 09220019084:       _MultiplyLayerExtraMaskTexture ("Multiply Layer Extra Mask Texture", 2D) = "white" { }
// 1681f606802:       _MultiplyLayerMaskTexture ("Multiply Layer Mask Texture", 2D) = "white" { }
// 000009e0118:       _MultiplyLayerThirdMaskTexture ("Multiply Layer Third Mask Texture", 2D) = "white" { }
// 09220019084:       _MultiplyLayerExtraMaskTexture_US_ST ("Multiply Layer Extra Mask Texture_US_ST", Vector) = (0,0,0,0)
// 1681f606802:       _MultiplyLayerMaskTexture_US_ST ("Multiply Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
// 000009e0118:       _MultiplyLayerThirdMaskTexture_US_ST ("Multiply Layer Third Mask Texture_US_ST", Vector) = (0,0,0,0)
// 09220019084:       _MultiplyLayerExtraTexture ("Multiply Layer Extra Texture", 2D) = "white" { }
// 1681f606802:       _MultiplyLayerTexture ("Multiply Layer Texture", 2D) = "white" { }
// 000009e0118:       _MultiplyLayerThirdTexture ("Multiply Layer Third Texture", 2D) = "white" { }
// 09220019084:       _MultiplyLayerExtraTexture_US_ST ("Multiply Layer Extra Texture_US_ST", Vector) = (0,0,0,0)
// 1681f606802:       _MultiplyLayerTexture_US_ST ("Multiply Layer Texture_US_ST", Vector) = (0,0,0,0)
// 000009e0118:       _MultiplyLayerThirdTexture_US_ST ("Multiply Layer Third Texture_US_ST", Vector) = (0,0,0,0)
//                    _Screen ("Screen", Vector) = (0,0,0,0)
//                    _ScreenMask ("Screen Mask", Vector) = (0,0,0,0)
//                    _TurbulenceLocalRotationSettings ("Turbulence Local Rotation Settings", Vector) = (0,0,0,0)
//                    _TurbulenceRotationAnimMask ("Turbulence Rotation Anim Mask", 2D) = "white" { }
//                    _TurbulenceRotationAnimMask_US_ST ("Turbulence Rotation Anim Mask_US_ST", Vector) = (0,0,0,0)
//                    _TurbulenceRotationOffset ("Turbulence Rotation Offset", Vector) = (0,0,0,0)
//                    _TurbulenceRotationPivotMask ("Turbulence Rotation Pivot Mask", Vector) = (0,0,0,0)
//                   }
//                   SubShader 1/1 {
//                     Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//                     Pass 1/1 {
//                       Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//                       ZTest Less
//                       ZWrite Off
//                       Cull Off
// 1dec77cbd21:          Blend SrcAlpha [_UberShaderBlendModeDst], One OneMinusSrcAlpha
// 021388342de:          Blend SrcAlpha [_UberShaderBlendModeDst], Zero OneMinusSrcAlpha
//                       ColorMask [_UberShaderColorMask]
// 04008000000:          GpuProgramID 10906
// 00000120000:          GpuProgramID 13486
// 00000000600:          GpuProgramID 18406
// 00002404000:          GpuProgramID 21136
// 02801200000:          GpuProgramID 22432
// 00200010000:          GpuProgramID 24673
// 10000000000:          GpuProgramID 25208
// 00000880000:          GpuProgramID 26325
// 01000000080:          GpuProgramID 27649
// 00000009004:          GpuProgramID 29731
// 00000002802:          GpuProgramID 3100
// 00000000041:          GpuProgramID 31143
// 00000040010:          GpuProgramID 36284
// 00000000020:          GpuProgramID 38587
// 00000000100:          GpuProgramID 43776
// 00400000000:          GpuProgramID 49528
// 00014000000:          GpuProgramID 53979
// 00040000000:          GpuProgramID 60171
// 08020000000:          GpuProgramID 60813
// 00000000008:          GpuProgramID 62633
// 00180000000:          GpuProgramID 6908
//                       Program "vp" {
//                         SubProgram "d3d11 " {
//                           GpuProgramIndex 1
//                         }
//                       }
//                     }
//                   }
//                 }
//
// 00200000000: Unity 5.3 headers extracted from 03EE4D121CE7F5C67CA2C039D8C0D61D.shader.decompressed:
// 00004000000: Unity 5.3 headers extracted from 278647B23709C47644124D4B74D7CBF5_FB.shader.decompressed:
// 00000010000: Unity 5.3 headers extracted from 2B1DBDEB5192C2E927589C62E92B4385.shader.decompressed:
// 00000020000: Unity 5.3 headers extracted from 2D5EE4DF71A1FD892222DF39BA9D633F_FB.shader.decompressed:
// 00000000002: Unity 5.3 headers extracted from 32EFFA20D1ED8B6DD9E1D986DA2B0B9C_FB.shader.decompressed:
// 00000000080: Unity 5.3 headers extracted from 331458E94FE45124BDC8946225F2AB49_FB.shader.decompressed:
// 08000000000: Unity 5.3 headers extracted from 360D15F2D76B6BB697C3B1CCC169894B_FB.shader.decompressed:
// 00800000000: Unity 5.3 headers extracted from 3EEC7EE63A919B8C88CB1DC8D0B89E60_FB.shader.decompressed:
// 00000000800: Unity 5.3 headers extracted from 45755AF6E3F3C0FA1C8038474481146D_FB.shader.decompressed:
// 00000000004: Unity 5.3 headers extracted from 4598E26061E419E6F8A5DCB0F803D541_FB.shader.decompressed:
// 00000000200: Unity 5.3 headers extracted from 482FA1180F49DA8AF132B246100F6061.shader.decompressed:
// 00000000100: Unity 5.3 headers extracted from 510609694E1359C56E631076BAE3D2DD.shader.decompressed:
// 00000001000: Unity 5.3 headers extracted from 5F06DBFC92369189D2713A98237CE908_FB.shader.decompressed:
// 00000040000: Unity 5.3 headers extracted from 5F5FA168498D2B605DD17C17BCD85498_FB.shader.decompressed:
// 00000000001: Unity 5.3 headers extracted from 6AF17495CD95849BF4779CA3ED244D94_FB.shader.decompressed:
// 00040000000: Unity 5.3 headers extracted from 6BC83D532C9642E50C49780179B5B85B.shader.decompressed:
// 00000800000: Unity 5.3 headers extracted from 74093F3C9E095FED1EF367888C43FE6A.shader.decompressed:
// 00008000000: Unity 5.3 headers extracted from 79268066EE9ADB871BDDB961B02B879B_FB.shader.decompressed:
// 00000002000: Unity 5.3 headers extracted from 7DEF79B0B84E8B02658F44070521510A_FB.shader.decompressed:
// 00000080000: Unity 5.3 headers extracted from 80EE77F847EE6C067A6F30F2F70943DC.shader.decompressed:
// 10000000000: Unity 5.3 headers extracted from 85D3AEBD8D525FA2704AAC84E9119E54.shader.decompressed:
// 00010000000: Unity 5.3 headers extracted from 94BE9BB21B555FE955322B1731296741_FB.shader.decompressed:
// 00000200000: Unity 5.3 headers extracted from 9AFFC834B3DF4C4F69933462EF55BC6F_FB.shader.decompressed:
// 00000000040: Unity 5.3 headers extracted from A27A6D468C6DBB9D4DFD991E57672D7E_FB.shader.decompressed:
// 00000004000: Unity 5.3 headers extracted from AA56212E6765EE18A22245FCFF3EAA55.shader.decompressed:
// 00080000000: Unity 5.3 headers extracted from C1D2652804A669A9AB2A745A5837B2E9_FB.shader.decompressed:
// 00020000000: Unity 5.3 headers extracted from C969730AF281618B773193FF2FF47B0E_FB.shader.decompressed:
// 00000400000: Unity 5.3 headers extracted from D765B9CFDC16914A073240F079CA3AE8.shader.decompressed:
// 00100000000: Unity 5.3 headers extracted from D76953DECC4439722AF85E743D9A7220_FB.shader.decompressed:
// 00000000008: Unity 5.3 headers extracted from D7782FE03FA96B5B312C4435BF6022FA_FB.shader.decompressed:
// 00000000010: Unity 5.3 headers extracted from DA84B8992919C6E804D71814114F963C_FB.shader.decompressed:
// 00000100000: Unity 5.3 headers extracted from E0854088F6B4F2ED60A5C6D0E97C18DE_FB.shader.decompressed:
// 00001000000: Unity 5.3 headers extracted from E35AD668CF57CF6481CDEC9D65014234_FB.shader.decompressed:
// 01000000000: Unity 5.3 headers extracted from E6BC3162C3C13D81F4563359797551C3_FB.shader.decompressed:
// 00400000000: Unity 5.3 headers extracted from E790D1FFE8C6DE7F1C6E8FD594DCD4F2.shader.decompressed:
// 00000000020: Unity 5.3 headers extracted from ECCDA99B03AC3908375A620830F4D494_FB.shader.decompressed:
// 00000008000: Unity 5.3 headers extracted from F16923919249C9C40B1B13B03D219BC8_FB.shader.decompressed:
// 00000000400: Unity 5.3 headers extracted from F34D7F1B81105BEE64646096AF478D03.shader.decompressed:
// 02000000000: Unity 5.3 headers extracted from F6E5B32A0C0525D6AA1D9C81684BB3B8_FB.shader.decompressed:
// 04000000000: Unity 5.3 headers extracted from F79D4CDD3B3984261EF62290C6EE7DC6_FB.shader.decompressed:
// 00002000000: Unity 5.3 headers extracted from FD30B61AE9220AD77D476B78CB3F982E.shader.decompressed:
//                API d3d11
//                Shader model vs_4_0
//                undeciphered1: 201509030 87 0 0
//                undeciphered2: 1 3 3 3 0
//                undeciphered3: 13 3 0 0 2 1 3 4
//                ConstBuffer "$Globals" 544
//                Float 0 [_FogGradientRange]
//                Float 112 [_GameTime]
//                Float 120 [_GlobalDebugScale]
//                Vector 128 [_DepthFlipScreen]
//                Float 208 [_TurbulenceStrength]
//                Float 212 [_TurbulenceTime]
//                Float 216 [_TurbulenceOffset]
//                Vector 288 [_MainTex_ST]
//                Vector 304 [_MainTex_US_ST]
//                Vector 368 [_TurbulenceLocalRotationSettings]
//                Vector 384 [_TurbulenceRotationOffset]
//                Vector 400 [_TurbulenceRotationAnimMask_ST]
//                Vector 416 [_TurbulenceRotationAnimMask_US_ST]
//                Vector 432 [_TurbulenceRotationPivotMask]
//                Vector 448 [_PivotSettings]
// 00000000620:   Vector 464 [_AdditiveLayerExtraTexture_ST]
// 005c0000041:   Vector 464 [_AdditiveLayerTexture_ST]
// 09220019084:   Vector 464 [_MultiplyLayerExtraTexture_ST]
// 1681f606802:   Vector 464 [_MultiplyLayerTexture_ST]
// 000009e0118:   Vector 464 [_MultiplyLayerThirdTexture_ST]
// 00000000620:   Vector 480 [_AdditiveLayerExtraTexture_US_ST]
// 005c0000041:   Vector 480 [_AdditiveLayerTexture_US_ST]
// 09220019084:   Vector 480 [_MultiplyLayerExtraTexture_US_ST]
// 1681f606802:   Vector 480 [_MultiplyLayerTexture_US_ST]
// 000009e0118:   Vector 480 [_MultiplyLayerThirdTexture_US_ST]
// 00000000620:   Vector 496 [_AdditiveLayerExtraMaskTexture_ST]
// 005c0000041:   Vector 496 [_AdditiveLayerMaskTexture_ST]
// 09220019084:   Vector 496 [_MultiplyLayerExtraMaskTexture_ST]
// 1681f606802:   Vector 496 [_MultiplyLayerMaskTexture_ST]
// 000009e0118:   Vector 496 [_MultiplyLayerThirdMaskTexture_ST]
// 00000000620:   Vector 512 [_AdditiveLayerExtraMaskTexture_US_ST]
// 005c0000041:   Vector 512 [_AdditiveLayerMaskTexture_US_ST]
// 09220019084:   Vector 512 [_MultiplyLayerExtraMaskTexture_US_ST]
// 1681f606802:   Vector 512 [_MultiplyLayerMaskTexture_US_ST]
// 000009e0118:   Vector 512 [_MultiplyLayerThirdMaskTexture_US_ST]
//                ConstBuffer "UnityPerDraw" 352
//                Matrix 0 [glstate_matrix_mvp]
//                Matrix 192 [_Object2World]
//                ConstBuffer "UnityPerFrame" 256
//                Vector 64 [glstate_lightmodel_ambient]
//                SetTexture 0 [_TurbulenceTexture] 2D 1
//                SetTexture 1 [_TurbulenceRotationAnimMask] 2D 2
//                SetTexture 2 [_FogGradientTex] 2D 0
//                BindCB "$Globals" 0
//                BindCB "UnityPerDraw" 1
//                BindCB "UnityPerFrame" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:42:37 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[33], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_temps 5

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw

mad r0.x, cb0[13].y, cb0[23].x, cb0[23].z
dp2 r0.y, v1.xyxx, cb0[24].zwzz
add r0.x, r0.y, r0.x
add r0.yzw, v2.yyzw, l(0.000000, -0.500000, -0.500000, -0.500000)
mad r1.x, r0.y, l(0.500000), r0.x
add r0.xy, r0.zwzz, r0.zwzz
mad r0.xy, r0.xyxx, cb0[28].zwzz, cb0[24].xyxx
mad r0.xy, -v0.xyxx, cb0[28].xyxx, r0.xyxx
mov r1.yw, l(0,0,0,0)
sample_l r2.xyzw, r1.xyxx, t0.xyzw, s1, l(0.000000)
add r0.z, r2.w, cb0[23].w
add r0.z, r0.z, l(-0.500000)
mul r0.z, r0.z, cb0[13].x
mad r0.z, r0.z, cb0[23].y, cb0[13].z
mad r0.w, cb0[26].w, cb0[7].x, cb0[26].z
sincos r1.x, r2.x, r0.w
add r2.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r1.xy, r1.xxxx, r2.yzyy
mad r0.w, r2.z, r2.x, -r1.x
mad r1.x, r2.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[25].y, cb0[25].w
mad r1.y, cb0[26].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[25].x, cb0[25].z
mad r1.x, cb0[26].x, cb0[7].x, r0.w
sample_l r3.xyzw, r1.xyxx, t1.xyzw, s2, l(0.000000)
mul r0.z, r0.z, r3.x
add r0.w, -v2.x, l(1.000000)
mul r0.z, r0.w, r0.z
sincos r1.x, r2.x, r0.z
mul r0.zw, v0.yyyx, cb0[28].yyyx
mad r0.xy, cb0[27].xyxx, r0.xyxx, r0.wzww
mad r0.zw, v0.yyyx, cb0[28].yyyx, -r0.yyyx
mul r1.xy, r1.xxxx, r0.zwzz
mad r3.x, r0.w, r2.x, -r1.x
mad r3.y, r0.z, r2.x, r1.y
add r0.xy, r0.xyxx, r3.xyxx
div r0.xy, r0.xyxx, cb0[28].xyxx
add r0.z, cb0[7].z, l(1.000000)
mul r0.xy, r0.zzzz, r0.xyxx
mul r0.yzw, r0.yyyy, cb1[1].xxyw
mad r0.xyz, cb1[0].xywx, r0.xxxx, r0.yzwy
mad r0.xyz, cb1[2].xywx, v0.zzzz, r0.xyzx
mad r0.xyw, cb1[3].xyxw, v0.wwww, r0.xyxz
add r1.x, cb0[8].x, l(200.000000)

// Relocated to here with asmtool.py
mov o0.xyzw, r0.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 203f64b16bb082a5-vs.txt
ne r4.w, r0.w, l(1.0)
if_nz r4.w
  add r4.w, r0.w, -r4.y
  mad r0.x, r4.w, r4.x, r0.x
endif

mul r1.x, r0.w, r1.x
mul r0.z, r1.x, l(0.000833333354)

// mov o0.xyzw, r0.xyzw // Relocated from here with asmtool.py
// Inserted by asmtool.py
mov o0.z, r0.z

dp4 r0.x, r0.xyzw, r0.xyzw
sqrt r0.x, r0.x
mov o1.zw, v1.zzzw
mad r0.y, cb0[19].w, cb0[7].x, cb0[19].z
sincos r1.x, r2.x, r0.y
mul r0.yz, r1.xxxx, r2.yyzy
mad r0.y, r2.z, r2.x, -r0.y
mad r0.z, r2.y, r2.x, r0.z
add r0.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r0.z, r0.z, cb0[18].y, cb0[18].w
mad o1.y, cb0[19].y, cb0[7].x, r0.z
mad r0.y, r0.y, cb0[18].x, cb0[18].z
mad o1.x, cb0[19].x, cb0[7].x, r0.y
mad r0.y, cb0[30].w, cb0[7].x, cb0[30].z
sincos r1.x, r2.x, r0.y
mul r0.yz, r1.xxxx, r2.yyzy
mad r0.y, r2.z, r2.x, -r0.y
mad r0.z, r2.y, r2.x, r0.z
add r0.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r0.z, r0.z, cb0[29].y, cb0[29].w
mad o2.y, cb0[30].y, cb0[7].x, r0.z
mad r0.y, r0.y, cb0[29].x, cb0[29].z
mad o2.x, cb0[30].x, cb0[7].x, r0.y
mad r0.y, cb0[32].w, cb0[7].x, cb0[32].z
sincos r1.x, r2.x, r0.y
mul r0.yz, r1.xxxx, r2.yyzy
mad r0.y, r2.z, r2.x, -r0.y
mad r0.z, r2.y, r2.x, r0.z
add r0.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r0.z, r0.z, cb0[31].y, cb0[31].w
mad o2.w, cb0[32].y, cb0[7].x, r0.z
mad r0.y, r0.y, cb0[31].x, cb0[31].z
mad o2.z, cb0[32].x, cb0[7].x, r0.y
mul r0.yz, cb2[4].wwww, l(0.000000, 0.200000, 4.000000, 0.000000)
round_ni r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
mul r0.y, r0.z, r0.y
mul r0.x, r0.y, r0.x
exp r0.x, -|r0.x|
mad o3.w, -r0.x, r0.x, l(1.000000)
mul o3.xyz, cb2[4].xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
mul r0.x, v0.y, cb1[13].z
mad r0.x, cb1[12].z, v0.x, r0.x
mad r0.x, cb1[14].z, v0.z, r0.x
mad r0.x, cb1[15].z, v0.w, r0.x
div r0.x, r0.x, cb0[0].x
add r1.z, r0.x, l(0.500000)
sample_l r1.xyzw, r1.zwzz, t2.xyzw, s0, l(0.000000)
mul o4.w, r0.z, r1.w
mov o4.xyz, r1.xyzx
ret
// Approximately 0 instruction slots used