// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 113186238ff63bd2-vs.txt
// 3DMigoto: 113186238ff63bd2 | Matched 33 variants of 33 shaders: Hidden/UberShader/01002B4EA77209A09E9BFFBF10C284A4, Hidden/UberShader/01DB700DDFB6BF3BCD71357F98D73D7C, Hidden/UberShader/12033DBC21370C96A97E56DBF57F8BBE, Hidden/UberShader/140418D4E7F1F234D2B661C395AE7458, Hidden/UberShader/1772FE6B6A74AEE5E731A13849DFF0E2, Hidden/UberShader/19490050FC36ECB9B9F7B0A3BD53BCF7, Hidden/UberShader/19A5DA76E05E4C181175E3C453DCAF73, Hidden/UberShader/19DC4A9CC26F84102AE4C39B6077B7BF, Hidden/UberShader/1FC8AE2BD5B5EE56F298221036A64401, Hidden/UberShader/2FE78A4165ACA9B0F76D939D83D2997D, Hidden/UberShader/3CD6ED53EA557ADD9BACA050773FBB7F, Hidden/UberShader/44E987019CB7F05F6D2CC2716F670EE2, Hidden/UberShader/5D4279DD6B77C2510CDDFCDF8D16AC88, Hidden/UberShader/63F39CD6AC77D82490E9EBCC0893AE8F, Hidden/UberShader/7B7C81CCC9A5B3E27F4EC0CECD191129, Hidden/UberShader/818BE519F494C94AC1B6640A6F270A99, Hidden/UberShader/902321A57A1D2AA7D31CE870C1AB87C2, Hidden/UberShader/906A361DBADAC8A63EAB291D842392FF, Hidden/UberShader/90BE5EF185CBE530073AE878F2CB2F98, Hidden/UberShader/9497FB8743CF7DE2A2BDEAEE99D821C0, Hidden/UberShader/95D403A096F1642F877A11C50742E81C, Hidden/UberShader/A7868209ED105E0DAE74302FA9A44879, Hidden/UberShader/AA2F71B041BC9EF5B4648F9B3518369B, Hidden/UberShader/B564476B97EE36836687C3004BFFB5EA, Hidden/UberShader/BECC4F3ED63317E66A8B9F31F5C8658D, Hidden/UberShader/C3BE5A217F3F0B0E52AFE5F4E4B4DFCE, Hidden/UberShader/C7DD25F33C0FB69A1885086BD75093A0, Hidden/UberShader/CBA95E9AB11572F909416D445BF8B4A4, Hidden/UberShader/E334FD8CBA8594315763D615414F7983, Hidden/UberShader/E66B06E631C1D38C29AD1C648B653011, Hidden/UberShader/F02AA843BDE993E8664028CAE9899D5F, Hidden/UberShader/F9198C75771E90CA69CB1404602E6D5B, Hidden/UberShader/FB1EDCA00A5D44633C08BF2890295463
//
// 000000200:    Unity headers extracted from 01002B4EA77209A09E9BFFBF10C284A4.shader
// 000800000:    Unity headers extracted from 01DB700DDFB6BF3BCD71357F98D73D7C.shader
// 002000000:    Unity headers extracted from 12033DBC21370C96A97E56DBF57F8BBE.shader
// 000000008:    Unity headers extracted from 140418D4E7F1F234D2B661C395AE7458.shader
// 000000002:    Unity headers extracted from 1772FE6B6A74AEE5E731A13849DFF0E2.shader
// 000001000:    Unity headers extracted from 19490050FC36ECB9B9F7B0A3BD53BCF7.shader
// 000000010:    Unity headers extracted from 19A5DA76E05E4C181175E3C453DCAF73.shader
// 000000004:    Unity headers extracted from 19DC4A9CC26F84102AE4C39B6077B7BF.shader
// 040000000:    Unity headers extracted from 1FC8AE2BD5B5EE56F298221036A64401.shader
// 000000001:    Unity headers extracted from 2FE78A4165ACA9B0F76D939D83D2997D.shader
// 010000000:    Unity headers extracted from 3CD6ED53EA557ADD9BACA050773FBB7F.shader
// 000020000:    Unity headers extracted from 44E987019CB7F05F6D2CC2716F670EE2.shader
// 000000020:    Unity headers extracted from 5D4279DD6B77C2510CDDFCDF8D16AC88.shader
// 000010000:    Unity headers extracted from 63F39CD6AC77D82490E9EBCC0893AE8F.shader
// 004000000:    Unity headers extracted from 7B7C81CCC9A5B3E27F4EC0CECD191129.shader
// 000000040:    Unity headers extracted from 818BE519F494C94AC1B6640A6F270A99.shader
// 000002000:    Unity headers extracted from 902321A57A1D2AA7D31CE870C1AB87C2.shader
// 000400000:    Unity headers extracted from 906A361DBADAC8A63EAB291D842392FF.shader
// 100000000:    Unity headers extracted from 90BE5EF185CBE530073AE878F2CB2F98.shader
// 000200000:    Unity headers extracted from 9497FB8743CF7DE2A2BDEAEE99D821C0.shader
// 000000100:    Unity headers extracted from 95D403A096F1642F877A11C50742E81C.shader
// 000000400:    Unity headers extracted from A7868209ED105E0DAE74302FA9A44879.shader
// 020000000:    Unity headers extracted from AA2F71B041BC9EF5B4648F9B3518369B.shader
// 080000000:    Unity headers extracted from B564476B97EE36836687C3004BFFB5EA.shader
// 000004000:    Unity headers extracted from BECC4F3ED63317E66A8B9F31F5C8658D.shader
// 000040000:    Unity headers extracted from C3BE5A217F3F0B0E52AFE5F4E4B4DFCE.shader
// 000008000:    Unity headers extracted from C7DD25F33C0FB69A1885086BD75093A0.shader
// 000000080:    Unity headers extracted from CBA95E9AB11572F909416D445BF8B4A4.shader
// 000000800:    Unity headers extracted from E334FD8CBA8594315763D615414F7983.shader
// 000080000:    Unity headers extracted from E66B06E631C1D38C29AD1C648B653011.shader
// 001000000:    Unity headers extracted from F02AA843BDE993E8664028CAE9899D5F.shader
// 008000000:    Unity headers extracted from F9198C75771E90CA69CB1404602E6D5B.shader
// 000100000:    Unity headers extracted from FB1EDCA00A5D44633C08BF2890295463.shader
// 000000200:    Shader "Hidden/UberShader/01002B4EA77209A09E9BFFBF10C284A4" {
// 000800000:    Shader "Hidden/UberShader/01DB700DDFB6BF3BCD71357F98D73D7C" {
// 002000000:    Shader "Hidden/UberShader/12033DBC21370C96A97E56DBF57F8BBE" {
// 000000008:    Shader "Hidden/UberShader/140418D4E7F1F234D2B661C395AE7458" {
// 000000002:    Shader "Hidden/UberShader/1772FE6B6A74AEE5E731A13849DFF0E2" {
// 000001000:    Shader "Hidden/UberShader/19490050FC36ECB9B9F7B0A3BD53BCF7" {
// 000000010:    Shader "Hidden/UberShader/19A5DA76E05E4C181175E3C453DCAF73" {
// 000000004:    Shader "Hidden/UberShader/19DC4A9CC26F84102AE4C39B6077B7BF" {
// 040000000:    Shader "Hidden/UberShader/1FC8AE2BD5B5EE56F298221036A64401" {
// 000000001:    Shader "Hidden/UberShader/2FE78A4165ACA9B0F76D939D83D2997D" {
// 010000000:    Shader "Hidden/UberShader/3CD6ED53EA557ADD9BACA050773FBB7F" {
// 000020000:    Shader "Hidden/UberShader/44E987019CB7F05F6D2CC2716F670EE2" {
// 000000020:    Shader "Hidden/UberShader/5D4279DD6B77C2510CDDFCDF8D16AC88" {
// 000010000:    Shader "Hidden/UberShader/63F39CD6AC77D82490E9EBCC0893AE8F" {
// 004000000:    Shader "Hidden/UberShader/7B7C81CCC9A5B3E27F4EC0CECD191129" {
// 000000040:    Shader "Hidden/UberShader/818BE519F494C94AC1B6640A6F270A99" {
// 000002000:    Shader "Hidden/UberShader/902321A57A1D2AA7D31CE870C1AB87C2" {
// 000400000:    Shader "Hidden/UberShader/906A361DBADAC8A63EAB291D842392FF" {
// 100000000:    Shader "Hidden/UberShader/90BE5EF185CBE530073AE878F2CB2F98" {
// 000200000:    Shader "Hidden/UberShader/9497FB8743CF7DE2A2BDEAEE99D821C0" {
// 000000100:    Shader "Hidden/UberShader/95D403A096F1642F877A11C50742E81C" {
// 000000400:    Shader "Hidden/UberShader/A7868209ED105E0DAE74302FA9A44879" {
// 020000000:    Shader "Hidden/UberShader/AA2F71B041BC9EF5B4648F9B3518369B" {
// 080000000:    Shader "Hidden/UberShader/B564476B97EE36836687C3004BFFB5EA" {
// 000004000:    Shader "Hidden/UberShader/BECC4F3ED63317E66A8B9F31F5C8658D" {
// 000040000:    Shader "Hidden/UberShader/C3BE5A217F3F0B0E52AFE5F4E4B4DFCE" {
// 000008000:    Shader "Hidden/UberShader/C7DD25F33C0FB69A1885086BD75093A0" {
// 000000080:    Shader "Hidden/UberShader/CBA95E9AB11572F909416D445BF8B4A4" {
// 000000800:    Shader "Hidden/UberShader/E334FD8CBA8594315763D615414F7983" {
// 000080000:    Shader "Hidden/UberShader/E66B06E631C1D38C29AD1C648B653011" {
// 001000000:    Shader "Hidden/UberShader/F02AA843BDE993E8664028CAE9899D5F" {
// 008000000:    Shader "Hidden/UberShader/F9198C75771E90CA69CB1404602E6D5B" {
// 000100000:    Shader "Hidden/UberShader/FB1EDCA00A5D44633C08BF2890295463" {
//                 Properties {
//                  _UberShaderColorMask ("Uber color mask", Float) = 15
//                  _UberShaderBlendModeDst ("Uber shader blend  mode dst", Float) = 10
// 003a19620:       _AdditiveLayerColor ("Additive Layer Color", Color) = (1,1,1,1)
// 000200158:       _AdditiveLayerExtraColor ("Additive Layer Extra Color", Color) = (1,1,1,1)
// 000200158:       _AdditiveLayerExtraMaskTexture ("Additive Layer Extra Mask Texture", 2D) = "white" { }
// 000200158:       _AdditiveLayerExtraMaskTexture_US_ST ("Additive Layer Extra Mask Texture_US_ST", Vector) = (0,0,0,0)
// 000200158:       _AdditiveLayerExtraTexture ("Additive Layer Extra Texture", 2D) = "white" { }
// 000200158:       _AdditiveLayerExtraTexture_US_ST ("Additive Layer Extra Texture_US_ST", Vector) = (0,0,0,0)
// 003a19620:       _AdditiveLayerMaskTexture ("Additive Layer Mask Texture", 2D) = "white" { }
// 003a19620:       _AdditiveLayerMaskTexture_US_ST ("Additive Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
// 003a19620:       _AdditiveLayerTexture ("Additive Layer Texture", 2D) = "white" { }
// 003a19620:       _AdditiveLayerTexture_US_ST ("Additive Layer Texture_US_ST", Vector) = (0,0,0,0)
//                  _Color ("Color", Color) = (1,1,1,1)
//                  _DepthFlipScreen ("Depth Flip Screen", Vector) = (0,0,0,0)
//                  _MainTex ("Main Tex", 2D) = "white" { }
//                  _MainTex_US_ATLAS ("Main Tex_US_ATLAS", Vector) = (0,0,1,1)
//                  _MainTex_US_ATLAS_ST ("Main Tex_US_ATLAS_ST", Vector) = (0,0,1,1)
//                  _MainTex_US_ST ("Main Tex_US_ST", Vector) = (0,0,0,0)
// 0fde7dbfa:       _MaskStrength ("Mask Strength", Float) = 0
// 102182405:       _MaskStrengthExtra ("Mask Strength Extra", Float) = 0
// 0fde7dbfa:       _MaskTexture ("Mask Texture", 2D) = "white" { }
// 102182405:       _MaskTextureExtra ("Mask Texture Extra", 2D) = "white" { }
// 102182405:       _MaskTextureExtra_US_ST ("Mask Texture Extra_US_ST", Vector) = (0,0,0,0)
// 0fde7dbfa:       _MaskTexture_US_ST ("Mask Texture_US_ST", Vector) = (0,0,0,0)
// 1fe5f906f:       _MultiplyLayerColor ("Multiply Layer Color", Color) = (1,1,1,1)
// 0c5dc6981:       _MultiplyLayerExtraColor ("Multiply Layer Extra Color", Color) = (1,1,1,1)
// 0c5dc6981:       _MultiplyLayerExtraMaskTexture ("Multiply Layer Extra Mask Texture", 2D) = "white" { }
// 0c5dc6981:       _MultiplyLayerExtraMaskTexture_US_ST ("Multiply Layer Extra Mask Texture_US_ST", Vector) = (0,0,0,0)
// 0c5dc6981:       _MultiplyLayerExtraTexture ("Multiply Layer Extra Texture", 2D) = "white" { }
// 0c5dc6981:       _MultiplyLayerExtraTexture_US_ST ("Multiply Layer Extra Texture_US_ST", Vector) = (0,0,0,0)
// 1fe5f906f:       _MultiplyLayerMaskTexture ("Multiply Layer Mask Texture", 2D) = "white" { }
// 1fe5f906f:       _MultiplyLayerMaskTexture_US_ST ("Multiply Layer Mask Texture_US_ST", Vector) = (0,0,0,0)
// 1fe5f906f:       _MultiplyLayerTexture ("Multiply Layer Texture", 2D) = "white" { }
// 1fe5f906f:       _MultiplyLayerTexture_US_ST ("Multiply Layer Texture_US_ST", Vector) = (0,0,0,0)
// 138026e96:       _MultiplyLayerThirdColor ("Multiply Layer Third Color", Color) = (1,1,1,1)
// 138026e96:       _MultiplyLayerThirdMaskTexture ("Multiply Layer Third Mask Texture", 2D) = "white" { }
// 138026e96:       _MultiplyLayerThirdMaskTexture_US_ST ("Multiply Layer Third Mask Texture_US_ST", Vector) = (0,0,0,0)
// 138026e96:       _MultiplyLayerThirdTexture ("Multiply Layer Third Texture", 2D) = "white" { }
// 138026e96:       _MultiplyLayerThirdTexture_US_ST ("Multiply Layer Third Texture_US_ST", Vector) = (0,0,0,0)
//                  _Screen ("Screen", Vector) = (0,0,0,0)
//                  _ScreenMask ("Screen Mask", Vector) = (0,0,0,0)
//                 }
//                 SubShader 1/1 {
//                   Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//                   Pass 1/1 {
//                     Tags { "IGNOREPROJECTOR"="true" "RenderType"="TransparentCutout" "UberShaderShader"="true" }
//                     ZTest Less
//                     ZWrite Off
//                     Cull Off
// 1bf7baffa:          Blend SrcAlpha [_UberShaderBlendModeDst], One OneMinusSrcAlpha
// 040845005:          Blend SrcAlpha [_UberShaderBlendModeDst], Zero OneMinusSrcAlpha
//                     ColorMask [_UberShaderColorMask]
// 000000020:          GpuProgramID 12078
// 000000200:          GpuProgramID 14808
// 000000100:          GpuProgramID 18223
// 000002000:          GpuProgramID 20091
// 000000010:          GpuProgramID 26432
// 000009000:          GpuProgramID 26619
// 000000008:          GpuProgramID 27295
// 000080000:          GpuProgramID 28552
// 000004800:          GpuProgramID 34104
// 001800000:          GpuProgramID 36564
// 028000002:          GpuProgramID 4019
// 000000080:          GpuProgramID 43638
// 000100001:          GpuProgramID 43774
// 000200000:          GpuProgramID 43951
// 100000004:          GpuProgramID 45397
// 010020000:          GpuProgramID 45727
// 000000400:          GpuProgramID 53068
// 000000040:          GpuProgramID 54798
// 044400000:          GpuProgramID 55399
// 000010000:          GpuProgramID 56491
// 002000000:          GpuProgramID 56744
// 080040000:          GpuProgramID 59636
//                     Program "vp" {
//                       SubProgram "d3d11 " {
//                         GpuProgramIndex 1
//                       }
//                     }
//                   }
//                 }
//               }
//
// 000000200: Unity 5.3 headers extracted from 01002B4EA77209A09E9BFFBF10C284A4.shader.decompressed:
// 000800000: Unity 5.3 headers extracted from 01DB700DDFB6BF3BCD71357F98D73D7C.shader.decompressed:
// 002000000: Unity 5.3 headers extracted from 12033DBC21370C96A97E56DBF57F8BBE.shader.decompressed:
// 000000008: Unity 5.3 headers extracted from 140418D4E7F1F234D2B661C395AE7458.shader.decompressed:
// 000000002: Unity 5.3 headers extracted from 1772FE6B6A74AEE5E731A13849DFF0E2.shader.decompressed:
// 000001000: Unity 5.3 headers extracted from 19490050FC36ECB9B9F7B0A3BD53BCF7.shader.decompressed:
// 000000010: Unity 5.3 headers extracted from 19A5DA76E05E4C181175E3C453DCAF73.shader.decompressed:
// 000000004: Unity 5.3 headers extracted from 19DC4A9CC26F84102AE4C39B6077B7BF.shader.decompressed:
// 040000000: Unity 5.3 headers extracted from 1FC8AE2BD5B5EE56F298221036A64401.shader.decompressed:
// 000000001: Unity 5.3 headers extracted from 2FE78A4165ACA9B0F76D939D83D2997D.shader.decompressed:
// 010000000: Unity 5.3 headers extracted from 3CD6ED53EA557ADD9BACA050773FBB7F.shader.decompressed:
// 000020000: Unity 5.3 headers extracted from 44E987019CB7F05F6D2CC2716F670EE2.shader.decompressed:
// 000000020: Unity 5.3 headers extracted from 5D4279DD6B77C2510CDDFCDF8D16AC88.shader.decompressed:
// 000010000: Unity 5.3 headers extracted from 63F39CD6AC77D82490E9EBCC0893AE8F.shader.decompressed:
// 004000000: Unity 5.3 headers extracted from 7B7C81CCC9A5B3E27F4EC0CECD191129.shader.decompressed:
// 000000040: Unity 5.3 headers extracted from 818BE519F494C94AC1B6640A6F270A99.shader.decompressed:
// 000002000: Unity 5.3 headers extracted from 902321A57A1D2AA7D31CE870C1AB87C2.shader.decompressed:
// 000400000: Unity 5.3 headers extracted from 906A361DBADAC8A63EAB291D842392FF.shader.decompressed:
// 100000000: Unity 5.3 headers extracted from 90BE5EF185CBE530073AE878F2CB2F98.shader.decompressed:
// 000200000: Unity 5.3 headers extracted from 9497FB8743CF7DE2A2BDEAEE99D821C0.shader.decompressed:
// 000000100: Unity 5.3 headers extracted from 95D403A096F1642F877A11C50742E81C.shader.decompressed:
// 000000400: Unity 5.3 headers extracted from A7868209ED105E0DAE74302FA9A44879.shader.decompressed:
// 020000000: Unity 5.3 headers extracted from AA2F71B041BC9EF5B4648F9B3518369B.shader.decompressed:
// 080000000: Unity 5.3 headers extracted from B564476B97EE36836687C3004BFFB5EA.shader.decompressed:
// 000004000: Unity 5.3 headers extracted from BECC4F3ED63317E66A8B9F31F5C8658D.shader.decompressed:
// 000040000: Unity 5.3 headers extracted from C3BE5A217F3F0B0E52AFE5F4E4B4DFCE.shader.decompressed:
// 000008000: Unity 5.3 headers extracted from C7DD25F33C0FB69A1885086BD75093A0.shader.decompressed:
// 000000080: Unity 5.3 headers extracted from CBA95E9AB11572F909416D445BF8B4A4.shader.decompressed:
// 000000800: Unity 5.3 headers extracted from E334FD8CBA8594315763D615414F7983.shader.decompressed:
// 000080000: Unity 5.3 headers extracted from E66B06E631C1D38C29AD1C648B653011.shader.decompressed:
// 001000000: Unity 5.3 headers extracted from F02AA843BDE993E8664028CAE9899D5F.shader.decompressed:
// 008000000: Unity 5.3 headers extracted from F9198C75771E90CA69CB1404602E6D5B.shader.decompressed:
// 000100000: Unity 5.3 headers extracted from FB1EDCA00A5D44633C08BF2890295463.shader.decompressed:
//              API d3d11
//              Shader model vs_4_0
//              undeciphered1: 201509030 87 0 0
//              undeciphered2: 1 1 3 1 0
//              undeciphered3: 9 2 0 0 3 4
//              ConstBuffer "$Globals" 576
//              Float 0 [_FogGradientRange]
//              Float 112 [_GameTime]
//              Float 120 [_GlobalDebugScale]
//              Vector 128 [_DepthFlipScreen]
//              Vector 288 [_MainTex_ST]
//              Vector 304 [_MainTex_US_ST]
// 102182405:   Vector 368 [_MaskTextureExtra_ST]
// 0fde7dbfa:   Vector 368 [_MaskTexture_ST]
// 102182405:   Vector 384 [_MaskTextureExtra_US_ST]
// 0fde7dbfa:   Vector 384 [_MaskTexture_US_ST]
// 000200000:   Vector 416 [_AdditiveLayerTexture_ST]
// 001806980:   Vector 416 [_MultiplyLayerExtraTexture_ST]
// 1fe5f906f:   Vector 416 [_MultiplyLayerTexture_ST]
// 000000610:   Vector 416 [_MultiplyLayerThirdTexture_ST]
// 000200000:   Vector 432 [_AdditiveLayerTexture_US_ST]
// 001806980:   Vector 432 [_MultiplyLayerExtraTexture_US_ST]
// 1fe5f906f:   Vector 432 [_MultiplyLayerTexture_US_ST]
// 000000610:   Vector 432 [_MultiplyLayerThirdTexture_US_ST]
// 000200000:   Vector 448 [_AdditiveLayerMaskTexture_ST]
// 001806980:   Vector 448 [_MultiplyLayerExtraMaskTexture_ST]
// 1fe5f906f:   Vector 448 [_MultiplyLayerMaskTexture_ST]
// 000000610:   Vector 448 [_MultiplyLayerThirdMaskTexture_ST]
// 000200000:   Vector 464 [_AdditiveLayerMaskTexture_US_ST]
// 001806980:   Vector 464 [_MultiplyLayerExtraMaskTexture_US_ST]
// 1fe5f906f:   Vector 464 [_MultiplyLayerMaskTexture_US_ST]
// 000000610:   Vector 464 [_MultiplyLayerThirdMaskTexture_US_ST]
// 000200158:   Vector 496 [_AdditiveLayerExtraTexture_ST]
// 003819620:   Vector 496 [_AdditiveLayerTexture_ST]
// 0c45c0001:   Vector 496 [_MultiplyLayerExtraTexture_ST]
// 138026886:   Vector 496 [_MultiplyLayerThirdTexture_ST]
// 000200158:   Vector 512 [_AdditiveLayerExtraTexture_US_ST]
// 003819620:   Vector 512 [_AdditiveLayerTexture_US_ST]
// 0c45c0001:   Vector 512 [_MultiplyLayerExtraTexture_US_ST]
// 138026886:   Vector 512 [_MultiplyLayerThirdTexture_US_ST]
// 000200158:   Vector 528 [_AdditiveLayerExtraMaskTexture_ST]
// 003819620:   Vector 528 [_AdditiveLayerMaskTexture_ST]
// 0c45c0001:   Vector 528 [_MultiplyLayerExtraMaskTexture_ST]
// 138026886:   Vector 528 [_MultiplyLayerThirdMaskTexture_ST]
// 000200158:   Vector 544 [_AdditiveLayerExtraMaskTexture_US_ST]
// 003819620:   Vector 544 [_AdditiveLayerMaskTexture_US_ST]
// 0c45c0001:   Vector 544 [_MultiplyLayerExtraMaskTexture_US_ST]
// 138026886:   Vector 544 [_MultiplyLayerThirdMaskTexture_US_ST]
//              ConstBuffer "UnityPerDraw" 352
//              Matrix 0 [glstate_matrix_mvp]
//              Matrix 192 [_Object2World]
//              ConstBuffer "UnityPerFrame" 256
//              Vector 64 [glstate_lightmodel_ambient]
//              SetTexture 0 [_FogGradientTex] 2D 0
//              BindCB "$Globals" 0
//              BindCB "UnityPerDraw" 1
//              BindCB "UnityPerFrame" 2
//
// Headers extracted with DarkStarSword's extract_unity53_shaders.py
// https://github.com/DarkStarSword/3d-fixes

//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.2 on Mon Jul 23 23:42:11 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer cb0[35], immediateIndexed
dcl_constantbuffer cb1[16], immediateIndexed
dcl_constantbuffer cb2[5], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 4

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125

ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw

add r0.x, cb0[7].z, l(1.000000)
mul r0.xy, r0.xxxx, v0.xyxx
mul r0.yzw, r0.yyyy, cb1[1].xxyw
mad r0.xyz, cb1[0].xywx, r0.xxxx, r0.yzwy
mad r0.xyz, cb1[2].xywx, v0.zzzz, r0.xyzx
mad r0.xyw, cb1[3].xyxw, v0.wwww, r0.xyxz
add r1.x, cb0[8].x, l(200.000000)

// Relocated to here with asmtool.py
mov o0.xyzw, r0.xyzw

// Automatic vertex shader halo fix inserted with DarkStarSword's asmtool.py:
// asmtool.py -I ../.. --auto-fix-vertex-halo --fix-unusual-halo-with-inconsistent-w-optimisation --fix-unity-reflection --fix-unity-frustum-world --only-autofixed 113186238ff63bd2-vs.txt
ne r3.w, r0.w, l(1.0)
if_nz r3.w
  add r3.w, r0.w, -r3.y
  mad r0.x, r3.w, r3.x, r0.x
endif

mul r1.x, r0.w, r1.x
mul r0.z, r1.x, l(0.000833333354)

// mov o0.xyzw, r0.xyzw // Relocated from here with asmtool.py
// Inserted by asmtool.py
mov o0.z, r0.z

dp4 r0.x, r0.xyzw, r0.xyzw
sqrt r0.x, r0.x
mov o1.zw, v1.zzzw
mad r0.y, cb0[19].w, cb0[7].x, cb0[19].z
sincos r1.x, r2.x, r0.y
add r0.yz, v1.yyxy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r1.xy, r1.xxxx, r0.yzyy
mad r0.w, r0.z, r2.x, -r1.x
mad r1.x, r0.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[18].y, cb0[18].w
mad o1.y, cb0[19].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[18].x, cb0[18].z
mad o1.x, cb0[19].x, cb0[7].x, r0.w
mad r0.w, cb0[24].w, cb0[7].x, cb0[24].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r0.yzyy, r1.xxxx
mad r0.w, r0.z, r2.x, -r1.x
mad r1.x, r0.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[23].y, cb0[23].w
mad o2.y, cb0[24].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[23].x, cb0[23].z
mad o2.x, cb0[24].x, cb0[7].x, r0.w
mad r0.w, cb0[27].w, cb0[7].x, cb0[27].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r0.yzyy, r1.xxxx
mad r0.w, r0.z, r2.x, -r1.x
mad r1.x, r0.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[26].y, cb0[26].w
mad o2.w, cb0[27].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[26].x, cb0[26].z
mad o2.z, cb0[27].x, cb0[7].x, r0.w
mad r0.w, cb0[29].w, cb0[7].x, cb0[29].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r0.yzyy, r1.xxxx
mad r0.w, r0.z, r2.x, -r1.x
mad r1.x, r0.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[28].y, cb0[28].w
mad o3.y, cb0[29].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[28].x, cb0[28].z
mad o3.x, cb0[29].x, cb0[7].x, r0.w
mad r0.w, cb0[32].w, cb0[7].x, cb0[32].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r0.yzyy, r1.xxxx
mad r0.w, r0.z, r2.x, -r1.x
mad r1.x, r0.y, r2.x, r1.y
add r1.x, r1.x, l(0.500000)
mad r1.x, r1.x, cb0[31].y, cb0[31].w
mad o3.w, cb0[32].y, cb0[7].x, r1.x
add r0.w, r0.w, l(0.500000)
mad r0.w, r0.w, cb0[31].x, cb0[31].z
mad o3.z, cb0[32].x, cb0[7].x, r0.w
mad r0.w, cb0[34].w, cb0[7].x, cb0[34].z
sincos r1.x, r2.x, r0.w
mul r1.xy, r0.yzyy, r1.xxxx
mad r0.z, r0.z, r2.x, -r1.x
mad r0.y, r0.y, r2.x, r1.y
add r0.y, r0.y, l(0.500000)
mad r0.y, r0.y, cb0[33].y, cb0[33].w
mad o4.y, cb0[34].y, cb0[7].x, r0.y
add r0.y, r0.z, l(0.500000)
mad r0.y, r0.y, cb0[33].x, cb0[33].z
mad o4.x, cb0[34].x, cb0[7].x, r0.y
mov o4.zw, l(0,0,0,0)
mul r0.yz, cb2[4].wwww, l(0.000000, 0.200000, 4.000000, 0.000000)
round_ni r0.z, r0.z
add r0.z, -r0.z, l(1.000000)
mul r0.y, r0.z, r0.y
mul r0.x, r0.y, r0.x
exp r0.x, -|r0.x|
mad o5.w, -r0.x, r0.x, l(1.000000)
mul o5.xyz, cb2[4].xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
mul r0.x, v0.y, cb1[13].z
mad r0.x, cb1[12].z, v0.x, r0.x
mad r0.x, cb1[14].z, v0.z, r0.x
mad r0.x, cb1[15].z, v0.w, r0.x
div r0.x, r0.x, cb0[0].x
add r0.x, r0.x, l(0.500000)
mov r0.y, l(0)
sample_l r1.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000)
mul o6.w, r0.z, r1.w
mov o6.xyz, r1.xyzx
ret
// Approximately 0 instruction slots used