// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Wed Nov 29 22:38:22 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[17], dynamicIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_uav_typed_texture2darray (float,float,float,float) u2
dcl_input vThreadID.xy
dcl_temps 35
dcl_constantbuffer CB12[2], immediateIndexed
dcl_thread_group 64, 4, 1
mov r35.z, l(0)
itof r0.xy, vThreadID.xyxx
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
div r0.zw, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[12].xxxy
mul r0.xy, r0.zwzz, r0.xyxx
add r11.xyz, -cb0[9].xyzx, cb0[10].xyzx
mad r11.xyz, r0.xxxx, r11.xyzx, cb0[9].xyzx
add r12.xyz, -cb0[8].xyzx, cb0[11].xyzx
mad r12.xyz, r0.xxxx, r12.xyzx, cb0[8].xyzx
add r12.xyz, -r11.xyzx, r12.xyzx
mad r11.xyz, r0.yyyy, r12.xyzx, r11.xyzx
add r11.xyz, r11.xyzx, -cb0[4].xyzx
div r10.z, cb0[16].x, r11.z
mad r11.xyz, r11.xyzx, r10.zzzz, cb0[4].xyzx
mov r11.w, l(1.000000)
dp4 r12.x, r11.xyzw, cb0[0].xyzw
dp4 r12.y, r11.xyzw, cb0[1].xyzw
dp4 r10.z, r11.xyzw, cb0[3].xyzw
div r26.x, cb12[0].y, r10.z
add r26.x, r26.x, l(-1.000000)
mul r26.x, r26.x, l(0.500000)
mad r0.x, cb12[0].x, r26.x, r0.x
add r1.xyz, -cb0[9].xyzx, cb0[10].xyzx
mad r1.xyz, r0.xxxx, r1.xyzx, cb0[9].xyzx
add r2.xyz, -cb0[8].xyzx, cb0[11].xyzx
mad r2.xyz, r0.xxxx, r2.xyzx, cb0[8].xyzx
add r2.xyz, -r1.xyzx, r2.xyzx
mad r1.xyz, r0.yyyy, r2.xyzx, r1.xyzx
add r1.xyz, r1.xyzx, -cb0[4].xyzx
div r0.z, cb0[16].x, r1.z
mad r1.xyz, r1.xyzx, r0.zzzz, cb0[4].xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb0[0].xyzw
dp4 r2.y, r1.xyzw, cb0[1].xyzw
dp4 r0.z, r1.xyzw, cb0[3].xyzw
add r26.x, r0.z, -cb12[2].y
mad r2.x, cb12[2].x, r26.x, r2.x
div r0.zw, r2.xxxy, r0.zzzz
mad r1.xy, r0.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r0.zw, r0.xxxy, cb0[12].zzzw
mad r2.xy, r0.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.z, cb0[12].w, -cb0[12].x
mov r2.z, -r2.y
mov r3.xyz, l(0,0,1.000000,0)
mov r0.w, l(0)
loop
  ige r1.w, r0.w, l(2)
  breakc_nz r1.w
  add r4.yz, r2.xxzx, -cb0[r0.w + 6].xxyx
  mul r4.x, r0.z, r4.y
  dp2 r1.w, r4.xzxx, r4.xzxx
  sqrt r1.w, r1.w
  mul r1.w, r1.w, l(0.750000)
  min r1.w, r1.w, l(1.000000)
  add r2.y, -r1.w, l(1.000000)
  mul r2.y, r2.y, r2.y
  mad r1.w, r1.w, l(2.000000), l(-0.600000)
  mul_sat r1.w, r1.w, l(1.66666663)
  mad r2.w, r1.w, l(-2.000000), l(3.000000)
  mul r1.w, r1.w, r1.w
  mul r1.w, r1.w, r2.w
  min r3.z, r1.w, r3.z
  mad r3.xy, r4.xzxx, r2.yyyy, r3.xyxx
  iadd r0.w, r0.w, l(1)
endloop
mul r0.zw, r0.xxxy, cb0[14].xxxy
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.400000, 0.400000)
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t2.zwxy, s2, l(0.000000)
mul r1.w, cb0[12].z, cb0[12].y
mul r0.z, r0.z, r1.w
mul r2.xyzw, cb0[12].xyzw, l(0.00195312500, 0.00195312500, 5.000000, 5.000000)
mul r0.xy, r0.xyxx, r2.xyxx
mul r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s1, l(0.000000)
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r2.zwzz, r0.xyxx
mul r2.xy, r3.zzzz, r0.xyxx
add r0.x, r3.z, l(0.500000)
mul r0.x, r0.x, l(0.500000)
mad r2.z, r0.x, cb0[12].w, r2.y
mad r0.xy, r3.xyxx, l(0.035000, 0.035000, 0.000000, 0.000000), r2.xzxx
mad r0.xy, r0.zwzz, l(0.250000, 0.250000, 0.000000, 0.000000), r0.xyxx
add r1.z, -r1.y, l(1.000000)
add r0.xy, r0.xyxx, r1.xzxx
ge r0.zw, r0.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
and r0.zw, r0.zzzw, l(0, 0, 0x3f800000, 0x3f800000)
ge r1.yw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xxxy
and r1.yw, r1.yyyw, l(0, 0x3f800000, 0, 0x3f800000)
add r0.zw, r0.zzzw, r1.yyyw
dp2 r0.z, r0.zwzz, l(1.000000, 1.000000, 0.000000, 0.000000)
min r0.z, r0.z, l(1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000)
add r3.xyzw, -r2.xyzw, l(0.000000, 0.500000, 0.500000, 1.000000)
mad r0.xyzw, r0.zzzz, r3.xyzw, r2.xyzw
ge r1.yw, r1.xxxz, l(0.000000, 1.000000, 0.000000, 1.000000)
and r1.yw, r1.yyyw, l(0, 0x3f800000, 0, 0x3f800000)
ge r2.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xzxx
and r2.xy, r2.xyxx, l(0x3f800000, 0x3f800000, 0, 0)
add r1.yw, r1.yyyw, r2.xxxy
dp2 r1.y, r1.ywyy, l(1.000000, 1.000000, 0.000000, 0.000000)
min r1.y, r1.y, l(1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xzxx, t0.xyzw, s0, l(0.000000)
mad r1.x, r1.y, -r1.x, r1.x
add_sat r1.x, -r0.x, r1.x
mad r1.x, r1.x, l(0.427999973), l(0.022000)
add_sat r0.x, r0.x, -r1.x
mov r35.xy, vThreadID.xyyy
store_uav_typed u2.xyzw, r35.xyzz, r0.xyzw
ret
// Approximately 0 instruction slots used
