// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Wed Nov 29 23:13:27 2023
//
//
// Buffer Definitions:
//
// cbuffer M_Common_PSConstants_Framebuffer
// {
//
//   float2 mRenderTargetScale;         // Index:    0.xy             Components:     2
//
// }
//
// cbuffer BFX_CinemaFilters_PSConstants
// {
//
//   float4 mTintAmountBrightnessContrast;// Index:    0.xyzw           Components:     4
//   float4 mTintColor;                 // Index:    1.xyzw           Components:     4
//   float4 mBloomLuminanceThresholdAndSlopeAndSaturation;// Index:    2.xyzw           Components:     4 [unused]
//   float4 mPoissonTaps[8];            // Index:    3-10             Components:    32 [unused]
//   float4 mGaussianData[25];          // Index:   11-35             Components:   100 [unused]
//   float4 mToViewScales;              // Index:   36.xyzw           Components:     4 [unused]
//   float4 mNoise;                     // Index:   37.xyzw           Components:     4 [unused]
//   float4 mPosterize;                 // Index:   38.xyzw           Components:     4 [unused]
//   float2 mBloomUVOffset;             // Index:   39.xy             Components:     2
//   float2 mOOTexSize;                 // Index:   39.zw             Components:     2 [unused]
//   float2 mViewportScale;             // Index:   40.xy             Components:     2
//   float mBloomBandSrcWeight;         // Index:   40.z              Components:     1 [unused]
//   float mBloomBandDstWeight;         // Index:   40.w              Components:     1 [unused]
//   float mUseAlphaExclusionMask;      // Index:   41.x              Components:     1
//   float mAddExclusionMasks;          // Index:   41.y              Components:     1
//   float mMirrorDistance;             // Index:   41.z              Components:     1 [unused]
//   float mMirrorMaxMip;               // Index:   41.w              Components:     1 [unused]
//   float mCurveLookupLerpAmount;      // Index:   42.x              Components:     1 [unused]
//   float mVignetteStrength;           // Index:   42.y              Components:     1
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// backBufferTexture_sampler_s       sampler      NA          NA    0        1
// bloomTexture_sampler_s            sampler      NA          NA    1        1
// colorCurveTexture_sampler_s       sampler      NA          NA    2        1
// uiMask_sampler_s                  sampler      NA          NA    6        1
// backBufferTexture                 texture  float4          2d    0        1
// bloomTexture                      texture  float4          2d    1        1
// colorCurveTexture                 texture  float4          2d    2        1
// uiMask                            texture  float4          2d    6        1
// StereoParams                      texture  float4          2d  125        1
// M_Common_PSConstants_Framebuffer    cbuffer      NA          NA    2        1
// BFX_CinemaFilters_PSConstants     cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB9[43], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
mul r0.yz, v0.xxyx, cb2[0].xxyx
mad r1.yz, r0.yyzy, cb9[40].xxyx, l(0.000000, -0.500000, -0.500000, 0.000000)
mad r1.x, -r0.x, l(0.500000), r1.y
dp2 r0.x, r1.xzxx, r1.xzxx
sqrt r0.x, r0.x
mul r0.x, r0.x, cb9[42].y
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.yzyy, t6.yzwx, s6
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.yzyy, t0.xyzw, s0
min r1.xyz, r1.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
add r0.y, -|r0.w|, l(1.000000)
mov_sat r0.w, r0.w
mad r0.x, r0.x, r0.y, l(-1.000000)
mov_sat r0.x, -r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mad r0.yz, cb2[0].xxyx, v0.xxyx, cb9[39].xxyx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.yzyy, t1.xyzw, s1
min r0.y, r0.w, cb9[41].x
add r0.y, -r0.y, l(1.000000)
mad r2.xyz, r1.xyzx, r0.yyyy, r2.xyzx
dp3 r0.y, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r0.z, r0.y, l(2.000000), l(-1.000000)
add r3.xyz, r0.yyyy, -cb9[1].xyzx
min r0.y, |r0.z|, l(1.000000)
mad r3.xyz, r0.yyyy, r3.xyzx, cb9[1].xyzx
add r3.xyz, -r2.xyzx, r3.xyzx
mad r2.xyz, cb9[0].xxxx, r3.xyzx, r2.xyzx
mul r0.xyz, r0.xxxx, r2.xyzx
mul r0.xyz, r0.xyzx, cb9[0].yyyy
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb9[0].zzzz
exp r0.xyz, r0.xyzx
add r0.xyz, r0.xyzx, l(-0.004000, -0.004000, -0.004000, 0.000000)
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r0.xyzx, l(6.200000, 6.200000, 6.200000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r2.xyz, r0.xyzx, r2.xyzx
mad r3.xyz, r0.xyzx, l(6.200000, 6.200000, 6.200000, 0.000000), l(1.700000, 1.700000, 1.700000, 0.000000)
mad r0.xyz, r0.xyzx, r3.xyzx, l(0.060000, 0.060000, 0.060000, 0.000000)
div r0.xyz, r2.xyzx, r0.xyzx
log r2.xyz, r0.xyzx
dp3 r0.x, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r2.xyz, r2.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r2.xyz, r2.xyzx
min r2.xyz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sqrt r2.xyz, r2.xyzx
add r2.xyz, r2.xyzx, l(0.00195312500, 0.00195312500, 0.00195312500, 0.000000)
mov r2.w, l(0)
sample_indexable(texture2d)(float,float,float,float) r3.x, r2.xwxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.y, r2.ywyy, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t2.xyzw, s2
mul r2.xyz, r0.wwww, r1.xyzx
add r0.y, l(1.000000), -cb9[41].x
mul r2.xyz, r0.yyyy, r2.xyzx
mad r2.xyz, r3.xyzx, r3.xyzx, r2.xyzx
add r1.xyz, r1.xyzx, -r2.xyzx
mad r0.y, r0.w, r0.w, l(-0.300000)
mul r0.z, r0.w, cb9[41].y
mul r0.z, r0.z, cb9[41].x
max o0.w, r0.z, r0.x
mul_sat r0.x, r0.y, l(5.00000048)
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, cb9[41].x
mad o0.xyz, r0.xxxx, r1.xyzx, r2.xyzx
ret
// Approximately 68 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Wed Nov 29 23:13:27 2023
//
// cbuffer M_Common_PSConstants_Framebuffer : register(b2)
// {
//   float2 mRenderTargetScale : packoffset(c0);
// }
//
// cbuffer BFX_CinemaFilters_PSConstants : register(b9)
// {
//   float4 mTintAmountBrightnessContrast : packoffset(c0);
//   float4 mTintColor : packoffset(c1);
//   float4 mBloomLuminanceThresholdAndSlopeAndSaturation : packoffset(c2);
//   float4 mPoissonTaps[8] : packoffset(c3);
//   float4 mGaussianData[25] : packoffset(c11);
//   float4 mToViewScales : packoffset(c36);
//   float4 mNoise : packoffset(c37);
//   float4 mPosterize : packoffset(c38);
//   float2 mBloomUVOffset : packoffset(c39);
//   float2 mOOTexSize : packoffset(c39.z);
//   float2 mViewportScale : packoffset(c40);
//   float mBloomBandSrcWeight : packoffset(c40.z);
//   float mBloomBandDstWeight : packoffset(c40.w);
//   float mUseAlphaExclusionMask : packoffset(c41);
//   float mAddExclusionMasks : packoffset(c41.y);
//   float mMirrorDistance : packoffset(c41.z);
//   float mMirrorMaxMip : packoffset(c41.w);
//   float mCurveLookupLerpAmount : packoffset(c42);
//   float mVignetteStrength : packoffset(c42.y);
// }
//
// SamplerState backBufferTexture_sampler_s_s : register(s0);
// SamplerState bloomTexture_sampler_s_s : register(s1);
// SamplerState colorCurveTexture_sampler_s_s : register(s2);
// SamplerState uiMask_sampler_s_s : register(s6);
// Texture2D<float4> backBufferTexture : register(t0);
// Texture2D<float4> bloomTexture : register(t1);
// Texture2D<float4> colorCurveTexture : register(t2);
// Texture2D<float4> uiMask : register(t6);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.yz = mRenderTargetScale.xy * v0.xy;
//   r1.yz = r0.yz * mViewportScale.xy + float2(-0.5,-0.5);
//   r1.x = -r0.x * 0.5 + r1.y;
//   r0.x = dot(r1.xz, r1.xz);
//   r0.x = sqrt(r0.x);
//   r0.x = mVignetteStrength * r0.x;
//   r0.w = uiMask.Sample(uiMask_sampler_s_s, r0.yz).x;
//   r1.xyz = backBufferTexture.Sample(backBufferTexture_sampler_s_s, r0.yz).xyz;
//   r1.xyz = min(float3(100,100,100), r1.xyz);
//   r0.y = 1 + -abs(r0.w);
//   r0.w = saturate(r0.w);
//   r0.x = r0.x * r0.y + -1;
//   r0.x = saturate(-r0.x);
//   r0.y = r0.x * -2 + 3;
//   r0.x = r0.x * r0.x;
//   r0.x = r0.y * r0.x;
//   r0.yz = mRenderTargetScale.xy * v0.xy + mBloomUVOffset.xy;
//   r2.xyz = bloomTexture.Sample(bloomTexture_sampler_s_s, r0.yz).xyz;
//   r0.y = min(mUseAlphaExclusionMask, r0.w);
//   r0.y = 1 + -r0.y;
//   r2.xyz = r1.xyz * r0.yyy + r2.xyz;
//   r0.y = dot(r2.xyz, float3(0.298999995,0.587000012,0.114));
//   r0.z = r0.y * 2 + -1;
//   r3.xyz = -mTintColor.xyz + r0.yyy;
//   r0.y = min(1, abs(r0.z));
//   r3.xyz = r0.yyy * r3.xyz + mTintColor.xyz;
//   r3.xyz = r3.xyz + -r2.xyz;
//   r2.xyz = mTintAmountBrightnessContrast.xxx * r3.xyz + r2.xyz;
//   r0.xyz = r2.xyz * r0.xxx;
//   r0.xyz = mTintAmountBrightnessContrast.yyy * r0.xyz;
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = mTintAmountBrightnessContrast.zzz * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   r0.xyz = float3(-0.00400000019,-0.00400000019,-0.00400000019) + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   r2.xyz = r0.xyz * float3(6.19999981,6.19999981,6.19999981) + float3(0.5,0.5,0.5);
//   r2.xyz = r2.xyz * r0.xyz;
//   r3.xyz = r0.xyz * float3(6.19999981,6.19999981,6.19999981) + float3(1.70000005,1.70000005,1.70000005);
//   r0.xyz = r0.xyz * r3.xyz + float3(0.0599999987,0.0599999987,0.0599999987);
//   r0.xyz = r2.xyz / r0.xyz;
//   r2.xyz = log2(r0.xyz);
//   r0.x = dot(r0.xyz, float3(0.298999995,0.587000012,0.114));
//   r2.xyz = float3(2.20000005,2.20000005,2.20000005) * r2.xyz;
//   r2.xyz = exp2(r2.xyz);
//   r2.xyz = min(float3(1,1,1), r2.xyz);
//   r2.xyz = sqrt(r2.xyz);
//   r2.xyz = float3(0.001953125,0.001953125,0.001953125) + r2.xyz;
//   r2.w = 0;
//   r3.x = colorCurveTexture.Sample(colorCurveTexture_sampler_s_s, r2.xw).x;
//   r3.y = colorCurveTexture.Sample(colorCurveTexture_sampler_s_s, r2.yw).y;
//   r3.z = colorCurveTexture.Sample(colorCurveTexture_sampler_s_s, r2.zw).z;
//   r2.xyz = r1.xyz * r0.www;
//   r0.y = -mUseAlphaExclusionMask + 1;
//   r2.xyz = r2.xyz * r0.yyy;
//   r2.xyz = r3.xyz * r3.xyz + r2.xyz;
//   r1.xyz = -r2.xyz + r1.xyz;
//   r0.y = r0.w * r0.w + -0.300000012;
//   r0.z = mAddExclusionMasks * r0.w;
//   r0.z = mUseAlphaExclusionMask * r0.z;
//   o0.w = max(r0.x, r0.z);
//   r0.x = saturate(5.00000048 * r0.y);
//   r0.y = r0.x * -2 + 3;
//   r0.x = r0.x * r0.x;
//   r0.x = r0.y * r0.x;
//   r0.x = mUseAlphaExclusionMask * r0.x;
//   o0.xyz = r0.xxx * r1.xyz + r2.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
