// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Wed Nov 29 23:16:24 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[17], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t2
dcl_uav_typed_texture2darray (float,float,float,float) u2
dcl_input vThreadID.xy
dcl_temps 35
dcl_constantbuffer CB12[2], immediateIndexed
dcl_thread_group 64, 4, 1
mov r35.z, l(0)
mad r0.xy, cb0[14].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
utof r0.zw, vThreadID.xxxy
mad r0.xy, r0.xyxx, cb0[12].xyxx, -r0.zwzz
dp2 r0.z, r0.xyxx, r0.xyxx
rsq r0.z, r0.z
mul r0.xy, r0.zzzz, r0.xyxx
div r0.zw, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[12].xxxy
mul r0.xy, r0.zwzz, r0.xyxx
itof r2.xy, vThreadID.xyxx
add r11.xyz, -cb0[8].xyzx, cb0[11].xyzx
add r12.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r10.zw, r0.zzzw, r12.xxxy
mad r11.xyz, r10.zzzz, r11.xyzx, cb0[8].xyzx
add r12.xyz, -cb0[9].xyzx, cb0[10].xyzx
mad r12.xyz, r10.zzzz, r12.xyzx, cb0[9].xyzx
add r11.xyz, r11.xyzx, -r12.xyzx
mad r11.xyz, r10.wwww, r11.xyzx, r12.xyzx
mul r10.zw, r10.zzzw, cb0[14].xxxy
mul r10.zw, r10.zzzw, l(0.000000, 0.000000, 0.250000, 0.250000)
sample_l_indexable(texture2d)(float,float,float,float) r10.zw, r10.zwzz, t2.zwxy, s2, l(0.000000)
add r11.xyz, r11.xyzx, -cb0[4].xyzx
div r11.w, cb0[16].x, r11.z
mad r11.xyz, r11.xyzx, r11.wwww, cb0[4].xyzx
mov r11.w, l(1.000000)
dp4 r12.x, r11.xyzw, cb0[0].xyzw
dp4 r12.y, r11.xyzw, cb0[1].xyzw
dp4 r11.x, r11.xyzw, cb0[3].xyzw
div r26.x, cb12[0].y, r11.x
add r26.x, r26.x, l(-1.000000)
mul r26.x, r26.x, l(0.500000)
mad r0.z, cb12[0].x, r26.x, r0.z
add r1.xyz, -cb0[8].xyzx, cb0[11].xyzx
add r2.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r0.zw, r0.zzzw, r2.xxxy
mad r1.xyz, r0.zzzz, r1.xyzx, cb0[8].xyzx
add r2.xyz, -cb0[9].xyzx, cb0[10].xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, cb0[9].xyzx
add r1.xyz, r1.xyzx, -r2.xyzx
mad r1.xyz, r0.wwww, r1.xyzx, r2.xyzx
mul r0.zw, r0.zzzw, cb0[14].xxxy
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.250000, 0.250000)
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t2.zwxy, s2, l(0.000000)
add r1.xyz, r1.xyzx, -cb0[4].xyzx
div r1.w, cb0[16].x, r1.z
mad r1.xyz, r1.xyzx, r1.wwww, cb0[4].xyzx
mov r1.w, l(1.000000)
dp4 r2.x, r1.xyzw, cb0[0].xyzw
dp4 r2.y, r1.xyzw, cb0[1].xyzw
dp4 r1.x, r1.xyzw, cb0[3].xyzw
add r26.x, r1.x, -cb12[2].y
mad r2.x, cb12[2].x, r26.x, r2.x
div r1.xy, r2.xyxx, r1.xxxx
mad r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.z, -r1.y, l(1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.y, r1.xzxx, t0.yxzw, s0, l(0.000000)
mov_sat r1.w, r1.y
add r1.w, -r1.w, l(1.000000)
mad r1.w, r1.w, l(2.000000), l(2.000000)
mul r0.xy, r0.xyxx, r1.wwww
div r1.w, cb0[12].y, cb0[12].x
mul r0.z, r0.z, r1.w
mad r2.xy, r0.zwzz, l(0.320000, 0.320000, 0.000000, 0.000000), r0.xyxx
add r2.xy, r1.xzxx, r2.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
max r1.w, r1.w, r1.y
ge r1.y, r1.y, l(1.000000)
movc r1.y, r1.y, l(0), l(1.000000)
mad r1.w, r1.w, l(-0.160000), l(0.320000)
mad r0.xy, r1.wwww, r0.zwzz, r0.xyxx
mad r0.xy, r0.xyxx, r1.yyyy, r1.xzxx
ge r0.zw, r0.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
and r0.zw, r0.zzzw, l(0, 0, 0x3f800000, 0x3f800000)
ge r1.xy, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.xyxx, t0.xyzw, s0, l(0.000000)
and r0.xy, r1.xyxx, l(0x3f800000, 0x3f800000, 0, 0)
add r0.xy, r0.xyxx, r0.zwzz
dp2 r0.x, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
min r0.x, r0.x, l(1.000000)
mad r0.xyzw, r0.xxxx, -r2.xyzw, r2.xyzw
add_sat r0.xyzw, r0.xyzw, l(-0.015000, -0.006000, 0.000000, 0.000000)
mov r35.xy, vThreadID.xyyy
store_uav_typed u2.xyzw, r35.xyzz, r0.xyzw
ret
// Approximately 0 instruction slots used
