//Vignette PS. Update.
// ---- Created with 3Dmigoto v0.6.181 on Sat Apr  6 20:01:15 2024

cbuffer M_Common_PSConstants_Framebuffer : register(b2)
{
  float2 mRenderTargetScale : packoffset(c0);
  float2 mRenderTargetUVScale : packoffset(c0.z);
}

cbuffer BFX_CinemaFilters_PSConstants : register(b9)
{
  float4 mTintAmountBrightnessContrast : packoffset(c0);
  float4 mTintColor : packoffset(c1);
  float4 mBloomLuminanceThresholdAndSlopeAndSaturation : packoffset(c2);
  float4 mPoissonTaps[8] : packoffset(c3);
  float4 mGaussianData[25] : packoffset(c11);
  float4 mToViewScales : packoffset(c36);
  float4 mNoise : packoffset(c37);
  float4 mPosterize : packoffset(c38);
  float2 mBloomUVOffset : packoffset(c39);
  float2 mOOTexSize : packoffset(c39.z);
  float2 mViewportScale : packoffset(c40);
  float2 mUIMaskScale : packoffset(c40.z);
  float mBloomBandSrcWeight : packoffset(c41);
  float mBloomBandDstWeight : packoffset(c41.y);
  float mUseAlphaExclusionMask : packoffset(c41.z);
  float mAddExclusionMasks : packoffset(c41.w);
  float mMirrorDistance : packoffset(c42);
  float mMirrorMaxMip : packoffset(c42.y);
  float mCurveLookupLerpAmount : packoffset(c42.z);
  float mVignetteStrength : packoffset(c42.w);
}

SamplerState backBufferTexture_sampler_s : register(s0);
SamplerState bloomTexture_sampler_s : register(s1);
SamplerState colorCurveTexture_sampler_s : register(s2);
SamplerState uiMask_sampler_s : register(s6);
Texture2D<float4> backBufferTexture : register(t0);
Texture2D<float4> bloomTexture : register(t1);
Texture2D<float4> colorCurveTexture : register(t2);
Texture2D<float4> uiMask : register(t6);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = mRenderTargetScale.xy * v0.xy;
  r0.zw = r0.xy * mViewportScale.xy + float2(-0.5,-0.5);
  
  r0.z-=stereo.x*0.5;
  
  r0.z = dot(r0.zw, r0.zw);
  r0.z = sqrt(r0.z);
  r0.z = mVignetteStrength * r0.z;
  r1.xy = mUIMaskScale.xy * r0.xy;
  r0.xyw = backBufferTexture.Sample(backBufferTexture_sampler_s, r0.xy).xyz;
  r0.xyw = min(float3(100,100,100), r0.xyw);
  r1.xy = uiMask.Sample(uiMask_sampler_s, r1.xy).xy;
  r1.yz = float2(1,1) + -r1.yx;
  r1.x = min(r1.x, r1.y);
  r0.z = r0.z * r1.z + -1;
  r0.z = saturate(-r0.z);
  r1.y = r0.z * -2 + 3;
  r0.z = r0.z * r0.z;
  r0.z = r1.y * r0.z;
  r1.yz = v0.xy * mRenderTargetScale.xy + mBloomUVOffset.xy;
  r1.yzw = bloomTexture.Sample(bloomTexture_sampler_s, r1.yz).xyz;
  r2.x = min(mUseAlphaExclusionMask, r1.x);
  r2.x = 1 + -r2.x;
  r1.yzw = r0.xyw * r2.xxx + r1.yzw;
  r2.x = dot(r1.yzw, float3(0.298999995,0.587000012,0.114));
  r2.y = r2.x * 2 + -1;
  r2.xzw = -mTintColor.xyz + r2.xxx;
  r2.y = min(1, abs(r2.y));
  r2.xyz = r2.yyy * r2.xzw + mTintColor.xyz;
  r2.xyz = r2.xyz + -r1.yzw;
  r1.yzw = mTintAmountBrightnessContrast.xxx * r2.xyz + r1.yzw;
  r1.yzw = r1.yzw * r0.zzz;
  r1.yzw = mTintAmountBrightnessContrast.yyy * r1.yzw;
  r1.yzw = log2(r1.yzw);
  r1.yzw = mTintAmountBrightnessContrast.zzz * r1.yzw;
  r1.yzw = exp2(r1.yzw);
  r1.yzw = float3(-0.00400000019,-0.00400000019,-0.00400000019) + r1.yzw;
  r1.yzw = max(float3(0,0,0), r1.yzw);
  r2.xyz = r1.yzw * float3(6.19999981,6.19999981,6.19999981) + float3(0.5,0.5,0.5);
  r2.xyz = r2.xyz * r1.yzw;
  r3.xyz = r1.yzw * float3(6.19999981,6.19999981,6.19999981) + float3(1.70000005,1.70000005,1.70000005);
  r1.yzw = r1.yzw * r3.xyz + float3(0.0599999987,0.0599999987,0.0599999987);
  r1.yzw = r2.xyz / r1.yzw;
  r2.xyz = log2(r1.yzw);
  r0.z = dot(r1.yzw, float3(0.298999995,0.587000012,0.114));
  r1.yzw = float3(2.20000005,2.20000005,2.20000005) * r2.xyz;
  r1.yzw = exp2(r1.yzw);
  r1.yzw = min(float3(1,1,1), r1.yzw);
  r1.yzw = sqrt(r1.yzw);
  r2.xyz = float3(0.001953125,0.001953125,0.001953125) + r1.yzw;
  r2.w = 0;
  r1.y = colorCurveTexture.Sample(colorCurveTexture_sampler_s, r2.xw).x;
  r1.z = colorCurveTexture.Sample(colorCurveTexture_sampler_s, r2.yw).y;
  r1.w = colorCurveTexture.Sample(colorCurveTexture_sampler_s, r2.zw).z;
  r2.xyz = r1.xxx * r0.xyw;
  r2.w = 1 + -mUseAlphaExclusionMask;
  r2.xyz = r2.xyz * r2.www;
  r1.yzw = r1.yzw * r1.yzw + r2.xyz;
  r0.xyw = -r1.yzw + r0.xyw;
  r2.x = r1.x * r1.x + -0.300000012;
  r1.x = mAddExclusionMasks * r1.x;
  r1.x = mUseAlphaExclusionMask * r1.x;
  o0.w = max(r1.x, r0.z);
  r0.z = saturate(5.00000048 * r2.x);
  r1.x = r0.z * -2 + 3;
  r0.z = r0.z * r0.z;
  r0.z = r1.x * r0.z;
  r0.z = mUseAlphaExclusionMask * r0.z;
  o0.xyz = r0.zzz * r0.xyw + r1.yzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v0.6.181 on Sat Apr  6 20:01:15 2024
//
//
// Buffer Definitions:
//
// cbuffer M_Common_PSConstants_Framebuffer
// {
//
//   float2 mRenderTargetScale;         // Offset:    0 Size:     8
//   float2 mRenderTargetUVScale;       // Offset:    8 Size:     8 [unused]
//
// }
//
// cbuffer BFX_CinemaFilters_PSConstants
// {
//
//   float4 mTintAmountBrightnessContrast;// Offset:    0 Size:    16
//   float4 mTintColor;                 // Offset:   16 Size:    16
//   float4 mBloomLuminanceThresholdAndSlopeAndSaturation;// Offset:   32 Size:    16 [unused]
//   float4 mPoissonTaps[8];            // Offset:   48 Size:   128 [unused]
//   float4 mGaussianData[25];          // Offset:  176 Size:   400 [unused]
//   float4 mToViewScales;              // Offset:  576 Size:    16 [unused]
//   float4 mNoise;                     // Offset:  592 Size:    16 [unused]
//   float4 mPosterize;                 // Offset:  608 Size:    16 [unused]
//   float2 mBloomUVOffset;             // Offset:  624 Size:     8
//   float2 mOOTexSize;                 // Offset:  632 Size:     8 [unused]
//   float2 mViewportScale;             // Offset:  640 Size:     8
//   float2 mUIMaskScale;               // Offset:  648 Size:     8
//   float mBloomBandSrcWeight;         // Offset:  656 Size:     4 [unused]
//   float mBloomBandDstWeight;         // Offset:  660 Size:     4 [unused]
//   float mUseAlphaExclusionMask;      // Offset:  664 Size:     4
//   float mAddExclusionMasks;          // Offset:  668 Size:     4
//   float mMirrorDistance;             // Offset:  672 Size:     4 [unused]
//   float mMirrorMaxMip;               // Offset:  676 Size:     4 [unused]
//   float mCurveLookupLerpAmount;      // Offset:  680 Size:     4 [unused]
//   float mVignetteStrength;           // Offset:  684 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// backBufferTexture_sampler         sampler      NA          NA    0        1
// bloomTexture_sampler              sampler      NA          NA    1        1
// colorCurveTexture_sampler         sampler      NA          NA    2        1
// uiMask_sampler                    sampler      NA          NA    6        1
// backBufferTexture                 texture  float4          2d    0        1
// bloomTexture                      texture  float4          2d    1        1
// colorCurveTexture                 texture  float4          2d    2        1
// uiMask                            texture  float4          2d    6        1
// M_Common_PSConstants_Framebuffer    cbuffer      NA          NA    2        1
// BFX_CinemaFilters_PSConstants     cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB9[43], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
mul r0.xy, v0.xyxx, cb2[0].xyxx
mad r0.zw, r0.xxxy, cb9[40].xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
mul r0.z, r0.z, cb9[42].w
mul r1.xy, r0.xyxx, cb9[40].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t0.xywz, s0
min r0.xyw, r0.xyxw, l(100.000000, 100.000000, 0.000000, 100.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xy, r1.xyxx, t6.xyzw, s6
add r1.yz, -r1.yyxy, l(0.000000, 1.000000, 1.000000, 0.000000)
min r1.x, r1.y, r1.x
mad r0.z, r0.z, r1.z, l(-1.000000)
mov_sat r0.z, -r0.z
mad r1.y, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r1.y
mad r1.yz, v0.xxyx, cb2[0].xxyx, cb9[39].xxyx
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t1.wxyz, s1
min r2.x, r1.x, cb9[41].z
add r2.x, -r2.x, l(1.000000)
mad r1.yzw, r0.xxyw, r2.xxxx, r1.yyzw
dp3 r2.x, r1.yzwy, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r2.y, r2.x, l(2.000000), l(-1.000000)
add r2.xzw, r2.xxxx, -cb9[1].xxyz
min r2.y, |r2.y|, l(1.000000)
mad r2.xyz, r2.yyyy, r2.xzwx, cb9[1].xyzx
add r2.xyz, -r1.yzwy, r2.xyzx
mad r1.yzw, cb9[0].xxxx, r2.xxyz, r1.yyzw
mul r1.yzw, r0.zzzz, r1.yyzw
mul r1.yzw, r1.yyzw, cb9[0].yyyy
log r1.yzw, r1.yyzw
mul r1.yzw, r1.yyzw, cb9[0].zzzz
exp r1.yzw, r1.yyzw
add r1.yzw, r1.yyzw, l(0.000000, -0.004000, -0.004000, -0.004000)
max r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r1.yzwy, l(6.200000, 6.200000, 6.200000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r2.xyz, r1.yzwy, r2.xyzx
mad r3.xyz, r1.yzwy, l(6.200000, 6.200000, 6.200000, 0.000000), l(1.700000, 1.700000, 1.700000, 0.000000)
mad r1.yzw, r1.yyzw, r3.xxyz, l(0.000000, 0.060000, 0.060000, 0.060000)
div r1.yzw, r2.xxyz, r1.yyzw
log r2.xyz, r1.yzwy
dp3 r0.z, r1.yzwy, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r1.yzw, r2.xxyz, l(0.000000, 2.200000, 2.200000, 2.200000)
exp r1.yzw, r1.yyzw
min r1.yzw, r1.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
sqrt r1.yzw, r1.yyzw
add r2.xyz, r1.yzwy, l(0.00195312500, 0.00195312500, 0.00195312500, 0.000000)
mov r2.w, l(0)
sample_indexable(texture2d)(float,float,float,float) r1.y, r2.xwxx, t2.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.ywyy, t2.wxyz, s2
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t2.wxyz, s2
mul r2.xyz, r0.xywx, r1.xxxx
add r2.w, -cb9[41].z, l(1.000000)
mul r2.xyz, r2.wwww, r2.xyzx
mad r1.yzw, r1.yyzw, r1.yyzw, r2.xxyz
add r0.xyw, r0.xyxw, -r1.yzyw
mad r2.x, r1.x, r1.x, l(-0.300000)
mul r1.x, r1.x, cb9[41].w
mul r1.x, r1.x, cb9[41].z
max o0.w, r0.z, r1.x
mul_sat r0.z, r2.x, l(5.00000048)
mad r1.x, r0.z, l(-2.000000), l(3.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, r1.x
mul r0.z, r0.z, cb9[41].z
mad o0.xyz, r0.zzzz, r0.xywx, r1.yzwy
ret
// Approximately 67 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
