//Vignette PS.
// ---- Created with 3Dmigoto v0.6.181 on Wed Nov 29 23:10:40 2023

cbuffer M_Common_PSConstants_Framebuffer : register(b2)
{
  float2 mRenderTargetScale : packoffset(c0);
}

cbuffer BFX_CinemaFilters_PSConstants : register(b9)
{
  float4 mTintAmountBrightnessContrast : packoffset(c0);
  float4 mTintColor : packoffset(c1);
  float4 mBloomLuminanceThresholdAndSlopeAndSaturation : packoffset(c2);
  float4 mPoissonTaps[8] : packoffset(c3);
  float4 mGaussianData[25] : packoffset(c11);
  float4 mToViewScales : packoffset(c36);
  float4 mNoise : packoffset(c37);
  float4 mPosterize : packoffset(c38);
  float2 mBloomUVOffset : packoffset(c39);
  float2 mOOTexSize : packoffset(c39.z);
  float2 mViewportScale : packoffset(c40);
  float mBloomBandSrcWeight : packoffset(c40.z);
  float mBloomBandDstWeight : packoffset(c40.w);
  float mUseAlphaExclusionMask : packoffset(c41);
  float mAddExclusionMasks : packoffset(c41.y);
  float mMirrorDistance : packoffset(c41.z);
  float mMirrorMaxMip : packoffset(c41.w);
  float mCurveLookupLerpAmount : packoffset(c42);
  float mVignetteStrength : packoffset(c42.y);
}

SamplerState backBufferTexture_sampler_s : register(s0);
SamplerState bloomTexture_sampler_s : register(s1);
SamplerState colorCurveTexture_sampler_s : register(s2);
SamplerState uiMask_sampler_s : register(s6);
Texture2D<float4> backBufferTexture : register(t0);
Texture2D<float4> bloomTexture : register(t1);
Texture2D<float4> colorCurveTexture : register(t2);
Texture2D<float4> uiMask : register(t6);


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = mRenderTargetScale.xy * v0.xy;
  r0.zw = r0.xy * mViewportScale.xy + float2(-0.5,-0.5);
  
  r0.z-=stereo.x*0.5;
  
  r0.z = dot(r0.zw, r0.zw);
  r0.z = sqrt(r0.z);
  r0.z = mVignetteStrength * r0.z;
  r0.w = uiMask.Sample(uiMask_sampler_s, r0.xy).x;
  r1.xyz = backBufferTexture.Sample(backBufferTexture_sampler_s, r0.xy).xyz;
  r1.xyz = min(float3(100,100,100), r1.xyz);
  r0.x = 1 + -abs(r0.w);
  r0.w = saturate(r0.w);
  r0.x = r0.z * r0.x + -1;
  r0.x = saturate(-r0.x);
  r0.y = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r0.y * r0.x;
  r0.yz = v0.xy * mRenderTargetScale.xy + mBloomUVOffset.xy;
  r2.xyz = bloomTexture.Sample(bloomTexture_sampler_s, r0.yz).xyz;
  r0.y = min(mUseAlphaExclusionMask, r0.w);
  r0.y = 1 + -r0.y;
  r2.xyz = r1.xyz * r0.yyy + r2.xyz;
  r0.y = dot(r2.xyz, float3(0.298999995,0.587000012,0.114));
  r0.z = r0.y * 2 + -1;
  r3.xyz = -mTintColor.xyz + r0.yyy;
  r0.y = min(1, abs(r0.z));
  r3.xyz = r0.yyy * r3.xyz + mTintColor.xyz;
  r3.xyz = r3.xyz + -r2.xyz;
  r2.xyz = mTintAmountBrightnessContrast.xxx * r3.xyz + r2.xyz;
  r0.xyz = r2.xyz * r0.xxx;
  r0.xyz = mTintAmountBrightnessContrast.yyy * r0.xyz;
  r0.xyz = log2(r0.xyz);
  r0.xyz = mTintAmountBrightnessContrast.zzz * r0.xyz;
  r0.xyz = exp2(r0.xyz);
  r0.xyz = float3(-0.00400000019,-0.00400000019,-0.00400000019) + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r2.xyz = r0.xyz * float3(6.19999981,6.19999981,6.19999981) + float3(0.5,0.5,0.5);
  r2.xyz = r2.xyz * r0.xyz;
  r3.xyz = r0.xyz * float3(6.19999981,6.19999981,6.19999981) + float3(1.70000005,1.70000005,1.70000005);
  r0.xyz = r0.xyz * r3.xyz + float3(0.0599999987,0.0599999987,0.0599999987);
  r0.xyz = r2.xyz / r0.xyz;
  r2.xyz = log2(r0.xyz);
  r0.x = dot(r0.xyz, float3(0.298999995,0.587000012,0.114));
  r2.xyz = float3(2.20000005,2.20000005,2.20000005) * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r2.xyz = min(float3(1,1,1), r2.xyz);
  r2.xyz = sqrt(r2.xyz);
  r2.xyz = float3(0.001953125,0.001953125,0.001953125) + r2.xyz;
  r2.w = 0;
  r3.x = colorCurveTexture.Sample(colorCurveTexture_sampler_s, r2.xw).x;
  r3.y = colorCurveTexture.Sample(colorCurveTexture_sampler_s, r2.yw).y;
  r3.z = colorCurveTexture.Sample(colorCurveTexture_sampler_s, r2.zw).z;
  r2.xyz = r1.xyz * r0.www;
  r0.y = 1 + -mUseAlphaExclusionMask;
  r2.xyz = r2.xyz * r0.yyy;
  r2.xyz = r3.xyz * r3.xyz + r2.xyz;
  r1.xyz = -r2.xyz + r1.xyz;
  r0.y = r0.w * r0.w + -0.300000012;
  r0.z = mAddExclusionMasks * r0.w;
  r0.z = mUseAlphaExclusionMask * r0.z;
  o0.w = max(r0.x, r0.z);
  r0.x = saturate(5.00000048 * r0.y);
  r0.y = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r0.y * r0.x;
  r0.x = mUseAlphaExclusionMask * r0.x;
  o0.xyz = r0.xxx * r1.xyz + r2.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v0.6.181 on Wed Nov 29 23:10:40 2023
//
//
// Buffer Definitions:
//
// cbuffer M_Common_PSConstants_Framebuffer
// {
//
//   float2 mRenderTargetScale;         // Offset:    0 Size:     8
//
// }
//
// cbuffer BFX_CinemaFilters_PSConstants
// {
//
//   float4 mTintAmountBrightnessContrast;// Offset:    0 Size:    16
//   float4 mTintColor;                 // Offset:   16 Size:    16
//   float4 mBloomLuminanceThresholdAndSlopeAndSaturation;// Offset:   32 Size:    16 [unused]
//   float4 mPoissonTaps[8];            // Offset:   48 Size:   128 [unused]
//   float4 mGaussianData[25];          // Offset:  176 Size:   400 [unused]
//   float4 mToViewScales;              // Offset:  576 Size:    16 [unused]
//   float4 mNoise;                     // Offset:  592 Size:    16 [unused]
//   float4 mPosterize;                 // Offset:  608 Size:    16 [unused]
//   float2 mBloomUVOffset;             // Offset:  624 Size:     8
//   float2 mOOTexSize;                 // Offset:  632 Size:     8 [unused]
//   float2 mViewportScale;             // Offset:  640 Size:     8
//   float mBloomBandSrcWeight;         // Offset:  648 Size:     4 [unused]
//   float mBloomBandDstWeight;         // Offset:  652 Size:     4 [unused]
//   float mUseAlphaExclusionMask;      // Offset:  656 Size:     4
//   float mAddExclusionMasks;          // Offset:  660 Size:     4
//   float mMirrorDistance;             // Offset:  664 Size:     4 [unused]
//   float mMirrorMaxMip;               // Offset:  668 Size:     4 [unused]
//   float mCurveLookupLerpAmount;      // Offset:  672 Size:     4 [unused]
//   float mVignetteStrength;           // Offset:  676 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// backBufferTexture_sampler         sampler      NA          NA    0        1
// bloomTexture_sampler              sampler      NA          NA    1        1
// colorCurveTexture_sampler         sampler      NA          NA    2        1
// uiMask_sampler                    sampler      NA          NA    6        1
// backBufferTexture                 texture  float4          2d    0        1
// bloomTexture                      texture  float4          2d    1        1
// colorCurveTexture                 texture  float4          2d    2        1
// uiMask                            texture  float4          2d    6        1
// M_Common_PSConstants_Framebuffer    cbuffer      NA          NA    2        1
// BFX_CinemaFilters_PSConstants     cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB9[43], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 4
mul r0.xy, v0.xyxx, cb2[0].xyxx
mad r0.zw, r0.xxxy, cb9[40].xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
mul r0.z, r0.z, cb9[42].y
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.xyxx, t6.yzwx, s6
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.xyxx, t0.xyzw, s0
min r1.xyz, r1.xyzx, l(100.000000, 100.000000, 100.000000, 0.000000)
add r0.x, -|r0.w|, l(1.000000)
mov_sat r0.w, r0.w
mad r0.x, r0.z, r0.x, l(-1.000000)
mov_sat r0.x, -r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mad r0.yz, v0.xxyx, cb2[0].xxyx, cb9[39].xxyx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.yzyy, t1.xyzw, s1
min r0.y, r0.w, cb9[41].x
add r0.y, -r0.y, l(1.000000)
mad r2.xyz, r1.xyzx, r0.yyyy, r2.xyzx
dp3 r0.y, r2.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r0.z, r0.y, l(2.000000), l(-1.000000)
add r3.xyz, r0.yyyy, -cb9[1].xyzx
min r0.y, |r0.z|, l(1.000000)
mad r3.xyz, r0.yyyy, r3.xyzx, cb9[1].xyzx
add r3.xyz, -r2.xyzx, r3.xyzx
mad r2.xyz, cb9[0].xxxx, r3.xyzx, r2.xyzx
mul r0.xyz, r0.xxxx, r2.xyzx
mul r0.xyz, r0.xyzx, cb9[0].yyyy
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb9[0].zzzz
exp r0.xyz, r0.xyzx
add r0.xyz, r0.xyzx, l(-0.004000, -0.004000, -0.004000, 0.000000)
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.xyz, r0.xyzx, l(6.200000, 6.200000, 6.200000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r2.xyz, r0.xyzx, r2.xyzx
mad r3.xyz, r0.xyzx, l(6.200000, 6.200000, 6.200000, 0.000000), l(1.700000, 1.700000, 1.700000, 0.000000)
mad r0.xyz, r0.xyzx, r3.xyzx, l(0.060000, 0.060000, 0.060000, 0.000000)
div r0.xyz, r2.xyzx, r0.xyzx
log r2.xyz, r0.xyzx
dp3 r0.x, r0.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mul r2.xyz, r2.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r2.xyz, r2.xyzx
min r2.xyz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sqrt r2.xyz, r2.xyzx
add r2.xyz, r2.xyzx, l(0.00195312500, 0.00195312500, 0.00195312500, 0.000000)
mov r2.w, l(0)
sample_indexable(texture2d)(float,float,float,float) r3.x, r2.xwxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.y, r2.ywyy, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.z, r2.zwzz, t2.xyzw, s2
mul r2.xyz, r0.wwww, r1.xyzx
add r0.y, -cb9[41].x, l(1.000000)
mul r2.xyz, r0.yyyy, r2.xyzx
mad r2.xyz, r3.xyzx, r3.xyzx, r2.xyzx
add r1.xyz, r1.xyzx, -r2.xyzx
mad r0.y, r0.w, r0.w, l(-0.300000)
mul r0.z, r0.w, cb9[41].y
mul r0.z, r0.z, cb9[41].x
max o0.w, r0.z, r0.x
mul_sat r0.x, r0.y, l(5.00000048)
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, cb9[41].x
mad o0.xyz, r0.xxxx, r1.xyzx, r2.xyzx
ret
// Approximately 66 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
