// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.56 on Tue Feb 13 07:07:18 2024
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[19];                    // Index:    0-18             Components:    76
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[33];                    // Index:    0-32             Components:   132
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   x           3     NONE   float   x
// TEXCOORD                 4    yzw        3     NONE   float    yzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xyzw        5     NONE   float   xyzw
// TEXCOORD                 3   xyzw        6     NONE   float   xyzw
// P                        0   x           7  RTINDEX    uint   x
//
vs_4_0
dcl_resource_buffer (float,float,float,float) t125
dcl_output_siv o7.x, rendertarget_array_index
dcl_constantbuffer CB3[4], immediateIndexed
dcl_constantbuffer CB2[19], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB0[33], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.x
dcl_output o3.yzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o7.x, r7.z
add r0.xy, v0.xyxx, cb0[27].zwzz
mul r1.xyzw, r0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
mad r1.xyzw, cb2[3].xyzw, v0.wwww, r1.xyzw
mov r5.xyzw, r1.xyzw
mul o1.xyzw, v2.xyzw, cb0[7].xyzw
mul o2.w, v2.w, cb0[9].w
mov o2.xyz, cb0[9].xyzx
mov o3.x, v2.w
mul r1.xyz, r0.yyyy, cb2[13].xyzx
mad r1.xyz, cb2[12].xyzx, r0.xxxx, r1.xyzx
mov o6.xy, r0.xyxx
mad r0.xyz, cb2[14].xyzx, v0.zzzz, r1.xyzx
mad r0.xyz, cb2[15].xyzx, v0.wwww, r0.xyzx
add r0.xyz, -r0.xyzx, cb1[4].xyzx
mul r1.xyz, r0.yyyy, cb0[16].xyzx
mad r1.xyz, cb0[15].xyzx, r0.xxxx, r1.xyzx
mad o3.yzw, cb0[17].xxyz, r0.zzzz, r1.xxyz
mul r0.w, v4.x, l(0.000244140625)
round_ni r2.z, r0.w
mad r2.w, r2.z, l(-4096.000000), v4.x
mul o4.zw, r2.zzzw, l(0.000000, 0.000000, 0.00195312500, 0.00195312500)
mov o4.xy, v3.xyxx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r1.xyz, v1.zxyz, cb2[16].zxyz
mov r2.x, r1.z
mul r3.xyz, v1.yxzy, cb2[17].yxzy
mov r2.y, r3.x
mul r4.xyz, v1.xyzx, cb2[18].xyzx
mov r2.z, r4.y
mov r3.x, r1.y
mov r1.y, r3.z
mov r3.z, r4.x
mov r1.z, r4.z
add r2.xyz, r2.xyzx, r3.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.x, r1.xyzx, r0.xyzx
mul r0.yz, cb3[1].xxyx, cb1[6].yyyy
mad r0.yz, cb3[0].xxyx, cb1[6].xxxx, r0.yyzy
mul r0.yz, |r0.yyzy|, cb0[32].yyzy
div r0.yz, r1.wwww, r0.yyzy
dp2 r0.w, r0.yzyy, r0.yzyy
div o6.zw, l(0.000000, 0.000000, 0.500000, 0.500000), r0.yyyz
rsq r0.y, r0.w
mul r0.z, |v4.y|, cb0[32].x
mul r0.y, r0.y, r0.z
mul r0.z, r0.y, l(1.500000)
add r0.w, -cb0[32].w, l(1.000000)
mul r0.w, r0.w, r0.z
mad r0.y, r0.y, l(1.500000), -r0.w
mad r0.x, |r0.x|, r0.y, r0.w
eq r0.y, cb3[3].w, l(0.000000)
movc r0.y, r0.y, r0.x, r0.z
ge r0.x, l(0.000000), v4.y
and r0.x, r0.x, l(0x3f800000)
add r0.z, -cb0[26].y, cb0[26].z
mad r0.x, r0.x, r0.z, cb0[26].y
div r0.x, r0.x, cb0[32].x
mul r0.z, cb0[8].x, cb0[26].w
mad r0.w, r0.z, l(0.500000), r0.x
mov o5.yw, r0.yyyw
div r0.x, l(0.500000), r0.y
mad r0.y, -cb0[10].x, cb0[26].w, l(1.000000)
mad r0.y, -cb0[8].y, cb0[26].w, r0.y
mad r0.y, r0.y, l(0.500000), -r0.x
add r0.x, -r0.w, r0.x
add o5.x, -r0.w, r0.y
add o5.z, r0.x, l(0.500000)
add r6.x, -r7.y, r5.w
mul r6.y, r7.x, r7.w
mad r6.x, r6.x, r6.y, r5.x
ne r6.y, l(1.000000), r5.w
movc r5.x, r6.y, r6.x, r5.x
mov o0.xyzw, r5.xyzw
ret
// Approximately 75 instruction slots used
