// ---- Created with 3Dmigoto v1.3.16 on Sat Feb 10 10:52:05 2024
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[10];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float3 v2 : TEXCOORD1,
  float fov : TEXCOORD2,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = cb1[5].z / v2.z;
  r0.xyz = v2.xyz * r0.xxx;
  r1.xy = v1.xy / v1.ww;
  r2.xyzw = t0.Sample(s0_s, r1.xy).xyzw;
  r0.w = cb1[7].x * r2.x + cb1[7].y;
  r0.w = 1 / r0.w;
  r0.xyz = r0.xyz * r0.www;
  
float4 s = StereoParams.Load(0);
float4 testeo = IniParams.Load(int2(90,0));
//r2.x += s.x * (r2.z - s.y) * testeo.x;
//r0.x += s.x * (r0.z - s.y) * -1.02999938  ;
r0.x += s.x * (r0.z - s.y) * -fov;
  
  r2.xyz = cb2[1].xyz * r0.yyy;
  r0.xyw = cb2[0].xyz * r0.xxx + r2.xyz;
  r0.xyz = cb2[2].xyz * r0.zzz + r0.xyw;
  r0.xyz = cb2[3].xyz + r0.xyz;
  r2.xyz = -cb1[4].xyz + r0.xyz;
  r0.xyz = -cb0[8].xyz + r0.xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r3.xyzw = t4.Sample(s4_s, r1.xy).xyzw;
  r3.xyz = r3.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r0.w = dot(r3.xyz, -r2.xyz);
  r1.z = 9.99999975e-006 + -r0.w;
  r0.w = cmp(r0.w < 0);
  r4.xyz = -r2.xyz * r1.zzz + r3.xyz;
  r3.xyz = r0.www ? r4.xyz : r3.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r1.z = rsqrt(r0.w);
  r0.w = cb0[8].w * r0.w;
  r4.xyzw = t1.Sample(s1_s, r0.ww).xyzw;
  r4.xyz = cb0[9].xyz * r4.xxx;
  r5.xyz = -r0.xyz * r1.zzz + -r2.xyz;
  r0.w = dot(r3.xyz, -r2.xyz);
  r0.xyz = r1.zzz * r0.xyz;
  r1.z = dot(r5.xyz, r5.xyz);
  r1.z = max(0.00100000005, r1.z);
  r1.z = rsqrt(r1.z);
  r2.xyz = r5.xyz * r1.zzz;
  r1.z = dot(r3.xyz, r2.xyz);
  r1.w = dot(r3.xyz, -r0.xyz);
  r0.x = dot(-r0.xyz, r2.xyz);
  r0.xw = max(float2(0,0), r0.xw);
  r0.yz = max(float2(0,0), r1.wz);
  r0.z = r0.z * r0.z;
  r2.xyzw = t3.Sample(s3_s, r1.xy).xyzw;
  r1.xyzw = t2.Sample(s2_s, r1.xy).xyzw;
  r3.xyzw = float4(1,1,1,1) + -r2.wxyz;
  r1.w = r3.x * r3.x;
  r2.w = r1.w * r1.w + -1;
  r0.z = r0.z * r2.w + 1;
  r0.z = r0.z * r0.z;
  r0.z = r0.z * 3.14159274 + 1.00000001e-007;
  r2.w = r1.w * r1.w;
  r0.z = r2.w / r0.z;
  r2.w = -r3.x * r3.x + 1;
  r4.w = r0.w * r2.w + r1.w;
  r1.w = r0.y * r2.w + r1.w;
  r1.w = r1.w * r0.w;
  r1.w = r0.y * r4.w + r1.w;
  r1.w = 9.99999975e-006 + r1.w;
  r1.w = 2 / r1.w;
  r0.z = r1.w * r0.z;
  r0.z = 0.785398185 * r0.z;
  r1.w = max(9.99999975e-005, r0.z);
  r1.w = sqrt(r1.w);
  r2.w = cmp(cb0[3].w == 0.000000);
  r0.z = r2.w ? r1.w : r0.z;
  r0.z = r0.z * r0.y;
  r0.z = max(0, r0.z);
  r5.xyz = r0.zzz * r4.xyz;
  r0.zw = float2(1,1) + -r0.xw;
  r0.x = r0.x * r0.x;
  r0.x = dot(r0.xx, r3.xx);
  r0.x = -0.5 + r0.x;
  r1.w = r0.z * r0.z;
  r1.w = r1.w * r1.w;
  r0.z = r1.w * r0.z;
  r2.xyz = r3.yzw * r0.zzz + r2.xyz;
  r2.xyz = r5.xyz * r2.xyz;
  r0.z = r0.w * r0.w;
  r0.z = r0.z * r0.z;
  r0.z = r0.z * r0.w;
  r0.z = r0.x * r0.z + 1;
  r0.w = 1 + -r0.y;
  r1.w = r0.w * r0.w;
  r1.w = r1.w * r1.w;
  r0.w = r1.w * r0.w;
  r0.x = r0.x * r0.w + 1;
  r0.x = r0.x * r0.z;
  r0.x = r0.x * r0.y;
  r0.xyz = r4.xyz * r0.xxx;
  r0.xyz = r1.xyz * r0.xyz + r2.xyz;
  r0.w = 1;
  o0.xyzw = exp2(-r0.xyzw);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Feb 10 10:52:05 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy w
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer cb0[10], immediateIndexed
dcl_constantbuffer cb1[8], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xyw
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 6
div r0.x, cb1[5].z, v2.z
mul r0.xyz, r0.xxxx, v2.xyzx
div r1.xy, v1.xyxx, v1.wwww
sample r2.xyzw, r1.xyxx, t0.xyzw, s0
mad r0.w, cb1[7].x, r2.x, cb1[7].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r2.xyz, r0.yyyy, cb2[1].xyzx
mad r0.xyw, cb2[0].xyxz, r0.xxxx, r2.xyxz
mad r0.xyz, cb2[2].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb2[3].xyzx
add r2.xyz, r0.xyzx, -cb1[4].xyzx
add r0.xyz, r0.xyzx, -cb0[8].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
sample r3.xyzw, r1.xyxx, t4.xyzw, s4
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r3.xyzx, -r2.xyzx
add r1.z, -r0.w, l(0.000010)
lt r0.w, r0.w, l(0.000000)
mad r4.xyz, -r2.xyzx, r1.zzzz, r3.xyzx
movc r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r1.z, r0.w
mul r0.w, r0.w, cb0[8].w
sample r4.xyzw, r0.wwww, t1.xyzw, s1
mul r4.xyz, r4.xxxx, cb0[9].xyzx
mad r5.xyz, -r0.xyzx, r1.zzzz, -r2.xyzx
dp3 r0.w, r3.xyzx, -r2.xyzx
mul r0.xyz, r0.xyzx, r1.zzzz
dp3 r1.z, r5.xyzx, r5.xyzx
max r1.z, r1.z, l(0.001000)
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, r5.xyzx
dp3 r1.z, r3.xyzx, r2.xyzx
dp3 r1.w, r3.xyzx, -r0.xyzx
dp3 r0.x, -r0.xyzx, r2.xyzx
max r0.xw, r0.xxxw, l(0.000000, 0.000000, 0.000000, 0.000000)
max r0.yz, r1.wwzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.z, r0.z, r0.z
sample r2.xyzw, r1.xyxx, t3.xyzw, s3
sample r1.xyzw, r1.xyxx, t2.xyzw, s2
add r3.xyzw, -r2.wxyz, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r1.w, r3.x, r3.x
mad r2.w, r1.w, r1.w, l(-1.000000)
mad r0.z, r0.z, r2.w, l(1.000000)
mul r0.z, r0.z, r0.z
mad r0.z, r0.z, l(3.14159274), l(1.000000012E-007)
mul r2.w, r1.w, r1.w
div r0.z, r2.w, r0.z
mad r2.w, -r3.x, r3.x, l(1.000000)
mad r4.w, r0.w, r2.w, r1.w
mad r1.w, r0.y, r2.w, r1.w
mul r1.w, r0.w, r1.w
mad r1.w, r0.y, r4.w, r1.w
add r1.w, r1.w, l(0.000010)
div r1.w, l(2.000000), r1.w
mul r0.z, r0.z, r1.w
mul r0.z, r0.z, l(0.785398185)
max r1.w, r0.z, l(0.000100)
sqrt r1.w, r1.w
eq r2.w, cb0[3].w, l(0.000000)
movc r0.z, r2.w, r1.w, r0.z
mul r0.z, r0.y, r0.z
max r0.z, r0.z, l(0.000000)
mul r5.xyz, r4.xyzx, r0.zzzz
add r0.zw, -r0.xxxw, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.x, r0.x, r0.x
dp2 r0.x, r0.xxxx, r3.xxxx
add r0.x, r0.x, l(-0.500000)
mul r1.w, r0.z, r0.z
mul r1.w, r1.w, r1.w
mul r0.z, r0.z, r1.w
mad r2.xyz, r3.yzwy, r0.zzzz, r2.xyzx
mul r2.xyz, r2.xyzx, r5.xyzx
mul r0.z, r0.w, r0.w
mul r0.z, r0.z, r0.z
mul r0.z, r0.w, r0.z
mad r0.z, r0.x, r0.z, l(1.000000)
add r0.w, -r0.y, l(1.000000)
mul r1.w, r0.w, r0.w
mul r1.w, r1.w, r1.w
mul r0.w, r0.w, r1.w
mad r0.x, r0.x, r0.w, l(1.000000)
mul r0.x, r0.z, r0.x
mul r0.x, r0.y, r0.x
mul r0.xyz, r0.xxxx, r4.xyzx
mad r0.xyz, r1.xyzx, r0.xyzx, r2.xyzx
mov r0.w, l(1.000000)
exp o0.xyzw, -r0.xyzw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
