//HUD-MainMenu-Background map

cbuffer cb0 : register(b0)
{
  float4 cb0[3];
}


Texture2D<float4> StereoParams : register(t125);
Texture1D<float4> IniParams : register(t120);

void main( 
  float4 v0 : ATTRIBUTE0,
  out float4 o0 : TEXCOORD0,
  out float4 o1 : SV_POSITION0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = v0.xy * cb0[0].xy + cb0[0].zw;
  r0.xy = cb0[2].xy * r0.xy;
  r0.xy = r0.xy * float2(2,2) + float2(-1,-1);
  r0.xy = float2(1,-1) * r0.xy;
  r0.zw = v0.zw;
  o0.xyzw = r0.xyzw;
  o1.xyzw = r0.xyzw;
float4 params = IniParams.Load(0);
float4 stereo = StereoParams.Load(0);
float partner = IniParams.Load(uint2(2,0)).y;

if(partner)
	o1.x+=stereo.x*(params.z*1.1);

// o0.x+=stereo.x*(params.z*1.1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.9 on Sun Feb 21 23:14:12 2016
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// SV_POSITION              0   xyzw        1      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_input v0.xyzw
dcl_output o0.xyzw
dcl_output_siv o1.xyzw, position
dcl_temps 1
mad r0.xy, v0.xyxx, cb0[0].xyxx, cb0[0].zwzz
mul r0.xy, r0.xyxx, cb0[2].xyxx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)
mov r0.zw, v0.zzzw
mov o0.xyzw, r0.xyzw
mov o1.xyzw, r0.xyzw
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 