//HUD-MainMenu-Text
cbuffer cb0 : register(b0)
{
  float4 cb0[96];
}


Texture2D<float4> StereoParams : register(t125);
Texture1D<float4> IniParams : register(t120);

void main( 
  float4 v0 : ATTRIBUTE2,
  float4 v1 : ATTRIBUTE3,
  float4 v2 : ATTRIBUTE0,
  out float4 o0 : ATTRIBUTE2,
  out float4 o1 : ATTRIBUTE3,
  out float4 o2 : ATTRIBUTE4,
  out float4 o3 : ATTRIBUTE5,
  out float4 o4 : SV_Position0)
{
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xyzw = v0.xyzw;
  o1.xyzw = v1.xyzw;
  r0.xyzw = v1.zzzz * float4(1020.03998,1020.03998,1020.03998,1020.03998) + float4(2.0999999,3.0999999,0.100000001,1.10000002);
  r0.xyzw = (int4)r0.xyzw;
  o2.xyzw = cb0[r0.z+0].xyzw;
  o3.xyzw = cb0[r0.w+0].xyzw;
  o4.x = dot(v2.xyzw, cb0[r0.x+0].xyzw);
  o4.y = dot(v2.xyzw, cb0[r0.y+0].xyzw);
  o4.zw = float2(0,1);
float4 params = IniParams.Load(0);
float4 stereo = StereoParams.Load(0);

o4.x+=stereo.x*params.z;

  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.9 on Sun Feb 21 22:59:42 2016
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                2   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        1     NONE   float   xyzw
// ATTRIBUTE                0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                2   xyzw        0     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        1     NONE   float   xyzw
// ATTRIBUTE                4   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                5   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[96], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output_siv o4.xyzw, position
dcl_temps 1
mov o0.xyzw, v0.xyzw
mov o1.xyzw, v1.xyzw
mad r0.xyzw, v1.zzzz, l(1020.039978, 1020.039978, 1020.039978, 1020.039978), l(2.100000, 3.100000, 0.100000, 1.100000)
ftoi r0.xyzw, r0.xyzw
mov o2.xyzw, cb0[r0.z + 0].xyzw
mov o3.xyzw, cb0[r0.w + 0].xyzw
dp4 o4.x, v2.xyzw, cb0[r0.x + 0].xyzw
dp4 o4.y, v2.xyzw, cb0[r0.y + 0].xyzw
mov o4.zw, l(0,0,0,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
  