// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Aug 23 17:57:03 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1     zw        1     NONE   float     zw
// TEXCOORD                 2   xy          2     NONE   float   xy
// TEXCOORD                 3     zw        2     NONE   float     zw
// TEXCOORD                 4   xyz         3     NONE   float   xyz
// P                        0   x           4  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[10], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.zw
dcl_output o2.xy
dcl_output o2.zw
dcl_output o3.xyz
dcl_temps 32
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r31.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r31.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(texture1d)(float,float,float,float) r23.xyzw, l(3, 0, 0, 0), t120.xyzw
mov r20.xyz, v0.xyzx
mov r21.xy, v1.xyxx
ieq r24.x, r23.x, l(0x40000000)
if_nz r24.x
  add r20.x, r25.x, r20.x
  mad r21.x, r25.x, l(0.500000), r21.x
endif
mov r29.xyz, r20.xyzx
mov r29.w, l(1.000000)
mad o1.xy, r21.xyxx, cb0[6].zwzz, cb0[6].xyxx
mad o1.zw, r21.xxxy, cb0[7].zzzw, cb0[7].xxxy
mad o2.xy, r21.xyxx, cb0[8].zwzz, cb0[8].xyxx
mad o2.zw, r21.xxxy, cb0[9].zzzw, cb0[9].xxxy
mov o3.xyz, v2.xyzx
add r30.x, -r31.y, r29.w
mul r30.y, r31.x, r31.w
mad r30.x, r30.x, r30.y, r29.x
ne r30.y, l(1.000000), r29.w
movc r29.x, r30.y, r30.x, r29.x
mov o0.xyzw, r29.xyzw
ret
// Approximately 0 instruction slots used
