// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Aug 23 17:57:03 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyz         2     NONE   float   xyz
// TEXCOORD                 0   xy          3     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// P                        0   x           4  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[18], immediateIndexed
dcl_input v1.xyz
dcl_input v2.xyz
dcl_input v3.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyz
dcl_output o3.xyz
dcl_temps 32
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r31.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r31.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ge r15.x, v3.x, l(-1.000000)
lt r15.y, v3.x, l(1.000000)
and r15.x, r15.x, r15.y
mov r23.xy, v3.xyxx
add r23.x, r25.x, r23.x
mov r29.xy, r23.xyxx
mov r29.zw, l(0,0,0,1.000000)
add r0.xy, v3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r0.x, r0.x, cb0[17].z
mad r0.y, -r0.y, l(0.500000), l(1.000000)
mul r1.y, r0.y, cb0[17].w
mul r1.x, r0.x, l(0.500000)
mad r1.x, r25.x, l(0.500000), r1.x
add o1.xy, r1.xyxx, cb0[17].xyxx
mov o2.xyz, v2.xyzx
mov o3.xyz, v1.xyzx
add r30.x, -r31.y, r29.w
mul r30.y, r31.x, r31.w
mad r30.x, r30.x, r30.y, r29.x
ne r30.y, l(1.000000), r29.w
movc r29.x, r30.y, r30.x, r29.x
mov o0.xyzw, r29.xyzw
ret
// Approximately 0 instruction slots used
