//Lighting PS 12. Parking lot. High.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sun Aug 27 11:39:26 2023
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 projParams;                 // Index:    0.xyzw           Components:     4 [unused]
//   float4 inLightPos[3];              // Index:    1 2 3            Components:    12 [unused]
//   float4 inLightInvRadiusSq;         // Index:    4.xyzw           Components:     4 [unused]
//   float4 inLightColor[4];            // Index:    5 6 7 8          Components:    16 [unused]
//   float4 inLightSpotDir[3];          // Index:    9 10 11          Components:    12 [unused]
//   float4 inLightSpotAngle;           // Index:   12.xyzw           Components:     4 [unused]
//   float4 inLightSpotFalloff;         // Index:   13.xyzw           Components:     4 [unused]
//   float4 ambient;                    // Index:   14.xyzw           Components:     4 [unused]
//   float roughness;                   // Index:   15.x              Components:     1 [unused]
//   float4 specularColor;              // Index:   16.xyzw           Components:     4 [unused]
//   float4 rtParams0;                  // Index:   17.xyzw           Components:     4
//   float3 lightPosition;              // Index:   18.xyz            Components:     3
//   float4 lightColor;                 // Index:   19.xyzw           Components:     4
//   float lightBrightness;             // Index:   20.x              Components:     1
//   float lightRange;                  // Index:   20.y              Components:     1
//   float2 lightAttenuation;           // Index:   20.zw             Components:     2
//   float4 lightMapParams;             // Index:   21.xyzw           Components:     4
//   float3 eyePosWorld;                // Index:   22.xyz            Components:     3 [unused]
//   float3 vEye;                       // Index:   23.xyz            Components:     3 [unused]
//   float3x3 worldToLightProj;         // Index:   24-26.z           Components:    11
//   float4 lightParams;                // Index:   27.xyzw           Components:     4
//   float shadowSoftness;              // Index:   28.x              Components:     1
//   float4x4 screenToWorld;            // Index:   29 30 31 32       Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// prePassBuffer_sampler_            sampler      NA          NA    0        1
// prePassDepthBuffer_sampler_       sampler      NA          NA    1        1
// shadowMap_sampler_                sampler      NA          NA    2        1
// gTapRotationTex_sampler_          sampler      NA          NA    4        1
// prePassBufferTex                  texture  float4          2d    0        1
// prePassDepthBufferTex             texture  float4          2d    1        1
// shadowMapTex                      texture  float4          2d    2        1
// gTapRotationTexTex                texture  float4          2d    4        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyz
// TEXCOORD                 1   xyzw        2     NONE   float   xy w
// TEXCOORD                 2   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[33], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyw
dcl_output o0.xyzw
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.xy, v2.xyxx, v2.wwww
add r0.zw, r0.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.z, r0.z, cb0[17].z
mad r0.w, -r0.w, l(0.500000), l(1.000000)
mul r1.x, r0.z, l(0.500000)
mul r1.y, r0.w, cb0[17].w
add r0.zw, r1.xxxy, cb0[17].xxxy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.x, r0.zwzz, t1.xyzw, s1, l(0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.yzw, r0.zwzz, t0.wxyz, s0, l(0.000000)
dp3 r2.x, v1.xyzx, v1.xyzx
rsq r2.x, r2.x
mul r2.yzw, r2.xxxx, v1.xxyz
mad r1.yz, r1.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
add r3.xyz, -|r1.yzyy|, l(1.000000, 1.000000, 1.000000, 0.000000)
add r4.z, -|r1.z|, r3.x
ge r3.x, r4.z, l(0.000000)
ge r5.xy, r1.yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r5.xy, r5.xyxx, l(1.000000,1.000000,0,0), l(-1.000000,-1.000000,0,0)
mul r3.yz, r3.yyzy, r5.xxyx
movc r4.xy, r3.xxxx, r1.yzyy, r3.yzyy
dp3 r1.y, r4.xyzx, r4.xyzx
rsq r1.y, r1.y
mul r3.xyz, r1.yyyy, r4.xyzx
max r1.y, r1.w, l(0.020000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r0.xyzw, r0.xyzw, l(16.000000, 16.000000, 1.000000, -1.000000)

mul r14.xyzw, r0.wwww, cb0[30].xyzw
mad r14.xyzw, cb0[29].xyzw, r0.zzzz, r14.xyzw
mad r14.xyzw, cb0[31].xyzw, r1.xxxx, r14.xyzw
add r14.xyzw, r14.xyzw, cb0[32].xyzw

mad r26.x, r25.y, r14.w, l(-1.0)
mad r0.z, r25.x, r26.x, r0.z

mul r4.xyzw, r0.wwww, cb0[30].xyzw
mad r4.xyzw, cb0[29].xyzw, r0.zzzz, r4.xyzw
mad r4.xyzw, cb0[31].xyzw, r1.xxxx, r4.xyzw
add r4.xyzw, r4.xyzw, cb0[32].xyzw
div r1.xzw, r4.xxyz, r4.wwww
add r1.xzw, -r1.xxzw, cb0[18].xxyz
dp3 r4.y, r1.xzwx, r1.xzwx
sqrt r4.x, r4.y
add r0.z, -r4.x, cb0[20].y
lt r0.z, r0.z, l(0.000000)
discard_nz r0.z
dp2 r0.z, cb0[20].zwzz, r4.xyxx
add r0.zw, -r0.zzzz, l(0.000000, 0.000000, 1.000000, 0.999999)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
div r1.xzw, r1.xxzw, r4.xxxx
dp3 r0.w, r1.xzwx, r3.xyzx
mov_sat r3.w, r0.w
div r4.x, r4.x, cb0[20].y
mul r4.yzw, -r1.zzzz, cb0[25].xxyz
mad r4.yzw, cb0[24].xxyz, -r1.xxxx, r4.yyzw
mad r4.yzw, cb0[26].xxyz, -r1.wwww, r4.yyzw
lt r5.x, r4.z, l(0.000000)
movc r4.z, r5.x, -r4.z, r4.z
add r4.z, r4.z, l(1.000000)
add r4.z, r4.z, r4.z
div r4.yzw, r4.wwyy, r4.zzzz
add r4.yzw, r4.yyzw, l(0.000000, 0.500000, 0.500000, 1.500000)
add r6.y, -r4.y, l(1.000000)
movc r4.y, r5.x, r4.w, r4.z
mul r6.x, r4.y, l(0.500000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t4.xyzw, s4, l(0.000000)
add r0.xy, r0.yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r4.yz, r0.yyyy, l(0.000000, 1.958618, 1.971706, 0.000000)
mad r4.yz, r0.xxxx, l(0.000000, 1.985666, -1.997170, 0.000000), -r4.yyzy
mul r5.xy, r4.yzyy, cb0[28].xxxx
dp2 r4.y, r0.xyxx, l(1.958618, 1.985666, 0.000000, 0.000000)
mul r5.z, r4.y, cb0[28].x
add r4.yz, r5.xxzx, r6.xxyx
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.y, r4.yzyy, t2.yxzw, s2, l(0.000000)
add r4.y, -r4.y, l(1.000000)
add r4.y, -r4.x, r4.y
mul r4.y, r4.y, cb0[27].y
mul r4.y, r4.y, l(1.442695)
exp r4.y, r4.y
min r4.y, r4.y, l(1.000000)
dp2 r4.z, r0.xyxx, l(1.971706, -1.997170, 0.000000, 0.000000)
mul r5.w, r4.z, cb0[28].x
add r4.zw, r5.yyyw, r6.xxxy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
add r4.z, -r4.z, -r4.x
add r4.z, r4.z, l(1.000000)
mul r4.z, r4.z, cb0[27].y
mul r4.z, r4.z, l(1.442695)
exp r4.z, r4.z
min r4.z, r4.z, l(1.000000)
mul r4.z, r4.z, l(0.250000)
mad r4.y, r4.y, l(0.250000), r4.z
mul r4.zw, r0.yyyy, l(0.000000, 0.000000, -1.765124, -1.787848)
mad r4.zw, r0.xxxx, l(0.000000, 0.000000, 1.898598, -1.882716), -r4.zzzw
mul r5.xy, r4.zwzz, cb0[28].xxxx
dp2 r4.z, r0.xyxx, l(-1.765124, 1.898598, 0.000000, 0.000000)
mul r5.z, r4.z, cb0[28].x
add r4.zw, r5.xxxz, r6.xxxy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
add r4.z, -r4.z, -r4.x
add r4.z, r4.z, l(1.000000)
mul r4.z, r4.z, cb0[27].y
mul r4.z, r4.z, l(1.442695)
exp r4.z, r4.z
min r4.z, r4.z, l(1.000000)
mad r4.y, r4.z, l(0.250000), r4.y
dp2 r4.z, r0.xyxx, l(-1.787848, -1.882716, 0.000000, 0.000000)
mul r5.w, r4.z, cb0[28].x
add r4.zw, r5.yyyw, r6.xxxy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
add r4.z, -r4.z, -r4.x
add r4.z, r4.z, l(1.000000)
mul r4.z, r4.z, cb0[27].y
mul r4.z, r4.z, l(1.442695)
exp r4.z, r4.z
min r4.z, r4.z, l(1.000000)
mad r4.y, r4.z, l(0.250000), r4.y
add r4.z, -r4.y, l(1.000000)
mul r4.z, r4.z, r4.y
mul r4.z, r3.w, r4.z
lt r4.z, l(0.060000), r4.z
if_nz r4.z
  mul r4.zw, r0.yyyy, l(0.000000, 0.000000, -1.178144, 0.771642)
  mad r4.zw, r0.xxxx, l(0.000000, 0.000000, 1.090110, 0.693052), -r4.zzzw
  mul r5.xy, r4.zwzz, cb0[28].xxxx
  dp2 r4.z, r0.xyxx, l(-1.178144, 1.090110, 0.000000, 0.000000)
  mul r5.z, r4.z, cb0[28].x
  add r4.zw, r5.xxxz, r6.xxxy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
  add r4.z, -r4.z, -r4.x
  add r4.z, r4.z, l(1.000000)
  mul r4.z, r4.z, cb0[27].y
  mul r4.z, r4.z, l(1.442695)
  exp r4.z, r4.z
  min r4.z, r4.z, l(1.000000)
  dp2 r4.w, r0.xyxx, l(0.771642, 0.693052, 0.000000, 0.000000)
  mul r5.w, r4.w, cb0[28].x
  add r5.xy, r5.ywyy, r6.xyxx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r4.w, -r4.x
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[27].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, l(0.125000)
  mad r4.z, r4.z, l(0.125000), r4.w
  mul r5.xy, r0.yyyy, l(0.668824, -1.359210, 0.000000, 0.000000)
  mad r5.xy, r0.xxxx, l(-0.520366, 0.497352, 0.000000, 0.000000), -r5.xyxx
  mul r5.xy, r5.xyxx, cb0[28].xxxx
  dp2 r4.w, r0.xyxx, l(0.668824, -0.520366, 0.000000, 0.000000)
  mul r5.z, r4.w, cb0[28].x
  add r5.xz, r5.xxzx, r6.xxyx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xzxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r4.w, -r4.x
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[27].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  dp2 r4.w, r0.xyxx, l(-1.359210, 0.497352, 0.000000, 0.000000)
  mul r5.w, r4.w, cb0[28].x
  add r5.xy, r5.ywyy, r6.xyxx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r4.w, -r4.x
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[27].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  mul r5.xy, r0.yyyy, l(-0.781274, 0.425154, 0.000000, 0.000000)
  mad r5.xy, r0.xxxx, l(-1.139004, -1.228192, 0.000000, 0.000000), -r5.xyxx
  mul r5.xy, r5.xyxx, cb0[28].xxxx
  dp2 r4.w, r0.xyxx, l(-0.781274, -1.139004, 0.000000, 0.000000)
  mul r5.z, r4.w, cb0[28].x
  add r5.xz, r5.xxzx, r6.xxyx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xzxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r4.w, -r4.x
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[27].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  dp2 r4.w, r0.xyxx, l(0.425154, -1.228192, 0.000000, 0.000000)
  mul r5.w, r4.w, cb0[28].x
  add r5.xy, r5.ywyy, r6.xyxx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r4.w, -r4.x
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[27].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  mul r5.xy, r0.yyyy, l(1.752544, 1.728666, 0.000000, 0.000000)
  mad r5.xy, r0.xxxx, l(-0.518356, 1.299052, 0.000000, 0.000000), -r5.xyxx
  mul r5.xy, r5.xyxx, cb0[28].xxxx
  dp2 r4.w, r0.xyxx, l(1.752544, -0.518356, 0.000000, 0.000000)
  mul r5.z, r4.w, cb0[28].x
  add r5.xz, r5.xxzx, r6.xxyx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xzxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r4.w, -r4.x
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[27].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  dp2 r0.x, r0.xyxx, l(1.728666, 1.299052, 0.000000, 0.000000)
  mul r5.w, r0.x, cb0[28].x
  add r0.xy, r5.ywyy, r6.xyxx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, l(0.000000)
  add r0.x, -r0.x, -r4.x
  add r0.x, r0.x, l(1.000000)
  mul r0.x, r0.x, cb0[27].y
  mul r0.x, r0.x, l(1.442695)
  exp r0.x, r0.x
  min r0.x, r0.x, l(1.000000)
  mad r0.x, r0.x, l(0.125000), r4.z
  add r0.x, r0.x, r4.y
  mul r4.y, r0.x, l(0.500000)
endif
mul r4.xzw, cb0[19].xxyz, cb0[21].xxyz
mul r0.x, r0.z, r3.w
mul_sat r0.x, r4.y, r0.x
mul r0.x, r0.x, cb0[20].x
mad r1.xzw, -v1.xxyz, r2.xxxx, r1.xxzw
dp3 r2.x, r1.xzwx, r1.xzwx
rsq r2.x, r2.x
mul r1.xzw, r1.xxzw, r2.xxxx
max r0.w, r0.w, l(0.000010)
dp3 r2.x, r3.xyzx, -r2.yzwy
max r2.x, r2.x, l(0.000010)
dp3 r1.x, r3.xyzx, r1.xzwx
max r1.x, r1.x, l(0.000010)
mul r1.y, r1.y, r1.y
mul r1.xz, r1.xxyx, r1.xxyx
mad r1.w, r1.y, r1.y, l(-1.000000)
mad r1.x, r1.x, r1.w, l(1.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(3.14159274)
div r1.x, r1.z, r1.x
mad r1.y, -r1.y, r1.y, l(1.000000)
mul r1.w, r2.x, r2.x
mad r1.w, r1.w, r1.y, r1.z
mul r2.y, r0.w, r0.w
mad r1.y, r2.y, r1.y, r1.z
sqrt r1.yw, r1.yyyw
mul r1.y, r1.y, r2.x
mad r0.w, r0.w, r1.w, r1.y
div r1.y, l(0.500000), r0.w
ge r0.w, l(0.000000), r0.w
movc r0.w, r0.w, l(0), r1.y
mul r0.w, r0.w, r1.x
mul_sat r0.y, r0.x, r0.w
lt r0.w, cb0[21].w, l(0.000000)
add r1.x, r4.y, l(-1.000000)
mad r0.z, r0.z, r1.x, l(1.000000)
mul r1.y, r0.y, cb0[20].x
movc r2.xyz, r0.wwww, r0.zzzz, r4.xzwx
mov r1.x, l(1.000000)
movc r0.xy, r0.wwww, r1.xyxx, r0.xyxx
mul o0.xyz, r0.xxxx, r2.xyzx
mov o0.w, r0.y
ret
// Approximately 260 instruction slots used
