//Shadows PS 6. Ultra. Garage.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Wed Jul 12 16:43:56 2023
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 projParams;                 // Index:    0.xyzw           Components:     4 [unused]
//   float4 inLightPos[3];              // Index:    1 2 3            Components:    12 [unused]
//   float4 inLightInvRadiusSq;         // Index:    4.xyzw           Components:     4 [unused]
//   float4 inLightColor[4];            // Index:    5 6 7 8          Components:    16 [unused]
//   float4 inLightSpotDir[3];          // Index:    9 10 11          Components:    12 [unused]
//   float4 inLightSpotAngle;           // Index:   12.xyzw           Components:     4 [unused]
//   float4 inLightSpotFalloff;         // Index:   13.xyzw           Components:     4 [unused]
//   float4 ambient;                    // Index:   14.xyzw           Components:     4 [unused]
//   float roughness;                   // Index:   15.x              Components:     1 [unused]
//   float4 specularColor;              // Index:   16.xyzw           Components:     4 [unused]
//   float4 rtParams1;                  // Index:   17.xyzw           Components:     4
//   float3 lightPosition;              // Index:   18.xyz            Components:     3
//   float4 lightColor;                 // Index:   19.xyzw           Components:     4
//   float lightBrightness;             // Index:   20.x              Components:     1
//   float lightRange;                  // Index:   20.y              Components:     1
//   float2 lightAttenuation;           // Index:   20.zw             Components:     2
//   float3 lightDirection;             // Index:   21.xyz            Components:     3
//   float4 lightSpotParams;            // Index:   22.xyzw           Components:     4
//   float4 lightMapParams;             // Index:   23.xyzw           Components:     4
//   float4x4 worldToLightProj;         // Index:   24 25 26 27       Components:    16
//   float3 eyePosWorld;                // Index:   28.xyz            Components:     3 [unused]
//   float3 vEye;                       // Index:   29.xyz            Components:     3 [unused]
//   float4 lightParams;                // Index:   30.xyzw           Components:     4
//   float shadowSoftness;              // Index:   31.x              Components:     1
//   float4x4 screenToWorld;            // Index:   32 33 34 35       Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// prePassBuffer_sampler_            sampler      NA          NA    0        1
// prePassDepthBuffer_sampler_       sampler      NA          NA    1        1
// shadowMap_sampler_                sampler      NA          NA    2        1
// cookieMap_sampler_                sampler      NA          NA    3        1
// gTapRotationTex_sampler_          sampler      NA          NA    4        1
// prePassBufferTex                  texture  float4          2d    0        1
// prePassDepthBufferTex             texture  float4          2d    1        1
// shadowMapTex                      texture  float4          2d    2        1
// cookieMapTex                      texture  float4          2d    3        1
// gTapRotationTexTex                texture  float4          2d    4        1
// prePassBuffer1Tex                 texture  float4          2d    5        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xy w
// TEXCOORD                 2   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[36], immediateIndexed
dcl_constantbuffer CB13[44], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
div r0.xy, v2.xyxx, v2.wwww
add r0.zw, r0.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
mul r0.z, r0.z, cb0[17].z
mad r0.w, -r0.w, l(0.500000), l(1.000000)
mul r1.x, r0.z, l(0.500000)
mul r1.y, r0.w, cb0[17].w
add r0.zw, r1.xxxy, cb0[17].xxxy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.x, r0.zwzz, t1.xyzw, s1, l(0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.yzw, r0.zwzz, t0.wxyz, s0, l(0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r2.xyz, r0.zwzz, t5.xyzw, s1, l(0.000000)
dp4 r2.w, v1.xyzw, v1.xyzw
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, v1.xyzx
mad r1.yz, r1.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
add r4.xyz, -|r1.yzyy|, l(1.000000, 1.000000, 1.000000, 0.000000)
add r5.z, -|r1.z|, r4.x
ge r3.w, r5.z, l(0.000000)
ge r4.xw, r1.yyyz, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r4.xw, r4.xxxw, l(1.000000,0,0,1.000000), l(-1.000000,0,0,-1.000000)
mul r4.xy, r4.xwxx, r4.yzyy
movc r5.xy, r3.wwww, r1.yzyy, r4.xyxx
dp3 r1.y, r5.xyzx, r5.xyzx
rsq r1.y, r1.y
mul r4.xyz, r1.yyyy, r5.xyzx
max r1.y, r1.w, l(0.020000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r0.xyzw, r0.xyzw, l(16.000000, 16.000000, 1.000000, -1.000000)

mul r15.xyzw, r0.wwww, cb0[33].xyzw
mad r15.xyzw, cb0[32].xyzw, r0.zzzz, r15.xyzw
mad r15.xyzw, cb0[34].xyzw, r1.xxxx, r15.xyzw
add r15.xyzw, r15.xyzw, cb0[35].xyzw

mad r26.x, r25.y, r15.w, l(-1.0)
mad r0.z, r25.x, r26.x, r0.z

mul r5.xyzw, r0.wwww, cb0[33].xyzw
mad r5.xyzw, cb0[32].xyzw, r0.zzzz, r5.xyzw
mad r5.xyzw, cb0[34].xyzw, r1.xxxx, r5.xyzw
add r5.xyzw, r5.xyzw, cb0[35].xyzw
div r1.xzw, r5.xxyz, r5.wwww
add r5.xyz, r1.xzwx, -cb0[18].xyzx
dp3 r6.y, r5.xyzx, r5.xyzx
sqrt r6.x, r6.y
div r5.xyz, r5.xyzx, r6.xxxx
dp3 r0.z, cb0[21].xyzx, r5.xyzx
add r0.z, r0.z, -cb0[22].x
lt r0.w, r0.z, l(0.000000)
discard_nz r0.w
add r0.w, -r6.x, cb0[20].y
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
dp2 r0.w, cb0[20].zwzz, r6.xyxx
add r0.w, -r0.w, l(1.000000)
div r0.z, r0.z, cb0[22].y
mul r3.w, r0.z, r0.w
mad r0.z, r0.w, r0.z, l(-0.000001)
lt r0.z, r0.z, l(0.000000)
discard_nz r0.z
mov_sat r3.w, r3.w
dp3 r0.z, r4.xyzx, -r5.xyzx
mov_sat r0.w, r0.z
mul r6.xyzw, r1.zzzz, cb0[25].xyzw
mad r6.xyzw, cb0[24].xyzw, r1.xxxx, r6.xyzw
mad r6.xyzw, cb0[26].xyzw, r1.wwww, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[27].xyzw
div r1.xzw, r6.xxyz, r6.wwww
mad r6.xy, r1.xzxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
add r1.x, -r1.w, l(1.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t4.xyzw, s4, l(0.000000)
add r0.xy, r0.yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.zw, r0.yyyy, l(0.000000, 0.000000, 1.958618, 1.971706)
mad r1.zw, r0.xxxx, l(0.000000, 0.000000, 1.985666, -1.997170), -r1.zzzw
mul r7.xy, r1.zwzz, cb0[31].xxxx
dp2 r1.z, r0.xyxx, l(1.958618, 1.985666, 0.000000, 0.000000)
mul r7.z, r1.z, cb0[31].x
add r6.z, -r6.y, l(1.000000)
add r1.zw, r6.xxxz, r7.xxxz
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.z, r1.zwzz, t2.yzxw, s2, l(0.000000)
add r1.z, -r1.z, l(1.000000)
add r1.z, -r1.x, r1.z
mul r1.z, r1.z, cb0[30].y
mul r1.z, r1.z, l(1.442695)
exp r1.z, r1.z
min r1.z, r1.z, l(1.000000)
dp2 r1.w, r0.xyxx, l(1.971706, -1.997170, 0.000000, 0.000000)
mul r7.w, r1.w, cb0[31].x
add r6.yw, r6.xxxz, r7.yyyw
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
add r1.w, -r1.w, -r1.x
add r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, cb0[30].y
mul r1.w, r1.w, l(1.442695)
exp r1.w, r1.w
min r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, l(0.250000)
mad r1.z, r1.z, l(0.250000), r1.w
mul r6.yw, r0.yyyy, l(0.000000, -1.765124, 0.000000, -1.787848)
mad r6.yw, r0.xxxx, l(0.000000, 1.898598, 0.000000, -1.882716), -r6.yyyw
mul r7.xy, r6.ywyy, cb0[31].xxxx
dp2 r1.w, r0.xyxx, l(-1.765124, 1.898598, 0.000000, 0.000000)
mul r7.z, r1.w, cb0[31].x
add r6.yw, r6.xxxz, r7.xxxz
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
add r1.w, -r1.w, -r1.x
add r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, cb0[30].y
mul r1.w, r1.w, l(1.442695)
exp r1.w, r1.w
min r1.w, r1.w, l(1.000000)
mad r1.z, r1.w, l(0.250000), r1.z
dp2 r1.w, r0.xyxx, l(-1.787848, -1.882716, 0.000000, 0.000000)
mul r7.w, r1.w, cb0[31].x
add r6.yw, r6.xxxz, r7.yyyw
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
add r1.w, -r1.w, -r1.x
add r1.w, r1.w, l(1.000000)
mul r1.w, r1.w, cb0[30].y
mul r1.w, r1.w, l(1.442695)
exp r1.w, r1.w
min r1.w, r1.w, l(1.000000)
mad r1.z, r1.w, l(0.250000), r1.z
add r1.w, -r1.z, l(1.000000)
mul r1.w, r1.w, r1.z
mul r1.w, r0.w, r1.w
lt r1.w, l(0.060000), r1.w
if_nz r1.w
  mul r6.yw, r0.yyyy, l(0.000000, -1.178144, 0.000000, 0.771642)
  mad r6.yw, r0.xxxx, l(0.000000, 1.090110, 0.000000, 0.693052), -r6.yyyw
  mul r7.xy, r6.ywyy, cb0[31].xxxx
  dp2 r1.w, r0.xyxx, l(-1.178144, 1.090110, 0.000000, 0.000000)
  mul r7.z, r1.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r1.w, -r1.w, -r1.x
  add r1.w, r1.w, l(1.000000)
  mul r1.w, r1.w, cb0[30].y
  mul r1.w, r1.w, l(1.442695)
  exp r1.w, r1.w
  min r1.w, r1.w, l(1.000000)
  dp2 r4.w, r0.xyxx, l(0.771642, 0.693052, 0.000000, 0.000000)
  mul r7.w, r4.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.yyyw
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r4.w, -r1.x, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[30].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, l(0.125000)
  mad r1.w, r1.w, l(0.125000), r4.w
  mul r6.yw, r0.yyyy, l(0.000000, 0.668824, 0.000000, -1.359210)
  mad r6.yw, r0.xxxx, l(0.000000, -0.520366, 0.000000, 0.497352), -r6.yyyw
  mul r7.xy, r6.ywyy, cb0[31].xxxx
  dp2 r4.w, r0.xyxx, l(0.668824, -0.520366, 0.000000, 0.000000)
  mul r7.z, r4.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r4.w, -r1.x, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[30].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r1.w, r4.w, l(0.125000), r1.w
  dp2 r4.w, r0.xyxx, l(-1.359210, 0.497352, 0.000000, 0.000000)
  mul r7.w, r4.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.yyyw
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r4.w, -r1.x, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[30].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r1.w, r4.w, l(0.125000), r1.w
  mul r6.yw, r0.yyyy, l(0.000000, -0.781274, 0.000000, 0.425154)
  mad r6.yw, r0.xxxx, l(0.000000, -1.139004, 0.000000, -1.228192), -r6.yyyw
  mul r7.xy, r6.ywyy, cb0[31].xxxx
  dp2 r4.w, r0.xyxx, l(-0.781274, -1.139004, 0.000000, 0.000000)
  mul r7.z, r4.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r4.w, -r1.x, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[30].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r1.w, r4.w, l(0.125000), r1.w
  dp2 r4.w, r0.xyxx, l(0.425154, -1.228192, 0.000000, 0.000000)
  mul r7.w, r4.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.yyyw
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r4.w, -r1.x, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[30].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r1.w, r4.w, l(0.125000), r1.w
  mul r6.yw, r0.yyyy, l(0.000000, 1.752544, 0.000000, 1.728666)
  mad r6.yw, r0.xxxx, l(0.000000, -0.518356, 0.000000, 1.299052), -r6.yyyw
  mul r7.xy, r6.ywyy, cb0[31].xxxx
  dp2 r4.w, r0.xyxx, l(1.752544, -0.518356, 0.000000, 0.000000)
  mul r7.z, r4.w, cb0[31].x
  add r6.yw, r6.xxxz, r7.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r6.ywyy, t2.yzwx, s2, l(0.000000)
  add r4.w, -r1.x, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, cb0[30].y
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r1.w, r4.w, l(0.125000), r1.w
  dp2 r0.x, r0.xyxx, l(1.728666, 1.299052, 0.000000, 0.000000)
  mul r7.w, r0.x, cb0[31].x
  add r0.xy, r6.xzxx, r7.ywyy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, l(0.000000)
  add r0.x, -r0.x, -r1.x
  add r0.x, r0.x, l(1.000000)
  mul r0.x, r0.x, cb0[30].y
  mul r0.x, r0.x, l(1.442695)
  exp r0.x, r0.x
  min r0.x, r0.x, l(1.000000)
  mad r0.x, r0.x, l(0.125000), r1.w
  add r0.x, r0.x, r1.z
  mul r1.z, r0.x, l(0.500000)
endif
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xzxx, t3.xyzw, s3
mul r7.xyz, r6.xyzx, cb0[19].xyzx
max r0.x, r6.z, r6.y
max r0.x, r0.x, r6.x
mul r0.x, r0.x, r3.w
mul r0.y, r0.x, r0.w
mul_sat r0.y, r1.z, r0.y
mul r6.x, r0.y, cb0[20].x
mul r7.xyz, r7.xyzx, cb0[23].xyzx
mad r5.xyz, -v1.xyzx, r2.wwww, -r5.xyzx
dp3 r0.y, r5.xyzx, r5.xyzx
rsq r0.y, r0.y
mul r5.xyz, r0.yyyy, r5.xyzx
max r0.y, r0.z, l(0.000010)
dp3 r0.z, r4.xyzx, -r3.xyzx
dp3 r0.w, -r3.xyzx, r5.xyzx
max r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.000010, 0.000010)
dp3 r1.x, r4.xyzx, r5.xyzx
max r1.x, r1.x, l(0.000010)
mul r1.y, r1.y, r1.y
mul r1.xw, r1.xxxy, r1.xxxy
mad r2.w, r1.y, r1.y, l(-1.000000)
mad r1.x, r1.x, r2.w, l(1.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(3.14159274)
div r1.x, r1.w, r1.x
mad r1.y, -r1.y, r1.y, l(1.000000)
mul r2.w, r0.z, r0.z
mad r2.w, r2.w, r1.y, r1.w
sqrt r2.w, r2.w
mul r3.x, r0.y, r0.y
mad r1.y, r3.x, r1.y, r1.w
sqrt r1.y, r1.y
mul r0.z, r0.z, r1.y
mad r0.y, r0.y, r2.w, r0.z
div r0.z, l(0.500000), r0.y
ge r0.y, l(0.000000), r0.y
movc r0.y, r0.y, l(0), r0.z
max r0.z, r2.y, r2.x
max r0.z, r2.z, r0.z
mul_sat r0.z, r0.z, l(50.000000)
add r3.xyz, -r2.xyzx, r0.zzzz
add r0.z, -r0.w, l(1.000000)
max r0.z, r0.z, l(0.000000)
mul r0.w, r0.z, r0.z
mul r0.w, r0.w, r0.w
mul r0.z, r0.w, r0.z
mad r2.xyz, r3.xyzx, r0.zzzz, r2.xyzx
mul r2.xyz, r1.xxxx, r2.xyzx
mul r2.xyz, r0.yyyy, r2.xyzx
mul r2.w, r0.y, r1.x
mul_sat r2.xyzw, r6.xxxx, r2.xyzw
mov r7.w, l(1.000000)
mul r2.xyzw, r2.xyzw, r7.xyzw
lt r0.y, cb0[23].w, l(0.000000)
add r0.z, r1.z, l(-1.000000)
mad r1.yzw, r0.xxxx, r0.zzzz, l(0.000000, 1.000000, 1.000000, 1.000000)
mul r3.xyzw, r2.xyzw, cb0[20].xxxx
movc r2.xyzw, r0.yyyy, r3.xyzw, r2.xyzw
mov r1.x, l(1.000000)
mov r6.yzw, r7.xxyz
movc r0.xyzw, r0.yyyy, r1.xyzw, r6.xyzw
mul o0.xyz, r0.xxxx, r0.yzwy
mov o0.w, r2.w
mov o1.xyz, r2.xyzx
mov o1.w, l(0)
ret
// Approximately 288 instruction slots used
