//Shadows PS 4. Ultra.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Wed Jul 12 15:25:43 2023
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 projParams;                 // Index:    0.xyzw           Components:     4
//   float4 inLightPos[3];              // Index:    1 2 3            Components:    12 [unused]
//   float4 inLightInvRadiusSq;         // Index:    4.xyzw           Components:     4 [unused]
//   float4 inLightColor[4];            // Index:    5 6 7 8          Components:    16 [unused]
//   float4 inLightSpotDir[3];          // Index:    9 10 11          Components:    12 [unused]
//   float4 inLightSpotAngle;           // Index:   12.xyzw           Components:     4 [unused]
//   float4 inLightSpotFalloff;         // Index:   13.xyzw           Components:     4 [unused]
//   float4 ambient;                    // Index:   14.xyzw           Components:     4 [unused]
//   float roughness;                   // Index:   15.x              Components:     1 [unused]
//   float4 specularColor;              // Index:   16.xyzw           Components:     4 [unused]
//   float4x4 worldToLightProj;         // Index:   17 18 19 20       Components:    16
//   float4 scaleX;                     // Index:   21.xyzw           Components:     4
//   float4 scaleY;                     // Index:   22.xyzw           Components:     4
//   float4 offsetX;                    // Index:   23.xyzw           Components:     4
//   float4 offsetY;                    // Index:   24.xyzw           Components:     4
//   float4 atlasXOffset;               // Index:   25.xyzw           Components:     4
//   float4 atlasYOffset;               // Index:   26.xyzw           Components:     4
//   float4 farPlaneScalePSSM;          // Index:   27.xyzw           Components:     4
//   float4 overDarkPSSM;               // Index:   28.xyzw           Components:     4
//   float2 atlasScalePSSM;             // Index:   29.xy             Components:     2
//   float2 fadeStartLength;            // Index:   29.zw             Components:     2
//   float shadowSoftness;              // Index:   30.x              Components:     1
//   float3 lightDirection;             // Index:   30.yzw            Components:     3
//   float4 lightColor;                 // Index:   31.xyzw           Components:     4
//   float lightBrightness;             // Index:   32.x              Components:     1
//   float4 lightAmbient;               // Index:   33.xyzw           Components:     4 [unused]
//   float3 eyePosWorld;                // Index:   34.xyz            Components:     3 [unused]
//   float3 vEye;                       // Index:   35.xyz            Components:     3 [unused]
//   float4 zNearFarInvNearFar;         // Index:   36.xyzw           Components:     4 [unused]
//   float4 lightMapParams;             // Index:   37.xyzw           Components:     4
//   float4x4 screenToWorld;            // Index:   38 39 40 41       Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// prePassBuffer_sampler_            sampler      NA          NA    0        1
// prePassDepthBuffer_sampler_       sampler      NA          NA    1        1
// ShadowMap_sampler_                sampler      NA          NA    2        1
// gTapRotationTex_sampler_          sampler      NA          NA    4        1
// prePassBufferTex                  texture  float4          2d    0        1
// prePassDepthBufferTex             texture  float4          2d    1        1
// ShadowMapTex                      texture  float4          2d    2        1
// gTapRotationTexTex                texture  float4          2d    4        1
// prePassBuffer1Tex                 texture  float4          2d    5        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[42], immediateIndexed
dcl_constantbuffer CB13[44], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw

mov r21.xy, v1.xyxx
mad r21.x, r25.x, l(-1.0), r21.x

sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.x, v1.xyxx, t1.xyzw, s1, l(0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.yzw, v1.xyxx, t0.wxyz, s0, l(0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r1.xyz, v1.xyxx, t5.xyzw, s1, l(0.000000)

//mov r23.xyz, v2.xyzx
//div r24.x, r25.y, r0.x
////-1.0 if not stereoized in VS. 0.0 is stereoized in VS.
//add r24.x, r24.x, l(-1.0)
//mul r26.x, r24.x, cb13[30].x
//mul r26.y, r24.x, cb13[31].x
//mul r26.z, r24.x, cb13[32].x
//mul r26.w, cb13[30].x, cb13[30].x
//mad r26.w, cb13[31].x, cb13[31].x, r26.w
//mad r26.w, cb13[32].x, cb13[32].x, r26.w
//div r26.xyz, r26.xyzx, r26.wwww
//mul r26.xyz, r26.xyzx, cb0[0].y
//mad r23.xyz, r25.xxxx, r26.xyzx, r23.xyzx

dp3 r1.w, v2.xyzx, v2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, v2.xyzx

//mad r0.y, r25.x, l(0.5), r0.y

//div r24.x, r25.y, r0.x
////-1.0 if not stereoized in VS. 0.0 is stereoized in VS.
//add r24.x, r24.x, l(-1.0)
//mul r26.x, r24.x, cb13[30].x
//mul r26.y, r24.x, cb13[31].x
//mul r26.z, r24.x, cb13[32].x
//mul r26.w, cb13[30].x, cb13[30].x
//mad r26.w, cb13[31].x, cb13[31].x, r26.w
//mad r26.w, cb13[32].x, cb13[32].x, r26.w
//div r26.xyz, r26.xyzx, r26.wwww
////mul r26.xyz, r26.xyzx, cb0[0].y
//mul r26.xyz, r26.xyzx, l(0.5)
//mad r0.yzw, r25.xxxx, r26.xxyz, r0.yyzw
////mad r1.xyz, r25.xxxx, r26.xyzx, r1.xyzx

//mad r0.y, r25.x, l(0.5), r0.y

mad r0.yz, r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
add r3.xyz, -|r0.yzyy|, l(1.000000, 1.000000, 1.000000, 0.000000)
add r4.z, -|r0.z|, r3.x
ge r2.w, r4.z, l(0.000000)
ge r3.xw, r0.yyyz, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r3.xw, r3.xxxw, l(1.000000,0,0,1.000000), l(-1.000000,0,0,-1.000000)
mul r3.xy, r3.xwxx, r3.yzyy
movc r4.xy, r2.wwww, r0.yzyy, r3.xyxx

//div r24.x, r25.y, r0.x
////-1.0 if not stereoized in VS. 0.0 is stereoized in VS.
//add r24.x, r24.x, l(-1.0)
//mul r26.x, r24.x, cb13[30].x
//mul r26.y, r24.x, cb13[31].x
//mul r26.z, r24.x, cb13[32].x
//mul r26.w, cb13[30].x, cb13[30].x
//mad r26.w, cb13[31].x, cb13[31].x, r26.w
//mad r26.w, cb13[32].x, cb13[32].x, r26.w
////sqrt r26.w, r26.w
//div r26.x, l(1.0), r26.w
//mad r4.xyz, r25.xxxx, r26.xyzx, r4.xyzx

dp3 r0.y, r4.xyzx, r4.xyzx
rsq r0.y, r0.y
mul r3.xyz, r0.yyyy, r4.xyzx

//mad r3.x, r25.x, r26.x, r3.x

add r0.y, r0.x, -cb0[0].z
div r0.y, cb0[0].w, r0.y
mad r4.xy, v1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r4.xy, r4.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)

mul r15.xyzw, r4.yyyy, cb0[39].xyzw
mad r14.xyzw, cb0[38].xyzw, r4.xxxx, r15.xyzw
mad r14.xyzw, cb0[40].xyzw, r0.xxxx, r14.xyzw
add r14.xyzw, r14.xyzw, cb0[41].xyzw

mad r26.x, r25.y, r14.w, l(-1.0)
mad r4.x, r25.x, r26.x, r4.x

mul r5.xyzw, r4.yyyy, cb0[39].xyzw
mad r4.xyzw, cb0[38].xyzw, r4.xxxx, r5.xyzw
mad r4.xyzw, cb0[40].xyzw, r0.xxxx, r4.xyzw
add r4.xyzw, r4.xyzw, cb0[41].xyzw
div r4.xyz, r4.xyzx, r4.wwww
dp3 r0.x, r3.xyzx, -cb0[30].yzwy
max r0.xz, r0.xxwx, l(0.000010, 0.000000, 0.020000, 0.000000)
mul r5.xyzw, r4.yyyy, cb0[18].xyzw
mad r5.xyzw, cb0[17].xyzw, r4.xxxx, r5.xyzw
mad r4.xyzw, cb0[19].xyzw, r4.zzzz, r5.xyzw
add r4.xyzw, r4.xyzw, cb0[20].xyzw
add r0.w, -r4.z, r4.w
div r4.xy, r4.xyxx, r4.wwww
div r0.w, r0.w, r4.w
mad r5.xyz, r4.xxxx, cb0[21].xyzx, cb0[23].xyzx
mad r6.xyz, r4.yyyy, cb0[22].xyzx, cb0[24].xyzx
mul r7.xyz, r0.wwww, cb0[27].xyzx
lt r8.xyz, l(-0.990000, -0.990000, -0.990000, 0.000000), r5.xyzx
lt r5.xyz, r5.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
and r5.xyz, r5.xyzx, r8.xyzx
lt r8.xyz, l(-0.990000, -0.990000, -0.990000, 0.000000), r6.xyzx
and r5.xyz, r5.xyzx, r8.xyzx
lt r6.xyz, r6.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
and r5.xyz, r5.xyzx, r6.xyzx
lt r6.xyz, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
and r5.xyz, r5.xyzx, r6.xyzx
movc r6.xyzw, r5.zzzz, l(0,0,1.000000,0), l(0,0,0,1.000000)
movc r6.xyzw, r5.yyyy, l(0,1.000000,0,0), r6.xyzw
movc r5.xyzw, r5.xxxx, l(1.000000,0,0,0), r6.xyzw
dp4 r6.x, r5.xyzw, cb0[21].xyzw
dp4 r6.y, r5.xyzw, cb0[22].xyzw
dp4 r7.x, r5.xyzw, cb0[23].xyzw
dp4 r7.y, r5.xyzw, cb0[24].xyzw
mad r4.xy, r4.xyxx, r6.xyxx, r7.xyxx
mad r4.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
dp4 r6.x, r5.xyzw, cb0[25].xyzw
dp4 r6.y, r5.xyzw, cb0[26].xyzw
add r4.z, -r4.y, l(1.000000)
mad r4.xy, r4.xzxx, cb0[29].xyxx, r6.xyxx
dp4 r2.w, cb0[27].xyzw, r5.xyzw
mul_sat r0.w, r0.w, r2.w
mul r2.w, r2.w, cb0[30].x
dp4 r3.w, r5.xyzw, cb0[28].xyzw
mul r4.zw, v1.xxxy, l(0.000000, 0.000000, 16.000000, 16.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t4.zwxy, s4, l(0.000000)
add r4.zw, r4.wwwz, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r5.xy, r4.wwww, l(1.958618, 1.971706, 0.000000, 0.000000)
mad r5.xy, r4.zzzz, l(1.985666, -1.997170, 0.000000, 0.000000), -r5.xyxx
mul r5.xy, r2.wwww, r5.xyxx
dp2 r6.x, r4.zwzz, l(1.958618, 1.985666, 0.000000, 0.000000)
mul r5.z, r2.w, r6.x
add r5.xz, r4.xxyx, r5.xxzx
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.x, r5.xzxx, t2.xyzw, s2, l(0.000000)
add r5.x, -r5.x, l(1.000000)
add r5.x, -r0.w, r5.x
mul r5.x, r3.w, r5.x
mul r5.x, r5.x, l(1.442695)
exp r5.x, r5.x
min r5.x, r5.x, l(1.000000)
dp2 r5.z, r4.zwzz, l(1.971706, -1.997170, 0.000000, 0.000000)
mul r5.w, r2.w, r5.z
add r5.yz, r4.xxyx, r5.yywy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.y, r5.yzyy, t2.yxzw, s2, l(0.000000)
add r5.y, -r0.w, -r5.y
add r5.y, r5.y, l(1.000000)
mul r5.y, r3.w, r5.y
mul r5.y, r5.y, l(1.442695)
exp r5.y, r5.y
min r5.y, r5.y, l(1.000000)
mul r5.y, r5.y, l(0.250000)
mad r5.x, r5.x, l(0.250000), r5.y
mul r5.yz, r4.wwww, l(0.000000, -1.765124, -1.787848, 0.000000)
mad r5.yz, r4.zzzz, l(0.000000, 1.898598, -1.882716, 0.000000), -r5.yyzy
mul r6.xy, r2.wwww, r5.yzyy
dp2 r5.y, r4.zwzz, l(-1.765124, 1.898598, 0.000000, 0.000000)
mul r6.z, r2.w, r5.y
add r5.yz, r4.xxyx, r6.xxzx
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.y, r5.yzyy, t2.yxzw, s2, l(0.000000)
add r5.y, -r0.w, -r5.y
add r5.y, r5.y, l(1.000000)
mul r5.y, r3.w, r5.y
mul r5.y, r5.y, l(1.442695)
exp r5.y, r5.y
min r5.y, r5.y, l(1.000000)
mad r5.x, r5.y, l(0.250000), r5.x
dp2 r5.y, r4.zwzz, l(-1.787848, -1.882716, 0.000000, 0.000000)
mul r6.w, r2.w, r5.y
add r5.yz, r4.xxyx, r6.yywy
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.y, r5.yzyy, t2.yxzw, s2, l(0.000000)
add r5.y, -r0.w, -r5.y
add r5.y, r5.y, l(1.000000)
mul r5.y, r3.w, r5.y
mul r5.y, r5.y, l(1.442695)
exp r5.y, r5.y
min r5.y, r5.y, l(1.000000)
mad r5.x, r5.y, l(0.250000), r5.x
add r5.y, -r5.x, l(1.000000)
mul r5.y, r5.y, r5.x
mul r5.y, r0.x, r5.y
lt r5.y, l(0.060000), r5.y
if_nz r5.y
  mul r5.yz, r4.wwww, l(0.000000, -1.178144, 0.771642, 0.000000)
  mad r5.yz, r4.zzzz, l(0.000000, 1.090110, 0.693052, 0.000000), -r5.yyzy
  mul r6.xy, r2.wwww, r5.yzyy
  dp2 r5.y, r4.zwzz, l(-1.178144, 1.090110, 0.000000, 0.000000)
  mul r6.z, r2.w, r5.y
  add r5.yz, r4.xxyx, r6.xxzx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.y, r5.yzyy, t2.yxzw, s2, l(0.000000)
  add r5.y, -r0.w, -r5.y
  add r5.y, r5.y, l(1.000000)
  mul r5.y, r3.w, r5.y
  mul r5.y, r5.y, l(1.442695)
  exp r5.y, r5.y
  min r5.y, r5.y, l(1.000000)
  dp2 r5.z, r4.zwzz, l(0.771642, 0.693052, 0.000000, 0.000000)
  mul r6.w, r2.w, r5.z
  add r5.zw, r4.xxxy, r6.yyyw
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.yzxw, s2, l(0.000000)
  add r5.z, -r0.w, -r5.z
  add r5.z, r5.z, l(1.000000)
  mul r5.z, r3.w, r5.z
  mul r5.z, r5.z, l(1.442695)
  exp r5.z, r5.z
  min r5.z, r5.z, l(1.000000)
  mul r5.z, r5.z, l(0.125000)
  mad r5.y, r5.y, l(0.125000), r5.z
  mul r5.zw, r4.wwww, l(0.000000, 0.000000, 0.668824, -1.359210)
  mad r5.zw, r4.zzzz, l(0.000000, 0.000000, -0.520366, 0.497352), -r5.zzzw
  mul r6.xy, r2.wwww, r5.zwzz
  dp2 r5.z, r4.zwzz, l(0.668824, -0.520366, 0.000000, 0.000000)
  mul r6.z, r2.w, r5.z
  add r5.zw, r4.xxxy, r6.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.yzxw, s2, l(0.000000)
  add r5.z, -r0.w, -r5.z
  add r5.z, r5.z, l(1.000000)
  mul r5.z, r3.w, r5.z
  mul r5.z, r5.z, l(1.442695)
  exp r5.z, r5.z
  min r5.z, r5.z, l(1.000000)
  mad r5.y, r5.z, l(0.125000), r5.y
  dp2 r5.z, r4.zwzz, l(-1.359210, 0.497352, 0.000000, 0.000000)
  mul r6.w, r2.w, r5.z
  add r5.zw, r4.xxxy, r6.yyyw
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.yzxw, s2, l(0.000000)
  add r5.z, -r0.w, -r5.z
  add r5.z, r5.z, l(1.000000)
  mul r5.z, r3.w, r5.z
  mul r5.z, r5.z, l(1.442695)
  exp r5.z, r5.z
  min r5.z, r5.z, l(1.000000)
  mad r5.y, r5.z, l(0.125000), r5.y
  mul r5.zw, r4.wwww, l(0.000000, 0.000000, -0.781274, 0.425154)
  mad r5.zw, r4.zzzz, l(0.000000, 0.000000, -1.139004, -1.228192), -r5.zzzw
  mul r6.xy, r2.wwww, r5.zwzz
  dp2 r5.z, r4.zwzz, l(-0.781274, -1.139004, 0.000000, 0.000000)
  mul r6.z, r2.w, r5.z
  add r5.zw, r4.xxxy, r6.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.yzxw, s2, l(0.000000)
  add r5.z, -r0.w, -r5.z
  add r5.z, r5.z, l(1.000000)
  mul r5.z, r3.w, r5.z
  mul r5.z, r5.z, l(1.442695)
  exp r5.z, r5.z
  min r5.z, r5.z, l(1.000000)
  mad r5.y, r5.z, l(0.125000), r5.y
  dp2 r5.z, r4.zwzz, l(0.425154, -1.228192, 0.000000, 0.000000)
  mul r6.w, r2.w, r5.z
  add r5.zw, r4.xxxy, r6.yyyw
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.yzxw, s2, l(0.000000)
  add r5.z, -r0.w, -r5.z
  add r5.z, r5.z, l(1.000000)
  mul r5.z, r3.w, r5.z
  mul r5.z, r5.z, l(1.442695)
  exp r5.z, r5.z
  min r5.z, r5.z, l(1.000000)
  mad r5.y, r5.z, l(0.125000), r5.y
  mul r5.zw, r4.wwww, l(0.000000, 0.000000, 1.752544, 1.728666)
  mad r5.zw, r4.zzzz, l(0.000000, 0.000000, -0.518356, 1.299052), -r5.zzzw
  mul r6.xy, r2.wwww, r5.zwzz
  dp2 r5.z, r4.zwzz, l(1.752544, -0.518356, 0.000000, 0.000000)
  mul r6.z, r2.w, r5.z
  add r5.zw, r4.xxxy, r6.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r5.z, r5.zwzz, t2.yzxw, s2, l(0.000000)
  add r5.z, -r0.w, -r5.z
  add r5.z, r5.z, l(1.000000)
  mul r5.z, r3.w, r5.z
  mul r5.z, r5.z, l(1.442695)
  exp r5.z, r5.z
  min r5.z, r5.z, l(1.000000)
  mad r5.y, r5.z, l(0.125000), r5.y
  dp2 r4.z, r4.zwzz, l(1.728666, 1.299052, 0.000000, 0.000000)
  mul r6.w, r2.w, r4.z
  add r4.xy, r4.xyxx, r6.ywyy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r2.w, r4.xyxx, t2.yzwx, s2, l(0.000000)
  add r0.w, -r0.w, -r2.w
  add r0.w, r0.w, l(1.000000)
  mul r0.w, r0.w, r3.w
  mul r0.w, r0.w, l(1.442695)
  exp r0.w, r0.w
  min r0.w, r0.w, l(1.000000)
  mad r0.w, r0.w, l(0.125000), r5.y
  add r0.w, r0.w, r5.x
  mul r5.x, r0.w, l(0.500000)
endif
add r0.y, r0.y, -cb0[29].z
mul_sat r0.y, r0.y, cb0[29].w
add r0.w, -r5.x, l(1.000000)
mad r0.y, r0.y, r0.w, r5.x
mul r0.yz, r0.yyzy, r0.xxzx
min r0.y, r0.y, l(1.000000)
mul r0.y, r0.y, cb0[32].x
mul r4.xyz, cb0[31].xyzx, cb0[37].xyzx
mad r5.xyz, -v2.xyzx, r1.wwww, -cb0[30].yzwy
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
dp3 r0.w, r3.xyzx, -r2.xyzx
max r0.w, r0.w, l(0.000010)
dp3 r1.w, -r2.xyzx, r5.xyzx
max r1.w, r1.w, l(0.000010)
dp3 r2.x, r3.xyzx, r5.xyzx
max r2.x, r2.x, l(0.000010)
mul r2.yw, r0.zzzx, r0.zzzx
mul r2.x, r2.x, r2.x
mad r2.z, r0.z, r0.z, l(-1.000000)
mad r2.x, r2.x, r2.z, l(1.000000)
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, l(3.14159274)
div r2.x, r2.y, r2.x
mad r0.z, -r0.z, r0.z, l(1.000000)
mul r2.z, r0.w, r0.w
mad r2.z, r2.z, r0.z, r2.y
sqrt r2.z, r2.z
mad r0.z, r2.w, r0.z, r2.y
sqrt r0.z, r0.z
mul r0.z, r0.z, r0.w
mad r0.x, r0.x, r2.z, r0.z
div r0.z, l(0.500000), r0.x
ge r0.x, l(0.000000), r0.x
movc r0.x, r0.x, l(0), r0.z
max r0.z, r1.y, r1.x
max r0.z, r1.z, r0.z
mul_sat r0.z, r0.z, l(50.000000)
add r2.yzw, -r1.xxyz, r0.zzzz
add r0.z, -r1.w, l(1.000000)
max r0.z, r0.z, l(0.000000)
mul r0.w, r0.z, r0.z
mul r0.w, r0.w, r0.w
mul r0.z, r0.w, r0.z
mad r1.xyz, r2.yzwy, r0.zzzz, r1.xyzx
mul r1.xyz, r1.xyzx, r2.xxxx
mul r1.xyz, r0.xxxx, r1.xyzx
mul r1.w, r0.x, r2.x
mul_sat r1.xyzw, r0.yyyy, r1.xyzw
mov r4.w, l(1.000000)
mul r1.xyzw, r1.xyzw, r4.xyzw
mul o0.xyz, r0.yyyy, r4.xyzx
mov o0.w, r1.w
mov o1.xyz, r1.xyzx
mov o1.w, l(0)
ret
// Approximately 282 instruction slots used
