//Shadows PS 11. Normal.
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Thu Jul 13 23:52:40 2023
//
//
// Buffer Definitions:
//
// cbuffer $Globals
// {
//
//   float4 projParams;                 // Index:    0.xyzw           Components:     4
//   float4 inLightPos[3];              // Index:    1 2 3            Components:    12 [unused]
//   float4 inLightInvRadiusSq;         // Index:    4.xyzw           Components:     4 [unused]
//   float4 inLightColor[4];            // Index:    5 6 7 8          Components:    16 [unused]
//   float4 inLightSpotDir[3];          // Index:    9 10 11          Components:    12 [unused]
//   float4 inLightSpotAngle;           // Index:   12.xyzw           Components:     4 [unused]
//   float4 inLightSpotFalloff;         // Index:   13.xyzw           Components:     4 [unused]
//   float4 ambient;                    // Index:   14.xyzw           Components:     4 [unused]
//   float roughness;                   // Index:   15.x              Components:     1 [unused]
//   float4 specularColor;              // Index:   16.xyzw           Components:     4 [unused]
//   float4x4 worldToLightProj;         // Index:   17 18 19 20       Components:    16
//   float4 scaleX;                     // Index:   21.xyzw           Components:     4
//   float4 scaleY;                     // Index:   22.xyzw           Components:     4
//   float4 offsetX;                    // Index:   23.xyzw           Components:     4
//   float4 offsetY;                    // Index:   24.xyzw           Components:     4
//   float4 atlasXOffset;               // Index:   25.xyzw           Components:     4
//   float4 atlasYOffset;               // Index:   26.xyzw           Components:     4
//   float4 farPlaneScalePSSM;          // Index:   27.xyzw           Components:     4
//   float4 overDarkPSSM;               // Index:   28.xyzw           Components:     4
//   float2 atlasScalePSSM;             // Index:   29.xy             Components:     2
//   float2 fadeStartLength;            // Index:   29.zw             Components:     2
//   float shadowSoftness;              // Index:   30.x              Components:     1
//   float4 rtParams3;                  // Index:   31.xyzw           Components:     4 [unused]
//   float3 lightDirection;             // Index:   32.xyz            Components:     3
//   float4 lightColor;                 // Index:   33.xyzw           Components:     4
//   float lightBrightness;             // Index:   34.x              Components:     1
//   float4 lightAmbient;               // Index:   35.xyzw           Components:     4 [unused]
//   float3 eyePosWorld;                // Index:   36.xyz            Components:     3 [unused]
//   float3 vEye;                       // Index:   37.xyz            Components:     3 [unused]
//   float4 zNearFarInvNearFar;         // Index:   38.xyzw           Components:     4 [unused]
//   float4 lightMapParams;             // Index:   39.xyzw           Components:     4
//   float4x4 screenToWorld;            // Index:   40 41 42 43       Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// prePassBuffer_sampler_            sampler      NA          NA    0        1
// prePassDepthBuffer_sampler_       sampler      NA          NA    1        1
// ShadowMap_sampler_                sampler      NA          NA    2        1
// gTapRotationTex_sampler_          sampler      NA          NA    4        1
// prePassBufferTex                  texture  float4          2d    0        1
// prePassDepthBufferTex             texture  float4          2d    1        1
// ShadowMapTex                      texture  float4          2d    2        1
// gTapRotationTexTex                texture  float4          2d    4        1
// $Globals                          cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[44], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.x, v1.xyxx, t1.xyzw, s1, l(0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r0.yzw, v1.xyxx, t0.wxyz, s0, l(0.000000)
dp3 r1.x, v2.xyzx, v2.xyzx
rsq r1.x, r1.x
mul r1.yzw, r1.xxxx, v2.xxyz
mad r0.yz, r0.yyzy, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
add r2.xyz, -|r0.yzyy|, l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.z, -|r0.z|, r2.x
ge r2.x, r3.z, l(0.000000)
ge r4.xy, r0.yzyy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r4.xy, r4.xyxx, l(1.000000,1.000000,0,0), l(-1.000000,-1.000000,0,0)
mul r2.yz, r2.yyzy, r4.xxyx
movc r3.xy, r2.xxxx, r0.yzyy, r2.yzyy
dp3 r0.y, r3.xyzx, r3.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, r3.xyzx
add r0.z, r0.x, -cb0[0].z
div r0.z, cb0[0].w, r0.z
mad r3.xy, v1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, l(1.000000, -1.000000, 0.000000, 0.000000)

mul r14.xyzw, r3.yyyy, cb0[41].xyzw
mad r13.xyzw, cb0[40].xyzw, r3.xxxx, r14.xyzw
mad r13.xyzw, cb0[42].xyzw, r0.xxxx, r13.xyzw
add r13.xyzw, r13.xyzw, cb0[43].xyzw

mad r26.x, r25.y, r13.w, l(-1.0)
mad r3.x, r25.x, r26.x, r3.x

mul r4.xyzw, r3.yyyy, cb0[41].xyzw
mad r3.xyzw, cb0[40].xyzw, r3.xxxx, r4.xyzw
mad r3.xyzw, cb0[42].xyzw, r0.xxxx, r3.xyzw
add r3.xyzw, r3.xyzw, cb0[43].xyzw
div r3.xyz, r3.xyzx, r3.wwww
dp3 r0.x, r2.xyzx, -cb0[32].xyzx
max r0.xy, r0.xwxx, l(0.000010, 0.020000, 0.000000, 0.000000)
mul r4.xyzw, r3.yyyy, cb0[18].xyzw
mad r4.xyzw, cb0[17].xyzw, r3.xxxx, r4.xyzw
mad r3.xyzw, cb0[19].xyzw, r3.zzzz, r4.xyzw
add r3.xyzw, r3.xyzw, cb0[20].xyzw
add r0.w, -r3.z, r3.w
div r3.xy, r3.xyxx, r3.wwww
div r0.w, r0.w, r3.w
mad r4.xyz, r3.xxxx, cb0[21].xyzx, cb0[23].xyzx
mad r5.xyz, r3.yyyy, cb0[22].xyzx, cb0[24].xyzx
mul r6.xyz, r0.wwww, cb0[27].xyzx
lt r7.xyz, l(-0.990000, -0.990000, -0.990000, 0.000000), r4.xyzx
lt r4.xyz, r4.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
and r4.xyz, r4.xyzx, r7.xyzx
lt r7.xyz, l(-0.990000, -0.990000, -0.990000, 0.000000), r5.xyzx
and r4.xyz, r4.xyzx, r7.xyzx
lt r5.xyz, r5.xyzx, l(0.990000, 0.990000, 0.990000, 0.000000)
and r4.xyz, r4.xyzx, r5.xyzx
lt r5.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
and r4.xyz, r4.xyzx, r5.xyzx
movc r5.xyzw, r4.zzzz, l(0,0,1.000000,0), l(0,0,0,1.000000)
movc r5.xyzw, r4.yyyy, l(0,1.000000,0,0), r5.xyzw
movc r4.xyzw, r4.xxxx, l(1.000000,0,0,0), r5.xyzw
dp4 r5.x, r4.xyzw, cb0[21].xyzw
dp4 r5.y, r4.xyzw, cb0[22].xyzw
dp4 r6.x, r4.xyzw, cb0[23].xyzw
dp4 r6.y, r4.xyzw, cb0[24].xyzw
mad r3.xy, r3.xyxx, r5.xyxx, r6.xyxx
mad r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
dp4 r5.x, r4.xyzw, cb0[25].xyzw
dp4 r5.y, r4.xyzw, cb0[26].xyzw
add r3.z, -r3.y, l(1.000000)
mad r3.xy, r3.xzxx, cb0[29].xyxx, r5.xyxx
dp4 r2.w, cb0[27].xyzw, r4.xyzw
mul_sat r0.w, r0.w, r2.w
mul r2.w, r2.w, cb0[30].x
dp4 r3.z, r4.xyzw, cb0[28].xyzw
mul r4.xy, v1.xyxx, l(16.000000, 16.000000, 0.000000, 0.000000)
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t4.xyzw, s4, l(0.000000)
add r4.xy, r4.yxyy, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r4.zw, r4.yyyy, l(0.000000, 0.000000, 1.958618, 1.971706)
mad r4.zw, r4.xxxx, l(0.000000, 0.000000, 1.985666, -1.997170), -r4.zzzw
mul r5.xy, r2.wwww, r4.zwzz
dp2 r3.w, r4.xyxx, l(1.958618, 1.985666, 0.000000, 0.000000)
mul r5.z, r2.w, r3.w
add r4.zw, r3.xxxy, r5.xxxz
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r3.w, r4.zwzz, t2.yzwx, s2, l(0.000000)
add r3.w, -r3.w, l(1.000000)
add r3.w, -r0.w, r3.w
mul r3.w, r3.w, r3.z
mul r3.w, r3.w, l(1.442695)
exp r3.w, r3.w
min r3.w, r3.w, l(1.000000)
dp2 r4.z, r4.xyxx, l(1.971706, -1.997170, 0.000000, 0.000000)
mul r5.w, r2.w, r4.z
add r4.zw, r3.xxxy, r5.yyyw
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
add r4.z, -r0.w, -r4.z
add r4.z, r4.z, l(1.000000)
mul r4.z, r3.z, r4.z
mul r4.z, r4.z, l(1.442695)
exp r4.z, r4.z
min r4.z, r4.z, l(1.000000)
mul r4.z, r4.z, l(0.250000)
mad r3.w, r3.w, l(0.250000), r4.z
mul r4.zw, r4.yyyy, l(0.000000, 0.000000, -1.765124, -1.787848)
mad r4.zw, r4.xxxx, l(0.000000, 0.000000, 1.898598, -1.882716), -r4.zzzw
mul r5.xy, r2.wwww, r4.zwzz
dp2 r4.z, r4.xyxx, l(-1.765124, 1.898598, 0.000000, 0.000000)
mul r5.z, r2.w, r4.z
add r4.zw, r3.xxxy, r5.xxxz
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
add r4.z, -r0.w, -r4.z
add r4.z, r4.z, l(1.000000)
mul r4.z, r3.z, r4.z
mul r4.z, r4.z, l(1.442695)
exp r4.z, r4.z
min r4.z, r4.z, l(1.000000)
mad r3.w, r4.z, l(0.250000), r3.w
dp2 r4.z, r4.xyxx, l(-1.787848, -1.882716, 0.000000, 0.000000)
mul r5.w, r2.w, r4.z
add r4.zw, r3.xxxy, r5.yyyw
sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
add r4.z, -r0.w, -r4.z
add r4.z, r4.z, l(1.000000)
mul r4.z, r3.z, r4.z
mul r4.z, r4.z, l(1.442695)
exp r4.z, r4.z
min r4.z, r4.z, l(1.000000)
mad r3.w, r4.z, l(0.250000), r3.w
add r4.z, -r3.w, l(1.000000)
mul r4.z, r3.w, r4.z
mul r4.z, r0.x, r4.z
lt r4.z, l(0.060000), r4.z
if_nz r4.z
  mul r4.zw, r4.yyyy, l(0.000000, 0.000000, -1.178144, 0.771642)
  mad r4.zw, r4.xxxx, l(0.000000, 0.000000, 1.090110, 0.693052), -r4.zzzw
  mul r5.xy, r2.wwww, r4.zwzz
  dp2 r4.z, r4.xyxx, l(-1.178144, 1.090110, 0.000000, 0.000000)
  mul r5.z, r2.w, r4.z
  add r4.zw, r3.xxxy, r5.xxxz
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.z, r4.zwzz, t2.yzxw, s2, l(0.000000)
  add r4.z, -r0.w, -r4.z
  add r4.z, r4.z, l(1.000000)
  mul r4.z, r3.z, r4.z
  mul r4.z, r4.z, l(1.442695)
  exp r4.z, r4.z
  min r4.z, r4.z, l(1.000000)
  dp2 r4.w, r4.xyxx, l(0.771642, 0.693052, 0.000000, 0.000000)
  mul r5.w, r2.w, r4.w
  add r5.xy, r3.xyxx, r5.ywyy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r0.w, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r3.z, r4.w
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mul r4.w, r4.w, l(0.125000)
  mad r4.z, r4.z, l(0.125000), r4.w
  mul r5.xy, r4.yyyy, l(0.668824, -1.359210, 0.000000, 0.000000)
  mad r5.xy, r4.xxxx, l(-0.520366, 0.497352, 0.000000, 0.000000), -r5.xyxx
  mul r5.xy, r2.wwww, r5.xyxx
  dp2 r4.w, r4.xyxx, l(0.668824, -0.520366, 0.000000, 0.000000)
  mul r5.z, r2.w, r4.w
  add r5.xz, r3.xxyx, r5.xxzx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xzxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r0.w, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r3.z, r4.w
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  dp2 r4.w, r4.xyxx, l(-1.359210, 0.497352, 0.000000, 0.000000)
  mul r5.w, r2.w, r4.w
  add r5.xy, r3.xyxx, r5.ywyy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r0.w, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r3.z, r4.w
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  mul r5.xy, r4.yyyy, l(-0.781274, 0.425154, 0.000000, 0.000000)
  mad r5.xy, r4.xxxx, l(-1.139004, -1.228192, 0.000000, 0.000000), -r5.xyxx
  mul r5.xy, r2.wwww, r5.xyxx
  dp2 r4.w, r4.xyxx, l(-0.781274, -1.139004, 0.000000, 0.000000)
  mul r5.z, r2.w, r4.w
  add r5.xz, r3.xxyx, r5.xxzx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xzxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r0.w, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r3.z, r4.w
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  dp2 r4.w, r4.xyxx, l(0.425154, -1.228192, 0.000000, 0.000000)
  mul r5.w, r2.w, r4.w
  add r5.xy, r3.xyxx, r5.ywyy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xyxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r0.w, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r3.z, r4.w
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  mul r5.xy, r4.yyyy, l(1.752544, 1.728666, 0.000000, 0.000000)
  mad r5.xy, r4.xxxx, l(-0.518356, 1.299052, 0.000000, 0.000000), -r5.xyxx
  mul r5.xy, r2.wwww, r5.xyxx
  dp2 r4.w, r4.xyxx, l(1.752544, -0.518356, 0.000000, 0.000000)
  mul r5.z, r2.w, r4.w
  add r5.xz, r3.xxyx, r5.xxzx
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r4.w, r5.xzxx, t2.yzwx, s2, l(0.000000)
  add r4.w, -r0.w, -r4.w
  add r4.w, r4.w, l(1.000000)
  mul r4.w, r3.z, r4.w
  mul r4.w, r4.w, l(1.442695)
  exp r4.w, r4.w
  min r4.w, r4.w, l(1.000000)
  mad r4.z, r4.w, l(0.125000), r4.z
  dp2 r4.x, r4.xyxx, l(1.728666, 1.299052, 0.000000, 0.000000)
  mul r5.w, r2.w, r4.x
  add r3.xy, r3.xyxx, r5.ywyy
  sample_l_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r2.w, r3.xyxx, t2.yzwx, s2, l(0.000000)
  add r0.w, -r0.w, -r2.w
  add r0.w, r0.w, l(1.000000)
  mul r0.w, r0.w, r3.z
  mul r0.w, r0.w, l(1.442695)
  exp r0.w, r0.w
  min r0.w, r0.w, l(1.000000)
  mad r0.w, r0.w, l(0.125000), r4.z
  add r0.w, r0.w, r3.w
  mul r3.w, r0.w, l(0.500000)
endif
add r0.z, r0.z, -cb0[29].z
mul_sat r0.z, r0.z, cb0[29].w
add r0.w, -r3.w, l(1.000000)
mad r0.z, r0.z, r0.w, r3.w
mul r0.yz, r0.yyzy, r0.yyxy
min r0.z, r0.z, l(1.000000)
mul r0.z, r0.z, cb0[34].x
mul r3.xyz, cb0[33].xyzx, cb0[39].xyzx
mad r4.xyz, -v2.xyzx, r1.xxxx, -cb0[32].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r0.w, r2.xyzx, -r1.yzwy
max r0.w, r0.w, l(0.000010)
dp3 r1.x, r2.xyzx, r4.xyzx
max r1.x, r1.x, l(0.000010)
mul r1.yw, r0.yyyx, r0.yyyx
mul r1.x, r1.x, r1.x
mad r1.z, r0.y, r0.y, l(-1.000000)
mad r1.x, r1.x, r1.z, l(1.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(3.14159274)
div r1.x, r1.y, r1.x
mad r0.y, -r0.y, r0.y, l(1.000000)
mul r1.z, r0.w, r0.w
mad r1.z, r1.z, r0.y, r1.y
sqrt r1.z, r1.z
mad r0.y, r1.w, r0.y, r1.y
sqrt r0.y, r0.y
mul r0.y, r0.y, r0.w
mad r0.x, r0.x, r1.z, r0.y
div r0.y, l(0.500000), r0.x
ge r0.x, l(0.000000), r0.x
movc r0.x, r0.x, l(0), r0.y
mul r0.x, r0.x, r1.x
mul_sat o0.w, r0.z, r0.x
mul o0.xyz, r0.zzzz, r3.xyzx
ret
// Approximately 262 instruction slots used
