// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.89 on Mon Dec 26 00:11:14 2022
//
//
// Buffer Definitions:
//
// cbuffer RenderView
// {
//
//   float4x4 uProjectionMatrix;        // Index:    0 1 2 3          Components:    16
//   float4x4 uModelViewMatrix;         // Index:    4 5 6 7          Components:    16 [unused]
//   float4x4 uInverseProjectionMatrix; // Index:    8 9 10 11        Components:    16 [unused]
//   float4x4 uPrevProjection;          // Index:   12 13 14 15       Components:    16 [unused]
//   float4x4 uInverseModelViewMatrix;  // Index:   16 17 18 19       Components:    16
//   float4x4 uPrevModelView;           // Index:   20 21 22 23       Components:    16 [unused]
//   float4x4 uRotationMatrix;          // Index:   24 25 26 27       Components:    16 [unused]
//   float4x4 uInverseRotationMatrix;   // Index:   28 29 30 31       Components:    16 [unused]
//   float4x4 uTransposedRotationMatrix;// Index:   32 33 34 35       Components:    16 [unused]
//   float4x4 uClipMatrix;              // Index:   36 37 38 39       Components:    16 [unused]
//   float4x4 uInverseClipMatrix;       // Index:   40 41 42 43       Components:    16 [unused]
//   float4x4 uPrevClipMatrix;          // Index:   44 45 46 47       Components:    16 [unused]
//   float4x4 uNormalMatrix;            // Index:   48 49 50 51       Components:    16 [unused]
//   float3 uViewOrigin;                // Index:   52.xyz            Components:     3
//   float uViewWidth;                  // Index:   52.w              Components:     1
//   float uViewHeight;                 // Index:   53.x              Components:     1
//   float uZNear;                      // Index:   53.y              Components:     1 [unused]
//   float uZFar;                       // Index:   53.z              Components:     1 [unused]
//   float2 uInvFocalCoords;            // Index:   54.xy             Components:     2
//   float4 uResolutionScale;           // Index:   55.xyzw           Components:     4
//   float4 uScreenBounds;              // Index:   56.xyzw           Components:     4
//   float4 uFrustumCorners[4];         // Index:   57 58 59 60       Components:    16 [unused]
//
// }
//
// cbuffer WorldFog
// {
//
//   float4 uFogColor;                  // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer QuakeSkyParams
// {
//
//   float uSpeedScale;                 // Index:    0.x              Components:     1 [unused]
//   float uSkyFogFactor;               // Index:    0.y              Components:     1
//   float uSkyAlpha;                   // Index:    0.z              Components:     1 [unused]
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// uSampletQuakeImage_s              sampler      NA          NA    0        1
// uTex_tQuakeImage                  texture  float4        cube    0        1
// StereoParams                      texture  float4          2d  125        1
// RenderView                        cbuffer      NA          NA    0        1
// WorldFog                          cbuffer      NA          NA    1        1
// QuakeSkyParams                    cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// POSITION                 0   xyz         1     NONE   float     z
// POSITION                 1   xyzw        2     NONE   float
// POSITION                 2   xyzw        3     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[57], immediateIndexed
dcl_constantbuffer CB1[1], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.z
dcl_output o0.xyzw
dcl_temps 2
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.y, r0.y, l(0.062500), v1.z
mul r0.x, r0.y, r0.x
div r0.x, r0.x, cb0[0].x
div r1.x, v0.x, cb0[52].w
div r1.y, v0.y, cb0[53].x
mul r0.yz, cb0[55].zzwz, cb0[56].xxyx
mad r1.xy, r1.xyxx, cb0[55].zwzz, -r0.yzyy
add r1.z, -r1.y, l(1.000000)
mad r0.yz, r1.xxzx, l(0.000000, 2.000000, 2.000000, 0.000000), l(0.000000, -1.000000, -1.000000, 0.000000)
mul r0.yz, r0.yyzy, cb0[54].xxyx
mad r0.x, -v1.z, r0.y, r0.x
mul r0.y, r0.z, -v1.z
mul r0.yzw, r0.yyyy, cb0[17].xxyz
mad r0.xyz, cb0[16].xyzx, r0.xxxx, r0.yzwy
mad r0.xyz, cb0[18].xyzx, v1.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb0[19].xyzx
add r0.xyz, r0.xyzx, -cb0[52].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
sample r0.xyzw, r0.xyzx, t0.xyzw, s0
add r1.xyz, -r0.xyzx, cb1[0].xyzx
mad o0.xyz, cb2[0].yyyy, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 26 instruction slots used
