// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 12:52:25 2024
//
//
// Buffer Definitions:
//
// cbuffer cb6
// {
//
//   float4 cb6[9];                     // Index:    0-8              Components:    36
//
// }
//
// cbuffer cb5
// {
//
//   float4 cb5;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[9];                     // Index:    0-8              Components:    36
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[17];                    // Index:    0-16             Components:    68
//
// }
//
// cbuffer cb10
// {
//
//   float4 cb10[27];                   // Index:    0-26             Components:   108
//
// }
//
// Resource bind info for t2
// {
//
//   struct
//   {
//
//       float val[8];                  // Index:    0
//
//   } $Element;                        // Index:    0 1              Components:     8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  struct         r/o    2        1
// t3                                texture  float4     2darray    3        1
// t4                                texture  float4     2darray    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// t7                                texture  float4          2d    7        1
// t8                                texture  float4          2d    8        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
// cb6                               cbuffer      NA          NA    6        1
// cb10                              cbuffer      NA          NA   10        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_globalFlags refactoringAllowed | enableRawAndStructuredBuffers
dcl_constantbuffer CB6[9], immediateIndexed
dcl_constantbuffer CB5[1], immediateIndexed
dcl_constantbuffer CB4[3], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_constantbuffer CB0[17], immediateIndexed
dcl_constantbuffer CB10[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_structured t2, 32
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 8
round_z r0.xyzw, v0.xyxy
ftoi r1.xy, r0.zwzz
mov r1.zw, l(0,0,0,0)
ld r2.xyzw, r1.xyww, t6.xyzw
ld r3.xyzw, r1.xyww, t5.xyzw
ld r4.xyzw, r1.xyww, t7.xyzw
ld r1.xyzw, r1.xyzw, t8.xyzw
eq r1.y, r4.x, l(-1.000000)
lt r1.z, r3.x, r1.x
if_nz r1.z
  ilt r1.w, l(0), cb4[2].y
  if_nz r1.w
    ineg r4.xw, cb4[2].yyyy
    ftoi r5.xyzw, r0.zwzw
    mov r4.yz, l(0,0,0,0)
    iadd r4.xyzw, r4.zwxy, r5.zwzw
    mov r6.xy, r4.zwzz
    mov r6.zw, l(0,0,0,0)
    ld r6.xyzw, r6.xyzw, t8.xyzw
    min r1.w, r1.x, r6.x
    mov r4.zw, l(0,0,0,0)
    ld r4.xyzw, r4.xyzw, t8.xyzw
    min r1.w, r1.w, r4.x
    mov r4.xw, l(0,0,0,0)
    ftoi r4.yz, cb4[2].yyyy
    iadd r4.xyzw, r4.zwxy, r5.zwxy
    mov r5.xy, r4.zwzz
    mov r5.zw, l(0,0,0,0)
    ld r5.xyzw, r5.xyzw, t8.xyzw
    min r1.w, r1.w, r5.x
    mov r4.zw, l(0,0,0,0)
    ld r4.xyzw, r4.xyzw, t8.xyzw
    min r1.w, r1.w, r4.x
  else
    mov r1.w, r1.x
  endif
  mad r2.w, cb1[7].z, r1.w, cb1[7].w
  div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
  add r3.y, -cb1[5].z, cb1[5].y
  mad r1.w, r1.w, r3.y, cb1[5].z
  add r1.w, -r2.w, r1.w
  mad r1.w, cb1[8].w, r1.w, r2.w
  mov r3.x, r1.x
else
  ilt r1.x, l(0), cb4[2].y
  if_nz r1.x
    ineg r4.xw, cb4[2].yyyy
    ftoi r0.xyzw, r0.xyzw
    mov r4.yz, l(0,0,0,0)
    iadd r4.xyzw, r0.zwzw, r4.zwxy
    mov r5.xy, r4.zwzz
    mov r5.zw, l(0,0,0,0)
    ld r5.xyzw, r5.xyzw, t5.xyzw
    min r1.x, r3.x, r5.x
    mov r4.zw, l(0,0,0,0)
    ld r4.xyzw, r4.xyzw, t5.xyzw
    min r1.x, r1.x, r4.x
    mov r4.xw, l(0,0,0,0)
    ftoi r4.yz, cb4[2].yyyy
    iadd r0.xyzw, r0.zwxy, r4.zwxy
    mov r4.xy, r0.zwzz
    mov r4.zw, l(0,0,0,0)
    ld r4.xyzw, r4.xyzw, t5.xyzw
    min r1.x, r1.x, r4.x
    mov r0.zw, l(0,0,0,0)
    ld r0.xyzw, r0.xyzw, t5.xyzw
    min r0.x, r1.x, r0.x
  else
    mov r0.x, r3.x
  endif
  mad r0.y, cb1[7].z, r0.x, cb1[7].w
  div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
  add r0.z, -cb1[5].z, cb1[5].y
  mad r0.x, r0.x, r0.z, cb1[5].z
  add r0.x, -r0.y, r0.x
  mad r1.w, cb1[8].w, r0.x, r0.y
endif
if_nz r1.y
  ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
  mad r0.zw, v1.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
  add r0.z, -r0.x, r0.z
  mul r4.xyzw, r0.wwww, cb0[8].xyzw
  mad r4.xyzw, cb0[7].xyzw, r0.zzzz, r4.xyzw
  mad r4.xyzw, cb0[9].xyzw, r3.xxxx, r4.xyzw
  add r4.xyzw, r4.xyzw, cb0[10].xyzw
  div r3.yzw, r4.xxyz, r4.wwww
  add r3.yzw, -r3.yyzw, cb1[4].xxyz
  mul r0.z, cb10[18].x, cb10[18].x
  mad r0.z, cb10[17].x, cb10[17].x, r0.z
  mad r0.z, cb10[19].x, cb10[19].x, r0.z
  mul r0.x, r0.y, r0.x
  mul r0.y, r0.x, cb10[9].x
  div r0.y, r0.y, r0.z
  add r4.x, -r0.y, r3.y
  mul r0.y, r0.x, cb10[10].x
  div r0.y, r0.y, r0.z
  mul r0.x, r0.x, cb10[11].x
  div r0.x, r0.x, r0.z
  add r4.yz, -r0.yyxy, r3.zzwz
  dp3 r0.x, r4.xyzx, r4.xyzx
  rsq r0.x, r0.x
  mul r0.xyz, r4.xyzx, r0.xxxx
  add r0.w, -cb4[0].y, cb1[4].y
  min r0.w, r0.w, l(0.000000)
  add r1.x, cb6[2].y, cb6[2].x
  add r1.x, r1.x, cb6[2].z
  mul r0.w, r0.w, r1.x
  mul r0.w, r0.w, l(0.476089388)
  exp r0.w, r0.w
  min r0.w, r0.w, l(1.000000)
  mul r3.yzw, r0.wwww, cb0[2].xxyz
  add r0.w, cb4[1].x, l(-2.000000)
  max r1.x, cb0[16].w, l(0.000000)
  min r0.w, r0.w, r1.x
  round_z r4.z, r0.w
  ftou r0.w, r4.z
  ld_structured r5.xy, r0.w, l(0), t2.xyxx
  ld_structured r6.x, r0.w, l(12), t2.xxxx
  ld_structured r7.x, r0.w, l(20), t2.xxxx
  add r1.xy, -r5.xyxx, cb1[4].xzxx
  mul r0.w, r6.x, r7.x
  div r1.xy, r1.xyxx, r0.wwww
  add r4.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_l r5.xyzw, r4.xyzx, t4.xyzw, s0, l(0.000000)
  add r0.w, -r5.x, cb4[0].y
  add r0.w, r5.y, r0.w
  add r1.x, -|r0.y|, l(1.000000)
  add r4.xyw, -cb6[0].xyxz, cb6[1].xyxz
  mad r4.xyw, r1.xxxx, r4.xyxw, cb6[0].xyxz
  div_sat r0.w, r0.w, cb6[4].w
  add r0.w, -r0.w, l(1.000000)
  log r0.w, r0.w
  mul r0.w, r0.w, cb6[5].x
  exp r0.w, r0.w
  add r5.xyz, -r4.xywx, cb6[5].yzwy
  mad r4.xyw, r0.wwww, r5.xyxz, r4.xyxw
  dp3 r0.w, cb3[0].xyzx, -r0.xyzx
  max r0.w, r0.w, l(0.000000)
  log r0.w, r0.w
  mul r0.w, r0.w, cb6[4].z
  exp r0.w, r0.w
  mad r0.w, cb6[4].y, r0.w, cb6[4].x
  mul r5.xyz, r0.wwww, cb6[3].yzwy
  mul r3.yzw, r3.yyzw, r5.xxyz
  mad r3.yzw, r4.xxyw, cb0[16].xxyz, r3.yyzw
  ne r0.w, r3.x, l(0.000000)
  and r0.w, r0.w, l(0xbf800000)
  ieq r1.x, r1.z, l(0)
  and r0.w, r0.w, r1.x
  ne r0.w, r0.w, l(0.000000)
  if_nz r0.w
    mul r1.xyz, r1.wwww, r0.xyzx
    dp3 r0.x, cb2[20].xyzx, -r0.xyzx
    div r0.xyz, r1.xyzx, r0.xxxx
    add r0.xyz, -r0.xyzx, cb1[4].xyzx
    ftoi r0.w, r4.z
    iadd r0.w, r0.w, l(1)
    itof r0.w, r0.w
    ftou r0.w, r0.w
    ld_structured r4.xy, r0.w, l(0), t2.xyxx
    ld_structured r5.x, r0.w, l(12), t2.xxxx
    ld_structured r6.x, r0.w, l(20), t2.xxxx
    iadd r0.w, cb5[0].x, l(1)
    itof r0.w, r0.w
    ftou r0.w, r0.w
    utof r1.z, r0.w
    add r4.xy, r0.xzxx, -r4.xyxx
    mul r0.w, r5.x, r6.x
    div r4.xy, r4.xyxx, r0.wwww
    add r1.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
    sample_l r4.xyzw, r1.xyzx, t3.xyzw, s0, l(0.000000)
    sample_l r5.xyzw, r1.xyzx, t4.xyzw, s0, l(0.000000)
    add r0.w, r4.y, cb4[0].y
    add r0.w, r5.y, r0.w
    add r0.y, -r0.y, r0.w
    max r0.w, r1.w, l(1.000000)
    log r0.w, r0.w
    add r1.x, r0.y, -cb6[8].x
    div r1.x, |r1.x|, cb6[8].y
    add r0.w, r0.w, r1.x
    mul r1.xy, r0.yyyy, cb3[0].xzxx
    mul r0.y, cb3[0].y, l(4.000000)
    div r1.xy, r1.xyxx, r0.yyyy
    add r0.xy, r0.xzxx, r1.xyxx
    div r1.xy, r0.xyxx, cb6[8].zzzz
    sample r4.xyzw, r1.xyxx, t0.xyzw, s1
    mul r5.xz, r4.wwww, r4.xxxx
    mov r5.yw, r4.yyyy
    mad r4.xyzw, r5.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
    mul r4.xyzw, r4.xyzw, cb6[8].wwww
    div r1.xy, r0.xyxx, cb6[7].yyyy
    mad r1.xy, r4.xyxx, l(1.300000, 1.300000, 0.000000, 0.000000), r1.xyxx
    mad r4.x, cb4[0].w, l(0.044000), r1.x
    mov r1.z, l(17.160000)
    mul r4.y, cb4[0].w, l(-0.169000)
    add r1.xy, r1.zyzz, r4.xyxx
    mul r0.xy, r0.xyxx, l(1.370000, 1.370000, 0.000000, 0.000000)
    div r0.xy, r0.xyxx, cb6[7].yyyy
    mad r0.xy, r4.zwzz, l(1.770000, 1.770000, 0.000000, 0.000000), r0.xyxx
    mad r0.xy, cb4[0].wwww, l(0.248000, 0.117000, 0.000000, 0.000000), r0.xyxx
    sample_l r4.xyzw, r1.xyxx, t1.xyzw, s2, r0.w
    sample_l r0.xyzw, r0.xyxx, t1.xyzw, s2, r0.w
    mul r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
    mad r0.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r0.xyzx
    add r0.xyz, r0.xyzx, -cb6[7].zzzz
    mad r0.xyz, cb6[7].wwww, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    mul r2.xyz, r0.xyzx, r2.xyzx
  endif
  mul r0.xyz, r1.wwww, -cb6[2].xyzx
  mul r0.xyz, r0.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
  exp r0.xyz, r0.xyzx
  add r0.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r1.xyz, -r2.xyzx, r3.yzwy
  mad r2.xyz, r0.xyzx, r1.xyzx, r2.xyzx
endif
mov o0.xyz, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 219 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 12:52:25 2024
//
// struct t2_type
// {
//     float val[8];                  // Offset:    0
// };
//
// cbuffer cb6 : register(b6)
// {
//   float4 cb6[9] : packoffset(c0);
// }
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5 : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[3] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3 : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[21] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[9] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[17] : packoffset(c0);
// }
//
// cbuffer cb10 : register(b10)
// {
//   float4 cb10[27] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// StructuredBuffer<t2_type> t2 : register(t2);
// Texture2DArray<float4> t3 : register(t3);
// Texture2DArray<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
// Texture2D<float4> t7 : register(t7);
// Texture2D<float4> t8 : register(t8);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = trunc(v0.xyxy);
//   r1.xy = (int2)r0.zw;
//   r1.zw = float2(0,0);
//   r2.xyzw = t6.Load(r1.xyw).xyzw;
//   r3.xyzw = t5.Load(r1.xyw).xyzw;
//   r4.xyzw = t7.Load(r1.xyw).xyzw;
//   r1.xyzw = t8.Load(r1.xyz).xyzw;
//   r1.y = cmp(r4.x == -1.000000);
//   r1.z = cmp(r3.x < r1.x);
//   if (r1.z != 0) {
//     r1.w = cmp(0 < asint(cb4[2].y));
//     if (r1.w != 0) {
//       r4.xw = -asint(cb4[2].yy);
//       r5.xyzw = (int4)r0.zwzw;
//       r4.yz = float2(0,0);
//       r4.xyzw = (int4)r4.zwxy + (int4)r5.zwzw;
//       r6.xy = r4.zw;
//       r6.zw = float2(0,0);
//       r6.xyzw = t8.Load(r6.xyz).xyzw;
//       r1.w = min(r6.x, r1.x);
//       r4.zw = float2(0,0);
//       r4.xyzw = t8.Load(r4.xyz).xyzw;
//       r1.w = min(r4.x, r1.w);
//       r4.xw = float2(0,0);
//       r4.yz = (int2)cb4[2].yy;
//       r4.xyzw = (int4)r4.zwxy + (int4)r5.zwxy;
//       r5.xy = r4.zw;
//       r5.zw = float2(0,0);
//       r5.xyzw = t8.Load(r5.xyz).xyzw;
//       r1.w = min(r5.x, r1.w);
//       r4.zw = float2(0,0);
//       r4.xyzw = t8.Load(r4.xyz).xyzw;
//       r1.w = min(r4.x, r1.w);
//     } else {
//       r1.w = r1.x;
//     }
//     r2.w = cb1[7].z * r1.w + cb1[7].w;
//     r2.w = 1 / r2.w;
//     r3.y = cb1[5].y + -cb1[5].z;
//     r1.w = r1.w * r3.y + cb1[5].z;
//     r1.w = r1.w + -r2.w;
//     r1.w = cb1[8].w * r1.w + r2.w;
//     r3.x = r1.x;
//   } else {
//     r1.x = cmp(0 < asint(cb4[2].y));
//     if (r1.x != 0) {
//       r4.xw = -asint(cb4[2].yy);
//       r0.xyzw = (int4)r0.xyzw;
//       r4.yz = float2(0,0);
//       r4.xyzw = (int4)r0.zwzw + (int4)r4.zwxy;
//       r5.xy = r4.zw;
//       r5.zw = float2(0,0);
//       r5.xyzw = t5.Load(r5.xyz).xyzw;
//       r1.x = min(r5.x, r3.x);
//       r4.zw = float2(0,0);
//       r4.xyzw = t5.Load(r4.xyz).xyzw;
//       r1.x = min(r4.x, r1.x);
//       r4.xw = float2(0,0);
//       r4.yz = (int2)cb4[2].yy;
//       r0.xyzw = (int4)r0.zwxy + (int4)r4.zwxy;
//       r4.xy = r0.zw;
//       r4.zw = float2(0,0);
//       r4.xyzw = t5.Load(r4.xyz).xyzw;
//       r1.x = min(r4.x, r1.x);
//       r0.zw = float2(0,0);
//       r0.xyzw = t5.Load(r0.xyz).xyzw;
//       r0.x = min(r0.x, r1.x);
//     } else {
//       r0.x = r3.x;
//     }
//     r0.y = cb1[7].z * r0.x + cb1[7].w;
//     r0.y = 1 / r0.y;
//     r0.z = cb1[5].y + -cb1[5].z;
//     r0.x = r0.x * r0.z + cb1[5].z;
//     r0.x = r0.x + -r0.y;
//     r1.w = cb1[8].w * r0.x + r0.y;
//   }
//   if (r1.y != 0) {
//     r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//     r0.zw = v1.xy * float2(2,2) + float2(-1,-1);
//     r0.z = r0.z + -r0.x;
//     r4.xyzw = cb0[8].xyzw * r0.wwww;
//     r4.xyzw = cb0[7].xyzw * r0.zzzz + r4.xyzw;
//     r4.xyzw = cb0[9].xyzw * r3.xxxx + r4.xyzw;
//     r4.xyzw = cb0[10].xyzw + r4.xyzw;
//     r3.yzw = r4.xyz / r4.www;
//     r3.yzw = cb1[4].xyz + -r3.yzw;
//     r0.z = cb10[18].x * cb10[18].x;
//     r0.z = cb10[17].x * cb10[17].x + r0.z;
//     r0.z = cb10[19].x * cb10[19].x + r0.z;
//     r0.x = r0.x * r0.y;
//     r0.y = cb10[9].x * r0.x;
//     r0.y = r0.y / r0.z;
//     r4.x = r3.y + -r0.y;
//     r0.y = cb10[10].x * r0.x;
//     r0.y = r0.y / r0.z;
//     r0.x = cb10[11].x * r0.x;
//     r0.x = r0.x / r0.z;
//     r4.yz = r3.zw + -r0.yx;
//     r0.x = dot(r4.xyz, r4.xyz);
//     r0.x = rsqrt(r0.x);
//     r0.xyz = r0.xxx * r4.xyz;
//     r0.w = cb1[4].y + -cb4[0].y;
//     r0.w = min(0, r0.w);
//     r1.x = cb6[2].x + cb6[2].y;
//     r1.x = cb6[2].z + r1.x;
//     r0.w = r1.x * r0.w;
//     r0.w = 0.476089388 * r0.w;
//     r0.w = exp2(r0.w);
//     r0.w = min(1, r0.w);
//     r3.yzw = cb0[2].xyz * r0.www;
//     r0.w = -2 + cb4[1].x;
//     r1.x = max(0, cb0[16].w);
//     r0.w = min(r1.x, r0.w);
//     r4.z = trunc(r0.w);
//     r0.w = (uint)r4.z;
//     r5.x = t2[r0.w].val[0];
//     r5.y = t2[r0.w].val[1];
//     r6.x = t2[r0.w].val[3];
//     r7.x = t2[r0.w].val[5];
//     r1.xy = cb1[4].xz + -r5.xy;
//     r0.w = r7.x * r6.x;
//     r1.xy = r1.xy / r0.ww;
//     r4.xy = float2(0.5,0.5) + r1.xy;
//     r5.xyzw = t4.SampleLevel(s0_s_s, r4.xyz, 0).xyzw;
//     r0.w = cb4[0].y + -r5.x;
//     r0.w = r0.w + r5.y;
//     r1.x = 1 + -abs(r0.y);
//     r4.xyw = cb6[1].xyz + -cb6[0].xyz;
//     r4.xyw = r1.xxx * r4.xyw + cb6[0].xyz;
//     r0.w = saturate(r0.w / cb6[4].w);
//     r0.w = 1 + -r0.w;
//     r0.w = log2(r0.w);
//     r0.w = cb6[5].x * r0.w;
//     r0.w = exp2(r0.w);
//     r5.xyz = cb6[5].yzw + -r4.xyw;
//     r4.xyw = r0.www * r5.xyz + r4.xyw;
//     r0.w = dot(cb3.xyz, -r0.xyz);
//     r0.w = max(0, r0.w);
//     r0.w = log2(r0.w);
//     r0.w = cb6[4].z * r0.w;
//     r0.w = exp2(r0.w);
//     r0.w = cb6[4].y * r0.w + cb6[4].x;
//     r5.xyz = cb6[3].yzw * r0.www;
//     r3.yzw = r5.xyz * r3.yzw;
//     r3.yzw = r4.xyw * cb0[16].xyz + r3.yzw;
//     r0.w = cmp(r3.x != 0.000000);
//     r0.w = r0.w ? -1.000000 : 0;
//     r1.x = cmp((int)r1.z == 0);
//     r0.w = r0.w ? r1.x : 0;
//     r0.w = cmp(r0.w != 0.000000);
//     if (r0.w != 0) {
//       r1.xyz = r0.xyz * r1.www;
//       r0.x = dot(cb2[20].xyz, -r0.xyz);
//       r0.xyz = r1.xyz / r0.xxx;
//       r0.xyz = cb1[4].xyz + -r0.xyz;
//       r0.w = (int)r4.z;
//       r0.w = (int)r0.w + 1;
//       r0.w = (int)r0.w;
//       r0.w = (uint)r0.w;
//       r4.x = t2[r0.w].val[0];
//       r4.y = t2[r0.w].val[1];
//       r5.x = t2[r0.w].val[3];
//       r6.x = t2[r0.w].val[5];
//       r0.w = asint(cb5.x) + 1;
//       r0.w = (int)r0.w;
//       r0.w = (uint)r0.w;
//       r1.z = (uint)r0.w;
//       r4.xy = -r4.xy + r0.xz;
//       r0.w = r6.x * r5.x;
//       r4.xy = r4.xy / r0.ww;
//       r1.xy = float2(0.5,0.5) + r4.xy;
//       r4.xyzw = t3.SampleLevel(s0_s_s, r1.xyz, 0).xyzw;
//       r5.xyzw = t4.SampleLevel(s0_s_s, r1.xyz, 0).xyzw;
//       r0.w = cb4[0].y + r4.y;
//       r0.w = r0.w + r5.y;
//       r0.y = r0.w + -r0.y;
//       r0.w = max(1, r1.w);
//       r0.w = log2(r0.w);
//       r1.x = -cb6[8].x + r0.y;
//       r1.x = abs(r1.x) / cb6[8].y;
//       r0.w = r1.x + r0.w;
//       r1.xy = cb3.xz * r0.yy;
//       r0.y = 4 * cb3.y;
//       r1.xy = r1.xy / r0.yy;
//       r0.xy = r1.xy + r0.xz;
//       r1.xy = r0.xy / cb6[8].zz;
//       r4.xyzw = t0.Sample(s1_s_s, r1.xy).xyzw;
//       r5.xz = r4.xx * r4.ww;
//       r5.yw = r4.yy;
//       r4.xyzw = r5.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//       r4.xyzw = cb6[8].wwww * r4.xyzw;
//       r1.xy = r0.xy / cb6[7].yy;
//       r1.xy = r4.xy * float2(1.29999995,1.29999995) + r1.xy;
//       r4.x = cb4[0].w * 0.0439999998 + r1.x;
//       r1.z = 17.1599998;
//       r4.y = -0.169 * cb4[0].w;
//       r1.xy = r4.xy + r1.zy;
//       r0.xy = float2(1.37,1.37) * r0.xy;
//       r0.xy = r0.xy / cb6[7].yy;
//       r0.xy = r4.zw * float2(1.76999998,1.76999998) + r0.xy;
//       r0.xy = cb4[0].ww * float2(0.247999996,0.116999999) + r0.xy;
//       r4.xyzw = t1.SampleLevel(s2_s_s, r1.xy, r0.w).xyzw;
//       r0.xyzw = t1.SampleLevel(s2_s_s, r0.xy, r0.w).xyzw;
//       r0.xyz = float3(0.5,0.5,0.5) * r0.xyz;
//       r0.xyz = r4.xyz * float3(0.5,0.5,0.5) + r0.xyz;
//       r0.xyz = -cb6[7].zzz + r0.xyz;
//       r0.xyz = cb6[7].www * r0.xyz + float3(1,1,1);
//       r2.xyz = r2.xyz * r0.xyz;
//     }
//     r0.xyz = -cb6[2].xyz * r1.www;
//     r0.xyz = float3(1.44269502,1.44269502,1.44269502) * r0.xyz;
//     r0.xyz = exp2(r0.xyz);
//     r0.xyz = float3(1,1,1) + -r0.xyz;
//     r0.xyz = max(float3(0,0,0), r0.xyz);
//     r1.xyz = r3.yzw + -r2.xyz;
//     r2.xyz = r0.xyz * r1.xyz + r2.xyz;
//   }
//   o0.xyz = r2.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
