// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 10:05:50 2024
//
//
// Buffer Definitions:
//
// cbuffer cb5
// {
//
//   float4 cb5[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[26];                    // Index:    0-25             Components:   104
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[42];                    // Index:    0-41             Components:   168
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[5];                     // Index:    0-4              Components:    20
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[23];                    // Index:    0-22             Components:    92
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4        cube    6        1
// t7                                texture  float4        cube    7        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 4     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyz
// TEXCOORD                 7   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyzw        7     NONE   float
// SV_InstanceID            0   x           8     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB5[8], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB2[42], immediateIndexed
dcl_constantbuffer CB1[5], immediateIndexed
dcl_constantbuffer CB0[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.z
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 14
mad r0.xy, v1.xyxx, cb0[21].xyxx, cb0[21].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t3.xyzw, s6
add r0.w, r0.w, -cb0[22].y
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mov r1.x, v2.w
mov r1.y, v3.w
mov r1.z, v4.w
add r2.xyz, -r1.xyzx, cb1[4].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r2.xyzx
mad r4.xy, v1.xyxx, cb0[14].xyxx, cb0[14].zwzz
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t0.xywz, s4
mul r4.x, r4.z, r4.x
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r4.z, r1.w
add r1.w, -cb0[15].x, l(1.000000)
mov_sat r2.w, v1.z
add r3.w, -r1.w, l(1.000000)
mad r1.w, r2.w, r3.w, r1.w
mul r5.xy, r1.xzxx, cb0[18].xxxx
mul r5.xy, r5.xyxx, l(0.050000, 0.050000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t1.xyzw, s5
mul r5.xyz, r5.xyzx, l(8.000000, 8.000000, 8.000000, 0.000000)
round_ni r5.xyz, r5.xyzx
mul r5.xyz, r5.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000)
mul r3.w, r5.y, r5.x
mul r3.w, r5.z, r3.w
sqrt r3.w, r3.w
min r3.w, r3.w, l(1.000000)
add r5.xyz, -cb0[16].xyzx, cb0[17].xyzx
mad r5.xyz, r3.wwww, r5.xyzx, cb0[16].xyzx
dp2 r3.w, cb0[12].xyxx, cb0[12].xyxx
sqrt r3.w, r3.w
mul r3.w, r3.w, cb1[0].y
mul r3.w, r3.w, l(0.010000)
mad r4.w, cb0[12].z, l(-0.900000), l(1.000000)
mul r4.w, r4.w, l(0.003000)
mul r6.xy, r1.xzxx, r4.wwww
mad r6.xy, r3.wwww, cb0[12].xyxx, r6.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t2.xzwy, s3
mad_sat r3.w, r3.w, l(2.000000), l(-1.000000)
mul r3.w, r3.w, cb0[20].x
mul_sat r3.w, r3.w, l(5.000000)
add r6.xyz, -r5.xyzx, cb0[19].xyzx
mad r6.xyz, r3.wwww, r6.xyzx, r5.xyzx
lt r3.w, l(0.000000), cb0[11].w
movc r5.xyz, r3.wwww, r6.xyzx, r5.xyzx
mul r0.xyz, r0.xyzx, r5.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul_sat r1.w, r2.w, cb0[22].x
add r1.w, r1.w, l(-1.000000)
mad r1.w, cb0[22].x, r1.w, l(1.000000)
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r2.w, r2.xyzx, r5.xyzx
add r5.xyz, r1.xyzx, -cb3[25].xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
sqrt r3.w, r3.w
add r3.w, -r2.w, r3.w
mad r2.w, cb3[25].w, r3.w, r2.w
mad_sat r2.w, r2.w, cb3[24].z, cb3[24].w
ld_indexable(buffer)(float,float,float,float) r5.xy, l(0, 0, 0, 0), t125.xyzw
add r3.w, -r5.y, v6.w
mul r3.w, r3.w, r5.x
mad r5.x, r3.w, l(0.500000), v6.x
mov r5.y, v6.y
div r5.xy, r5.xyxx, v6.wwww
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t4.yzwx, s2
add r4.w, -r3.w, l(1.000000)
mad r2.w, r2.w, r4.w, r3.w
dp3 r5.x, v2.xyzx, r4.xyzx
dp3 r5.y, v3.xyzx, r4.xyzx
dp3 r5.z, v4.xyzx, r4.xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r5.xyzx
dp3 r3.w, -r3.xyzx, r4.xyzx
add r3.w, r3.w, r3.w
mad r5.xyz, r4.xyzx, -r3.wwww, -r3.xyzx
mul r6.xyz, r2.wwww, cb0[2].xyzx
mov r4.w, l(1.000000)
dp4 r7.x, cb2[39].xyzw, r4.xyzw
dp4 r7.y, cb2[40].xyzw, r4.xyzw
dp4 r7.z, cb2[41].xyzw, r4.xyzw
add r7.xyz, r7.xyzx, v5.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r1.wwww, r7.xyzx
lt r2.w, l(0.000000), cb5[2].w
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r8.xyz, r3.wwww, r5.xyzx
add r9.xyz, -r1.xyzx, cb5[0].xyzx
div r9.xyz, r9.xyzx, r8.xyzx
add r10.xyz, -r1.xyzx, cb5[1].xyzx
div r10.xyz, r10.xyzx, r8.xyzx
lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
min r3.w, r9.y, r9.x
min r3.w, r9.z, r3.w
add r9.xyz, r1.xyzx, -cb5[2].xyzx
mad r9.xyz, r8.xyzx, r3.wwww, r9.xyzx
movc r9.xyz, r2.wwww, r9.xyzx, r5.xyzx
sample_l_indexable(texturecube)(float,float,float,float) r9.xyzw, r9.xyzx, t6.xyzw, s0, l(6.000000)
add r2.w, r9.w, l(-1.000000)
mad r2.w, cb5[3].w, r2.w, l(1.000000)
log r2.w, r2.w
mul r2.w, r2.w, cb5[3].y
exp r2.w, r2.w
mul r2.w, r2.w, cb5[3].x
mul r10.xyz, r9.xyzx, r2.wwww
lt r3.w, cb5[1].w, l(0.999990)
if_nz r3.w
  lt r3.w, l(0.000000), cb5[6].w
  add r12.xyz, -r1.xyzx, cb5[4].xyzx
  div r12.xyz, r12.xyzx, r8.xyzx
  add r13.xyz, -r1.xyzx, cb5[5].xyzx
  div r13.xyz, r13.xyzx, r8.xyzx
  movc r11.xyz, r11.xyzx, r12.xyzx, r13.xyzx
  min r4.w, r11.y, r11.x
  min r4.w, r11.z, r4.w
  add r11.xyz, r1.xyzx, -cb5[6].xyzx
  mad r8.xyz, r8.xyzx, r4.wwww, r11.xyzx
  movc r5.xyz, r3.wwww, r8.xyzx, r5.xyzx
  sample_l_indexable(texturecube)(float,float,float,float) r5.xyzw, r5.xyzx, t7.xyzw, s0, l(6.000000)
  add r3.w, r5.w, l(-1.000000)
  mad r3.w, cb5[7].w, r3.w, l(1.000000)
  log r3.w, r3.w
  mul r3.w, r3.w, cb5[7].y
  exp r3.w, r3.w
  mul r3.w, r3.w, cb5[7].x
  mul r5.xyz, r5.xyzx, r3.wwww
  mad r8.xyz, r2.wwww, r9.xyzx, -r5.xyzx
  mad r10.xyz, cb5[1].wwww, r8.xyzx, r5.xyzx
endif
mul r5.xyz, r1.wwww, r10.xyzx
add r1.xz, r1.xxzx, -cb0[4].xxzx
add r1.xz, r1.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul_sat r1.xz, r1.xxzx, cb0[5].xxzx
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xzxx, t5.xyzw, s1
mad r1.x, r1.x, cb0[5].y, cb0[4].y
add r1.x, -r1.y, r1.x
mul_sat r1.x, r1.x, cb0[6].x
mad r1.xy, -r1.xxxx, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r1.yzw, r1.yyyy, r5.xxyz
mul r0.xyz, r0.xyzx, l(0.960000, 0.960000, 0.960000, 0.000000)
mad r2.xyz, r2.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r2.xyz, r2.xyzx, r0.wwww
dp3 r0.w, r4.xyzx, r3.xyzx
dp3_sat r3.x, r4.xyzx, cb2[0].xyzx
dp3_sat r2.x, cb2[0].xyzx, r2.xyzx
dp2 r2.y, r2.xxxx, r2.xxxx
add r2.y, r2.y, l(-0.500000)
add r2.z, -r3.x, l(1.000000)
mul r2.w, r2.z, r2.z
mul r2.w, r2.w, r2.w
mul r2.z, r2.z, r2.w
mad r2.z, r2.y, r2.z, l(1.000000)
add r2.w, -|r0.w|, l(1.000000)
mul r3.z, r2.w, r2.w
mul r3.z, r3.z, r3.z
mul r2.w, r2.w, r3.z
mad r2.y, r2.y, r2.w, l(1.000000)
mul r4.x, r2.y, r2.z
add r0.w, |r0.w|, r3.x
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r4.y, r0.w, r3.x
mov r3.y, l(0.999999881)
mul r2.yz, r3.xxyx, r4.xxyx
mul r3.xyz, r2.yyyy, r6.xyzx
mad r3.xyz, r7.xyzx, r1.xxxx, r3.xyzx
mul r4.xyz, r6.xyzx, r2.zzzz
add r0.w, -r2.x, l(1.000000)
mul r1.x, r0.w, r0.w
mul r1.x, r1.x, r1.x
mul r0.w, r0.w, r1.x
mad r0.w, r0.w, l(0.960000), l(0.040000)
mul r2.xyz, r0.wwww, r4.xyzx
mad r0.xyz, r0.xyzx, r3.xyzx, r2.xyzx
mul r1.xyz, r1.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.w, r2.w, l(2.235174179E-08), l(0.040000)
mad o0.xyz, r1.xyzx, r0.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 193 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 10:05:50 2024
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[8] : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[12] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[26] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[42] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[5] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[23] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// TextureCube<float4> t6 : register(t6);
// TextureCube<float4> t7 : register(t7);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   float w1 : TEXCOORD4,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float4 v5 : TEXCOORD5,
//   float4 v6 : TEXCOORD7,
//   float4 v7 : TEXCOORD8,
//   uint v8 : SV_InstanceID0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = v1.xy * cb0[21].xy + cb0[21].zw;
//   r0.xyzw = t3.Sample(s6_s_s, r0.xy).xyzw;
//   r0.w = -cb0[22].y + r0.w;
//   r0.w = cmp(r0.w < 0);
//   if (r0.w != 0) discard;
//   r1.x = v2.w;
//   r1.y = v3.w;
//   r1.z = v4.w;
//   r2.xyz = cb1[4].xyz + -r1.xyz;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r0.w = rsqrt(r0.w);
//   r3.xyz = r2.xyz * r0.www;
//   r4.xy = v1.xy * cb0[14].xy + cb0[14].zw;
//   r4.xyz = t0.Sample(s4_s_s, r4.xy).xyw;
//   r4.x = r4.x * r4.z;
//   r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
//   r1.w = dot(r4.xy, r4.xy);
//   r1.w = min(1, r1.w);
//   r1.w = 1 + -r1.w;
//   r4.z = sqrt(r1.w);
//   r1.w = 1 + -cb0[15].x;
//   r2.w = saturate(w1.x);
//   r3.w = 1 + -r1.w;
//   r1.w = r2.w * r3.w + r1.w;
//   r5.xy = cb0[18].xx * r1.xz;
//   r5.xy = float2(0.0500000007,0.0500000007) * r5.xy;
//   r5.xyz = t1.Sample(s5_s_s, r5.xy).xyz;
//   r5.xyz = float3(8,8,8) * r5.xyz;
//   r5.xyz = floor(r5.xyz);
//   r5.xyz = float3(0.125,0.125,0.125) * r5.xyz;
//   r3.w = r5.x * r5.y;
//   r3.w = r3.w * r5.z;
//   r3.w = sqrt(r3.w);
//   r3.w = min(1, r3.w);
//   r5.xyz = cb0[17].xyz + -cb0[16].xyz;
//   r5.xyz = r3.www * r5.xyz + cb0[16].xyz;
//   r3.w = dot(cb0[12].xy, cb0[12].xy);
//   r3.w = sqrt(r3.w);
//   r3.w = cb1[0].y * r3.w;
//   r3.w = 0.00999999978 * r3.w;
//   r4.w = cb0[12].z * -0.899999976 + 1;
//   r4.w = 0.00300000003 * r4.w;
//   r6.xy = r4.ww * r1.xz;
//   r6.xy = r3.ww * cb0[12].xy + r6.xy;
//   r3.w = t2.Sample(s3_s_s, r6.xy).y;
//   r3.w = saturate(r3.w * 2 + -1);
//   r3.w = cb0[20].x * r3.w;
//   r3.w = saturate(5 * r3.w);
//   r6.xyz = cb0[19].xyz + -r5.xyz;
//   r6.xyz = r3.www * r6.xyz + r5.xyz;
//   r3.w = cmp(0 < cb0[11].w);
//   r5.xyz = r3.www ? r6.xyz : r5.xyz;
//   r0.xyz = r5.xyz * r0.xyz;
//   r0.xyz = r0.xyz * r1.www;
//   r1.w = saturate(cb0[22].x * r2.w);
//   r1.w = -1 + r1.w;
//   r1.w = cb0[22].x * r1.w + 1;
//   r5.x = cb4[9].z;
//   r5.y = cb4[10].z;
//   r5.z = cb4[11].z;
//   r2.w = dot(r2.xyz, r5.xyz);
//   r5.xyz = -cb3[25].xyz + r1.xyz;
//   r3.w = dot(r5.xyz, r5.xyz);
//   r3.w = sqrt(r3.w);
//   r3.w = r3.w + -r2.w;
//   r2.w = cb3[25].w * r3.w + r2.w;
//   r2.w = saturate(r2.w * cb3[24].z + cb3[24].w);
//   r5.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r3.w = v6.w + -r5.y;
//   r3.w = r5.x * r3.w;
//   r5.x = r3.w * 0.5 + v6.x;
//   r5.y = v6.y;
//   r5.xy = r5.xy / v6.ww;
//   r3.w = t4.Sample(s2_s_s, r5.xy).x;
//   r4.w = 1 + -r3.w;
//   r2.w = r2.w * r4.w + r3.w;
//   r5.x = dot(v2.xyz, r4.xyz);
//   r5.y = dot(v3.xyz, r4.xyz);
//   r5.z = dot(v4.xyz, r4.xyz);
//   r3.w = dot(r5.xyz, r5.xyz);
//   r3.w = rsqrt(r3.w);
//   r4.xyz = r5.xyz * r3.www;
//   r3.w = dot(-r3.xyz, r4.xyz);
//   r3.w = r3.w + r3.w;
//   r5.xyz = r4.xyz * -r3.www + -r3.xyz;
//   r6.xyz = cb0[2].xyz * r2.www;
//   r4.w = 1;
//   r7.x = dot(cb2[39].xyzw, r4.xyzw);
//   r7.y = dot(cb2[40].xyzw, r4.xyzw);
//   r7.z = dot(cb2[41].xyzw, r4.xyzw);
//   r7.xyz = v5.xyz + r7.xyz;
//   r7.xyz = max(float3(0,0,0), r7.xyz);
//   r7.xyz = r7.xyz * r1.www;
//   r2.w = cmp(0 < cb5[2].w);
//   r3.w = dot(r5.xyz, r5.xyz);
//   r3.w = rsqrt(r3.w);
//   r8.xyz = r5.xyz * r3.www;
//   r9.xyz = cb5[0].xyz + -r1.xyz;
//   r9.xyz = r9.xyz / r8.xyz;
//   r10.xyz = cb5[1].xyz + -r1.xyz;
//   r10.xyz = r10.xyz / r8.xyz;
//   r11.xyz = cmp(float3(0,0,0) < r8.xyz);
//   r9.xyz = r11.xyz ? r9.xyz : r10.xyz;
//   r3.w = min(r9.x, r9.y);
//   r3.w = min(r3.w, r9.z);
//   r9.xyz = -cb5[2].xyz + r1.xyz;
//   r9.xyz = r8.xyz * r3.www + r9.xyz;
//   r9.xyz = r2.www ? r9.xyz : r5.xyz;
//   r9.xyzw = t6.SampleLevel(s0_s_s, r9.xyz, 6).xyzw;
//   r2.w = -1 + r9.w;
//   r2.w = cb5[3].w * r2.w + 1;
//   r2.w = log2(r2.w);
//   r2.w = cb5[3].y * r2.w;
//   r2.w = exp2(r2.w);
//   r2.w = cb5[3].x * r2.w;
//   r10.xyz = r2.www * r9.xyz;
//   r3.w = cmp(cb5[1].w < 0.999989986);
//   if (r3.w != 0) {
//     r3.w = cmp(0 < cb5[6].w);
//     r12.xyz = cb5[4].xyz + -r1.xyz;
//     r12.xyz = r12.xyz / r8.xyz;
//     r13.xyz = cb5[5].xyz + -r1.xyz;
//     r13.xyz = r13.xyz / r8.xyz;
//     r11.xyz = r11.xyz ? r12.xyz : r13.xyz;
//     r4.w = min(r11.x, r11.y);
//     r4.w = min(r4.w, r11.z);
//     r11.xyz = -cb5[6].xyz + r1.xyz;
//     r8.xyz = r8.xyz * r4.www + r11.xyz;
//     r5.xyz = r3.www ? r8.xyz : r5.xyz;
//     r5.xyzw = t7.SampleLevel(s0_s_s, r5.xyz, 6).xyzw;
//     r3.w = -1 + r5.w;
//     r3.w = cb5[7].w * r3.w + 1;
//     r3.w = log2(r3.w);
//     r3.w = cb5[7].y * r3.w;
//     r3.w = exp2(r3.w);
//     r3.w = cb5[7].x * r3.w;
//     r5.xyz = r3.www * r5.xyz;
//     r8.xyz = r2.www * r9.xyz + -r5.xyz;
//     r10.xyz = cb5[1].www * r8.xyz + r5.xyz;
//   }
//   r5.xyz = r10.xyz * r1.www;
//   r1.xz = -cb0[4].xz + r1.xz;
//   r1.xz = float2(-0.5,-0.5) + r1.xz;
//   r1.xz = saturate(cb0[5].xz * r1.xz);
//   r1.x = t5.Sample(s1_s_s, r1.xz).x;
//   r1.x = r1.x * cb0[5].y + cb0[4].y;
//   r1.x = r1.x + -r1.y;
//   r1.x = saturate(cb0[6].x * r1.x);
//   r1.xy = -r1.xx * cb0[6].yz + float2(1,1);
//   r1.yzw = r5.xyz * r1.yyy;
//   r0.xyz = float3(0.959999979,0.959999979,0.959999979) * r0.xyz;
//   r2.xyz = r2.xyz * r0.www + cb2[0].xyz;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r0.w = max(0.00100000005, r0.w);
//   r0.w = rsqrt(r0.w);
//   r2.xyz = r0.www * r2.xyz;
//   r0.w = dot(r4.xyz, r3.xyz);
//   r3.x = saturate(dot(r4.xyz, cb2[0].xyz));
//   r2.x = saturate(dot(cb2[0].xyz, r2.xyz));
//   r2.y = dot(r2.xx, r2.xx);
//   r2.y = -0.5 + r2.y;
//   r2.z = 1 + -r3.x;
//   r2.w = r2.z * r2.z;
//   r2.w = r2.w * r2.w;
//   r2.z = r2.w * r2.z;
//   r2.z = r2.y * r2.z + 1;
//   r2.w = 1 + -abs(r0.w);
//   r3.z = r2.w * r2.w;
//   r3.z = r3.z * r3.z;
//   r2.w = r3.z * r2.w;
//   r2.y = r2.y * r2.w + 1;
//   r4.x = r2.z * r2.y;
//   r0.w = r3.x + abs(r0.w);
//   r0.w = 9.99999975e-06 + r0.w;
//   r0.w = 0.5 / r0.w;
//   r4.y = r3.x * r0.w;
//   r3.y = 0.999999881;
//   r2.yz = r4.xy * r3.xy;
//   r3.xyz = r6.xyz * r2.yyy;
//   r3.xyz = r7.xyz * r1.xxx + r3.xyz;
//   r4.xyz = r2.zzz * r6.xyz;
//   r0.w = 1 + -r2.x;
//   r1.x = r0.w * r0.w;
//   r1.x = r1.x * r1.x;
//   r0.w = r1.x * r0.w;
//   r0.w = r0.w * 0.959999979 + 0.0399999991;
//   r2.xyz = r4.xyz * r0.www;
//   r0.xyz = r0.xyz * r3.xyz + r2.xyz;
//   r1.xyz = float3(0.5,0.5,0.5) * r1.yzw;
//   r0.w = r2.w * 2.23517418e-08 + 0.0399999991;
//   o0.xyz = r1.xyz * r0.www + r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
