// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 10:05:49 2024
//
//
// Buffer Definitions:
//
// cbuffer cb5
// {
//
//   float4 cb5[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[26];                    // Index:    0-25             Components:   104
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[42];                    // Index:    0-41             Components:   168
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[5];                     // Index:    0-4              Components:    20
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[16];                    // Index:    0-15             Components:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4        cube    5        1
// t6                                texture  float4        cube    6        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// COLOR                    0   xyzw        5     NONE   float   x
// TEXCOORD                 4   xyzw        6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
// TEXCOORD                 7   xyzw        8     NONE   float
// SV_InstanceID            0   x           9     NONE    uint
// SV_IsFrontFace           0   x          10    FFACE    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB5[8], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB2[42], immediateIndexed
dcl_constantbuffer CB1[5], immediateIndexed
dcl_constantbuffer CB0[16], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.x
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_input_ps_sgv constant v10.x, is_front_face
dcl_output o0.xyzw
dcl_temps 15
sample_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t2.xyzw, s5
add r0.x, r0.x, l(-0.330000)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
add r1.xyz, -r0.xyzx, cb1[4].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.xyxx, t0.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v1.xyxx, t1.xyzw, s4
mul r5.xyz, r3.xyzx, r4.wwww
mul r5.xyz, r5.xyzx, cb0[11].zzzz
mad r6.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r6.xyxx, r6.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
mul r2.w, r3.w, v5.x
mov_sat r3.w, cb0[12].w
add r4.x, -cb0[13].x, cb0[13].y
mad r4.x, r3.w, r4.x, cb0[13].x
add r4.x, r4.x, r4.z
min r4.x, r4.x, l(0.950000)
add r4.yzw, -cb0[14].xxyz, cb0[15].xxyz
mad r4.yzw, r3.wwww, r4.yyzw, cb0[14].xxyz
mul r3.xyz, r3.xyzx, r4.yzwy
movc r6.z, v10.x, r1.w, -r1.w
mov r7.x, cb4[9].z
mov r7.y, cb4[10].z
mov r7.z, cb4[11].z
dp3 r1.w, r1.xyzx, r7.xyzx
add r4.yzw, r0.xxyz, -cb3[25].xxyz
dp3 r3.w, r4.yzwy, r4.yzwy
sqrt r3.w, r3.w
add r3.w, -r1.w, r3.w
mad r1.w, cb3[25].w, r3.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
ld_indexable(buffer)(float,float,float,float) r4.yz, l(0, 0, 0, 0), t125.zxyw
add r3.w, -r4.z, v7.w
mul r3.w, r3.w, r4.y
mad r7.x, r3.w, l(0.500000), v7.x
mov r7.y, v7.y
div r4.yz, r7.xxyx, v7.wwww
sample_indexable(texture2d)(float,float,float,float) r3.w, r4.yzyy, t3.yzwx, s2
add r4.y, -r3.w, l(1.000000)
mad r1.w, r1.w, r4.y, r3.w
dp3 r7.x, v2.xyzx, r6.xyzx
dp3 r7.y, v3.xyzx, r6.xyzx
dp3 r7.z, v4.xyzx, r6.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
rsq r3.w, r3.w
mul r6.xyz, r3.wwww, r7.xyzx
add r3.w, -r4.x, l(1.000000)
dp3 r4.y, -r2.xyzx, r6.xyzx
add r4.y, r4.y, r4.y
mad r4.yzw, r6.xxyz, -r4.yyyy, -r2.xxyz
mul r7.xyz, r1.wwww, cb0[2].xyzx
mov r6.w, l(1.000000)
dp4 r8.x, cb2[39].xyzw, r6.xyzw
dp4 r8.y, cb2[40].xyzw, r6.xyzw
dp4 r8.z, cb2[41].xyzw, r6.xyzw
add r8.xyz, r8.xyzx, v6.xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.xyz, r2.wwww, r8.xyzx
lt r1.w, l(0.000000), cb5[2].w
dp3 r5.w, r4.yzwy, r4.yzwy
rsq r5.w, r5.w
mul r9.xyz, r4.yzwy, r5.wwww
add r10.xyz, -r0.xyzx, cb5[0].xyzx
div r10.xyz, r10.xyzx, r9.xyzx
add r11.xyz, -r0.xyzx, cb5[1].xyzx
div r11.xyz, r11.xyzx, r9.xyzx
lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
min r5.w, r10.y, r10.x
min r5.w, r10.z, r5.w
add r10.xyz, r0.xyzx, -cb5[2].xyzx
mad r10.xyz, r9.xyzx, r5.wwww, r10.xyzx
movc r10.xyz, r1.wwww, r10.xyzx, r4.yzwy
mad r1.w, r3.w, l(-0.700000), l(1.700000)
mul r1.w, r1.w, r3.w
mul r1.w, r1.w, l(6.000000)
sample_l_indexable(texturecube)(float,float,float,float) r10.xyzw, r10.xyzx, t5.xyzw, s0, r1.w
add r5.w, r10.w, l(-1.000000)
mad r5.w, cb5[3].w, r5.w, l(1.000000)
log r5.w, r5.w
mul r5.w, r5.w, cb5[3].y
exp r5.w, r5.w
mul r5.w, r5.w, cb5[3].x
mul r11.xyz, r10.xyzx, r5.wwww
lt r6.w, cb5[1].w, l(0.999990)
if_nz r6.w
  lt r6.w, l(0.000000), cb5[6].w
  add r13.xyz, -r0.xyzx, cb5[4].xyzx
  div r13.xyz, r13.xyzx, r9.xyzx
  add r14.xyz, -r0.xyzx, cb5[5].xyzx
  div r14.xyz, r14.xyzx, r9.xyzx
  movc r12.xyz, r12.xyzx, r13.xyzx, r14.xyzx
  min r7.w, r12.y, r12.x
  min r7.w, r12.z, r7.w
  add r12.xyz, r0.xyzx, -cb5[6].xyzx
  mad r9.xyz, r9.xyzx, r7.wwww, r12.xyzx
  movc r4.yzw, r6.wwww, r9.xxyz, r4.yyzw
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyzw, r4.yzwy, t6.xyzw, s0, r1.w
  add r1.w, r9.w, l(-1.000000)
  mad r1.w, cb5[7].w, r1.w, l(1.000000)
  log r1.w, r1.w
  mul r1.w, r1.w, cb5[7].y
  exp r1.w, r1.w
  mul r1.w, r1.w, cb5[7].x
  mul r4.yzw, r9.xxyz, r1.wwww
  mad r9.xyz, r5.wwww, r10.xyzx, -r4.yzwy
  mad r11.xyz, cb5[1].wwww, r9.xyzx, r4.yzwy
endif
mul r4.yzw, r2.wwww, r11.xxyz
add r0.xz, r0.xxzx, -cb0[4].xxzx
add r0.xz, r0.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul_sat r0.xz, r0.xxzx, cb0[5].xxzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t4.xyzw, s1
mad r0.x, r0.x, cb0[5].y, cb0[4].y
add r0.x, -r0.y, r0.x
mul_sat r0.x, r0.x, cb0[6].x
mad r0.xy, -r0.xxxx, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r8.xyz, r0.xxxx, r8.xyzx
mul r9.xyz, r0.yyyy, r4.yzwy
mad r0.x, r4.x, l(-0.500000), l(0.700000)
dp3 r0.y, cb2[0].xyzx, r2.xyzx
mov_sat r0.y, -r0.y
mul r0.x, r0.x, r0.x
mad r0.z, r0.y, r0.x, -r0.y
mad r0.y, r0.z, r0.y, l(1.000000)
mul r0.x, r0.x, l(0.318309873)
mad r0.y, r0.y, r0.y, l(1.000000012E-07)
div r0.x, r0.x, r0.y
mul r3.xyz, r3.xyzx, l(0.960000, 0.960000, 0.960000, 0.000000)
mad r0.yzw, r1.xxyz, r0.wwww, cb2[0].xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
max r1.x, r1.x, l(0.001000)
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
dp3 r1.x, r6.xyzx, r2.xyzx
dp3_sat r1.y, r6.xyzx, cb2[0].xyzx
dp3_sat r1.z, r6.xyzx, r0.yzwy
dp3_sat r0.y, cb2[0].xyzx, r0.yzwy
mul r0.z, r0.y, r0.y
dp2 r0.z, r0.zzzz, r3.wwww
add r0.z, r0.z, l(-0.500000)
add r0.w, -r1.y, l(1.000000)
mul r1.w, r0.w, r0.w
mul r1.w, r1.w, r1.w
mul r0.w, r0.w, r1.w
mad r0.w, r0.z, r0.w, l(1.000000)
add r1.w, -|r1.x|, l(1.000000)
mul r2.x, r1.w, r1.w
mul r2.x, r2.x, r2.x
mul r1.w, r1.w, r2.x
mad r0.z, r0.z, r1.w, l(1.000000)
mul r0.z, r0.z, r0.w
mul r0.z, r1.y, r0.z
mul r0.w, r3.w, r3.w
mad r2.x, -r3.w, r3.w, l(1.000000)
mad r2.y, |r1.x|, r2.x, r0.w
mad r2.x, r1.y, r2.x, r0.w
mul r1.x, |r1.x|, r2.x
mad r1.x, r1.y, r2.y, r1.x
add r1.x, r1.x, l(0.000010)
div r1.x, l(0.500000), r1.x
mul r2.x, r0.w, r0.w
mad r2.y, r1.z, r2.x, -r1.z
mad r1.z, r2.y, r1.z, l(1.000000)
mul r2.x, r2.x, l(0.318309873)
mad r1.z, r1.z, r1.z, l(1.000000012E-07)
div r1.z, r2.x, r1.z
mul r1.x, r1.x, r1.z
mul r1.x, r1.x, r1.y
mul r1.x, r1.x, l(3.14159274)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, l(1.000000)
div r6.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r0.wwww
add r0.w, r4.x, l(0.0400000215)
max r0.w, r0.w, l(0.000000)
mad r2.xyz, r7.xyzx, r0.zzzz, r8.xyzx
mul r1.xyz, r7.xyzx, r1.xxxx
add r9.w, -r0.y, l(1.000000)
mul r0.y, r9.w, r9.w
mul r6.w, r0.y, r0.y
mul r4.xyzw, r6.xyzw, r9.xyzw
mad r0.y, r4.w, l(0.960000), l(0.040000)
mul r1.xyz, r0.yyyy, r1.xyzx
mad r1.xyz, r3.xyzx, r2.xyzx, r1.xyzx
add r0.y, r0.w, l(-0.040000)
mad r0.y, r1.w, r0.y, l(0.040000)
mad r0.yzw, r4.xxyz, r0.yyyy, r1.xxyz
mul r1.xyz, r0.xxxx, r7.xyzx
mad r1.xyz, r8.xyzx, r2.wwww, r1.xyzx
mad o0.xyz, r5.xyzx, r1.xyzx, r0.yzwy
mov o0.w, l(1.000000)
ret
// Approximately 201 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 10:05:49 2024
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[8] : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[12] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[26] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[42] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[5] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[16] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// TextureCube<float4> t5 : register(t5);
// TextureCube<float4> t6 : register(t6);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float4 v5 : COLOR0,
//   float4 v6 : TEXCOORD4,
//   float4 v7 : TEXCOORD6,
//   float4 v8 : TEXCOORD7,
//   uint v9 : SV_InstanceID0,
//   uint v10 : SV_IsFrontFace0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = t2.Sample(s5_s_s, v1.xy).x;
//   r0.x = -0.330000013 + r0.x;
//   r0.x = cmp(r0.x < 0);
//   if (r0.x != 0) discard;
//   r0.x = v2.w;
//   r0.y = v3.w;
//   r0.z = v4.w;
//   r1.xyz = cb1[4].xyz + -r0.xyz;
//   r0.w = dot(r1.xyz, r1.xyz);
//   r0.w = rsqrt(r0.w);
//   r2.xyz = r1.xyz * r0.www;
//   r3.xyzw = t0.Sample(s3_s_s, v1.xy).xyzw;
//   r4.xyzw = t1.Sample(s4_s_s, v1.xy).xyzw;
//   r5.xyz = r4.www * r3.xyz;
//   r5.xyz = cb0[11].zzz * r5.xyz;
//   r6.xy = r4.xy * float2(2,2) + float2(-1,-1);
//   r1.w = dot(r6.xy, r6.xy);
//   r1.w = min(1, r1.w);
//   r1.w = 1 + -r1.w;
//   r1.w = sqrt(r1.w);
//   r2.w = v5.x * r3.w;
//   r3.w = saturate(cb0[12].w);
//   r4.x = cb0[13].y + -cb0[13].x;
//   r4.x = r3.w * r4.x + cb0[13].x;
//   r4.x = r4.z + r4.x;
//   r4.x = min(0.949999988, r4.x);
//   r4.yzw = cb0[15].xyz + -cb0[14].xyz;
//   r4.yzw = r3.www * r4.yzw + cb0[14].xyz;
//   r3.xyz = r4.yzw * r3.xyz;
//   r6.z = v10.x ? r1.w : -r1.w;
//   r7.x = cb4[9].z;
//   r7.y = cb4[10].z;
//   r7.z = cb4[11].z;
//   r1.w = dot(r1.xyz, r7.xyz);
//   r4.yzw = -cb3[25].xyz + r0.xyz;
//   r3.w = dot(r4.yzw, r4.yzw);
//   r3.w = sqrt(r3.w);
//   r3.w = r3.w + -r1.w;
//   r1.w = cb3[25].w * r3.w + r1.w;
//   r1.w = saturate(r1.w * cb3[24].z + cb3[24].w);
//   r4.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r3.w = v7.w + -r4.z;
//   r3.w = r4.y * r3.w;
//   r7.x = r3.w * 0.5 + v7.x;
//   r7.y = v7.y;
//   r4.yz = r7.xy / v7.ww;
//   r3.w = t3.Sample(s2_s_s, r4.yz).x;
//   r4.y = 1 + -r3.w;
//   r1.w = r1.w * r4.y + r3.w;
//   r7.x = dot(v2.xyz, r6.xyz);
//   r7.y = dot(v3.xyz, r6.xyz);
//   r7.z = dot(v4.xyz, r6.xyz);
//   r3.w = dot(r7.xyz, r7.xyz);
//   r3.w = rsqrt(r3.w);
//   r6.xyz = r7.xyz * r3.www;
//   r3.w = 1 + -r4.x;
//   r4.y = dot(-r2.xyz, r6.xyz);
//   r4.y = r4.y + r4.y;
//   r4.yzw = r6.xyz * -r4.yyy + -r2.xyz;
//   r7.xyz = cb0[2].xyz * r1.www;
//   r6.w = 1;
//   r8.x = dot(cb2[39].xyzw, r6.xyzw);
//   r8.y = dot(cb2[40].xyzw, r6.xyzw);
//   r8.z = dot(cb2[41].xyzw, r6.xyzw);
//   r8.xyz = v6.xyz + r8.xyz;
//   r8.xyz = max(float3(0,0,0), r8.xyz);
//   r8.xyz = r8.xyz * r2.www;
//   r1.w = cmp(0 < cb5[2].w);
//   r5.w = dot(r4.yzw, r4.yzw);
//   r5.w = rsqrt(r5.w);
//   r9.xyz = r5.www * r4.yzw;
//   r10.xyz = cb5[0].xyz + -r0.xyz;
//   r10.xyz = r10.xyz / r9.xyz;
//   r11.xyz = cb5[1].xyz + -r0.xyz;
//   r11.xyz = r11.xyz / r9.xyz;
//   r12.xyz = cmp(float3(0,0,0) < r9.xyz);
//   r10.xyz = r12.xyz ? r10.xyz : r11.xyz;
//   r5.w = min(r10.x, r10.y);
//   r5.w = min(r5.w, r10.z);
//   r10.xyz = -cb5[2].xyz + r0.xyz;
//   r10.xyz = r9.xyz * r5.www + r10.xyz;
//   r10.xyz = r1.www ? r10.xyz : r4.yzw;
//   r1.w = r3.w * -0.699999988 + 1.70000005;
//   r1.w = r3.w * r1.w;
//   r1.w = 6 * r1.w;
//   r10.xyzw = t5.SampleLevel(s0_s_s, r10.xyz, r1.w).xyzw;
//   r5.w = -1 + r10.w;
//   r5.w = cb5[3].w * r5.w + 1;
//   r5.w = log2(r5.w);
//   r5.w = cb5[3].y * r5.w;
//   r5.w = exp2(r5.w);
//   r5.w = cb5[3].x * r5.w;
//   r11.xyz = r5.www * r10.xyz;
//   r6.w = cmp(cb5[1].w < 0.999989986);
//   if (r6.w != 0) {
//     r6.w = cmp(0 < cb5[6].w);
//     r13.xyz = cb5[4].xyz + -r0.xyz;
//     r13.xyz = r13.xyz / r9.xyz;
//     r14.xyz = cb5[5].xyz + -r0.xyz;
//     r14.xyz = r14.xyz / r9.xyz;
//     r12.xyz = r12.xyz ? r13.xyz : r14.xyz;
//     r7.w = min(r12.x, r12.y);
//     r7.w = min(r7.w, r12.z);
//     r12.xyz = -cb5[6].xyz + r0.xyz;
//     r9.xyz = r9.xyz * r7.www + r12.xyz;
//     r4.yzw = r6.www ? r9.xyz : r4.yzw;
//     r9.xyzw = t6.SampleLevel(s0_s_s, r4.yzw, r1.w).xyzw;
//     r1.w = -1 + r9.w;
//     r1.w = cb5[7].w * r1.w + 1;
//     r1.w = log2(r1.w);
//     r1.w = cb5[7].y * r1.w;
//     r1.w = exp2(r1.w);
//     r1.w = cb5[7].x * r1.w;
//     r4.yzw = r1.www * r9.xyz;
//     r9.xyz = r5.www * r10.xyz + -r4.yzw;
//     r11.xyz = cb5[1].www * r9.xyz + r4.yzw;
//   }
//   r4.yzw = r11.xyz * r2.www;
//   r0.xz = -cb0[4].xz + r0.xz;
//   r0.xz = float2(-0.5,-0.5) + r0.xz;
//   r0.xz = saturate(cb0[5].xz * r0.xz);
//   r0.x = t4.Sample(s1_s_s, r0.xz).x;
//   r0.x = r0.x * cb0[5].y + cb0[4].y;
//   r0.x = r0.x + -r0.y;
//   r0.x = saturate(cb0[6].x * r0.x);
//   r0.xy = -r0.xx * cb0[6].yz + float2(1,1);
//   r8.xyz = r8.xyz * r0.xxx;
//   r9.xyz = r4.yzw * r0.yyy;
//   r0.x = r4.x * -0.5 + 0.699999988;
//   r0.y = dot(cb2[0].xyz, r2.xyz);
//   r0.y = saturate(-r0.y);
//   r0.x = r0.x * r0.x;
//   r0.z = r0.y * r0.x + -r0.y;
//   r0.y = r0.z * r0.y + 1;
//   r0.x = 0.318309873 * r0.x;
//   r0.y = r0.y * r0.y + 1.00000001e-07;
//   r0.x = r0.x / r0.y;
//   r3.xyz = float3(0.959999979,0.959999979,0.959999979) * r3.xyz;
//   r0.yzw = r1.xyz * r0.www + cb2[0].xyz;
//   r1.x = dot(r0.yzw, r0.yzw);
//   r1.x = max(0.00100000005, r1.x);
//   r1.x = rsqrt(r1.x);
//   r0.yzw = r1.xxx * r0.yzw;
//   r1.x = dot(r6.xyz, r2.xyz);
//   r1.y = saturate(dot(r6.xyz, cb2[0].xyz));
//   r1.z = saturate(dot(r6.xyz, r0.yzw));
//   r0.y = saturate(dot(cb2[0].xyz, r0.yzw));
//   r0.z = r0.y * r0.y;
//   r0.z = dot(r0.zz, r3.ww);
//   r0.z = -0.5 + r0.z;
//   r0.w = 1 + -r1.y;
//   r1.w = r0.w * r0.w;
//   r1.w = r1.w * r1.w;
//   r0.w = r1.w * r0.w;
//   r0.w = r0.z * r0.w + 1;
//   r1.w = 1 + -abs(r1.x);
//   r2.x = r1.w * r1.w;
//   r2.x = r2.x * r2.x;
//   r1.w = r2.x * r1.w;
//   r0.z = r0.z * r1.w + 1;
//   r0.z = r0.w * r0.z;
//   r0.z = r0.z * r1.y;
//   r0.w = r3.w * r3.w;
//   r2.x = -r3.w * r3.w + 1;
//   r2.y = abs(r1.x) * r2.x + r0.w;
//   r2.x = r1.y * r2.x + r0.w;
//   r1.x = r2.x * abs(r1.x);
//   r1.x = r1.y * r2.y + r1.x;
//   r1.x = 9.99999975e-06 + r1.x;
//   r1.x = 0.5 / r1.x;
//   r2.x = r0.w * r0.w;
//   r2.y = r1.z * r2.x + -r1.z;
//   r1.z = r2.y * r1.z + 1;
//   r2.x = 0.318309873 * r2.x;
//   r1.z = r1.z * r1.z + 1.00000001e-07;
//   r1.z = r2.x / r1.z;
//   r1.x = r1.z * r1.x;
//   r1.x = r1.y * r1.x;
//   r1.x = 3.14159274 * r1.x;
//   r1.x = max(0, r1.x);
//   r0.w = r0.w * r0.w + 1;
//   r6.xyz = float3(1,1,1) / r0.www;
//   r0.w = 0.0400000215 + r4.x;
//   r0.w = max(0, r0.w);
//   r2.xyz = r7.xyz * r0.zzz + r8.xyz;
//   r1.xyz = r1.xxx * r7.xyz;
//   r9.w = 1 + -r0.y;
//   r0.y = r9.w * r9.w;
//   r6.w = r0.y * r0.y;
//   r4.xyzw = r9.xyzw * r6.xyzw;
//   r0.y = r4.w * 0.959999979 + 0.0399999991;
//   r1.xyz = r1.xyz * r0.yyy;
//   r1.xyz = r3.xyz * r2.xyz + r1.xyz;
//   r0.y = -0.0399999991 + r0.w;
//   r0.y = r1.w * r0.y + 0.0399999991;
//   r0.yzw = r4.xyz * r0.yyy + r1.xyz;
//   r1.xyz = r7.xyz * r0.xxx;
//   r1.xyz = r8.xyz * r2.www + r1.xyz;
//   o0.xyz = r5.xyz * r1.xyz + r0.yzw;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
