// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 10:06:05 2024
//
//
// Buffer Definitions:
//
// cbuffer cb5
// {
//
//   float4 cb5[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[26];                    // Index:    0-25             Components:   104
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[42];                    // Index:    0-41             Components:   168
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[6];                     // Index:    0-5              Components:    24
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[15];                    // Index:    0-14             Components:    60
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// s7_s                              sampler      NA          NA    7        1
// s8_s                              sampler      NA          NA    8        1
// s9_s                              sampler      NA          NA    9        1
// s10_s                             sampler      NA          NA   10        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// t7                                texture  float4          2d    7        1
// t8                                texture  float4          2d    8        1
// t9                                texture  float4          2d    9        1
// t10                               texture  float4        cube   10        1
// t11                               texture  float4        cube   11        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xy w
// TEXCOORD                 5   xyzw        6     NONE   float   xyz
// TEXCOORD                 7   xyzw        7     NONE   float   xy w
// TEXCOORD                 8   xyzw        8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB5[8], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB2[42], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB0[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texturecube (float,float,float,float) t10
dcl_resource_texturecube (float,float,float,float) t11
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyw
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 14
mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
add r1.xyz, -r0.xyzx, cb1[4].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
mad r3.xy, v1.xyxx, cb0[7].xyxx, cb0[7].zwzz
mul r3.zw, v1.xxxy, cb0[8].zzzz
mad r4.xyzw, cb1[0].yyyy, l(-0.030000, 0.000000, 0.040000, 0.040000), r3.zwzw
mad r3.zw, cb0[8].yyyy, v1.xxxy, r4.xxxy
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.zwzz, t0.xywz, s4
mul r5.x, r5.z, r5.x
mad r3.zw, r5.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r5.xy, r3.zwzz, cb0[8].wwww
dp2 r1.w, r5.xyxx, r5.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.zwzz, t1.xywz, s5
mul r5.x, r5.z, r5.x
mad r4.zw, r5.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
mul r5.xy, r4.zwzz, cb0[9].xxxx
dp2 r2.w, r5.xyxx, r5.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r2.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t1.xywz, s5
mul r5.x, r5.z, r5.x
mad r4.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r4.xy, r4.xyxx, cb0[9].xxxx
dp2 r5.x, r4.xyxx, r4.xyxx
min r5.x, r5.x, l(1.000000)
add r5.x, -r5.x, l(1.000000)
sqrt r5.x, r5.x
mad r4.xy, cb0[9].xxxx, r4.zwzz, r4.xyxx
mul r4.z, r2.w, r5.x
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mad r5.xy, cb0[8].wwww, r3.zwzz, r4.xyxx
mul r5.z, r1.w, r4.z
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
add r2.w, |v2.z|, |v3.z|
add r2.w, r2.w, |v4.z|
add r2.w, r2.w, l(0.000010)
mov r4.x, v2.z
mov r4.y, v3.z
mov r4.z, v4.z
div r6.xyz, |r4.xyzx|, r2.wwww
lt r7.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r4.xyzx
lt r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
and r7.xyz, r7.xyzx, l(1, 1, 1, 0)
iadd r4.xyz, r4.xyzx, r7.xyzx
itof r4.xyz, r4.xyzx
mul r7.xz, r4.xxxx, v4.wwww
mov r7.yw, v3.wwww
mul r7.xyzw, r7.xyzw, l(0.020000, 0.020000, 0.150000, 0.150000)
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t2.xyzw, s6
mul r9.xz, r4.yyyy, v2.wwww
mov r9.yw, v4.wwww
mul r9.xyzw, r9.xyzw, l(0.020000, 0.020000, 0.150000, 0.150000)
sample_indexable(texture2d)(float,float,float,float) r4.xyw, r9.xyxx, t2.xywz, s6
mul r7.x, -r4.z, v2.w
mov r7.y, v3.w
mul r10.xyzw, r7.xyxy, l(0.020000, 0.020000, 0.150000, 0.150000)
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r10.xyxx, t2.xyzw, s6
mul r4.xyz, r6.yyyy, r4.xywx
mad r4.xyz, r8.xyzx, r6.xxxx, r4.xyzx
mad r4.xyz, r11.xyzx, r6.zzzz, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t3.xyzw, s7
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r9.zwzz, t3.xyzw, s7
sample_indexable(texture2d)(float,float,float,float) r9.xyz, r10.zwzz, t3.xyzw, s7
mul r8.xyz, r6.yyyy, r8.xyzx
mad r6.xyw, r7.xyxz, r6.xxxx, r8.xyxz
mad r6.xyz, r9.xyzx, r6.zzzz, r6.xywx
mad_sat r4.xyz, r4.xyzx, cb0[9].yyyy, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t4.xywz, s3
mul r3.x, r3.z, r3.x
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r3.xy, r3.xyxx, cb0[8].xxxx
dp2 r2.w, r3.xyxx, r3.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r3.z, r2.w
mul r6.xy, r1.wwww, r5.xyxx
mad r5.xyz, r5.xyzx, r1.wwww, -r3.xyzx
mad r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
mad r5.xy, v1.xyxx, cb0[10].xyxx, cb0[10].zwzz
add r1.w, v5.w, l(9.999999960E-12)
mul r2.w, r1.w, l(0.500000)
mad r3.w, r1.w, l(-0.500000), v5.y
mad r7.y, -r3.w, cb1[5].x, r2.w
mov r7.x, v5.x
div r5.zw, r7.xxxy, r1.wwww
mad r5.zw, cb0[12].xxxx, r6.xxxy, r5.zzzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.zwzz, t5.xyzw, s9
mov_sat r6.xyz, r6.xyzx
add r6.xyz, r6.xyzx, -cb0[11].xyzx
mad r6.xyz, cb0[12].yyyy, r6.xyzx, cb0[11].xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t6.xyzw, s8
add r6.xyz, -r5.xyzx, r6.xyzx
mad r4.yzw, r4.xxyz, r6.xxyz, r5.xxyz
mad r5.xy, v1.xyxx, cb0[13].xyxx, cb0[13].zwzz
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t7.yzwx, s10
add r2.w, -r1.w, cb0[14].x
mad r1.w, r4.x, r2.w, r1.w
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r2.w, r1.xyzx, r5.xyzx
add r5.xyz, r0.xyzx, -cb3[25].xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
sqrt r3.w, r3.w
add r3.w, -r2.w, r3.w
mad r2.w, cb3[25].w, r3.w, r2.w
mad_sat r2.w, r2.w, cb3[24].z, cb3[24].w
div r5.xy, v7.xyxx, v7.wwww
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t8.yzwx, s2
add r4.x, -r3.w, l(1.000000)
mad r2.w, r2.w, r4.x, r3.w
dp3 r5.x, v2.xyzx, r3.xyzx
dp3 r5.y, v3.xyzx, r3.xyzx
dp3 r5.z, v4.xyzx, r3.xyzx
dp3 r3.x, r5.xyzx, r5.xyzx
rsq r3.x, r3.x
mul r3.xyz, r3.xxxx, r5.xyzx
add r4.x, -r1.w, l(1.000000)
dp3 r5.x, -r2.xyzx, r3.xyzx
add r5.x, r5.x, r5.x
mad r5.xyz, r3.xyzx, -r5.xxxx, -r2.xyzx
mul r6.xyz, r2.wwww, cb0[2].xyzx
mov r3.w, l(1.000000)
dp4 r7.x, cb2[39].xyzw, r3.xyzw
dp4 r7.y, cb2[40].xyzw, r3.xyzw
dp4 r7.z, cb2[41].xyzw, r3.xyzw
add r7.xyz, r7.xyzx, v6.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r2.w, l(0.000000), cb5[2].w
dp3 r3.w, r5.xyzx, r5.xyzx
rsq r3.w, r3.w
mul r8.xyz, r3.wwww, r5.xyzx
add r9.xyz, -r0.xyzx, cb5[0].xyzx
div r9.xyz, r9.xyzx, r8.xyzx
add r10.xyz, -r0.xyzx, cb5[1].xyzx
div r10.xyz, r10.xyzx, r8.xyzx
lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
min r3.w, r9.y, r9.x
min r3.w, r9.z, r3.w
add r9.xyz, r0.xyzx, -cb5[2].xyzx
mad r9.xyz, r8.xyzx, r3.wwww, r9.xyzx
movc r9.xyz, r2.wwww, r9.xyzx, r5.xyzx
mad r2.w, r4.x, l(-0.700000), l(1.700000)
mul r2.w, r2.w, r4.x
mul r2.w, r2.w, l(6.000000)
sample_l_indexable(texturecube)(float,float,float,float) r9.xyzw, r9.xyzx, t10.xyzw, s0, r2.w
add r3.w, r9.w, l(-1.000000)
mad r3.w, cb5[3].w, r3.w, l(1.000000)
log r3.w, r3.w
mul r3.w, r3.w, cb5[3].y
exp r3.w, r3.w
mul r3.w, r3.w, cb5[3].x
mul r10.xyz, r9.xyzx, r3.wwww
lt r5.w, cb5[1].w, l(0.999990)
if_nz r5.w
  lt r5.w, l(0.000000), cb5[6].w
  add r12.xyz, -r0.xyzx, cb5[4].xyzx
  div r12.xyz, r12.xyzx, r8.xyzx
  add r13.xyz, -r0.xyzx, cb5[5].xyzx
  div r13.xyz, r13.xyzx, r8.xyzx
  movc r11.xyz, r11.xyzx, r12.xyzx, r13.xyzx
  min r6.w, r11.y, r11.x
  min r6.w, r11.z, r6.w
  add r11.xyz, r0.xyzx, -cb5[6].xyzx
  mad r8.xyz, r8.xyzx, r6.wwww, r11.xyzx
  movc r5.xyz, r5.wwww, r8.xyzx, r5.xyzx
  sample_l_indexable(texturecube)(float,float,float,float) r5.xyzw, r5.xyzx, t11.xyzw, s0, r2.w
  add r2.w, r5.w, l(-1.000000)
  mad r2.w, cb5[7].w, r2.w, l(1.000000)
  log r2.w, r2.w
  mul r2.w, r2.w, cb5[7].y
  exp r2.w, r2.w
  mul r2.w, r2.w, cb5[7].x
  mul r5.xyz, r5.xyzx, r2.wwww
  mad r8.xyz, r3.wwww, r9.xyzx, -r5.xyzx
  mad r10.xyz, cb5[1].wwww, r8.xyzx, r5.xyzx
endif
add r0.xz, r0.xxzx, -cb0[4].xxzx
add r0.xz, r0.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul_sat r0.xz, r0.xxzx, cb0[5].xxzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t9.xyzw, s1
mad r0.x, r0.x, cb0[5].y, cb0[4].y
add r0.x, -r0.y, r0.x
mul_sat r0.x, r0.x, cb0[6].x
mad r0.xy, -r0.xxxx, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r5.xyz, r0.yyyy, r10.xyzx
mul r4.yzw, r4.yyzw, l(0.000000, 0.960000, 0.960000, 0.960000)
mad r0.yzw, r1.xxyz, r0.wwww, cb2[0].xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
max r1.x, r1.x, l(0.001000)
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
dp3 r1.x, r3.xyzx, r2.xyzx
dp3_sat r1.y, r3.xyzx, cb2[0].xyzx
dp3_sat r1.z, r3.xyzx, r0.yzwy
dp3_sat r0.y, cb2[0].xyzx, r0.yzwy
mul r0.z, r0.y, r0.y
dp2 r0.z, r0.zzzz, r4.xxxx
add r0.z, r0.z, l(-0.500000)
add r0.w, -r1.y, l(1.000000)
mul r2.x, r0.w, r0.w
mul r2.x, r2.x, r2.x
mul r0.w, r0.w, r2.x
mad r0.w, r0.z, r0.w, l(1.000000)
add r2.x, -|r1.x|, l(1.000000)
mul r2.y, r2.x, r2.x
mul r2.y, r2.y, r2.y
mul r2.x, r2.x, r2.y
mad r0.z, r0.z, r2.x, l(1.000000)
mul r0.z, r0.z, r0.w
mul r0.z, r1.y, r0.z
mul r0.w, r4.x, r4.x
max r0.w, r0.w, l(0.002000)
add r2.y, -r0.w, l(1.000000)
mad r2.z, |r1.x|, r2.y, r0.w
mad r2.y, r1.y, r2.y, r0.w
mul r1.x, |r1.x|, r2.y
mad r1.x, r1.y, r2.z, r1.x
add r1.x, r1.x, l(0.000010)
div r1.x, l(0.500000), r1.x
mul r2.y, r0.w, r0.w
mad r2.z, r1.z, r2.y, -r1.z
mad r1.z, r2.z, r1.z, l(1.000000)
mul r2.y, r2.y, l(0.318309873)
mad r1.z, r1.z, r1.z, l(1.000000012E-07)
div r1.z, r2.y, r1.z
mul r1.x, r1.z, r1.x
mul r1.x, r1.x, r1.y
mul r1.x, r1.x, l(3.14159274)
max r1.x, r1.x, l(0.000000)
mad r0.w, r0.w, r0.w, l(1.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add_sat r1.y, r1.w, l(0.0400000215)
mul r2.yzw, r0.zzzz, r6.xxyz
mad r2.yzw, r7.xxyz, r0.xxxx, r2.yyzw
mul r1.xzw, r6.xxyz, r1.xxxx
add r0.x, -r0.y, l(1.000000)
mul r0.y, r0.x, r0.x
mul r0.y, r0.y, r0.y
mul r0.x, r0.x, r0.y
mad r0.x, r0.x, l(0.960000), l(0.040000)
mul r0.xyz, r0.xxxx, r1.xzwx
mad r0.xyz, r4.yzwy, r2.yzwy, r0.xyzx
mul r1.xzw, r5.xxyz, r0.wwww
add r0.w, r1.y, l(-0.040000)
mad r0.w, r2.x, r0.w, l(0.040000)
mad o0.xyz, r1.xzwx, r0.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 261 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 10:06:05 2024
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[8] : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[12] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[26] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[42] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[6] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[15] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// SamplerState s7_s_s : register(s7);
// SamplerState s8_s_s : register(s8);
// SamplerState s9_s_s : register(s9);
// SamplerState s10_s_s : register(s10);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
// Texture2D<float4> t7 : register(t7);
// Texture2D<float4> t8 : register(t8);
// Texture2D<float4> t9 : register(t9);
// TextureCube<float4> t10 : register(t10);
// TextureCube<float4> t11 : register(t11);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float4 v5 : TEXCOORD4,
//   float4 v6 : TEXCOORD5,
//   float4 v7 : TEXCOORD7,
//   float4 v8 : TEXCOORD8,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = v2.w;
//   r0.y = v3.w;
//   r0.z = v4.w;
//   r1.xyz = cb1[4].xyz + -r0.xyz;
//   r0.w = dot(r1.xyz, r1.xyz);
//   r0.w = rsqrt(r0.w);
//   r2.xyz = r1.xyz * r0.www;
//   r3.xy = v1.xy * cb0[7].xy + cb0[7].zw;
//   r3.zw = cb0[8].zz * v1.xy;
//   r4.xyzw = cb1[0].yyyy * float4(-0.0299999993,0,0.0399999991,0.0399999991) + r3.zwzw;
//   r3.zw = cb0[8].yy * v1.xy + r4.xy;
//   r5.xyz = t0.Sample(s4_s_s, r3.zw).xyw;
//   r5.x = r5.x * r5.z;
//   r3.zw = r5.xy * float2(2,2) + float2(-1,-1);
//   r5.xy = cb0[8].ww * r3.zw;
//   r1.w = dot(r5.xy, r5.xy);
//   r1.w = min(1, r1.w);
//   r1.w = 1 + -r1.w;
//   r1.w = sqrt(r1.w);
//   r5.xyz = t1.Sample(s5_s_s, r4.zw).xyw;
//   r5.x = r5.x * r5.z;
//   r4.zw = r5.xy * float2(2,2) + float2(-1,-1);
//   r5.xy = cb0[9].xx * r4.zw;
//   r2.w = dot(r5.xy, r5.xy);
//   r2.w = min(1, r2.w);
//   r2.w = 1 + -r2.w;
//   r2.w = sqrt(r2.w);
//   r5.xyz = t1.Sample(s5_s_s, r4.xy).xyw;
//   r5.x = r5.x * r5.z;
//   r4.xy = r5.xy * float2(2,2) + float2(-1,-1);
//   r4.xy = cb0[9].xx * r4.xy;
//   r5.x = dot(r4.xy, r4.xy);
//   r5.x = min(1, r5.x);
//   r5.x = 1 + -r5.x;
//   r5.x = sqrt(r5.x);
//   r4.xy = cb0[9].xx * r4.zw + r4.xy;
//   r4.z = r5.x * r2.w;
//   r2.w = dot(r4.xyz, r4.xyz);
//   r2.w = rsqrt(r2.w);
//   r4.xyz = r4.xyz * r2.www;
//   r5.xy = cb0[8].ww * r3.zw + r4.xy;
//   r5.z = r4.z * r1.w;
//   r1.w = dot(r5.xyz, r5.xyz);
//   r1.w = rsqrt(r1.w);
//   r2.w = abs(v3.z) + abs(v2.z);
//   r2.w = abs(v4.z) + r2.w;
//   r2.w = 9.99999975e-06 + r2.w;
//   r4.x = v2.z;
//   r4.y = v3.z;
//   r4.z = v4.z;
//   r6.xyz = abs(r4.xyz) / r2.www;
//   r7.xyz = cmp(float3(0,0,0) < r4.xyz);
//   r4.xyz = cmp(r4.xyz < float3(0,0,0));
//   r7.xyz = r7.xyz ? float3(0,0,0) : 0;
//   r4.xyz = (int3)r4.xyz + (int3)r7.xyz;
//   r4.xyz = (int3)r4.xyz;
//   r7.xz = v4.ww * r4.xx;
//   r7.yw = v3.ww;
//   r7.xyzw = float4(0.0199999996,0.0199999996,0.150000006,0.150000006) * r7.xyzw;
//   r8.xyz = t2.Sample(s6_s_s, r7.xy).xyz;
//   r9.xz = v2.ww * r4.yy;
//   r9.yw = v4.ww;
//   r9.xyzw = float4(0.0199999996,0.0199999996,0.150000006,0.150000006) * r9.xyzw;
//   r4.xyw = t2.Sample(s6_s_s, r9.xy).xyz;
//   r7.x = v2.w * -r4.z;
//   r7.y = v3.w;
//   r10.xyzw = float4(0.0199999996,0.0199999996,0.150000006,0.150000006) * r7.xyxy;
//   r11.xyz = t2.Sample(s6_s_s, r10.xy).xyz;
//   r4.xyz = r4.xyw * r6.yyy;
//   r4.xyz = r8.xyz * r6.xxx + r4.xyz;
//   r4.xyz = r11.xyz * r6.zzz + r4.xyz;
//   r7.xyz = t3.Sample(s7_s_s, r7.zw).xyz;
//   r8.xyz = t3.Sample(s7_s_s, r9.zw).xyz;
//   r9.xyz = t3.Sample(s7_s_s, r10.zw).xyz;
//   r8.xyz = r8.xyz * r6.yyy;
//   r6.xyw = r7.xyz * r6.xxx + r8.xyz;
//   r6.xyz = r9.xyz * r6.zzz + r6.xyw;
//   r4.xyz = saturate(r4.xyz * cb0[9].yyy + r6.xyz);
//   r3.xyz = t4.Sample(s3_s_s, r3.xy).xyw;
//   r3.x = r3.x * r3.z;
//   r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
//   r3.xy = cb0[8].xx * r3.xy;
//   r2.w = dot(r3.xy, r3.xy);
//   r2.w = min(1, r2.w);
//   r2.w = 1 + -r2.w;
//   r3.z = sqrt(r2.w);
//   r6.xy = r5.xy * r1.ww;
//   r5.xyz = r5.xyz * r1.www + -r3.xyz;
//   r3.xyz = r4.xyz * r5.xyz + r3.xyz;
//   r5.xy = v1.xy * cb0[10].xy + cb0[10].zw;
//   r1.w = 9.99999996e-12 + v5.w;
//   r2.w = 0.5 * r1.w;
//   r3.w = r1.w * -0.5 + v5.y;
//   r7.y = -r3.w * cb1[5].x + r2.w;
//   r7.x = v5.x;
//   r5.zw = r7.xy / r1.ww;
//   r5.zw = cb0[12].xx * r6.xy + r5.zw;
//   r6.xyz = t5.Sample(s9_s_s, r5.zw).xyz;
//   r6.xyz = saturate(r6.xyz);
//   r6.xyz = -cb0[11].xyz + r6.xyz;
//   r6.xyz = cb0[12].yyy * r6.xyz + cb0[11].xyz;
//   r5.xyz = t6.Sample(s8_s_s, r5.xy).xyz;
//   r6.xyz = r6.xyz + -r5.xyz;
//   r4.yzw = r4.xyz * r6.xyz + r5.xyz;
//   r5.xy = v1.xy * cb0[13].xy + cb0[13].zw;
//   r1.w = t7.Sample(s10_s_s, r5.xy).x;
//   r2.w = cb0[14].x + -r1.w;
//   r1.w = r4.x * r2.w + r1.w;
//   r5.x = cb4[9].z;
//   r5.y = cb4[10].z;
//   r5.z = cb4[11].z;
//   r2.w = dot(r1.xyz, r5.xyz);
//   r5.xyz = -cb3[25].xyz + r0.xyz;
//   r3.w = dot(r5.xyz, r5.xyz);
//   r3.w = sqrt(r3.w);
//   r3.w = r3.w + -r2.w;
//   r2.w = cb3[25].w * r3.w + r2.w;
//   r2.w = saturate(r2.w * cb3[24].z + cb3[24].w);
//   r5.xy = v7.xy / v7.ww;
//   r3.w = t8.Sample(s2_s_s, r5.xy).x;
//   r4.x = 1 + -r3.w;
//   r2.w = r2.w * r4.x + r3.w;
//   r5.x = dot(v2.xyz, r3.xyz);
//   r5.y = dot(v3.xyz, r3.xyz);
//   r5.z = dot(v4.xyz, r3.xyz);
//   r3.x = dot(r5.xyz, r5.xyz);
//   r3.x = rsqrt(r3.x);
//   r3.xyz = r5.xyz * r3.xxx;
//   r4.x = 1 + -r1.w;
//   r5.x = dot(-r2.xyz, r3.xyz);
//   r5.x = r5.x + r5.x;
//   r5.xyz = r3.xyz * -r5.xxx + -r2.xyz;
//   r6.xyz = cb0[2].xyz * r2.www;
//   r3.w = 1;
//   r7.x = dot(cb2[39].xyzw, r3.xyzw);
//   r7.y = dot(cb2[40].xyzw, r3.xyzw);
//   r7.z = dot(cb2[41].xyzw, r3.xyzw);
//   r7.xyz = v6.xyz + r7.xyz;
//   r7.xyz = max(float3(0,0,0), r7.xyz);
//   r2.w = cmp(0 < cb5[2].w);
//   r3.w = dot(r5.xyz, r5.xyz);
//   r3.w = rsqrt(r3.w);
//   r8.xyz = r5.xyz * r3.www;
//   r9.xyz = cb5[0].xyz + -r0.xyz;
//   r9.xyz = r9.xyz / r8.xyz;
//   r10.xyz = cb5[1].xyz + -r0.xyz;
//   r10.xyz = r10.xyz / r8.xyz;
//   r11.xyz = cmp(float3(0,0,0) < r8.xyz);
//   r9.xyz = r11.xyz ? r9.xyz : r10.xyz;
//   r3.w = min(r9.x, r9.y);
//   r3.w = min(r3.w, r9.z);
//   r9.xyz = -cb5[2].xyz + r0.xyz;
//   r9.xyz = r8.xyz * r3.www + r9.xyz;
//   r9.xyz = r2.www ? r9.xyz : r5.xyz;
//   r2.w = r4.x * -0.699999988 + 1.70000005;
//   r2.w = r4.x * r2.w;
//   r2.w = 6 * r2.w;
//   r9.xyzw = t10.SampleLevel(s0_s_s, r9.xyz, r2.w).xyzw;
//   r3.w = -1 + r9.w;
//   r3.w = cb5[3].w * r3.w + 1;
//   r3.w = log2(r3.w);
//   r3.w = cb5[3].y * r3.w;
//   r3.w = exp2(r3.w);
//   r3.w = cb5[3].x * r3.w;
//   r10.xyz = r3.www * r9.xyz;
//   r5.w = cmp(cb5[1].w < 0.999989986);
//   if (r5.w != 0) {
//     r5.w = cmp(0 < cb5[6].w);
//     r12.xyz = cb5[4].xyz + -r0.xyz;
//     r12.xyz = r12.xyz / r8.xyz;
//     r13.xyz = cb5[5].xyz + -r0.xyz;
//     r13.xyz = r13.xyz / r8.xyz;
//     r11.xyz = r11.xyz ? r12.xyz : r13.xyz;
//     r6.w = min(r11.x, r11.y);
//     r6.w = min(r6.w, r11.z);
//     r11.xyz = -cb5[6].xyz + r0.xyz;
//     r8.xyz = r8.xyz * r6.www + r11.xyz;
//     r5.xyz = r5.www ? r8.xyz : r5.xyz;
//     r5.xyzw = t11.SampleLevel(s0_s_s, r5.xyz, r2.w).xyzw;
//     r2.w = -1 + r5.w;
//     r2.w = cb5[7].w * r2.w + 1;
//     r2.w = log2(r2.w);
//     r2.w = cb5[7].y * r2.w;
//     r2.w = exp2(r2.w);
//     r2.w = cb5[7].x * r2.w;
//     r5.xyz = r2.www * r5.xyz;
//     r8.xyz = r3.www * r9.xyz + -r5.xyz;
//     r10.xyz = cb5[1].www * r8.xyz + r5.xyz;
//   }
//   r0.xz = -cb0[4].xz + r0.xz;
//   r0.xz = float2(-0.5,-0.5) + r0.xz;
//   r0.xz = saturate(cb0[5].xz * r0.xz);
//   r0.x = t9.Sample(s1_s_s, r0.xz).x;
//   r0.x = r0.x * cb0[5].y + cb0[4].y;
//   r0.x = r0.x + -r0.y;
//   r0.x = saturate(cb0[6].x * r0.x);
//   r0.xy = -r0.xx * cb0[6].yz + float2(1,1);
//   r5.xyz = r10.xyz * r0.yyy;
//   r4.yzw = float3(0.959999979,0.959999979,0.959999979) * r4.yzw;
//   r0.yzw = r1.xyz * r0.www + cb2[0].xyz;
//   r1.x = dot(r0.yzw, r0.yzw);
//   r1.x = max(0.00100000005, r1.x);
//   r1.x = rsqrt(r1.x);
//   r0.yzw = r1.xxx * r0.yzw;
//   r1.x = dot(r3.xyz, r2.xyz);
//   r1.y = saturate(dot(r3.xyz, cb2[0].xyz));
//   r1.z = saturate(dot(r3.xyz, r0.yzw));
//   r0.y = saturate(dot(cb2[0].xyz, r0.yzw));
//   r0.z = r0.y * r0.y;
//   r0.z = dot(r0.zz, r4.xx);
//   r0.z = -0.5 + r0.z;
//   r0.w = 1 + -r1.y;
//   r2.x = r0.w * r0.w;
//   r2.x = r2.x * r2.x;
//   r0.w = r2.x * r0.w;
//   r0.w = r0.z * r0.w + 1;
//   r2.x = 1 + -abs(r1.x);
//   r2.y = r2.x * r2.x;
//   r2.y = r2.y * r2.y;
//   r2.x = r2.y * r2.x;
//   r0.z = r0.z * r2.x + 1;
//   r0.z = r0.w * r0.z;
//   r0.z = r0.z * r1.y;
//   r0.w = r4.x * r4.x;
//   r0.w = max(0.00200000009, r0.w);
//   r2.y = 1 + -r0.w;
//   r2.z = abs(r1.x) * r2.y + r0.w;
//   r2.y = r1.y * r2.y + r0.w;
//   r1.x = r2.y * abs(r1.x);
//   r1.x = r1.y * r2.z + r1.x;
//   r1.x = 9.99999975e-06 + r1.x;
//   r1.x = 0.5 / r1.x;
//   r2.y = r0.w * r0.w;
//   r2.z = r1.z * r2.y + -r1.z;
//   r1.z = r2.z * r1.z + 1;
//   r2.y = 0.318309873 * r2.y;
//   r1.z = r1.z * r1.z + 1.00000001e-07;
//   r1.z = r2.y / r1.z;
//   r1.x = r1.x * r1.z;
//   r1.x = r1.y * r1.x;
//   r1.x = 3.14159274 * r1.x;
//   r1.x = max(0, r1.x);
//   r0.w = r0.w * r0.w + 1;
//   r0.w = 1 / r0.w;
//   r1.y = saturate(0.0400000215 + r1.w);
//   r2.yzw = r6.xyz * r0.zzz;
//   r2.yzw = r7.xyz * r0.xxx + r2.yzw;
//   r1.xzw = r1.xxx * r6.xyz;
//   r0.x = 1 + -r0.y;
//   r0.y = r0.x * r0.x;
//   r0.y = r0.y * r0.y;
//   r0.x = r0.y * r0.x;
//   r0.x = r0.x * 0.959999979 + 0.0399999991;
//   r0.xyz = r1.xzw * r0.xxx;
//   r0.xyz = r4.yzw * r2.yzw + r0.xyz;
//   r1.xzw = r0.www * r5.xyz;
//   r0.w = -0.0399999991 + r1.y;
//   r0.w = r2.x * r0.w + 0.0399999991;
//   o0.xyz = r1.xzw * r0.www + r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
