// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 10:20:40 2024
//
//
// Buffer Definitions:
//
// cbuffer cb6
// {
//
//   float4 cb6[9];                     // Index:    0-8              Components:    36
//
// }
//
// cbuffer cb5
// {
//
//   float4 cb5;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[9];                     // Index:    0-8              Components:    36
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[18];                    // Index:    0-17             Components:    72
//
// }
//
// cbuffer cb10
// {
//
//   float4 cb10[27];                   // Index:    0-26             Components:   108
//
// }
//
// Resource bind info for t2
// {
//
//   struct
//   {
//
//       float val[8];                  // Index:    0
//
//   } $Element;                        // Index:    0 1              Components:     8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  struct         r/o    2        1
// t3                                texture  float4     2darray    3        1
// t4                                texture  float4     2darray    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// t7                                texture  float4          2d    7        1
// t8                                texture  float4          2d    8        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
// cb6                               cbuffer      NA          NA    6        1
// cb10                              cbuffer      NA          NA   10        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_globalFlags refactoringAllowed | enableRawAndStructuredBuffers
dcl_constantbuffer CB6[9], immediateIndexed
dcl_constantbuffer CB5[1], immediateIndexed
dcl_constantbuffer CB4[3], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_constantbuffer CB0[18], immediateIndexed
dcl_constantbuffer CB10[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_structured t2, 32
dcl_resource_texture2darray (float,float,float,float) t3
dcl_resource_texture2darray (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 9
round_z r0.xy, v0.xyxx
ftoi r1.xy, r0.xyxx
mov r1.zw, l(0,0,0,0)
ld r2.xyzw, r1.xyww, t6.xyzw
ld r3.xyzw, r1.xyww, t5.xyzw
ld r4.xyzw, r1.xyww, t7.xyzw
ld r1.xyzw, r1.xyzw, t8.xyzw
eq r0.z, r4.x, l(-1.000000)
lt r0.w, r3.x, r1.x
if_nz r0.w
  ilt r1.y, l(0), cb4[2].y
  if_nz r1.y
    ineg r5.xw, cb4[2].yyyy
    ftoi r6.xyzw, r0.xyxy
    mov r5.yz, l(0,0,0,0)
    iadd r5.xyzw, r5.zwxy, r6.zwzw
    mov r7.xy, r5.zwzz
    mov r7.zw, l(0,0,0,0)
    ld r7.xyzw, r7.xyzw, t8.xyzw
    min r1.y, r1.x, r7.x
    mov r5.zw, l(0,0,0,0)
    ld r5.xyzw, r5.xyzw, t8.xyzw
    min r1.y, r1.y, r5.x
    mov r5.xw, l(0,0,0,0)
    ftoi r5.yz, cb4[2].yyyy
    iadd r5.xyzw, r5.zwxy, r6.zwxy
    mov r6.xy, r5.zwzz
    mov r6.zw, l(0,0,0,0)
    ld r6.xyzw, r6.xyzw, t8.xyzw
    min r1.y, r1.y, r6.x
    mov r5.zw, l(0,0,0,0)
    ld r5.xyzw, r5.xyzw, t8.xyzw
    min r1.y, r1.y, r5.x
  else
    mov r1.y, r1.x
  endif
  mad r1.z, cb1[7].z, r1.y, cb1[7].w
  div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
  add r1.w, -cb1[5].z, cb1[5].y
  mad r1.y, r1.y, r1.w, cb1[5].z
  add r1.y, -r1.z, r1.y
  mad r1.y, cb1[8].w, r1.y, r1.z
  mov r3.x, r1.x
else
  ilt r1.x, l(0), cb4[2].y
  if_nz r1.x
    ineg r5.xw, cb4[2].yyyy
    ftoi r6.xyzw, r0.xyxy
    mov r5.yz, l(0,0,0,0)
    iadd r5.xyzw, r5.zwxy, r6.zwzw
    mov r7.xy, r5.zwzz
    mov r7.zw, l(0,0,0,0)
    ld r7.xyzw, r7.xyzw, t5.xyzw
    min r1.x, r3.x, r7.x
    mov r5.zw, l(0,0,0,0)
    ld r5.xyzw, r5.xyzw, t5.xyzw
    min r1.x, r1.x, r5.x
    mov r5.xw, l(0,0,0,0)
    ftoi r5.yz, cb4[2].yyyy
    iadd r5.xyzw, r5.zwxy, r6.zwxy
    mov r6.xy, r5.zwzz
    mov r6.zw, l(0,0,0,0)
    ld r6.xyzw, r6.xyzw, t5.xyzw
    min r1.x, r1.x, r6.x
    mov r5.zw, l(0,0,0,0)
    ld r5.xyzw, r5.xyzw, t5.xyzw
    min r1.x, r1.x, r5.x
  else
    mov r1.x, r3.x
  endif
  mad r1.z, cb1[7].z, r1.x, cb1[7].w
  div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
  add r1.w, -cb1[5].z, cb1[5].y
  mad r1.x, r1.x, r1.w, cb1[5].z
  add r1.x, -r1.z, r1.x
  mad r1.y, cb1[8].w, r1.x, r1.z
endif
if_nz r0.z
  ld r5.xyzw, l(0, 0, 0, 0), t125.xyzw
  mad r1.xz, v1.xxyx, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
  add r0.z, -r5.x, r1.x
  mul r6.xyzw, r1.zzzz, cb0[8].xyzw
  mad r6.xyzw, cb0[7].xyzw, r0.zzzz, r6.xyzw
  mad r6.xyzw, cb0[9].xyzw, r3.xxxx, r6.xyzw
  add r6.xyzw, r6.xyzw, cb0[10].xyzw
  div r1.xzw, r6.xxyz, r6.wwww
  add r1.xzw, -r1.xxzw, cb1[4].xxyz
  mul r0.z, cb10[18].x, cb10[18].x
  mad r0.z, cb10[17].x, cb10[17].x, r0.z
  mad r0.z, cb10[19].x, cb10[19].x, r0.z
  mul r2.w, r5.y, r5.x
  mul r3.y, r2.w, cb10[9].x
  div r3.y, r3.y, r0.z
  add r5.x, r1.x, -r3.y
  mul r1.x, r2.w, cb10[10].x
  div r1.x, r1.x, r0.z
  add r5.y, -r1.x, r1.z
  mul r1.x, r2.w, cb10[11].x
  div r0.z, r1.x, r0.z
  add r5.z, -r0.z, r1.w
  dp3 r0.z, r5.xyzx, r5.xyzx
  rsq r0.z, r0.z
  mul r1.xzw, r5.xxyz, r0.zzzz
  add r0.z, -cb4[0].y, cb1[4].y
  min r0.z, r0.z, l(0.000000)
  add r2.w, cb6[2].y, cb6[2].x
  add r2.w, r2.w, cb6[2].z
  mul r0.z, r0.z, r2.w
  mul r0.z, r0.z, l(0.476089388)
  exp r0.z, r0.z
  min r0.z, r0.z, l(1.000000)
  mul r3.yzw, r0.zzzz, cb0[2].xxyz
  add r0.z, cb4[1].x, l(-2.000000)
  max r2.w, cb0[16].w, l(0.000000)
  min r0.z, r0.z, r2.w
  round_z r5.z, r0.z
  ftou r0.z, r5.z
  ld_structured r6.xy, r0.z, l(0), t2.xyxx
  ld_structured r7.x, r0.z, l(12), t2.xxxx
  ld_structured r8.x, r0.z, l(20), t2.xxxx
  add r4.yz, -r6.xxyx, cb1[4].xxzx
  mul r0.z, r7.x, r8.x
  div r4.yz, r4.yyzy, r0.zzzz
  add r5.xy, r4.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_l r6.xyzw, r5.xyzx, t4.xyzw, s0, l(0.000000)
  add r0.z, -r6.x, cb4[0].y
  add r0.z, r6.y, r0.z
  add r2.w, -|r1.z|, l(1.000000)
  add r4.yzw, -cb6[0].xxyz, cb6[1].xxyz
  mad r4.yzw, r2.wwww, r4.yyzw, cb6[0].xxyz
  div_sat r0.z, r0.z, cb6[4].w
  add r0.z, -r0.z, l(1.000000)
  log r0.z, r0.z
  mul r0.z, r0.z, cb6[5].x
  exp r0.z, r0.z
  add r5.xyw, -r4.yzyw, cb6[5].yzyw
  mad r4.yzw, r0.zzzz, r5.xxyw, r4.yyzw
  dp3 r0.z, cb3[0].xyzx, -r1.xzwx
  max r0.z, r0.z, l(0.000000)
  log r0.z, r0.z
  mul r0.z, r0.z, cb6[4].z
  exp r0.z, r0.z
  mad r0.z, cb6[4].y, r0.z, cb6[4].x
  mul r5.xyw, r0.zzzz, cb6[3].yzyw
  mul r3.yzw, r3.yyzw, r5.xxyw
  mad r3.yzw, r4.yyzw, cb0[16].xxyz, r3.yyzw
  ne r0.z, r3.x, l(0.000000)
  and r0.z, r0.z, l(0xbf800000)
  ieq r0.w, r0.w, l(0)
  and r0.z, r0.z, r0.w
  ne r0.z, r0.z, l(0.000000)
  if_nz r0.z
    mul r4.yzw, r1.yyyy, r1.xxzw
    dp3 r0.z, cb2[20].xyzx, -r1.xzwx
    div r1.xzw, r4.yyzw, r0.zzzz
    add r1.xzw, -r1.xxzw, cb1[4].xxyz
    ftoi r0.z, r5.z
    iadd r0.z, r0.z, l(1)
    itof r0.z, r0.z
    ftou r0.z, r0.z
    ld_structured r5.xy, r0.z, l(0), t2.xyxx
    ld_structured r6.x, r0.z, l(12), t2.xxxx
    ld_structured r7.x, r0.z, l(20), t2.xxxx
    iadd r0.z, cb5[0].x, l(1)
    itof r0.z, r0.z
    ftou r0.z, r0.z
    utof r8.z, r0.z
    add r0.zw, r1.xxxw, -r5.xxxy
    mul r2.w, r6.x, r7.x
    div r0.zw, r0.zzzw, r2.wwww
    add r8.xy, r0.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
    sample_l r5.xyzw, r8.xyzx, t3.xyzw, s0, l(0.000000)
    sample_l r6.xyzw, r8.xyzx, t4.xyzw, s0, l(0.000000)
    add r0.z, r5.y, cb4[0].y
    add r0.z, r6.y, r0.z
    add r0.z, -r1.z, r0.z
    max r0.w, r1.y, l(1.000000)
    log r0.w, r0.w
    add r1.z, r0.z, -cb6[8].x
    div r1.z, |r1.z|, cb6[8].y
    add r0.w, r0.w, r1.z
    mul r4.yz, r0.zzzz, cb3[0].xxzx
    mul r0.z, cb3[0].y, l(4.000000)
    div r4.yz, r4.yyzy, r0.zzzz
    add r1.xz, r1.xxwx, r4.yyzy
    div r4.yz, r1.xxzx, cb6[8].zzzz
    sample r5.xyzw, r4.yzyy, t0.xyzw, s1
    mul r6.xz, r5.wwww, r5.xxxx
    mov r6.yw, r5.yyyy
    mad r5.xyzw, r6.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
    mul r5.xyzw, r5.xyzw, cb6[8].wwww
    div r4.yz, r1.xxzx, cb6[7].yyyy
    mad r6.xy, r5.xyxx, l(1.300000, 1.300000, 0.000000, 0.000000), r4.yzyy
    mad r5.x, cb4[0].w, l(0.044000), r6.x
    mov r6.z, l(17.160000)
    mul r5.y, cb4[0].w, l(-0.169000)
    add r4.yz, r5.xxyx, r6.zzyz
    mul r1.xz, r1.xxzx, l(1.370000, 0.000000, 1.370000, 0.000000)
    div r1.xz, r1.xxzx, cb6[7].yyyy
    mad r1.xz, r5.zzwz, l(1.770000, 0.000000, 1.770000, 0.000000), r1.xxzx
    mad r1.xz, cb4[0].wwww, l(0.248000, 0.000000, 0.117000, 0.000000), r1.xxzx
    sample_l r5.xyzw, r4.yzyy, t1.xyzw, s2, r0.w
    sample_l r6.xyzw, r1.xzxx, t1.xyzw, s2, r0.w
    mul r1.xzw, r6.xxyz, l(0.500000, 0.000000, 0.500000, 0.500000)
    mad r1.xzw, r5.xxyz, l(0.500000, 0.000000, 0.500000, 0.500000), r1.xxzw
    add r1.xzw, r1.xxzw, -cb6[7].zzzz
    mad r1.xzw, cb6[7].wwww, r1.xxzw, l(1.000000, 0.000000, 1.000000, 1.000000)
    mul r2.xyz, r1.xzwx, r2.xyzx
  endif
  mul r1.xyz, r1.yyyy, -cb6[2].xyzx
  mul r1.xyz, r1.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
  exp r1.xyz, r1.xyzx
  add r1.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r3.xyz, -r2.xyzx, r3.yzwy
  mad r2.xyz, r1.xyzx, r3.xyzx, r2.xyzx
endif
mul r0.zw, -r4.xxxx, cb0[17].xxxy
mad r1.xy, cb0[17].xyxx, -r4.xxxx, r0.xyxx
round_z r1.xy, r1.xyxx
ftoi r1.xy, r1.xyxx
mov r1.zw, l(0,0,0,0)
ld r1.xyzw, r1.xyzw, t7.xyzw
ne r1.x, r1.x, r4.x
mad r1.yz, r0.zzwz, l(0.000000, 2.000000, 2.000000, 0.000000), r0.xxyx
round_z r1.yz, r1.yyzy
ftoi r3.xy, r1.yzyy
mov r3.zw, l(0,0,0,0)
ld r3.xyzw, r3.xyzw, t7.xyzw
ne r1.y, r3.x, r4.x
movc r1.xy, r1.xyxx, l(0.900000,0.900000,0,0), l(1.000000,1.000000,0,0)
mul r1.x, r1.x, r1.y
mad r0.xy, r0.zwzz, l(3.000000, 3.000000, 0.000000, 0.000000), r0.xyxx
round_z r0.xy, r0.xyxx
ftoi r0.xy, r0.xyxx
mov r0.zw, l(0,0,0,0)
ld r0.xyzw, r0.xyzw, t7.xyzw
ne r0.x, r0.x, r4.x
movc r0.x, r0.x, l(0.900000), l(1.000000)
mul r0.x, r0.x, r1.x
mul o0.xyz, r2.xyzx, r0.xxxx
mov o0.w, l(1.000000)
ret
// Approximately 243 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 10:20:40 2024
//
// struct t2_type
// {
//     float val[8];                  // Offset:    0
// };
//
// cbuffer cb6 : register(b6)
// {
//   float4 cb6[9] : packoffset(c0);
// }
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5 : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[3] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3 : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[21] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[9] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[18] : packoffset(c0);
// }
//
// cbuffer cb10 : register(b10)
// {
//   float4 cb10[27] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// StructuredBuffer<t2_type> t2 : register(t2);
// Texture2DArray<float4> t3 : register(t3);
// Texture2DArray<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
// Texture2D<float4> t7 : register(t7);
// Texture2D<float4> t8 : register(t8);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = trunc(v0.xy);
//   r1.xy = (int2)r0.xy;
//   r1.zw = float2(0,0);
//   r2.xyzw = t6.Load(r1.xyw).xyzw;
//   r3.xyzw = t5.Load(r1.xyw).xyzw;
//   r4.xyzw = t7.Load(r1.xyw).xyzw;
//   r1.xyzw = t8.Load(r1.xyz).xyzw;
//   r0.z = cmp(r4.x == -1.000000);
//   r0.w = cmp(r3.x < r1.x);
//   if (r0.w != 0) {
//     r1.y = cmp(0 < asint(cb4[2].y));
//     if (r1.y != 0) {
//       r5.xw = -asint(cb4[2].yy);
//       r6.xyzw = (int4)r0.xyxy;
//       r5.yz = float2(0,0);
//       r5.xyzw = (int4)r5.zwxy + (int4)r6.zwzw;
//       r7.xy = r5.zw;
//       r7.zw = float2(0,0);
//       r7.xyzw = t8.Load(r7.xyz).xyzw;
//       r1.y = min(r7.x, r1.x);
//       r5.zw = float2(0,0);
//       r5.xyzw = t8.Load(r5.xyz).xyzw;
//       r1.y = min(r5.x, r1.y);
//       r5.xw = float2(0,0);
//       r5.yz = (int2)cb4[2].yy;
//       r5.xyzw = (int4)r5.zwxy + (int4)r6.zwxy;
//       r6.xy = r5.zw;
//       r6.zw = float2(0,0);
//       r6.xyzw = t8.Load(r6.xyz).xyzw;
//       r1.y = min(r6.x, r1.y);
//       r5.zw = float2(0,0);
//       r5.xyzw = t8.Load(r5.xyz).xyzw;
//       r1.y = min(r5.x, r1.y);
//     } else {
//       r1.y = r1.x;
//     }
//     r1.z = cb1[7].z * r1.y + cb1[7].w;
//     r1.z = 1 / r1.z;
//     r1.w = cb1[5].y + -cb1[5].z;
//     r1.y = r1.y * r1.w + cb1[5].z;
//     r1.y = r1.y + -r1.z;
//     r1.y = cb1[8].w * r1.y + r1.z;
//     r3.x = r1.x;
//   } else {
//     r1.x = cmp(0 < asint(cb4[2].y));
//     if (r1.x != 0) {
//       r5.xw = -asint(cb4[2].yy);
//       r6.xyzw = (int4)r0.xyxy;
//       r5.yz = float2(0,0);
//       r5.xyzw = (int4)r5.zwxy + (int4)r6.zwzw;
//       r7.xy = r5.zw;
//       r7.zw = float2(0,0);
//       r7.xyzw = t5.Load(r7.xyz).xyzw;
//       r1.x = min(r7.x, r3.x);
//       r5.zw = float2(0,0);
//       r5.xyzw = t5.Load(r5.xyz).xyzw;
//       r1.x = min(r5.x, r1.x);
//       r5.xw = float2(0,0);
//       r5.yz = (int2)cb4[2].yy;
//       r5.xyzw = (int4)r5.zwxy + (int4)r6.zwxy;
//       r6.xy = r5.zw;
//       r6.zw = float2(0,0);
//       r6.xyzw = t5.Load(r6.xyz).xyzw;
//       r1.x = min(r6.x, r1.x);
//       r5.zw = float2(0,0);
//       r5.xyzw = t5.Load(r5.xyz).xyzw;
//       r1.x = min(r5.x, r1.x);
//     } else {
//       r1.x = r3.x;
//     }
//     r1.z = cb1[7].z * r1.x + cb1[7].w;
//     r1.z = 1 / r1.z;
//     r1.w = cb1[5].y + -cb1[5].z;
//     r1.x = r1.x * r1.w + cb1[5].z;
//     r1.x = r1.x + -r1.z;
//     r1.y = cb1[8].w * r1.x + r1.z;
//   }
//   if (r0.z != 0) {
//     r5.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//     r1.xz = v1.xy * float2(2,2) + float2(-1,-1);
//     r0.z = r1.x + -r5.x;
//     r6.xyzw = cb0[8].xyzw * r1.zzzz;
//     r6.xyzw = cb0[7].xyzw * r0.zzzz + r6.xyzw;
//     r6.xyzw = cb0[9].xyzw * r3.xxxx + r6.xyzw;
//     r6.xyzw = cb0[10].xyzw + r6.xyzw;
//     r1.xzw = r6.xyz / r6.www;
//     r1.xzw = cb1[4].xyz + -r1.xzw;
//     r0.z = cb10[18].x * cb10[18].x;
//     r0.z = cb10[17].x * cb10[17].x + r0.z;
//     r0.z = cb10[19].x * cb10[19].x + r0.z;
//     r2.w = r5.x * r5.y;
//     r3.y = cb10[9].x * r2.w;
//     r3.y = r3.y / r0.z;
//     r5.x = -r3.y + r1.x;
//     r1.x = cb10[10].x * r2.w;
//     r1.x = r1.x / r0.z;
//     r5.y = r1.z + -r1.x;
//     r1.x = cb10[11].x * r2.w;
//     r0.z = r1.x / r0.z;
//     r5.z = r1.w + -r0.z;
//     r0.z = dot(r5.xyz, r5.xyz);
//     r0.z = rsqrt(r0.z);
//     r1.xzw = r0.zzz * r5.xyz;
//     r0.z = cb1[4].y + -cb4[0].y;
//     r0.z = min(0, r0.z);
//     r2.w = cb6[2].x + cb6[2].y;
//     r2.w = cb6[2].z + r2.w;
//     r0.z = r2.w * r0.z;
//     r0.z = 0.476089388 * r0.z;
//     r0.z = exp2(r0.z);
//     r0.z = min(1, r0.z);
//     r3.yzw = cb0[2].xyz * r0.zzz;
//     r0.z = -2 + cb4[1].x;
//     r2.w = max(0, cb0[16].w);
//     r0.z = min(r2.w, r0.z);
//     r5.z = trunc(r0.z);
//     r0.z = (uint)r5.z;
//     r6.x = t2[r0.z].val[0];
//     r6.y = t2[r0.z].val[1];
//     r7.x = t2[r0.z].val[3];
//     r8.x = t2[r0.z].val[5];
//     r4.yz = cb1[4].xz + -r6.xy;
//     r0.z = r8.x * r7.x;
//     r4.yz = r4.yz / r0.zz;
//     r5.xy = float2(0.5,0.5) + r4.yz;
//     r6.xyzw = t4.SampleLevel(s0_s_s, r5.xyz, 0).xyzw;
//     r0.z = cb4[0].y + -r6.x;
//     r0.z = r0.z + r6.y;
//     r2.w = 1 + -abs(r1.z);
//     r4.yzw = cb6[1].xyz + -cb6[0].xyz;
//     r4.yzw = r2.www * r4.yzw + cb6[0].xyz;
//     r0.z = saturate(r0.z / cb6[4].w);
//     r0.z = 1 + -r0.z;
//     r0.z = log2(r0.z);
//     r0.z = cb6[5].x * r0.z;
//     r0.z = exp2(r0.z);
//     r5.xyw = cb6[5].yzw + -r4.yzw;
//     r4.yzw = r0.zzz * r5.xyw + r4.yzw;
//     r0.z = dot(cb3.xyz, -r1.xzw);
//     r0.z = max(0, r0.z);
//     r0.z = log2(r0.z);
//     r0.z = cb6[4].z * r0.z;
//     r0.z = exp2(r0.z);
//     r0.z = cb6[4].y * r0.z + cb6[4].x;
//     r5.xyw = cb6[3].yzw * r0.zzz;
//     r3.yzw = r5.xyw * r3.yzw;
//     r3.yzw = r4.yzw * cb0[16].xyz + r3.yzw;
//     r0.z = cmp(r3.x != 0.000000);
//     r0.z = r0.z ? -1.000000 : 0;
//     r0.w = cmp((int)r0.w == 0);
//     r0.z = r0.z ? r0.w : 0;
//     r0.z = cmp(r0.z != 0.000000);
//     if (r0.z != 0) {
//       r4.yzw = r1.xzw * r1.yyy;
//       r0.z = dot(cb2[20].xyz, -r1.xzw);
//       r1.xzw = r4.yzw / r0.zzz;
//       r1.xzw = cb1[4].xyz + -r1.xzw;
//       r0.z = (int)r5.z;
//       r0.z = (int)r0.z + 1;
//       r0.z = (int)r0.z;
//       r0.z = (uint)r0.z;
//       r5.x = t2[r0.z].val[0];
//       r5.y = t2[r0.z].val[1];
//       r6.x = t2[r0.z].val[3];
//       r7.x = t2[r0.z].val[5];
//       r0.z = asint(cb5.x) + 1;
//       r0.z = (int)r0.z;
//       r0.z = (uint)r0.z;
//       r8.z = (uint)r0.z;
//       r0.zw = -r5.xy + r1.xw;
//       r2.w = r7.x * r6.x;
//       r0.zw = r0.zw / r2.ww;
//       r8.xy = float2(0.5,0.5) + r0.zw;
//       r5.xyzw = t3.SampleLevel(s0_s_s, r8.xyz, 0).xyzw;
//       r6.xyzw = t4.SampleLevel(s0_s_s, r8.xyz, 0).xyzw;
//       r0.z = cb4[0].y + r5.y;
//       r0.z = r0.z + r6.y;
//       r0.z = r0.z + -r1.z;
//       r0.w = max(1, r1.y);
//       r0.w = log2(r0.w);
//       r1.z = -cb6[8].x + r0.z;
//       r1.z = abs(r1.z) / cb6[8].y;
//       r0.w = r1.z + r0.w;
//       r4.yz = cb3.xz * r0.zz;
//       r0.z = 4 * cb3.y;
//       r4.yz = r4.yz / r0.zz;
//       r1.xz = r4.yz + r1.xw;
//       r4.yz = r1.xz / cb6[8].zz;
//       r5.xyzw = t0.Sample(s1_s_s, r4.yz).xyzw;
//       r6.xz = r5.xx * r5.ww;
//       r6.yw = r5.yy;
//       r5.xyzw = r6.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//       r5.xyzw = cb6[8].wwww * r5.xyzw;
//       r4.yz = r1.xz / cb6[7].yy;
//       r6.xy = r5.xy * float2(1.29999995,1.29999995) + r4.yz;
//       r5.x = cb4[0].w * 0.0439999998 + r6.x;
//       r6.z = 17.1599998;
//       r5.y = -0.169 * cb4[0].w;
//       r4.yz = r6.zy + r5.xy;
//       r1.xz = float2(1.37,1.37) * r1.xz;
//       r1.xz = r1.xz / cb6[7].yy;
//       r1.xz = r5.zw * float2(1.76999998,1.76999998) + r1.xz;
//       r1.xz = cb4[0].ww * float2(0.247999996,0.116999999) + r1.xz;
//       r5.xyzw = t1.SampleLevel(s2_s_s, r4.yz, r0.w).xyzw;
//       r6.xyzw = t1.SampleLevel(s2_s_s, r1.xz, r0.w).xyzw;
//       r1.xzw = float3(0.5,0.5,0.5) * r6.xyz;
//       r1.xzw = r5.xyz * float3(0.5,0.5,0.5) + r1.xzw;
//       r1.xzw = -cb6[7].zzz + r1.xzw;
//       r1.xzw = cb6[7].www * r1.xzw + float3(1,1,1);
//       r2.xyz = r2.xyz * r1.xzw;
//     }
//     r1.xyz = -cb6[2].xyz * r1.yyy;
//     r1.xyz = float3(1.44269502,1.44269502,1.44269502) * r1.xyz;
//     r1.xyz = exp2(r1.xyz);
//     r1.xyz = float3(1,1,1) + -r1.xyz;
//     r1.xyz = max(float3(0,0,0), r1.xyz);
//     r3.xyz = r3.yzw + -r2.xyz;
//     r2.xyz = r1.xyz * r3.xyz + r2.xyz;
//   }
//   r0.zw = cb0[17].xy * -r4.xx;
//   r1.xy = cb0[17].xy * -r4.xx + r0.xy;
//   r1.xy = trunc(r1.xy);
//   r1.xy = (int2)r1.xy;
//   r1.zw = float2(0,0);
//   r1.xyzw = t7.Load(r1.xyz).xyzw;
//   r1.x = cmp(r1.x != r4.x);
//   r1.yz = r0.zw * float2(2,2) + r0.xy;
//   r1.yz = trunc(r1.yz);
//   r3.xy = (int2)r1.yz;
//   r3.zw = float2(0,0);
//   r3.xyzw = t7.Load(r3.xyz).xyzw;
//   r1.y = cmp(r3.x != r4.x);
//   r1.xy = r1.xy ? float2(0.899999976,0.899999976) : float2(1,1);
//   r1.x = r1.y * r1.x;
//   r0.xy = r0.zw * float2(3,3) + r0.xy;
//   r0.xy = trunc(r0.xy);
//   r0.xy = (int2)r0.xy;
//   r0.zw = float2(0,0);
//   r0.xyzw = t7.Load(r0.xyz).xyzw;
//   r0.x = cmp(r0.x != r4.x);
//   r0.x = r0.x ? 0.899999976 : 1;
//   r0.x = r1.x * r0.x;
//   o0.xyz = r0.xxx * r2.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
