// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 10:05:56 2024
//
//
// Buffer Definitions:
//
// cbuffer cb5
// {
//
//   float4 cb5[8];                     // Index:    0-7              Components:    32
//
// }
//
// cbuffer cb4
// {
//
//   float4 cb4[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[26];                    // Index:    0-25             Components:   104
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[42];                    // Index:    0-41             Components:   168
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[5];                     // Index:    0-4              Components:    20
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[19];                    // Index:    0-18             Components:    76
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4        cube    6        1
// t7                                texture  float4        cube    7        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
// cb5                               cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// COLOR                    0   xyzw        5     NONE   float   x
// TEXCOORD                 4   xyzw        6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
// TEXCOORD                 7   xyzw        8     NONE   float
// SV_InstanceID            0   x           9     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB5[8], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB2[42], immediateIndexed
dcl_constantbuffer CB1[5], immediateIndexed
dcl_constantbuffer CB0[19], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.x
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_output o0.xyzw
dcl_temps 16
sample_indexable(texture2d)(float,float,float,float) r0.x, v1.xyxx, t2.xyzw, s5
add r0.x, r0.x, l(-0.330000)
lt r0.x, r0.x, l(0.000000)
discard_nz r0.x
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
mov r1.x, v2.w
mov r1.y, v3.w
mov r1.z, v4.w
add r2.xyz, -r1.xyzx, cb1[4].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
rsq r0.z, r0.z
mul r3.xyz, r0.zzzz, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v1.xyxx, t0.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v1.xyxx, t1.xyzw, s4
mul r6.xyz, r4.xyzx, r5.wwww
mul r6.xyz, r6.xyzx, cb0[14].xxxx
mad r7.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r7.xyxx, r7.xyxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r7.z, r0.w
mul r0.w, r4.w, v5.x
mov_sat r1.w, cb0[15].z
add r2.w, -cb0[15].w, cb0[16].x
mad r2.w, r1.w, r2.w, cb0[15].w
add r2.w, r2.w, r5.z
min r2.w, r2.w, l(0.950000)
add r5.xyz, -cb0[17].xyzx, cb0[18].xyzx
mad r5.xyz, r1.wwww, r5.xyzx, cb0[17].xyzx
mul r8.xyz, r4.xyzx, r5.xyzx
mul r9.xy, r1.xzxx, cb0[12].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r9.xyxx, t3.yzwx, s6
mul r1.w, r1.w, cb0[13].w
mad r4.xyz, -r4.xyzx, r5.xyzx, cb0[13].xyzx
mad r4.xyz, r1.wwww, r4.xyzx, r8.xyzx
max r1.w, r8.x, r8.x
max r1.w, r1.w, r8.x
max r3.w, r4.z, r4.y
max r3.w, r4.x, r3.w
div r1.w, r1.w, r3.w
mad r1.w, r1.w, l(0.500000), l(0.500000)
mul_sat r4.xyz, r1.wwww, r4.xyzx
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r1.w, r2.xyzx, r5.xyzx
add r5.xyz, r1.xyzx, -cb3[25].xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
sqrt r3.w, r3.w
add r3.w, -r1.w, r3.w
mad r1.w, cb3[25].w, r3.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
add r0.y, -r0.y, v7.w
mul r0.x, r0.y, r0.x
mad r0.x, r0.x, l(0.500000), v7.x
mov r0.y, v7.y
div r0.xy, r0.xyxx, v7.wwww
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t4.xyzw, s2
add r0.y, -r0.x, l(1.000000)
mad r0.x, r1.w, r0.y, r0.x
dp3 r5.x, v2.xyzx, r7.xyzx
dp3 r5.y, v3.xyzx, r7.xyzx
dp3 r5.z, v4.xyzx, r7.xyzx
dp3 r0.y, r5.xyzx, r5.xyzx
rsq r0.y, r0.y
mul r5.xyz, r0.yyyy, r5.xyzx
add r0.y, -r2.w, l(1.000000)
dp3 r1.w, -r3.xyzx, r5.xyzx
add r1.w, r1.w, r1.w
mad r7.xyz, r5.xyzx, -r1.wwww, -r3.xyzx
mul r8.xyz, r0.xxxx, cb0[2].xyzx
mov r5.w, l(1.000000)
dp4 r9.x, cb2[39].xyzw, r5.xyzw
dp4 r9.y, cb2[40].xyzw, r5.xyzw
dp4 r9.z, cb2[41].xyzw, r5.xyzw
add r9.xyz, r9.xyzx, v6.xyzx
max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r9.xyz, r0.wwww, r9.xyzx
lt r0.x, l(0.000000), cb5[2].w
dp3 r1.w, r7.xyzx, r7.xyzx
rsq r1.w, r1.w
mul r10.xyz, r1.wwww, r7.xyzx
add r11.xyz, -r1.xyzx, cb5[0].xyzx
div r11.xyz, r11.xyzx, r10.xyzx
add r12.xyz, -r1.xyzx, cb5[1].xyzx
div r12.xyz, r12.xyzx, r10.xyzx
lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
movc r11.xyz, r13.xyzx, r11.xyzx, r12.xyzx
min r1.w, r11.y, r11.x
min r1.w, r11.z, r1.w
add r11.xyz, r1.xyzx, -cb5[2].xyzx
mad r11.xyz, r10.xyzx, r1.wwww, r11.xyzx
movc r11.xyz, r0.xxxx, r11.xyzx, r7.xyzx
mad r0.x, r0.y, l(-0.700000), l(1.700000)
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, l(6.000000)
sample_l_indexable(texturecube)(float,float,float,float) r11.xyzw, r11.xyzx, t6.xyzw, s0, r0.x
add r1.w, r11.w, l(-1.000000)
mad r1.w, cb5[3].w, r1.w, l(1.000000)
log r1.w, r1.w
mul r1.w, r1.w, cb5[3].y
exp r1.w, r1.w
mul r1.w, r1.w, cb5[3].x
mul r12.xyz, r11.xyzx, r1.wwww
lt r3.w, cb5[1].w, l(0.999990)
if_nz r3.w
  lt r3.w, l(0.000000), cb5[6].w
  add r14.xyz, -r1.xyzx, cb5[4].xyzx
  div r14.xyz, r14.xyzx, r10.xyzx
  add r15.xyz, -r1.xyzx, cb5[5].xyzx
  div r15.xyz, r15.xyzx, r10.xyzx
  movc r13.xyz, r13.xyzx, r14.xyzx, r15.xyzx
  min r4.w, r13.y, r13.x
  min r4.w, r13.z, r4.w
  add r13.xyz, r1.xyzx, -cb5[6].xyzx
  mad r10.xyz, r10.xyzx, r4.wwww, r13.xyzx
  movc r7.xyz, r3.wwww, r10.xyzx, r7.xyzx
  sample_l_indexable(texturecube)(float,float,float,float) r7.xyzw, r7.xyzx, t7.xyzw, s0, r0.x
  add r0.x, r7.w, l(-1.000000)
  mad r0.x, cb5[7].w, r0.x, l(1.000000)
  log r0.x, r0.x
  mul r0.x, r0.x, cb5[7].y
  exp r0.x, r0.x
  mul r0.x, r0.x, cb5[7].x
  mul r7.xyz, r7.xyzx, r0.xxxx
  mad r10.xyz, r1.wwww, r11.xyzx, -r7.xyzx
  mad r12.xyz, cb5[1].wwww, r10.xyzx, r7.xyzx
endif
mul r7.xyz, r0.wwww, r12.xyzx
add r1.xz, r1.xxzx, -cb0[4].xxzx
add r1.xz, r1.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul_sat r1.xz, r1.xxzx, cb0[5].xxzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r1.xzxx, t5.xyzw, s1
mad r0.x, r0.x, cb0[5].y, cb0[4].y
add r0.x, -r1.y, r0.x
mul_sat r0.x, r0.x, cb0[6].x
mad r1.xy, -r0.xxxx, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r1.xzw, r1.xxxx, r9.xxyz
mul r7.xyz, r1.yyyy, r7.xyzx
mad r0.x, r2.w, l(-0.500000), l(0.700000)
dp3 r1.y, cb2[0].xyzx, r3.xyzx
mov_sat r1.y, -r1.y
mul r0.x, r0.x, r0.x
mad r3.w, r1.y, r0.x, -r1.y
mad r1.y, r3.w, r1.y, l(1.000000)
mul r0.x, r0.x, l(0.318309873)
mad r1.y, r1.y, r1.y, l(1.000000012E-07)
div r0.x, r0.x, r1.y
mul r4.xyz, r4.xyzx, l(0.960000, 0.960000, 0.960000, 0.000000)
mad r2.xyz, r2.xyzx, r0.zzzz, cb2[0].xyzx
dp3 r0.z, r2.xyzx, r2.xyzx
max r0.z, r0.z, l(0.001000)
rsq r0.z, r0.z
mul r2.xyz, r0.zzzz, r2.xyzx
dp3 r0.z, r5.xyzx, r3.xyzx
dp3_sat r1.y, r5.xyzx, cb2[0].xyzx
dp3_sat r3.x, r5.xyzx, r2.xyzx
dp3_sat r2.x, cb2[0].xyzx, r2.xyzx
mul r2.y, r2.x, r2.x
dp2 r2.y, r2.yyyy, r0.yyyy
add r2.y, r2.y, l(-0.500000)
add r2.z, -r1.y, l(1.000000)
mul r3.y, r2.z, r2.z
mul r3.y, r3.y, r3.y
mul r2.z, r2.z, r3.y
mad r2.z, r2.y, r2.z, l(1.000000)
add r3.y, -|r0.z|, l(1.000000)
mul r3.z, r3.y, r3.y
mul r3.z, r3.z, r3.z
mul r3.y, r3.y, r3.z
mad r2.y, r2.y, r3.y, l(1.000000)
mul r2.y, r2.y, r2.z
mul r2.y, r1.y, r2.y
mul r2.z, r0.y, r0.y
mad r0.y, -r0.y, r0.y, l(1.000000)
mad r3.z, |r0.z|, r0.y, r2.z
mad r0.y, r1.y, r0.y, r2.z
mul r0.y, |r0.z|, r0.y
mad r0.y, r1.y, r3.z, r0.y
add r0.y, r0.y, l(0.000010)
div r0.y, l(0.500000), r0.y
mul r0.z, r2.z, r2.z
mad r3.z, r3.x, r0.z, -r3.x
mad r3.x, r3.z, r3.x, l(1.000000)
mul r0.z, r0.z, l(0.318309873)
mad r3.x, r3.x, r3.x, l(1.000000012E-07)
div r0.z, r0.z, r3.x
mul r0.y, r0.y, r0.z
mul r0.y, r0.y, r1.y
mul r0.y, r0.y, l(3.14159274)
mad r0.z, r2.z, r2.z, l(1.000000)
div r5.xyz, l(1.000000, 1.000000, 1.000000, 1.000000), r0.zzzz
add r0.z, r2.w, l(0.0400000215)
max r0.yz, r0.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r2.yzw, r8.xxyz, r2.yyyy, r1.xxzw
mul r3.xzw, r8.xxyz, r0.yyyy
add r7.w, -r2.x, l(1.000000)
mul r0.y, r7.w, r7.w
mul r5.w, r0.y, r0.y
mul r5.xyzw, r5.xyzw, r7.xyzw
mad r0.y, r5.w, l(0.960000), l(0.040000)
mul r3.xzw, r0.yyyy, r3.xxzw
mad r2.xyz, r4.xyzx, r2.yzwy, r3.xzwx
add r0.y, r0.z, l(-0.040000)
mad r0.y, r3.y, r0.y, l(0.040000)
mad r2.xyz, r5.xyzx, r0.yyyy, r2.xyzx
mul r0.xyz, r0.xxxx, r8.xyzx
mad r0.xyz, r1.xzwx, r0.wwww, r0.xyzx
mad o0.xyz, r6.xyzx, r0.xyzx, r2.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 211 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 10:05:56 2024
//
// cbuffer cb5 : register(b5)
// {
//   float4 cb5[8] : packoffset(c0);
// }
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[12] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[26] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[42] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[5] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[19] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// TextureCube<float4> t6 : register(t6);
// TextureCube<float4> t7 : register(t7);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float4 v2 : TEXCOORD1,
//   float4 v3 : TEXCOORD2,
//   float4 v4 : TEXCOORD3,
//   float4 v5 : COLOR0,
//   float4 v6 : TEXCOORD4,
//   float4 v7 : TEXCOORD6,
//   float4 v8 : TEXCOORD7,
//   uint v9 : SV_InstanceID0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14,r15;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = t2.Sample(s5_s_s, v1.xy).x;
//   r0.x = -0.330000013 + r0.x;
//   r0.x = cmp(r0.x < 0);
//   if (r0.x != 0) discard;
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.x = v2.w;
//   r1.y = v3.w;
//   r1.z = v4.w;
//   r2.xyz = cb1[4].xyz + -r1.xyz;
//   r0.z = dot(r2.xyz, r2.xyz);
//   r0.z = rsqrt(r0.z);
//   r3.xyz = r2.xyz * r0.zzz;
//   r4.xyzw = t0.Sample(s3_s_s, v1.xy).xyzw;
//   r5.xyzw = t1.Sample(s4_s_s, v1.xy).xyzw;
//   r6.xyz = r5.www * r4.xyz;
//   r6.xyz = cb0[14].xxx * r6.xyz;
//   r7.xy = r5.xy * float2(2,2) + float2(-1,-1);
//   r0.w = dot(r7.xy, r7.xy);
//   r0.w = min(1, r0.w);
//   r0.w = 1 + -r0.w;
//   r7.z = sqrt(r0.w);
//   r0.w = v5.x * r4.w;
//   r1.w = saturate(cb0[15].z);
//   r2.w = cb0[16].x + -cb0[15].w;
//   r2.w = r1.w * r2.w + cb0[15].w;
//   r2.w = r5.z + r2.w;
//   r2.w = min(0.949999988, r2.w);
//   r5.xyz = cb0[18].xyz + -cb0[17].xyz;
//   r5.xyz = r1.www * r5.xyz + cb0[17].xyz;
//   r8.xyz = r5.xyz * r4.xyz;
//   r9.xy = cb0[12].xy * r1.xz;
//   r1.w = t3.Sample(s6_s_s, r9.xy).x;
//   r1.w = cb0[13].w * r1.w;
//   r4.xyz = -r4.xyz * r5.xyz + cb0[13].xyz;
//   r4.xyz = r1.www * r4.xyz + r8.xyz;
//   r1.w = max(r8.x, r8.x);
//   r1.w = max(r8.x, r1.w);
//   r3.w = max(r4.y, r4.z);
//   r3.w = max(r3.w, r4.x);
//   r1.w = r1.w / r3.w;
//   r1.w = r1.w * 0.5 + 0.5;
//   r4.xyz = saturate(r4.xyz * r1.www);
//   r5.x = cb4[9].z;
//   r5.y = cb4[10].z;
//   r5.z = cb4[11].z;
//   r1.w = dot(r2.xyz, r5.xyz);
//   r5.xyz = -cb3[25].xyz + r1.xyz;
//   r3.w = dot(r5.xyz, r5.xyz);
//   r3.w = sqrt(r3.w);
//   r3.w = r3.w + -r1.w;
//   r1.w = cb3[25].w * r3.w + r1.w;
//   r1.w = saturate(r1.w * cb3[24].z + cb3[24].w);
//   r0.y = v7.w + -r0.y;
//   r0.x = r0.x * r0.y;
//   r0.x = r0.x * 0.5 + v7.x;
//   r0.y = v7.y;
//   r0.xy = r0.xy / v7.ww;
//   r0.x = t4.Sample(s2_s_s, r0.xy).x;
//   r0.y = 1 + -r0.x;
//   r0.x = r1.w * r0.y + r0.x;
//   r5.x = dot(v2.xyz, r7.xyz);
//   r5.y = dot(v3.xyz, r7.xyz);
//   r5.z = dot(v4.xyz, r7.xyz);
//   r0.y = dot(r5.xyz, r5.xyz);
//   r0.y = rsqrt(r0.y);
//   r5.xyz = r5.xyz * r0.yyy;
//   r0.y = 1 + -r2.w;
//   r1.w = dot(-r3.xyz, r5.xyz);
//   r1.w = r1.w + r1.w;
//   r7.xyz = r5.xyz * -r1.www + -r3.xyz;
//   r8.xyz = cb0[2].xyz * r0.xxx;
//   r5.w = 1;
//   r9.x = dot(cb2[39].xyzw, r5.xyzw);
//   r9.y = dot(cb2[40].xyzw, r5.xyzw);
//   r9.z = dot(cb2[41].xyzw, r5.xyzw);
//   r9.xyz = v6.xyz + r9.xyz;
//   r9.xyz = max(float3(0,0,0), r9.xyz);
//   r9.xyz = r9.xyz * r0.www;
//   r0.x = cmp(0 < cb5[2].w);
//   r1.w = dot(r7.xyz, r7.xyz);
//   r1.w = rsqrt(r1.w);
//   r10.xyz = r7.xyz * r1.www;
//   r11.xyz = cb5[0].xyz + -r1.xyz;
//   r11.xyz = r11.xyz / r10.xyz;
//   r12.xyz = cb5[1].xyz + -r1.xyz;
//   r12.xyz = r12.xyz / r10.xyz;
//   r13.xyz = cmp(float3(0,0,0) < r10.xyz);
//   r11.xyz = r13.xyz ? r11.xyz : r12.xyz;
//   r1.w = min(r11.x, r11.y);
//   r1.w = min(r1.w, r11.z);
//   r11.xyz = -cb5[2].xyz + r1.xyz;
//   r11.xyz = r10.xyz * r1.www + r11.xyz;
//   r11.xyz = r0.xxx ? r11.xyz : r7.xyz;
//   r0.x = r0.y * -0.699999988 + 1.70000005;
//   r0.x = r0.y * r0.x;
//   r0.x = 6 * r0.x;
//   r11.xyzw = t6.SampleLevel(s0_s_s, r11.xyz, r0.x).xyzw;
//   r1.w = -1 + r11.w;
//   r1.w = cb5[3].w * r1.w + 1;
//   r1.w = log2(r1.w);
//   r1.w = cb5[3].y * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = cb5[3].x * r1.w;
//   r12.xyz = r1.www * r11.xyz;
//   r3.w = cmp(cb5[1].w < 0.999989986);
//   if (r3.w != 0) {
//     r3.w = cmp(0 < cb5[6].w);
//     r14.xyz = cb5[4].xyz + -r1.xyz;
//     r14.xyz = r14.xyz / r10.xyz;
//     r15.xyz = cb5[5].xyz + -r1.xyz;
//     r15.xyz = r15.xyz / r10.xyz;
//     r13.xyz = r13.xyz ? r14.xyz : r15.xyz;
//     r4.w = min(r13.x, r13.y);
//     r4.w = min(r4.w, r13.z);
//     r13.xyz = -cb5[6].xyz + r1.xyz;
//     r10.xyz = r10.xyz * r4.www + r13.xyz;
//     r7.xyz = r3.www ? r10.xyz : r7.xyz;
//     r7.xyzw = t7.SampleLevel(s0_s_s, r7.xyz, r0.x).xyzw;
//     r0.x = -1 + r7.w;
//     r0.x = cb5[7].w * r0.x + 1;
//     r0.x = log2(r0.x);
//     r0.x = cb5[7].y * r0.x;
//     r0.x = exp2(r0.x);
//     r0.x = cb5[7].x * r0.x;
//     r7.xyz = r0.xxx * r7.xyz;
//     r10.xyz = r1.www * r11.xyz + -r7.xyz;
//     r12.xyz = cb5[1].www * r10.xyz + r7.xyz;
//   }
//   r7.xyz = r12.xyz * r0.www;
//   r1.xz = -cb0[4].xz + r1.xz;
//   r1.xz = float2(-0.5,-0.5) + r1.xz;
//   r1.xz = saturate(cb0[5].xz * r1.xz);
//   r0.x = t5.Sample(s1_s_s, r1.xz).x;
//   r0.x = r0.x * cb0[5].y + cb0[4].y;
//   r0.x = r0.x + -r1.y;
//   r0.x = saturate(cb0[6].x * r0.x);
//   r1.xy = -r0.xx * cb0[6].yz + float2(1,1);
//   r1.xzw = r9.xyz * r1.xxx;
//   r7.xyz = r7.xyz * r1.yyy;
//   r0.x = r2.w * -0.5 + 0.699999988;
//   r1.y = dot(cb2[0].xyz, r3.xyz);
//   r1.y = saturate(-r1.y);
//   r0.x = r0.x * r0.x;
//   r3.w = r1.y * r0.x + -r1.y;
//   r1.y = r3.w * r1.y + 1;
//   r0.x = 0.318309873 * r0.x;
//   r1.y = r1.y * r1.y + 1.00000001e-07;
//   r0.x = r0.x / r1.y;
//   r4.xyz = float3(0.959999979,0.959999979,0.959999979) * r4.xyz;
//   r2.xyz = r2.xyz * r0.zzz + cb2[0].xyz;
//   r0.z = dot(r2.xyz, r2.xyz);
//   r0.z = max(0.00100000005, r0.z);
//   r0.z = rsqrt(r0.z);
//   r2.xyz = r2.xyz * r0.zzz;
//   r0.z = dot(r5.xyz, r3.xyz);
//   r1.y = saturate(dot(r5.xyz, cb2[0].xyz));
//   r3.x = saturate(dot(r5.xyz, r2.xyz));
//   r2.x = saturate(dot(cb2[0].xyz, r2.xyz));
//   r2.y = r2.x * r2.x;
//   r2.y = dot(r2.yy, r0.yy);
//   r2.y = -0.5 + r2.y;
//   r2.z = 1 + -r1.y;
//   r3.y = r2.z * r2.z;
//   r3.y = r3.y * r3.y;
//   r2.z = r3.y * r2.z;
//   r2.z = r2.y * r2.z + 1;
//   r3.y = 1 + -abs(r0.z);
//   r3.z = r3.y * r3.y;
//   r3.z = r3.z * r3.z;
//   r3.y = r3.z * r3.y;
//   r2.y = r2.y * r3.y + 1;
//   r2.y = r2.z * r2.y;
//   r2.y = r2.y * r1.y;
//   r2.z = r0.y * r0.y;
//   r0.y = -r0.y * r0.y + 1;
//   r3.z = abs(r0.z) * r0.y + r2.z;
//   r0.y = r1.y * r0.y + r2.z;
//   r0.y = r0.y * abs(r0.z);
//   r0.y = r1.y * r3.z + r0.y;
//   r0.y = 9.99999975e-06 + r0.y;
//   r0.y = 0.5 / r0.y;
//   r0.z = r2.z * r2.z;
//   r3.z = r3.x * r0.z + -r3.x;
//   r3.x = r3.z * r3.x + 1;
//   r0.z = 0.318309873 * r0.z;
//   r3.x = r3.x * r3.x + 1.00000001e-07;
//   r0.z = r0.z / r3.x;
//   r0.y = r0.z * r0.y;
//   r0.y = r1.y * r0.y;
//   r0.y = 3.14159274 * r0.y;
//   r0.z = r2.z * r2.z + 1;
//   r5.xyz = float3(1,1,1) / r0.zzz;
//   r0.z = 0.0400000215 + r2.w;
//   r0.yz = max(float2(0,0), r0.yz);
//   r2.yzw = r8.xyz * r2.yyy + r1.xzw;
//   r3.xzw = r0.yyy * r8.xyz;
//   r7.w = 1 + -r2.x;
//   r0.y = r7.w * r7.w;
//   r5.w = r0.y * r0.y;
//   r5.xyzw = r7.xyzw * r5.xyzw;
//   r0.y = r5.w * 0.959999979 + 0.0399999991;
//   r3.xzw = r3.xzw * r0.yyy;
//   r2.xyz = r4.xyz * r2.yzw + r3.xzw;
//   r0.y = -0.0399999991 + r0.z;
//   r0.y = r3.y * r0.y + 0.0399999991;
//   r2.xyz = r5.xyz * r0.yyy + r2.xyz;
//   r0.xyz = r8.xyz * r0.xxx;
//   r0.xyz = r1.xzw * r0.www + r0.xyz;
//   o0.xyz = r6.xyz * r0.xyz + r2.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
