// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.164 on Sat Oct 12 10:05:49 2024
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[3];                     // Index:    0 1 2            Components:    12
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_constantbuffer CB0[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 6
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xy, -r0.xxxx, l(0.500000, 0.500000, 0.000000, 0.000000), v1.xxxx
mov r0.zw, v1.yyyy
mad r0.xyzw, r0.xyzw, cb0[2].zzww, l(-0.500000, -0.500000, -0.500000, -0.500000)
frc r1.xyzw, r0.yyww
add r0.xyzw, r0.xyzw, -r1.xyzw
add r0.xyzw, r0.xyzw, l(-0.500000, 1.500000, -0.500000, 1.500000)
add r2.xyzw, -r1.yyyy, l(1.000000, 2.000000, 3.000000, 2.000000)
add r1.xyzw, -r1.wwww, l(1.000000, 2.000000, 3.000000, 2.000000)
mul r3.xyzw, r2.xwzw, r2.xwzw
mad r4.x, -r3.x, r2.x, l(6.000000)
mul r5.xz, r2.yyxy, r3.yyxy
mul r2.xy, r5.zxzz, l(4.000000, 4.000000, 0.000000, 0.000000)
mad r5.xy, r3.wzww, r2.wzww, -r2.xyxx
add r2.x, r4.x, -r5.x
mad r5.w, r5.z, l(6.000000), r5.y
add r5.y, r2.x, -r5.w
mul r2.xy, r5.xyxx, l(0.166666672, 0.166666672, 0.000000, 0.000000)
mad r3.xy, r5.zwzz, l(0.166666672, 0.166666672, 0.000000, 0.000000), r2.xyxx
mul r4.xyzw, r1.xwzw, r1.xwzw
mad r5.x, -r4.x, r1.x, l(6.000000)
mul r1.xy, r1.xyxx, r4.xyxx
mul r4.xy, r1.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000)
mad r4.xy, r4.zwzz, r1.zwzz, -r4.yxyy
add r1.y, -r4.y, r5.x
mad r4.z, r1.x, l(6.000000), r4.x
mov r4.x, r1.x
add r4.w, r1.y, -r4.z
mul r1.xyzw, r4.xyzw, l(0.166666672, 0.166666672, 0.166666672, 0.166666672)
mov r2.zw, r1.yyyw
add r3.zw, r1.yyyw, r1.xxxz
div r1.xyzw, r2.xyzw, r3.xyzw
add r0.xyzw, r0.xyzw, r1.xyzw
mul r0.xyzw, r0.xyzw, cb0[2].xxyy
sample r1.xyzw, r0.xzxx, t0.xyzw, s0
sample r2.xyzw, r0.yzyy, t0.xyzw, s0
add r1.xyzw, r1.xyzw, -r2.xyzw
add r3.yw, r3.yyyw, r3.xxxz
div r3.xy, r3.xzxx, r3.ywyy
mad r1.xyzw, r3.xxxx, r1.xyzw, r2.xyzw
sample r2.xyzw, r0.xwxx, t0.xyzw, s0
sample r0.xyzw, r0.ywyy, t0.xyzw, s0
add r2.xyzw, -r0.xyzw, r2.xyzw
mad r0.xyzw, r3.xxxx, r2.xyzw, r0.xyzw
add r1.xyzw, -r0.xyzw, r1.xyzw
mad o0.xyzw, r3.yyyy, r1.xyzw, r0.xyzw
ret
// Approximately 47 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.164 on Sat Oct 12 10:05:49 2024
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[3] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float2 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.xy = -r0.xx * float2(0.5,0.5) + v1.xx;
//   r0.zw = v1.yy;
//   r0.xyzw = r0.xyzw * cb0[2].zzww + float4(-0.5,-0.5,-0.5,-0.5);
//   r1.xyzw = frac(r0.yyww);
//   r0.xyzw = -r1.xyzw + r0.xyzw;
//   r0.xyzw = float4(-0.5,1.5,-0.5,1.5) + r0.xyzw;
//   r2.xyzw = float4(1,2,3,2) + -r1.yyyy;
//   r1.xyzw = float4(1,2,3,2) + -r1.wwww;
//   r3.xyzw = r2.xwzw * r2.xwzw;
//   r4.x = -r3.x * r2.x + 6;
//   r5.xz = r3.yx * r2.yx;
//   r2.xy = float2(4,4) * r5.zx;
//   r5.xy = r3.wz * r2.wz + -r2.xy;
//   r2.x = -r5.x + r4.x;
//   r5.w = r5.z * 6 + r5.y;
//   r5.y = -r5.w + r2.x;
//   r2.xy = float2(0.166666672,0.166666672) * r5.xy;
//   r3.xy = r5.zw * float2(0.166666672,0.166666672) + r2.xy;
//   r4.xyzw = r1.xwzw * r1.xwzw;
//   r5.x = -r4.x * r1.x + 6;
//   r1.xy = r4.xy * r1.xy;
//   r4.xy = float2(4,4) * r1.xy;
//   r4.xy = r4.zw * r1.zw + -r4.yx;
//   r1.y = r5.x + -r4.y;
//   r4.z = r1.x * 6 + r4.x;
//   r4.x = r1.x;
//   r4.w = -r4.z + r1.y;
//   r1.xyzw = float4(0.166666672,0.166666672,0.166666672,0.166666672) * r4.xyzw;
//   r2.zw = r1.yw;
//   r3.zw = r1.xz + r1.yw;
//   r1.xyzw = r2.xyzw / r3.xyzw;
//   r0.xyzw = r1.xyzw + r0.xyzw;
//   r0.xyzw = cb0[2].xxyy * r0.xyzw;
//   r1.xyzw = t0.Sample(s0_s_s, r0.xz).xyzw;
//   r2.xyzw = t0.Sample(s0_s_s, r0.yz).xyzw;
//   r1.xyzw = -r2.xyzw + r1.xyzw;
//   r3.yw = r3.xz + r3.yw;
//   r3.xy = r3.xz / r3.yw;
//   r1.xyzw = r3.xxxx * r1.xyzw + r2.xyzw;
//   r2.xyzw = t0.Sample(s0_s_s, r0.xw).xyzw;
//   r0.xyzw = t0.Sample(s0_s_s, r0.yw).xyzw;
//   r2.xyzw = r2.xyzw + -r0.xyzw;
//   r0.xyzw = r3.xxxx * r2.xyzw + r0.xyzw;
//   r1.xyzw = r1.xyzw + -r0.xyzw;
//   o0.xyzw = r3.yyyy * r1.xyzw + r0.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
