//grass underwater
// ---- Created with 3Dmigoto v0.6.164 on Wed Jul 31 16:55:07 2024
TextureCube<float4> t7 : register(t7);

TextureCube<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
  float4 cb5[8];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[12];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[26];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[42];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[5];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[23];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float2 v1 : TEXCOORD0,
  float w1 : TEXCOORD4,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD5,
  float4 v6 : TEXCOORD7,
  float4 v7 : TEXCOORD8,
  uint v8 : SV_InstanceID0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = v2.w;
  r0.y = v3.w;
  r0.z = v4.w;
  r1.xyz = cb1[4].xyz + -r0.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r1.xyz * r0.www;
  r3.xy = v1.xy * cb0[14].xy + cb0[14].zw;
  r3.xyz = t0.Sample(s4_s, r3.xy).xyw;
  r3.x = r3.x * r3.z;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r1.w = dot(r3.xy, r3.xy);
  r1.w = min(1, r1.w);
  r1.w = 1 + -r1.w;
  r3.z = sqrt(r1.w);
  r1.w = 1 + -cb0[15].x;
  r2.w = saturate(w1.x);
  r3.w = 1 + -r1.w;
  r1.w = r2.w * r3.w + r1.w;
  r4.xy = cb0[18].xx * r0.xz;
  r4.xy = float2(0.0500000007,0.0500000007) * r4.xy;
  r4.xyz = t1.Sample(s5_s, r4.xy).xyz;
  r4.xyz = float3(8,8,8) * r4.xyz;
  r4.xyz = floor(r4.xyz);
  r4.xyz = float3(0.125,0.125,0.125) * r4.xyz;
  r3.w = r4.x * r4.y;
  r3.w = r3.w * r4.z;
  r3.w = sqrt(r3.w);
  r3.w = min(1, r3.w);
  r4.xyz = cb0[17].xyz + -cb0[16].xyz;
  r4.xyz = r3.www * r4.xyz + cb0[16].xyz;
  r3.w = dot(cb0[12].xy, cb0[12].xy);
  r3.w = sqrt(r3.w);
  r3.w = cb1[0].y * r3.w;
  r3.w = 0.00999999978 * r3.w;
  r4.w = -cb0[12].z * 0.899999976 + 1;
  r4.w = 0.00300000003 * r4.w;
  r5.xy = r4.ww * r0.xz;
  r5.xy = r3.ww * cb0[12].xy + r5.xy;
  r3.w = t2.Sample(s3_s, r5.xy).y;
  r3.w = saturate(r3.w * 2 + -1);
  r3.w = cb0[20].x * r3.w;
  r3.w = saturate(5 * r3.w);
  r5.xyz = cb0[19].xyz + -r4.xyz;
  r5.xyz = r3.www * r5.xyz + r4.xyz;
  r6.xy = v1.xy * cb0[21].xy + cb0[21].zw;
  r6.xyzw = t3.Sample(s6_s, r6.xy).xyzw;
  r3.w = cmp(0 < cb0[11].w);
  r4.xyz = r3.www ? r5.xyz : r4.xyz;
  r4.xyz = r4.xyz * r6.xyz;
  r4.xyz = r4.xyz * r1.www;
  r1.w = saturate(cb0[22].x * r2.w);
  r1.w = -1 + r1.w;
  r1.w = cb0[22].x * r1.w + 1;
  r2.w = -cb0[22].y + r6.w;
  r2.w = cmp(r2.w < 0);
  if (r2.w != 0) discard;
  r5.x = cb4[9].z;
  r5.y = cb4[10].z;
  r5.z = cb4[11].z;
  r2.w = dot(r1.xyz, r5.xyz);
  r5.xyz = -cb3[25].xyz + r0.xyz;
  r3.w = dot(r5.xyz, r5.xyz);
  r3.w = sqrt(r3.w);
  r3.w = r3.w + -r2.w;
  r2.w = cb3[25].w * r3.w + r2.w;
  r2.w = saturate(r2.w * cb3[24].z + cb3[24].w);
  
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z; 
v6.x += s.x * (v6.w - s.y) * 0.5;  
  
  r5.xy = v6.xy / v6.ww;
  r3.w = t4.Sample(s2_s, r5.xy).x;
  r4.w = 1 + -r3.w;
  r2.w = r2.w * r4.w + r3.w;
  r5.x = dot(v2.xyz, r3.xyz);
  r5.y = dot(v3.xyz, r3.xyz);
  r5.z = dot(v4.xyz, r3.xyz);
  r3.x = dot(r5.xyz, r5.xyz);
  r3.x = rsqrt(r3.x);
  r3.xyz = r5.xyz * r3.xxx;
  r4.w = dot(-r2.xyz, r3.xyz);
  r4.w = r4.w + r4.w;
  r5.xyz = r3.xyz * -r4.www + -r2.xyz;
  r6.xyz = cb0[2].xyz * r2.www;
  r3.w = 1;
  r7.x = dot(cb2[39].xyzw, r3.xyzw);
  r7.y = dot(cb2[40].xyzw, r3.xyzw);
  r7.z = dot(cb2[41].xyzw, r3.xyzw);
  r7.xyz = v5.xyz + r7.xyz;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r7.xyz = r7.xyz * r1.www;
  r2.w = cmp(0 < cb5[2].w);
  if (r2.w != 0) {
    r2.w = dot(r5.xyz, r5.xyz);
    r2.w = rsqrt(r2.w);
    r8.xyz = r5.xyz * r2.www;
    r9.xyz = cb5[0].xyz + -r0.xyz;
    r9.xyz = r9.xyz / r8.xyz;
    r10.xyz = cb5[1].xyz + -r0.xyz;
    r10.xyz = r10.xyz / r8.xyz;
    r11.xyz = cmp(float3(0,0,0) < r8.xyz);
    r9.xyz = r11.xyz ? r9.xyz : r10.xyz;
    r2.w = min(r9.x, r9.y);
    r2.w = min(r2.w, r9.z);
    r9.xyz = -cb5[2].xyz + r0.xyz;
    r8.xyz = r8.xyz * r2.www + r9.xyz;
  } else {
    r8.xyz = r5.xyz;
  }
  r8.xyzw = t6.SampleLevel(s0_s, r8.xyz, 6).xyzw;
  r2.w = -1 + r8.w;
  r2.w = cb5[3].w * r2.w + 1;
  r2.w = log2(r2.w);
  r2.w = cb5[3].y * r2.w;
  r2.w = exp2(r2.w);
  r2.w = cb5[3].x * r2.w;
  r9.xyz = r2.www * r8.xyz;
  r3.w = cmp(cb5[1].w < 0.999989986);
  if (r3.w != 0) {
    r3.w = cmp(0 < cb5[6].w);
    if (r3.w != 0) {
      r3.w = dot(r5.xyz, r5.xyz);
      r3.w = rsqrt(r3.w);
      r10.xyz = r5.xyz * r3.www;
      r11.xyz = cb5[4].xyz + -r0.xyz;
      r11.xyz = r11.xyz / r10.xyz;
      r12.xyz = cb5[5].xyz + -r0.xyz;
      r12.xyz = r12.xyz / r10.xyz;
      r13.xyz = cmp(float3(0,0,0) < r10.xyz);
      r11.xyz = r13.xyz ? r11.xyz : r12.xyz;
      r3.w = min(r11.x, r11.y);
      r3.w = min(r3.w, r11.z);
      r11.xyz = -cb5[6].xyz + r0.xyz;
      r5.xyz = r10.xyz * r3.www + r11.xyz;
    }
    r5.xyzw = t7.SampleLevel(s0_s, r5.xyz, 6).xyzw;
    r3.w = -1 + r5.w;
    r3.w = cb5[7].w * r3.w + 1;
    r3.w = log2(r3.w);
    r3.w = cb5[7].y * r3.w;
    r3.w = exp2(r3.w);
    r3.w = cb5[7].x * r3.w;
    r5.xyz = r3.www * r5.xyz;
    r8.xyz = r2.www * r8.xyz + -r5.xyz;
    r9.xyz = cb5[1].www * r8.xyz + r5.xyz;
  }
  r5.xyz = r9.xyz * r1.www;
  r0.xz = -cb0[4].xz + r0.xz;
  r0.xz = float2(-0.5,-0.5) + r0.xz;
  r0.xz = saturate(cb0[5].xz * r0.xz);
  r0.x = t5.Sample(s1_s, r0.xz).x;
  r0.x = r0.x * cb0[5].y + cb0[4].y;
  r0.x = r0.x + -r0.y;
  r0.x = saturate(cb0[6].x * r0.x);
  r0.xy = -r0.xx * cb0[6].yz + float2(1,1);
  r5.xyz = r5.xyz * r0.yyy;
  r4.xyz = float3(0.959999979,0.959999979,0.959999979) * r4.xyz;
  r0.yzw = r1.xyz * r0.www + cb2[0].xyz;
  r1.x = dot(r0.yzw, r0.yzw);
  r1.x = max(0.00100000005, r1.x);
  r1.x = rsqrt(r1.x);
  r0.yzw = r1.xxx * r0.yzw;
  r1.x = dot(r3.xyz, r2.xyz);
  r1.y = saturate(dot(r3.xyz, cb2[0].xyz));
  r0.y = saturate(dot(cb2[0].xyz, r0.yzw));
  r0.z = dot(r0.yy, r0.yy);
  r0.z = -0.5 + r0.z;
  r0.w = 1 + -r1.y;
  r1.z = r0.w * r0.w;
  r1.z = r1.z * r1.z;
  r0.w = r1.z * r0.w;
  r0.w = r0.z * r0.w + 1;
  r1.z = 1 + -abs(r1.x);
  r1.w = r1.z * r1.z;
  r1.w = r1.w * r1.w;
  r1.z = r1.w * r1.z;
  r0.z = r0.z * r1.z + 1;
  r0.z = r0.w * r0.z;
  r0.w = r1.y + abs(r1.x);
  r0.w = 9.99999975e-06 + r0.w;
  r0.w = 0.5 / r0.w;
  r0.w = 0.999999881 * r0.w;
  r0.zw = r0.zw * r1.yy;
  r1.xyw = r6.xyz * r0.zzz;
  r1.xyw = r7.xyz * r0.xxx + r1.xyw;
  r0.xzw = r0.www * r6.xyz;
  r0.y = 1 + -r0.y;
  r2.x = r0.y * r0.y;
  r2.x = r2.x * r2.x;
  r0.y = r2.x * r0.y;
  r0.y = r0.y * 0.959999979 + 0.0399999991;
  r0.xyz = r0.xzw * r0.yyy;
  r0.xyz = r4.xyz * r1.xyw + r0.xyz;
  r1.xyw = float3(0.5,0.5,0.5) * r5.xyz;
  r0.w = r1.z * 2.23517418e-08 + 0.0399999991;
  o0.xyz = r1.xyw * r0.www + r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Wed Jul 31 16:55:07 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 4     z         1     NONE   float     z
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyz         5     NONE   float   xyz
// TEXCOORD                 7   xyzw        6     NONE   float   xy w
// TEXCOORD                 8   xyzw        7     NONE   float
// SV_InstanceID            0   x           8     NONE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[23], immediateIndexed
dcl_constantbuffer CB1[5], immediateIndexed
dcl_constantbuffer CB2[42], immediateIndexed
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB5[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t7
dcl_input_ps linear v1.xy
dcl_input_ps linear v1.z
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 14
mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
add r1.xyz, -r0.xyzx, cb1[4].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
mad r3.xy, v1.xyxx, cb0[14].xyxx, cb0[14].zwzz
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.xywz, s4
mul r3.x, r3.z, r3.x
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r3.xyxx, r3.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r3.z, r1.w
add r1.w, -cb0[15].x, l(1.000000)
mov_sat r2.w, v1.z
add r3.w, -r1.w, l(1.000000)
mad r1.w, r2.w, r3.w, r1.w
mul r4.xy, r0.xzxx, cb0[18].xxxx
mul r4.xy, r4.xyxx, l(0.050000, 0.050000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t1.xyzw, s5
mul r4.xyz, r4.xyzx, l(8.000000, 8.000000, 8.000000, 0.000000)
round_ni r4.xyz, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.125000, 0.125000, 0.125000, 0.000000)
mul r3.w, r4.y, r4.x
mul r3.w, r4.z, r3.w
sqrt r3.w, r3.w
min r3.w, r3.w, l(1.000000)
add r4.xyz, -cb0[16].xyzx, cb0[17].xyzx
mad r4.xyz, r3.wwww, r4.xyzx, cb0[16].xyzx
dp2 r3.w, cb0[12].xyxx, cb0[12].xyxx
sqrt r3.w, r3.w
mul r3.w, r3.w, cb1[0].y
mul r3.w, r3.w, l(0.010000)
mad r4.w, -cb0[12].z, l(0.900000), l(1.000000)
mul r4.w, r4.w, l(0.003000)
mul r5.xy, r0.xzxx, r4.wwww
mad r5.xy, r3.wwww, cb0[12].xyxx, r5.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t2.xzwy, s3
mad_sat r3.w, r3.w, l(2.000000), l(-1.000000)
mul r3.w, r3.w, cb0[20].x
mul_sat r3.w, r3.w, l(5.000000)
add r5.xyz, -r4.xyzx, cb0[19].xyzx
mad r5.xyz, r3.wwww, r5.xyzx, r4.xyzx
mad r6.xy, v1.xyxx, cb0[21].xyxx, cb0[21].zwzz
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r6.xyxx, t3.xyzw, s6
lt r3.w, l(0.000000), cb0[11].w
movc r4.xyz, r3.wwww, r5.xyzx, r4.xyzx
mul r4.xyz, r6.xyzx, r4.xyzx
mul r4.xyz, r1.wwww, r4.xyzx
mul_sat r1.w, r2.w, cb0[22].x
add r1.w, r1.w, l(-1.000000)
mad r1.w, cb0[22].x, r1.w, l(1.000000)
add r2.w, r6.w, -cb0[22].y
lt r2.w, r2.w, l(0.000000)
discard_nz r2.w
mov r5.x, cb4[9].z
mov r5.y, cb4[10].z
mov r5.z, cb4[11].z
dp3 r2.w, r1.xyzx, r5.xyzx
add r5.xyz, r0.xyzx, -cb3[25].xyzx
dp3 r3.w, r5.xyzx, r5.xyzx
sqrt r3.w, r3.w
add r3.w, -r2.w, r3.w
mad r2.w, cb3[25].w, r3.w, r2.w
mad_sat r2.w, r2.w, cb3[24].z, cb3[24].w
div r5.xy, v6.xyxx, v6.wwww
sample_indexable(texture2d)(float,float,float,float) r3.w, r5.xyxx, t4.yzwx, s2
add r4.w, -r3.w, l(1.000000)
mad r2.w, r2.w, r4.w, r3.w
dp3 r5.x, v2.xyzx, r3.xyzx
dp3 r5.y, v3.xyzx, r3.xyzx
dp3 r5.z, v4.xyzx, r3.xyzx
dp3 r3.x, r5.xyzx, r5.xyzx
rsq r3.x, r3.x
mul r3.xyz, r3.xxxx, r5.xyzx
dp3 r4.w, -r2.xyzx, r3.xyzx
add r4.w, r4.w, r4.w
mad r5.xyz, r3.xyzx, -r4.wwww, -r2.xyzx
mul r6.xyz, r2.wwww, cb0[2].xyzx
mov r3.w, l(1.000000)
dp4 r7.x, cb2[39].xyzw, r3.xyzw
dp4 r7.y, cb2[40].xyzw, r3.xyzw
dp4 r7.z, cb2[41].xyzw, r3.xyzw
add r7.xyz, r7.xyzx, v5.xyzx
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r1.wwww, r7.xyzx
lt r2.w, l(0.000000), cb5[2].w
if_nz r2.w
  dp3 r2.w, r5.xyzx, r5.xyzx
  rsq r2.w, r2.w
  mul r8.xyz, r2.wwww, r5.xyzx
  add r9.xyz, -r0.xyzx, cb5[0].xyzx
  div r9.xyz, r9.xyzx, r8.xyzx
  add r10.xyz, -r0.xyzx, cb5[1].xyzx
  div r10.xyz, r10.xyzx, r8.xyzx
  lt r11.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r8.xyzx
  movc r9.xyz, r11.xyzx, r9.xyzx, r10.xyzx
  min r2.w, r9.y, r9.x
  min r2.w, r9.z, r2.w
  add r9.xyz, r0.xyzx, -cb5[2].xyzx
  mad r8.xyz, r8.xyzx, r2.wwww, r9.xyzx
else
  mov r8.xyz, r5.xyzx
endif
sample_l_indexable(texturecube)(float,float,float,float) r8.xyzw, r8.xyzx, t6.xyzw, s0, l(6.000000)
add r2.w, r8.w, l(-1.000000)
mad r2.w, cb5[3].w, r2.w, l(1.000000)
log r2.w, r2.w
mul r2.w, r2.w, cb5[3].y
exp r2.w, r2.w
mul r2.w, r2.w, cb5[3].x
mul r9.xyz, r8.xyzx, r2.wwww
lt r3.w, cb5[1].w, l(0.999990)
if_nz r3.w
  lt r3.w, l(0.000000), cb5[6].w
  if_nz r3.w
    dp3 r3.w, r5.xyzx, r5.xyzx
    rsq r3.w, r3.w
    mul r10.xyz, r3.wwww, r5.xyzx
    add r11.xyz, -r0.xyzx, cb5[4].xyzx
    div r11.xyz, r11.xyzx, r10.xyzx
    add r12.xyz, -r0.xyzx, cb5[5].xyzx
    div r12.xyz, r12.xyzx, r10.xyzx
    lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r10.xyzx
    movc r11.xyz, r13.xyzx, r11.xyzx, r12.xyzx
    min r3.w, r11.y, r11.x
    min r3.w, r11.z, r3.w
    add r11.xyz, r0.xyzx, -cb5[6].xyzx
    mad r5.xyz, r10.xyzx, r3.wwww, r11.xyzx
  endif
  sample_l_indexable(texturecube)(float,float,float,float) r5.xyzw, r5.xyzx, t7.xyzw, s0, l(6.000000)
  add r3.w, r5.w, l(-1.000000)
  mad r3.w, cb5[7].w, r3.w, l(1.000000)
  log r3.w, r3.w
  mul r3.w, r3.w, cb5[7].y
  exp r3.w, r3.w
  mul r3.w, r3.w, cb5[7].x
  mul r5.xyz, r5.xyzx, r3.wwww
  mad r8.xyz, r2.wwww, r8.xyzx, -r5.xyzx
  mad r9.xyz, cb5[1].wwww, r8.xyzx, r5.xyzx
endif
mul r5.xyz, r1.wwww, r9.xyzx
add r0.xz, r0.xxzx, -cb0[4].xxzx
add r0.xz, r0.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul_sat r0.xz, r0.xxzx, cb0[5].xxzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t5.xyzw, s1
mad r0.x, r0.x, cb0[5].y, cb0[4].y
add r0.x, -r0.y, r0.x
mul_sat r0.x, r0.x, cb0[6].x
mad r0.xy, -r0.xxxx, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r5.xyz, r0.yyyy, r5.xyzx
mul r4.xyz, r4.xyzx, l(0.960000, 0.960000, 0.960000, 0.000000)
mad r0.yzw, r1.xxyz, r0.wwww, cb2[0].xxyz
dp3 r1.x, r0.yzwy, r0.yzwy
max r1.x, r1.x, l(0.001000)
rsq r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
dp3 r1.x, r3.xyzx, r2.xyzx
dp3_sat r1.y, r3.xyzx, cb2[0].xyzx
dp3_sat r0.y, cb2[0].xyzx, r0.yzwy
dp2 r0.z, r0.yyyy, r0.yyyy
add r0.z, r0.z, l(-0.500000)
add r0.w, -r1.y, l(1.000000)
mul r1.z, r0.w, r0.w
mul r1.z, r1.z, r1.z
mul r0.w, r0.w, r1.z
mad r0.w, r0.z, r0.w, l(1.000000)
add r1.z, -|r1.x|, l(1.000000)
mul r1.w, r1.z, r1.z
mul r1.w, r1.w, r1.w
mul r1.z, r1.z, r1.w
mad r0.z, r0.z, r1.z, l(1.000000)
mul r0.z, r0.z, r0.w
add r0.w, |r1.x|, r1.y
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r0.w, r0.w, l(0.999999881)
mul r0.zw, r1.yyyy, r0.zzzw
mul r1.xyw, r0.zzzz, r6.xyxz
mad r1.xyw, r7.xyxz, r0.xxxx, r1.xyxw
mul r0.xzw, r6.xxyz, r0.wwww
add r0.y, -r0.y, l(1.000000)
mul r2.x, r0.y, r0.y
mul r2.x, r2.x, r2.x
mul r0.y, r0.y, r2.x
mad r0.y, r0.y, l(0.960000), l(0.040000)
mul r0.xyz, r0.yyyy, r0.xzwx
mad r0.xyz, r4.xyzx, r1.xywx, r0.xyzx
mul r1.xyw, r5.xyxz, l(0.500000, 0.500000, 0.000000, 0.500000)
mad r0.w, r1.z, l(2.235174179E-08), l(0.040000)
mad o0.xyz, r1.xywx, r0.wwww, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
