//another shadow
// ---- Created with 3Dmigoto v1.3.16 on Tue Jul 30 16:43:22 2024
TextureCube<float4> t6 : register(t6);

TextureCube<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
  float4 cb5[8];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[12];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[26];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[42];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[5];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[16];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : COLOR0,
  float4 v6 : TEXCOORD4,
  float4 v7 : TEXCOORD6,
  float4 v8 : TEXCOORD7,
  uint v9 : SV_InstanceID0,
  uint w9 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13,r14;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = v2.w;
  r0.y = v3.w;
  r0.z = v4.w;
  r1.xyz = cb1[4].xyz + -r0.xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r1.xyz * r0.www;
  r3.xyzw = t0.Sample(s3_s, v1.xy).xyzw;
  r4.xyzw = t1.Sample(s4_s, v1.xy).xyzw;
  r1.w = t2.Sample(s5_s, v1.xy).x;
  r5.xyz = r4.www * r3.xyz;
  r5.xyz = cb0[11].zzz * r5.xyz;
  r6.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xy, r6.xy);
  r2.w = min(1, r2.w);
  r2.w = 1 + -r2.w;
  r2.w = sqrt(r2.w);
  r3.w = v5.x * r3.w;
  r4.x = saturate(cb0[12].w);
  r4.y = cb0[13].y + -cb0[13].x;
  r4.y = r4.x * r4.y + cb0[13].x;
  r4.y = r4.z + r4.y;
  r4.y = min(0.949999988, r4.y);
  r7.xyz = cb0[15].xyz + -cb0[14].xyz;
  r4.xzw = r4.xxx * r7.xyz + cb0[14].xyz;
  r3.xyz = r4.xzw * r3.xyz;
  r1.w = -0.330000013 + r1.w;
  r1.w = cmp(r1.w < 0);
  if (r1.w != 0) discard;
  r6.z = w9.x ? r2.w : -r2.w;
  r7.x = cb4[9].z;
  r7.y = cb4[10].z;
  r7.z = cb4[11].z;
  r1.w = dot(r1.xyz, r7.xyz);
  r4.xzw = -cb3[25].xyz + r0.xyz;
  r2.w = dot(r4.xzw, r4.xzw);
  r2.w = sqrt(r2.w);
  r2.w = r2.w + -r1.w;
  r1.w = cb3[25].w * r2.w + r1.w;
  r1.w = saturate(r1.w * cb3[24].z + cb3[24].w);
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z; 
v7.x += s.x * (v7.w - s.y) * 0.5;
  
  r4.xz = v7.xy / v7.ww;
  r2.w = t3.Sample(s2_s, r4.xz).x;
  r4.x = 1 + -r2.w;
  r1.w = r1.w * r4.x + r2.w;
  r7.x = dot(v2.xyz, r6.xyz);
  r7.y = dot(v3.xyz, r6.xyz);
  r7.z = dot(v4.xyz, r6.xyz);
  r2.w = dot(r7.xyz, r7.xyz);
  r2.w = rsqrt(r2.w);
  r6.xyz = r7.xyz * r2.www;
  r2.w = 1 + -r4.y;
  r4.x = dot(-r2.xyz, r6.xyz);
  r4.x = r4.x + r4.x;
  r4.xzw = r6.xyz * -r4.xxx + -r2.xyz;
  r7.xyz = cb0[2].xyz * r1.www;
  r6.w = 1;
  r8.x = dot(cb2[39].xyzw, r6.xyzw);
  r8.y = dot(cb2[40].xyzw, r6.xyzw);
  r8.z = dot(cb2[41].xyzw, r6.xyzw);
  r8.xyz = v6.xyz + r8.xyz;
  r8.xyz = max(float3(0,0,0), r8.xyz);
  r8.xyz = r8.xyz * r3.www;
  r1.w = cmp(0 < cb5[2].w);
  if (r1.w != 0) {
    r1.w = dot(r4.xzw, r4.xzw);
    r1.w = rsqrt(r1.w);
    r9.xyz = r4.xzw * r1.www;
    r10.xyz = cb5[0].xyz + -r0.xyz;
    r10.xyz = r10.xyz / r9.xyz;
    r11.xyz = cb5[1].xyz + -r0.xyz;
    r11.xyz = r11.xyz / r9.xyz;
    r12.xyz = cmp(float3(0,0,0) < r9.xyz);
    r10.xyz = r12.xyz ? r10.xyz : r11.xyz;
    r1.w = min(r10.x, r10.y);
    r1.w = min(r1.w, r10.z);
    r10.xyz = -cb5[2].xyz + r0.xyz;
    r9.xyz = r9.xyz * r1.www + r10.xyz;
  } else {
    r9.xyz = r4.xzw;
  }
  r1.w = -r2.w * 0.699999988 + 1.70000005;
  r1.w = r2.w * r1.w;
  r1.w = 6 * r1.w;
  r9.xyzw = t5.SampleLevel(s0_s, r9.xyz, r1.w).xyzw;
  r5.w = -1 + r9.w;
  r5.w = cb5[3].w * r5.w + 1;
  r5.w = log2(r5.w);
  r5.w = cb5[3].y * r5.w;
  r5.w = exp2(r5.w);
  r5.w = cb5[3].x * r5.w;
  r10.xyz = r5.www * r9.xyz;
  r6.w = cmp(cb5[1].w < 0.999989986);
  if (r6.w != 0) {
    r6.w = cmp(0 < cb5[6].w);
    if (r6.w != 0) {
      r6.w = dot(r4.xzw, r4.xzw);
      r6.w = rsqrt(r6.w);
      r11.xyz = r6.www * r4.xzw;
      r12.xyz = cb5[4].xyz + -r0.xyz;
      r12.xyz = r12.xyz / r11.xyz;
      r13.xyz = cb5[5].xyz + -r0.xyz;
      r13.xyz = r13.xyz / r11.xyz;
      r14.xyz = cmp(float3(0,0,0) < r11.xyz);
      r12.xyz = r14.xyz ? r12.xyz : r13.xyz;
      r6.w = min(r12.x, r12.y);
      r6.w = min(r6.w, r12.z);
      r12.xyz = -cb5[6].xyz + r0.xyz;
      r4.xzw = r11.xyz * r6.www + r12.xyz;
    }
    r11.xyzw = t6.SampleLevel(s0_s, r4.xzw, r1.w).xyzw;
    r1.w = -1 + r11.w;
    r1.w = cb5[7].w * r1.w + 1;
    r1.w = log2(r1.w);
    r1.w = cb5[7].y * r1.w;
    r1.w = exp2(r1.w);
    r1.w = cb5[7].x * r1.w;
    r4.xzw = r1.www * r11.xyz;
    r9.xyz = r5.www * r9.xyz + -r4.xzw;
    r10.xyz = cb5[1].www * r9.xyz + r4.xzw;
  }
  r4.xzw = r10.xyz * r3.www;
  r0.xz = -cb0[4].xz + r0.xz;
  r0.xz = float2(-0.5,-0.5) + r0.xz;
  r0.xz = saturate(cb0[5].xz * r0.xz);
  r0.x = t4.Sample(s1_s, r0.xz).x;
  r0.x = r0.x * cb0[5].y + cb0[4].y;
  r0.x = r0.x + -r0.y;
  r0.x = saturate(cb0[6].x * r0.x);
  r0.xy = -r0.xx * cb0[6].yz + float2(1,1);
  r8.xyz = r8.xyz * r0.xxx;
  r0.xyz = r4.xzw * r0.yyy;
  r1.w = -r4.y * 0.5 + 0.699999988;
  r4.x = dot(cb2[0].xyz, r2.xyz);
  r4.x = saturate(-r4.x);
  r1.w = r1.w * r1.w;
  r4.z = r4.x * r1.w + -r4.x;
  r4.x = r4.z * r4.x + 1;
  r1.w = 0.318309873 * r1.w;
  r4.x = r4.x * r4.x + 1.00000001e-007;
  r1.w = r1.w / r4.x;
  r3.xyz = float3(0.959999979,0.959999979,0.959999979) * r3.xyz;
  r1.xyz = r1.xyz * r0.www + cb2[0].xyz;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = max(0.00100000005, r0.w);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r0.w = dot(r6.xyz, r2.xyz);
  r2.x = saturate(dot(r6.xyz, cb2[0].xyz));
  r2.y = saturate(dot(r6.xyz, r1.xyz));
  r1.x = saturate(dot(cb2[0].xyz, r1.xyz));
  r1.y = r1.x * r1.x;
  r1.y = dot(r1.yy, r2.ww);
  r1.y = -0.5 + r1.y;
  r1.z = 1 + -r2.x;
  r2.z = r1.z * r1.z;
  r2.z = r2.z * r2.z;
  r1.z = r2.z * r1.z;
  r1.z = r1.y * r1.z + 1;
  r2.z = 1 + -abs(r0.w);
  r4.x = r2.z * r2.z;
  r4.x = r4.x * r4.x;
  r2.z = r4.x * r2.z;
  r1.y = r1.y * r2.z + 1;
  r1.y = r1.z * r1.y;
  r1.y = r1.y * r2.x;
  r1.z = r2.w * r2.w;
  r2.w = -r2.w * r2.w + 1;
  r4.x = abs(r0.w) * r2.w + r1.z;
  r2.w = r2.x * r2.w + r1.z;
  r0.w = r2.w * abs(r0.w);
  r0.w = r2.x * r4.x + r0.w;
  r0.w = 9.99999975e-006 + r0.w;
  r0.w = 0.5 / r0.w;
  r2.w = r1.z * r1.z;
  r4.x = r2.y * r2.w + -r2.y;
  r2.y = r4.x * r2.y + 1;
  r2.w = 0.318309873 * r2.w;
  r2.y = r2.y * r2.y + 1.00000001e-007;
  r2.y = r2.w / r2.y;
  r0.w = r2.y * r0.w;
  r0.w = 3.14159274 * r0.w;
  r0.w = r0.w * r2.x;
  r0.w = max(0, r0.w);
  r1.z = r1.z * r1.z + 1;
  r1.z = 1 / r1.z;
  r2.x = 0.0400000215 + r4.y;
  r2.x = max(0, r2.x);
  r4.xyz = r7.xyz * r1.yyy + r8.xyz;
  r6.xyz = r0.www * r7.xyz;
  r0.w = 1 + -r1.x;
  r1.x = r0.w * r0.w;
  r1.x = r1.x * r1.x;
  r0.xyzw = r1.zzzx * r0.xyzw;
  r0.w = r0.w * 0.959999979 + 0.0399999991;
  r6.xyz = r6.xyz * r0.www;
  r3.xyz = r3.xyz * r4.xyz + r6.xyz;
  r0.w = -0.0399999991 + r2.x;
  r0.w = r2.z * r0.w + 0.0399999991;
  r0.xyz = r0.xyz * r0.www + r3.xyz;
  r1.xyz = r7.xyz * r1.www;
  r1.xyz = r8.xyz * r3.www + r1.xyz;
  o0.xyz = r5.xyz * r1.xyz + r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Jul 30 16:43:22 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// COLOR                    0   xyzw        5     NONE   float   x
// TEXCOORD                 4   xyz         6     NONE   float   xyz
// TEXCOORD                 6   xyzw        7     NONE   float   xy w
// TEXCOORD                 7   xyzw        8     NONE   float
// SV_InstanceID            0   x           9     NONE    uint
// SV_IsFrontFace           0    y          9    FFACE    uint    y
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[16], immediateIndexed
dcl_constantbuffer cb1[5], immediateIndexed
dcl_constantbuffer cb2[42], immediateIndexed
dcl_constantbuffer cb3[26], immediateIndexed
dcl_constantbuffer cb4[12], immediateIndexed
dcl_constantbuffer cb5[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texturecube (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t6
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.x
dcl_input_ps linear v6.xyz
dcl_input_ps linear v7.xyw
dcl_input_ps_sgv v9.y, is_front_face
dcl_output o0.xyzw
dcl_temps 15
mov r0.x, v2.w
mov r0.y, v3.w
mov r0.z, v4.w
add r1.xyz, -r0.xyzx, cb1[4].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, v1.xyxx, t0.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, v1.xyxx, t1.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r1.w, v1.xyxx, t2.yzwx, s5
mul r5.xyz, r3.xyzx, r4.wwww
mul r5.xyz, r5.xyzx, cb0[11].zzzz
mad r6.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r2.w, r2.w
mul r3.w, r3.w, v5.x
mov_sat r4.x, cb0[12].w
add r4.y, -cb0[13].x, cb0[13].y
mad r4.y, r4.x, r4.y, cb0[13].x
add r4.y, r4.y, r4.z
min r4.y, r4.y, l(0.950000)
add r7.xyz, -cb0[14].xyzx, cb0[15].xyzx
mad r4.xzw, r4.xxxx, r7.xxyz, cb0[14].xxyz
mul r3.xyz, r3.xyzx, r4.xzwx
add r1.w, r1.w, l(-0.330000)
lt r1.w, r1.w, l(0.000000)
discard_nz r1.w
movc r6.z, v9.y, r2.w, -r2.w
mov r7.x, cb4[9].z
mov r7.y, cb4[10].z
mov r7.z, cb4[11].z
dp3 r1.w, r1.xyzx, r7.xyzx
add r4.xzw, r0.xxyz, -cb3[25].xxyz
dp3 r2.w, r4.xzwx, r4.xzwx
sqrt r2.w, r2.w
add r2.w, -r1.w, r2.w
mad r1.w, cb3[25].w, r2.w, r1.w
mad_sat r1.w, r1.w, cb3[24].z, cb3[24].w
div r4.xz, v7.xxyx, v7.wwww
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xzxx, t3.yzwx, s2
add r4.x, -r2.w, l(1.000000)
mad r1.w, r1.w, r4.x, r2.w
dp3 r7.x, v2.xyzx, r6.xyzx
dp3 r7.y, v3.xyzx, r6.xyzx
dp3 r7.z, v4.xyzx, r6.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r6.xyz, r2.wwww, r7.xyzx
add r2.w, -r4.y, l(1.000000)
dp3 r4.x, -r2.xyzx, r6.xyzx
add r4.x, r4.x, r4.x
mad r4.xzw, r6.xxyz, -r4.xxxx, -r2.xxyz
mul r7.xyz, r1.wwww, cb0[2].xyzx
mov r6.w, l(1.000000)
dp4 r8.x, cb2[39].xyzw, r6.xyzw
dp4 r8.y, cb2[40].xyzw, r6.xyzw
dp4 r8.z, cb2[41].xyzw, r6.xyzw
add r8.xyz, r8.xyzx, v6.xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.xyz, r3.wwww, r8.xyzx
lt r1.w, l(0.000000), cb5[2].w
if_nz r1.w
  dp3 r1.w, r4.xzwx, r4.xzwx
  rsq r1.w, r1.w
  mul r9.xyz, r1.wwww, r4.xzwx
  add r10.xyz, -r0.xyzx, cb5[0].xyzx
  div r10.xyz, r10.xyzx, r9.xyzx
  add r11.xyz, -r0.xyzx, cb5[1].xyzx
  div r11.xyz, r11.xyzx, r9.xyzx
  lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
  movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
  min r1.w, r10.y, r10.x
  min r1.w, r10.z, r1.w
  add r10.xyz, r0.xyzx, -cb5[2].xyzx
  mad r9.xyz, r9.xyzx, r1.wwww, r10.xyzx
else
  mov r9.xyz, r4.xzwx
endif
mad r1.w, -r2.w, l(0.700000), l(1.700000)
mul r1.w, r1.w, r2.w
mul r1.w, r1.w, l(6.000000)
sample_l_indexable(texturecube)(float,float,float,float) r9.xyzw, r9.xyzx, t5.xyzw, s0, r1.w
add r5.w, r9.w, l(-1.000000)
mad r5.w, cb5[3].w, r5.w, l(1.000000)
log r5.w, r5.w
mul r5.w, r5.w, cb5[3].y
exp r5.w, r5.w
mul r5.w, r5.w, cb5[3].x
mul r10.xyz, r9.xyzx, r5.wwww
lt r6.w, cb5[1].w, l(0.999990)
if_nz r6.w
  lt r6.w, l(0.000000), cb5[6].w
  if_nz r6.w
    dp3 r6.w, r4.xzwx, r4.xzwx
    rsq r6.w, r6.w
    mul r11.xyz, r4.xzwx, r6.wwww
    add r12.xyz, -r0.xyzx, cb5[4].xyzx
    div r12.xyz, r12.xyzx, r11.xyzx
    add r13.xyz, -r0.xyzx, cb5[5].xyzx
    div r13.xyz, r13.xyzx, r11.xyzx
    lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
    movc r12.xyz, r14.xyzx, r12.xyzx, r13.xyzx
    min r6.w, r12.y, r12.x
    min r6.w, r12.z, r6.w
    add r12.xyz, r0.xyzx, -cb5[6].xyzx
    mad r4.xzw, r11.xxyz, r6.wwww, r12.xxyz
  endif
  sample_l_indexable(texturecube)(float,float,float,float) r11.xyzw, r4.xzwx, t6.xyzw, s0, r1.w
  add r1.w, r11.w, l(-1.000000)
  mad r1.w, cb5[7].w, r1.w, l(1.000000)
  log r1.w, r1.w
  mul r1.w, r1.w, cb5[7].y
  exp r1.w, r1.w
  mul r1.w, r1.w, cb5[7].x
  mul r4.xzw, r11.xxyz, r1.wwww
  mad r9.xyz, r5.wwww, r9.xyzx, -r4.xzwx
  mad r10.xyz, cb5[1].wwww, r9.xyzx, r4.xzwx
endif
mul r4.xzw, r3.wwww, r10.xxyz
add r0.xz, r0.xxzx, -cb0[4].xxzx
add r0.xz, r0.xxzx, l(-0.500000, 0.000000, -0.500000, 0.000000)
mul_sat r0.xz, r0.xxzx, cb0[5].xxzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t4.xyzw, s1
mad r0.x, r0.x, cb0[5].y, cb0[4].y
add r0.x, -r0.y, r0.x
mul_sat r0.x, r0.x, cb0[6].x
mad r0.xy, -r0.xxxx, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r8.xyz, r0.xxxx, r8.xyzx
mul r0.xyz, r0.yyyy, r4.xzwx
mad r1.w, -r4.y, l(0.500000), l(0.700000)
dp3 r4.x, cb2[0].xyzx, r2.xyzx
mov_sat r4.x, -r4.x
mul r1.w, r1.w, r1.w
mad r4.z, r4.x, r1.w, -r4.x
mad r4.x, r4.z, r4.x, l(1.000000)
mul r1.w, r1.w, l(0.318309873)
mad r4.x, r4.x, r4.x, l(1.000000012E-007)
div r1.w, r1.w, r4.x
mul r3.xyz, r3.xyzx, l(0.960000, 0.960000, 0.960000, 0.000000)
mad r1.xyz, r1.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r0.w, r6.xyzx, r2.xyzx
dp3_sat r2.x, r6.xyzx, cb2[0].xyzx
dp3_sat r2.y, r6.xyzx, r1.xyzx
dp3_sat r1.x, cb2[0].xyzx, r1.xyzx
mul r1.y, r1.x, r1.x
dp2 r1.y, r1.yyyy, r2.wwww
add r1.y, r1.y, l(-0.500000)
add r1.z, -r2.x, l(1.000000)
mul r2.z, r1.z, r1.z
mul r2.z, r2.z, r2.z
mul r1.z, r1.z, r2.z
mad r1.z, r1.y, r1.z, l(1.000000)
add r2.z, -|r0.w|, l(1.000000)
mul r4.x, r2.z, r2.z
mul r4.x, r4.x, r4.x
mul r2.z, r2.z, r4.x
mad r1.y, r1.y, r2.z, l(1.000000)
mul r1.y, r1.y, r1.z
mul r1.y, r2.x, r1.y
mul r1.z, r2.w, r2.w
mad r2.w, -r2.w, r2.w, l(1.000000)
mad r4.x, |r0.w|, r2.w, r1.z
mad r2.w, r2.x, r2.w, r1.z
mul r0.w, |r0.w|, r2.w
mad r0.w, r2.x, r4.x, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r2.w, r1.z, r1.z
mad r4.x, r2.y, r2.w, -r2.y
mad r2.y, r4.x, r2.y, l(1.000000)
mul r2.w, r2.w, l(0.318309873)
mad r2.y, r2.y, r2.y, l(1.000000012E-007)
div r2.y, r2.w, r2.y
mul r0.w, r0.w, r2.y
mul r0.w, r0.w, l(3.14159274)
mul r0.w, r2.x, r0.w
max r0.w, r0.w, l(0.000000)
mad r1.z, r1.z, r1.z, l(1.000000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
add r2.x, r4.y, l(0.0400000215)
max r2.x, r2.x, l(0.000000)
mad r4.xyz, r7.xyzx, r1.yyyy, r8.xyzx
mul r6.xyz, r7.xyzx, r0.wwww
add r0.w, -r1.x, l(1.000000)
mul r1.x, r0.w, r0.w
mul r1.x, r1.x, r1.x
mul r0.xyzw, r0.xyzw, r1.zzzx
mad r0.w, r0.w, l(0.960000), l(0.040000)
mul r6.xyz, r0.wwww, r6.xyzx
mad r3.xyz, r3.xyzx, r4.xyzx, r6.xyzx
add r0.w, r2.x, l(-0.040000)
mad r0.w, r2.z, r0.w, l(0.040000)
mad r0.xyz, r0.xyzx, r0.wwww, r3.xyzx
mul r1.xyz, r1.wwww, r7.xyzx
mad r1.xyz, r8.xyzx, r3.wwww, r1.xyzx
mad o0.xyz, r5.xyzx, r1.xyzx, r0.xyzx
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
