// vela
// ---- Created with 3Dmigoto v0.6.164 on Mon Jul 29 06:37:49 2024
TextureCube<float4> t4 : register(t4);

TextureCube<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
  float4 cb5[8];
}

cbuffer cb4 : register(b4)
{
  float4 cb4[12];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[26];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[42];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[12];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  float4 v2 : TEXCOORD1,
  float4 v3 : TEXCOORD2,
  float4 v4 : TEXCOORD3,
  float4 v5 : TEXCOORD4,
  float4 v6 : TEXCOORD6,
  float4 v7 : TEXCOORD7,
  out float4 o0 : SV_Target0)
{
  const float4 icb[] = { { 0.0588235296, 0, 0, 0},
                              { 0.529411793, 0, 0, 0},
                              { 0.176470593, 0, 0, 0},
                              { 0.647058845, 0, 0, 0},
                              { 0.764705896, 0, 0, 0},
                              { 0.294117659, 0, 0, 0},
                              { 0.882352948, 0, 0, 0},
                              { 0.411764711, 0, 0, 0},
                              { 0.235294119, 0, 0, 0},
                              { 0.705882370, 0, 0, 0},
                              { 0.117647059, 0, 0, 0},
                              { 0.588235319, 0, 0, 0},
                              { 0.941176474, 0, 0, 0},
                              { 0.470588237, 0, 0, 0},
                              { 0.823529422, 0, 0, 0},
                              { 0.352941185, 0, 0, 0} };
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = cb1[4].xyz + -v3.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r0.xyz * r0.www;
  r2.xyzw = t0.Sample(s3_s, v1.xy).xyzw;
  r3.xyz = cb0[8].xyz * r2.xyz;
  r4.xy = v4.xy / v4.ww;
  r4.xy = cb1[6].xy * r4.xy;
  r4.xy = (uint2)r4.xy;
  r1.w = (uint)r4.x << 2;
  r1.w = (int)r1.w & 12;
  r3.w = (int)r4.y & 3;
  r1.w = (int)r1.w + (int)r3.w;
  r1.w = r2.w * cb0[8].w + -icb[r1.w+0].x;
  r2.w = -cb0[11].x + r1.w;
  r2.w = cmp(r2.w < 0);
  if (r2.w != 0) discard;
  r4.x = cb4[9].z;
  r4.y = cb4[10].z;
  r4.z = cb4[11].z;
  r2.w = dot(r0.xyz, r4.xyz);
  r4.xyz = -cb3[25].xyz + v3.xyz;
  r3.w = dot(r4.xyz, r4.xyz);
  r3.w = sqrt(r3.w);
  r3.w = r3.w + -r2.w;
  r2.w = cb3[25].w * r3.w + r2.w;
  r2.w = saturate(r2.w * cb3[24].z + cb3[24].w);

float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z;  
v6.x += s.x * (v6.w - s.y) * 0.5;
  
  r4.xy = v6.xy / v6.ww;
  r4.xyzw = t1.Sample(s2_s, r4.xy).xyzw;
  r3.w = 1 + -r4.x;
  r2.w = r2.w * r3.w + r4.x;
  r3.w = 1 + -cb0[6].w;
  r4.x = dot(-r1.xyz, v2.xyz);
  r4.x = r4.x + r4.x;
  r4.xyz = v2.xyz * -r4.xxx + -r1.xyz;
  r5.xyz = cb0[2].xyz * r2.www;
  r6.xyz = v2.xyz;
  r6.w = 1;
  r7.x = dot(cb2[39].xyzw, r6.xyzw);
  r7.y = dot(cb2[40].xyzw, r6.xyzw);
  r7.z = dot(cb2[41].xyzw, r6.xyzw);
  r6.xyz = v5.xyz + r7.xyz;
  r6.xyz = max(float3(0,0,0), r6.xyz);
  r2.w = cmp(0 < cb5[2].w);
  if (r2.w != 0) {
    r2.w = dot(r4.xyz, r4.xyz);
    r2.w = rsqrt(r2.w);
    r7.xyz = r4.xyz * r2.www;
    r8.xyz = cb5[0].xyz + -v3.xyz;
    r8.xyz = r8.xyz / r7.xyz;
    r9.xyz = cb5[1].xyz + -v3.xyz;
    r9.xyz = r9.xyz / r7.xyz;
    r10.xyz = cmp(float3(0,0,0) < r7.xyz);
    r8.xyz = r10.xyz ? r8.xyz : r9.xyz;
    r2.w = min(r8.x, r8.y);
    r2.w = min(r2.w, r8.z);
    r8.xyz = -cb5[2].xyz + v3.xyz;
    r7.xyz = r7.xyz * r2.www + r8.xyz;
  } else {
    r7.xyz = r4.xyz;
  }
  r2.w = -r3.w * 0.699999988 + 1.70000005;
  r2.w = r3.w * r2.w;
  r2.w = 6 * r2.w;
  r7.xyzw = t3.SampleLevel(s0_s, r7.xyz, r2.w).xyzw;
  r4.w = -1 + r7.w;
  r4.w = cb5[3].w * r4.w + 1;
  r4.w = log2(r4.w);
  r4.w = cb5[3].y * r4.w;
  r4.w = exp2(r4.w);
  r4.w = cb5[3].x * r4.w;
  r8.xyz = r4.www * r7.xyz;
  r5.w = cmp(cb5[1].w < 0.999989986);
  if (r5.w != 0) {
    r5.w = cmp(0 < cb5[6].w);
    if (r5.w != 0) {
      r5.w = dot(r4.xyz, r4.xyz);
      r5.w = rsqrt(r5.w);
      r9.xyz = r5.www * r4.xyz;
      r10.xyz = cb5[4].xyz + -v3.xyz;
      r10.xyz = r10.xyz / r9.xyz;
      r11.xyz = cb5[5].xyz + -v3.xyz;
      r11.xyz = r11.xyz / r9.xyz;
      r12.xyz = cmp(float3(0,0,0) < r9.xyz);
      r10.xyz = r12.xyz ? r10.xyz : r11.xyz;
      r5.w = min(r10.x, r10.y);
      r5.w = min(r5.w, r10.z);
      r10.xyz = -cb5[6].xyz + v3.xyz;
      r4.xyz = r9.xyz * r5.www + r10.xyz;
    }
    r9.xyzw = t4.SampleLevel(s0_s, r4.xyz, r2.w).xyzw;
    r2.w = -1 + r9.w;
    r2.w = cb5[7].w * r2.w + 1;
    r2.w = log2(r2.w);
    r2.w = cb5[7].y * r2.w;
    r2.w = exp2(r2.w);
    r2.w = cb5[7].x * r2.w;
    r4.xyz = r2.www * r9.xyz;
    r7.xyz = r4.www * r7.xyz + -r4.xyz;
    r8.xyz = cb5[1].www * r7.xyz + r4.xyz;
  }
  r4.xy = -cb0[4].xz + v3.xz;
  r4.xy = float2(-0.5,-0.5) + r4.xy;
  r4.xy = saturate(cb0[5].xz * r4.xy);
  r4.xyzw = t2.Sample(s1_s, r4.xy).xyzw;
  r2.w = r4.x * cb0[5].y + cb0[4].y;
  r2.w = -v3.y + r2.w;
  r2.w = saturate(cb0[6].x * r2.w);
  r4.xy = -r2.ww * cb0[6].yz + float2(1,1);
  r4.yzw = r8.xyz * r4.yyy;
  r2.w = dot(v2.xyz, v2.xyz);
  r2.w = rsqrt(r2.w);
  r7.xyz = v2.xyz * r2.www;
  r2.xyz = r2.xyz * cb0[8].xyz + float3(-0.0399999991,-0.0399999991,-0.0399999991);
  r2.xyz = cb0[7].xxx * r2.xyz + float3(0.0399999991,0.0399999991,0.0399999991);
  r2.w = -cb0[7].x * 0.959999979 + 0.959999979;
  r3.xyz = r3.xyz * r2.www;
  r0.xyz = r0.xyz * r0.www + cb2[0].xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = max(0.00100000005, r0.w);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = dot(r7.xyz, r1.xyz);
  r1.x = saturate(dot(r7.xyz, cb2[0].xyz));
  r1.y = saturate(dot(r7.xyz, r0.xyz));
  r0.x = saturate(dot(cb2[0].xyz, r0.xyz));
  r0.y = r0.x * r0.x;
  r0.y = dot(r0.yy, r3.ww);
  r0.y = -0.5 + r0.y;
  r0.z = 1 + -r1.x;
  r1.z = r0.z * r0.z;
  r1.z = r1.z * r1.z;
  r0.z = r1.z * r0.z;
  r0.z = r0.y * r0.z + 1;
  r1.z = 1 + -abs(r0.w);
  r5.w = r1.z * r1.z;
  r5.w = r5.w * r5.w;
  r1.z = r5.w * r1.z;
  r0.y = r0.y * r1.z + 1;
  r0.y = r0.z * r0.y;
  r0.z = r3.w * r3.w;
  r0.z = max(0.00200000009, r0.z);
  r3.w = 1 + -r0.z;
  r5.w = abs(r0.w) * r3.w + r0.z;
  r3.w = r1.x * r3.w + r0.z;
  r0.w = r3.w * abs(r0.w);
  r0.w = r1.x * r5.w + r0.w;
  r0.w = 9.99999975e-06 + r0.w;
  r0.w = 0.5 / r0.w;
  r3.w = r0.z * r0.z;
  r5.w = r1.y * r3.w + -r1.y;
  r1.y = r5.w * r1.y + 1;
  r3.w = 0.318309873 * r3.w;
  r1.y = r1.y * r1.y + 1.00000001e-07;
  r1.y = r3.w / r1.y;
  r0.w = r1.y * r0.w;
  r0.w = 3.14159274 * r0.w;
  r0.yw = r0.yw * r1.xx;
  r0.w = max(0, r0.w);
  r0.z = r0.z * r0.z + 1;
  r0.z = 1 / r0.z;
  r1.x = dot(r2.xyz, r2.xyz);
  r1.x = cmp(r1.x != 0.000000);
  r1.x = r1.x ? 1.000000 : 0;
  r0.w = r1.x * r0.w;
  r1.x = cb0[6].w + -r2.w;
  r1.x = saturate(1 + r1.x);
  r7.xyz = r5.xyz * r0.yyy;
  r6.xyz = r6.xyz * r4.xxx + r7.xyz;
  r5.xyz = r0.www * r5.xyz;
  r0.x = 1 + -r0.x;
  r0.y = r0.x * r0.x;
  r0.y = r0.y * r0.y;
  r0.x = r0.y * r0.x;
  r7.xyz = float3(1,1,1) + -r2.xyz;
  r0.xyw = r7.xyz * r0.xxx + r2.xyz;
  r0.xyw = r5.xyz * r0.xyw;
  r0.xyw = r3.xyz * r6.xyz + r0.xyw;
  r3.xyz = r0.zzz * r4.yzw;
  r4.xyz = r1.xxx + -r2.xyz;
  r1.xyz = r1.zzz * r4.xyz + r2.xyz;
  r0.xyz = r3.xyz * r1.xyz + r0.xyw;
  o0.xyz = cb0[9].xyz + r0.xyz;
  o0.w = r1.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Mon Jul 29 06:37:49 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xy w
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 6   xyzw        6     NONE   float   xy w
// TEXCOORD                 7   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_4_0
dcl_immediateConstantBuffer { { 0.0588235296, 0, 0, 0},
                              { 0.529411793, 0, 0, 0},
                              { 0.176470593, 0, 0, 0},
                              { 0.647058845, 0, 0, 0},
                              { 0.764705896, 0, 0, 0},
                              { 0.294117659, 0, 0, 0},
                              { 0.882352948, 0, 0, 0},
                              { 0.411764711, 0, 0, 0},
                              { 0.235294119, 0, 0, 0},
                              { 0.705882370, 0, 0, 0},
                              { 0.117647059, 0, 0, 0},
                              { 0.588235319, 0, 0, 0},
                              { 0.941176474, 0, 0, 0},
                              { 0.470588237, 0, 0, 0},
                              { 0.823529422, 0, 0, 0},
                              { 0.352941185, 0, 0, 0} }
dcl_constantbuffer CB0[12], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[42], immediateIndexed
dcl_constantbuffer CB3[26], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB5[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t4
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyw
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyw
dcl_output o0.xyzw
dcl_temps 13
add r0.xyz, -v3.xyzx, cb1[4].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r0.xyzx
sample r2.xyzw, v1.xyxx, t0.xyzw, s3
mul r3.xyz, r2.xyzx, cb0[8].xyzx
div r4.xy, v4.xyxx, v4.wwww
mul r4.xy, r4.xyxx, cb1[6].xyxx
ftou r4.xy, r4.xyxx
ishl r1.w, r4.x, l(2)
and r1.w, r1.w, l(12)
and r3.w, r4.y, l(3)
iadd r1.w, r1.w, r3.w
mad r1.w, r2.w, cb0[8].w, -icb[r1.w + 0].x
add r2.w, r1.w, -cb0[11].x
lt r2.w, r2.w, l(0.000000)
discard_nz r2.w
mov r4.x, cb4[9].z
mov r4.y, cb4[10].z
mov r4.z, cb4[11].z
dp3 r2.w, r0.xyzx, r4.xyzx
add r4.xyz, v3.xyzx, -cb3[25].xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
sqrt r3.w, r3.w
add r3.w, -r2.w, r3.w
mad r2.w, cb3[25].w, r3.w, r2.w
mad_sat r2.w, r2.w, cb3[24].z, cb3[24].w
div r4.xy, v6.xyxx, v6.wwww
sample r4.xyzw, r4.xyxx, t1.xyzw, s2
add r3.w, -r4.x, l(1.000000)
mad r2.w, r2.w, r3.w, r4.x
add r3.w, -cb0[6].w, l(1.000000)
dp3 r4.x, -r1.xyzx, v2.xyzx
add r4.x, r4.x, r4.x
mad r4.xyz, v2.xyzx, -r4.xxxx, -r1.xyzx
mul r5.xyz, r2.wwww, cb0[2].xyzx
mov r6.xyz, v2.xyzx
mov r6.w, l(1.000000)
dp4 r7.x, cb2[39].xyzw, r6.xyzw
dp4 r7.y, cb2[40].xyzw, r6.xyzw
dp4 r7.z, cb2[41].xyzw, r6.xyzw
add r6.xyz, r7.xyzx, v5.xyzx
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r2.w, l(0.000000), cb5[2].w
if_nz r2.w
  dp3 r2.w, r4.xyzx, r4.xyzx
  rsq r2.w, r2.w
  mul r7.xyz, r2.wwww, r4.xyzx
  add r8.xyz, -v3.xyzx, cb5[0].xyzx
  div r8.xyz, r8.xyzx, r7.xyzx
  add r9.xyz, -v3.xyzx, cb5[1].xyzx
  div r9.xyz, r9.xyzx, r7.xyzx
  lt r10.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r7.xyzx
  movc r8.xyz, r10.xyzx, r8.xyzx, r9.xyzx
  min r2.w, r8.y, r8.x
  min r2.w, r8.z, r2.w
  add r8.xyz, v3.xyzx, -cb5[2].xyzx
  mad r7.xyz, r7.xyzx, r2.wwww, r8.xyzx
else
  mov r7.xyz, r4.xyzx
endif
mad r2.w, -r3.w, l(0.700000), l(1.700000)
mul r2.w, r2.w, r3.w
mul r2.w, r2.w, l(6.000000)
sample_l r7.xyzw, r7.xyzx, t3.xyzw, s0, r2.w
add r4.w, r7.w, l(-1.000000)
mad r4.w, cb5[3].w, r4.w, l(1.000000)
log r4.w, r4.w
mul r4.w, r4.w, cb5[3].y
exp r4.w, r4.w
mul r4.w, r4.w, cb5[3].x
mul r8.xyz, r7.xyzx, r4.wwww
lt r5.w, cb5[1].w, l(0.999990)
if_nz r5.w
  lt r5.w, l(0.000000), cb5[6].w
  if_nz r5.w
    dp3 r5.w, r4.xyzx, r4.xyzx
    rsq r5.w, r5.w
    mul r9.xyz, r4.xyzx, r5.wwww
    add r10.xyz, -v3.xyzx, cb5[4].xyzx
    div r10.xyz, r10.xyzx, r9.xyzx
    add r11.xyz, -v3.xyzx, cb5[5].xyzx
    div r11.xyz, r11.xyzx, r9.xyzx
    lt r12.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r9.xyzx
    movc r10.xyz, r12.xyzx, r10.xyzx, r11.xyzx
    min r5.w, r10.y, r10.x
    min r5.w, r10.z, r5.w
    add r10.xyz, v3.xyzx, -cb5[6].xyzx
    mad r4.xyz, r9.xyzx, r5.wwww, r10.xyzx
  endif
  sample_l r9.xyzw, r4.xyzx, t4.xyzw, s0, r2.w
  add r2.w, r9.w, l(-1.000000)
  mad r2.w, cb5[7].w, r2.w, l(1.000000)
  log r2.w, r2.w
  mul r2.w, r2.w, cb5[7].y
  exp r2.w, r2.w
  mul r2.w, r2.w, cb5[7].x
  mul r4.xyz, r9.xyzx, r2.wwww
  mad r7.xyz, r4.wwww, r7.xyzx, -r4.xyzx
  mad r8.xyz, cb5[1].wwww, r7.xyzx, r4.xyzx
endif
add r4.xy, v3.xzxx, -cb0[4].xzxx
add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul_sat r4.xy, r4.xyxx, cb0[5].xzxx
sample r4.xyzw, r4.xyxx, t2.xyzw, s1
mad r2.w, r4.x, cb0[5].y, cb0[4].y
add r2.w, r2.w, -v3.y
mul_sat r2.w, r2.w, cb0[6].x
mad r4.xy, -r2.wwww, cb0[6].yzyy, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r4.yzw, r4.yyyy, r8.xxyz
dp3 r2.w, v2.xyzx, v2.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, v2.xyzx
mad r2.xyz, r2.xyzx, cb0[8].xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r2.xyz, cb0[7].xxxx, r2.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mad r2.w, -cb0[7].x, l(0.960000), l(0.960000)
mul r3.xyz, r2.wwww, r3.xyzx
mad r0.xyz, r0.xyzx, r0.wwww, cb2[0].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
max r0.w, r0.w, l(0.001000)
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
dp3 r0.w, r7.xyzx, r1.xyzx
dp3_sat r1.x, r7.xyzx, cb2[0].xyzx
dp3_sat r1.y, r7.xyzx, r0.xyzx
dp3_sat r0.x, cb2[0].xyzx, r0.xyzx
mul r0.y, r0.x, r0.x
dp2 r0.y, r0.yyyy, r3.wwww
add r0.y, r0.y, l(-0.500000)
add r0.z, -r1.x, l(1.000000)
mul r1.z, r0.z, r0.z
mul r1.z, r1.z, r1.z
mul r0.z, r0.z, r1.z
mad r0.z, r0.y, r0.z, l(1.000000)
add r1.z, -|r0.w|, l(1.000000)
mul r5.w, r1.z, r1.z
mul r5.w, r5.w, r5.w
mul r1.z, r1.z, r5.w
mad r0.y, r0.y, r1.z, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r3.w, r3.w
max r0.z, r0.z, l(0.002000)
add r3.w, -r0.z, l(1.000000)
mad r5.w, |r0.w|, r3.w, r0.z
mad r3.w, r1.x, r3.w, r0.z
mul r0.w, |r0.w|, r3.w
mad r0.w, r1.x, r5.w, r0.w
add r0.w, r0.w, l(0.000010)
div r0.w, l(0.500000), r0.w
mul r3.w, r0.z, r0.z
mad r5.w, r1.y, r3.w, -r1.y
mad r1.y, r5.w, r1.y, l(1.000000)
mul r3.w, r3.w, l(0.318309873)
mad r1.y, r1.y, r1.y, l(1.000000012E-07)
div r1.y, r3.w, r1.y
mul r0.w, r0.w, r1.y
mul r0.w, r0.w, l(3.14159274)
mul r0.yw, r1.xxxx, r0.yyyw
max r0.w, r0.w, l(0.000000)
mad r0.z, r0.z, r0.z, l(1.000000)
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
dp3 r1.x, r2.xyzx, r2.xyzx
ne r1.x, r1.x, l(0.000000)
and r1.x, r1.x, l(0x3f800000)
mul r0.w, r0.w, r1.x
add r1.x, -r2.w, cb0[6].w
add_sat r1.x, r1.x, l(1.000000)
mul r7.xyz, r0.yyyy, r5.xyzx
mad r6.xyz, r6.xyzx, r4.xxxx, r7.xyzx
mul r5.xyz, r5.xyzx, r0.wwww
add r0.x, -r0.x, l(1.000000)
mul r0.y, r0.x, r0.x
mul r0.y, r0.y, r0.y
mul r0.x, r0.x, r0.y
add r7.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyw, r7.xyxz, r0.xxxx, r2.xyxz
mul r0.xyw, r0.xyxw, r5.xyxz
mad r0.xyw, r3.xyxz, r6.xyxz, r0.xyxw
mul r3.xyz, r4.yzwy, r0.zzzz
add r4.xyz, -r2.xyzx, r1.xxxx
mad r1.xyz, r1.zzzz, r4.xyzx, r2.xyzx
mad r0.xyz, r3.xyzx, r1.xyzx, r0.xywx
add o0.xyz, r0.xyzx, cb0[9].xyzx
mov o0.w, r1.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
