//water
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Wed May 14 16:37:16 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float   xy
// INTERP                   2   xyz         3     NONE   float   xyz
// INTERP                   3   xyz         4     NONE   float   xyz
// INTERP                   4   xyz         5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[81], immediateIndexed
dcl_constantbuffer CB1[32], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 13

dcl_resource_texture2d (float,float,float,float) t125

dp3 r0.x, v4.xyzx, v4.xyzx
sqrt r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r0.yzw, v3.yyyy, cb0[74].xxyw
mad r0.yzw, cb0[73].xxyw, v3.xxxx, r0.yyzw
mad r0.yzw, cb0[75].xxyw, v3.zzzz, r0.yyzw
add r0.yzw, r0.yyzw, cb0[76].xxyw
mul r1.xz, r0.yywy, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.y, r0.z, cb0[17].x
mul r1.w, r0.y, l(0.500000)
add r0.yz, r1.zzzz, r1.xxwx
add r1.x, -v2.x, l(1.000000)
mul r1.y, cb1[21].z, l(0.0174532924)
sincos null, r2.x, r1.y
sincos r2.y, null, -r1.y
dp2 r2.y, r2.xyxx, v3.yzyy
mov r2.xz, v3.xxxx
mul r1.yz, cb0[15].xxxx, cb1[14].xxyx
mad r1.yz, r2.xxyx, cb1[21].wwww, r1.yyzy
sample_b_indexable(texture2d)(float,float,float,float) r1.yzw, r1.yzyy, t1.wxyz, s1, cb0[19].x
add r3.xy, -r1.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
add r3.x, r3.x, r3.x
mad r3.y, -r3.x, r3.y, l(1.000000)
add r3.z, r1.x, r1.x
mul r3.w, r1.y, r3.z
ge r4.x, l(0.500000), r1.x
and r4.y, r4.x, l(0x3f800000)
movc r4.x, r4.x, l(0), l(1.000000)
mul r3.y, r3.y, r4.x
mad r3.y, r3.w, r4.y, r3.y
add r3.y, -r1.x, r3.y
mad r3.y, cb1[22].w, r3.y, r1.x
mul r4.zw, cb0[15].xxxx, l(0.000000, 0.000000, 2.500000, 0.000200)
mad r3.y, r3.y, l(-20.000000), r4.z
sincos r3.y, null, r3.y
add r3.y, r3.y, l(0.500000)
mul r3.y, r3.y, l(0.666666687)
max r3.y, r3.y, l(0.000000)
add r3.w, -r3.y, l(1.000000)
mad r3.x, -r3.x, r3.w, l(1.000000)
mul r3.y, r3.y, r3.z
mul r3.x, r3.x, r4.x
mad r3.x, r3.y, r4.y, r3.x
add r3.x, -r1.x, r3.x
mad r1.x, r3.x, l(0.300000), r1.x
add r1.w, -r1.z, r1.w
mad r1.z, r1.w, l(0.500000), r1.z
mul r3.y, r1.z, l(0.400000)
ge r1.z, r4.w, -r4.w
frc r1.w, |r4.w|
movc r1.z, r1.z, r1.w, -r1.w
mul r1.z, r1.z, l(5000.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[15].y
div r1.z, r1.z, r1.w
round_ni r1.z, r1.z
mul r3.z, r1.w, r1.z
mad r2.w, r1.z, r1.w, v3.z
mov r3.x, l(0)
add r1.zw, r2.zzzw, r3.xxxy
mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
round_ni r2.zw, r1.zzzw
frc r1.zw, r1.zzzw
mov r3.xy, l(8.000000,-1,0,0)
loop
  ilt r3.w, l(1), r3.y
  breakc_nz r3.w
  itof r4.y, r3.y
  mov r3.w, r3.x
  mov r4.z, l(-1)
  loop
    ilt r4.w, l(1), r4.z
    breakc_nz r4.w
    itof r4.x, r4.z
    add r5.xy, r2.zwzz, r4.xyxx
    dp2 r4.w, r5.xyxx, l(15.270000, 99.410004, 0.000000, 0.000000)
    dp2 r5.x, r5.xyxx, l(47.630001, 89.980003, 0.000000, 0.000000)
    sincos r6.y, null, r4.w
    sincos r6.x, null, r5.x
    mul r5.xy, r6.xyxx, l(46839.320312, 46839.320312, 0.000000, 0.000000)
    frc r5.xy, r5.xyxx
    mul r5.xy, r3.zzzz, r5.xyxx
    sincos r4.w, null, r5.x
    mad r6.x, r4.w, l(0.500000), r4.x
    sincos null, r4.x, r5.y
    mad r6.y, r4.x, l(0.500000), r4.y
    add r4.xw, -r1.zzzw, r6.xxxy
    add r4.xw, r4.xxxw, l(0.500000, 0.000000, 0.000000, 0.500000)
    dp2 r4.x, r4.xwxx, r4.xwxx
    lt r4.w, r4.x, r3.w
    movc r3.w, r4.w, r4.x, r3.w
    iadd r4.z, r4.z, l(1)
  endloop
  mov r3.x, r3.w
  iadd r3.y, r3.y, l(1)
endloop
add r1.z, -r1.x, l(1.000000)
add r1.z, r1.z, r1.z
add r1.w, -r3.x, l(1.000000)
mad r1.z, -r1.z, r1.w, l(1.000000)
dp2 r2.z, r3.xxxx, r1.xxxx
ge r2.w, l(0.500000), r1.x
and r3.x, r2.w, l(0x3f800000)
movc r2.w, r2.w, l(0), l(1.000000)
mul r1.z, r1.z, r2.w
mad r1.z, r2.z, r3.x, r1.z
add r1.z, -r1.x, r1.z
mad r1.x, r1.z, l(1.500000), r1.x
mul_sat r1.z, cb1[12].w, l(0.500000)
add r1.x, -r1.z, r1.x
mad r1.z, r1.z, l(-2.000000), l(1.000000)
div_sat r1.x, r1.x, r1.z
mad r1.z, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.z
add r3.xyz, cb1[6].xyzx, -cb1[7].xyzx
mad r3.xyz, r1.xxxx, r3.xyzx, cb1[7].xyzx

ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw

//r0.y += s.x * (r0.w - s.y) * 0.5;  
//r0.yz = r0.yz / r0.ww;

add r18.x, r0.w, -r16.y
mul r18.x, r18.x, l(0.5)
mad r0.y, r16.x, r18.x, r0.y
div r0.yz, r0.yyzy, r0.wwww


eq r1.x, cb0[21].w, l(1.000000)
if_nz r1.x
  sample_b_indexable(texture2d)(float,float,float,float) r1.x, r0.yzyy, t0.xyzw, s0, cb0[19].x
  mad r2.zw, r0.yyyz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
  mul r4.xyzw, -r2.wwww, cb0[78].xyzw
  mad r4.xyzw, cb0[77].xyzw, r2.zzzz, r4.xyzw
  mad r4.xyzw, cb0[79].xyzw, r1.xxxx, r4.xyzw
  add r4.xyzw, r4.xyzw, cb0[80].xyzw
  div r4.xyz, r4.xyzx, r4.wwww
  mul r1.x, r4.y, cb0[62].z
  mad r1.x, cb0[61].z, r4.x, r1.x
  mad r1.x, cb0[63].z, r4.z, r1.x
  add r1.x, r1.x, cb0[64].z
  mov r1.x, |r1.x|
else
  sample_b_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t0.yxzw, s0, cb0[19].x
  mad r0.y, cb0[20].z, r0.y, cb0[20].w
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
endif
add r0.y, -r0.w, r1.x
div_sat r0.y, r0.y, cb1[4].z
add r0.z, -r0.y, l(1.000000)
add r0.z, r0.z, r0.z
add r0.w, -r1.w, l(1.000000)
mad r0.z, -r0.z, r0.w, l(1.000000)
dp2 r0.w, r1.wwww, r0.yyyy
ge r0.y, l(0.500000), r0.y
and r1.x, r0.y, l(0x3f800000)
movc r0.y, r0.y, l(0), l(1.000000)
mul r0.y, r0.z, r0.y
mad_sat r0.y, r0.w, r1.x, r0.y
mad r0.z, v1.x, l(2.000000), l(-1.000000)
max r0.z, r0.z, l(-1.000000)
add r0.w, -cb1[31].y, l(1.000000)
max r1.x, r0.w, l(0.500000)
add r1.x, r1.x, l(-0.500000)
add r0.w, r0.w, r0.w
min r0.zw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mad r0.z, -r1.x, l(2.000000), |r0.z|
mad r0.w, -r1.x, l(2.000000), r0.w
div_sat r0.z, r0.z, r0.w
add r0.w, -cb1[4].w, l(1.000000)
div r0.w, -v1.y, r0.w
add_sat r0.w, r0.w, l(1.000000)
mad r0.z, -r0.z, r0.w, l(1.000000)
min r0.z, r0.z, r0.y
add r0.z, r0.z, -cb1[12].x
add r0.w, -cb1[12].x, l(1.000000)
div r0.z, -r0.z, r0.w
add_sat r0.z, r0.z, l(1.000000)
add r1.xzw, -r3.xxyz, cb1[9].xxyz
mad r1.xzw, r0.zzzz, r1.xxzw, r3.xxyz
add r0.z, -r0.z, l(1.000000)
mul r2.zw, cb0[15].xxxx, cb1[20].zzzw
dp2 r3.y, l(0.898794055, 0.438371152, 0.000000, 0.000000), v3.yzyy
mov r3.x, v3.x
mad r3.xy, r3.xyxx, l(0.150000, 0.180000, 0.000000, 0.000000), r2.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r3.xyzw, r3.xyxx, t2.xyzw, s2, cb0[19].x
add r0.w, -r0.z, l(1.000000)
add r0.w, r0.w, r0.w
add r4.x, -r3.w, l(1.000000)
mad r0.w, -r0.w, r4.x, l(1.000000)
dp2 r4.y, r3.wwww, r0.zzzz
ge r4.z, l(0.500000), r0.z
and r4.w, r4.z, l(0x3f800000)
movc r4.z, r4.z, l(0), l(1.000000)
mul r0.w, r0.w, r4.z
mad r0.w, r4.y, r4.w, r0.w
add r0.w, -r0.z, r0.w
mad_sat r0.z, r0.w, l(2.000000), r0.z
add r0.z, r0.z, -cb1[10].y
add r0.w, -cb1[10].y, l(1.000000)
div_sat r0.z, r0.z, r0.w
add r0.w, r0.z, r0.z
add r0.z, r0.z, l(-0.500000)
mad r0.z, r0.z, l(-2.000000), l(1.000000)
min r0.zw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
min r0.z, r0.z, r0.w
mul r0.z, r0.z, cb1[21].x
mad r4.yzw, r1.xxzw, cb1[6].xxyz, -r1.xxzw
mad r1.xzw, r0.zzzz, r4.yyzw, r1.xxzw
mad r0.zw, r2.xxxy, cb1[16].xxxx, r2.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t3.zwxy, s3, cb0[19].x
mul_sat r2.x, cb1[23].x, l(0.500000)
add r1.y, r1.y, -r2.x
mad r2.x, r2.x, l(-2.000000), l(1.000000)
div_sat r1.y, r1.y, r2.x
add r0.w, -r0.z, r0.w
mad r0.z, r1.y, r0.w, r0.z
add r0.w, v1.x, l(-0.500000)
add r0.w, |r0.w|, |r0.w|
ne r1.y, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[27].z
movc r0.w, r1.y, r0.w, v2.y
max r1.y, cb1[21].y, l(0.500000)
add r1.y, r1.y, l(-0.500000)
add r2.x, r1.y, r1.y
add r2.y, cb1[21].y, cb1[21].y
min r2.y, r2.y, l(1.000000)
mul_sat r2.z, cb1[5].y, l(0.500000)
mad r2.w, -r1.y, l(2.000000), r2.y
mad r2.x, r2.z, r2.w, r2.x
mad r1.y, r1.y, l(2.000000), -r2.y
mad r1.y, r2.z, r1.y, r2.y
add r0.w, r0.w, -r2.x
add r1.y, -r2.x, r1.y
div_sat r0.w, r0.w, r1.y
mul r0.w, r0.w, cb1[15].w
add r2.xyz, -r1.xzwx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, r2.xyzx, r2.xyzx
add r1.y, -r0.z, l(1.000000)
mad r2.xyz, -r2.xyzx, r1.yyyy, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r4.yzw, r1.xxzw, r0.zzzz
add r4.yzw, r4.yyzw, r4.yyzw
ge r5.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xzwx
and r6.xyz, r5.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
movc r5.xyz, r5.xyzx, l(0,0,0,0), l(1.000000,1.000000,1.000000,0)
mul r2.xyz, r2.xyzx, r5.xyzx
mad r2.xyz, r4.yzwy, r6.xyzx, r2.xyzx
add r2.xyz, -r1.xzwx, r2.xyzx
mad r2.xyz, r0.wwww, r2.xyzx, r1.xzwx
mad r0.x, r0.x, v4.y, l(-0.500000)
add r0.x, -r0.x, l(0.500000)
max r0.x, r0.x, l(0.000000)
min r0.x, r0.x, l(0.500000)
add r1.xyz, r1.xzwx, -r2.xyzx
mad r0.xzw, r0.xxxx, r1.xxyz, r2.xxyz
add r1.x, -v1.y, l(1.000000)
max r1.y, cb1[3].x, l(0.500000)
add r1.y, r1.y, l(-0.500000)
add r1.z, r1.y, r1.y
add r1.w, cb1[3].x, cb1[3].x
min r1.w, r1.w, l(1.000000)
mul_sat r2.x, cb1[3].z, l(0.500000)
mad r2.y, -r1.y, l(2.000000), r1.w
mad r1.z, r2.x, r2.y, r1.z
mad r1.y, r1.y, l(2.000000), -r1.w
mad r1.y, r2.x, r1.y, r1.w
add r1.xy, -r1.zzzz, r1.xyxx
div_sat r1.x, r1.x, r1.y
mad r1.y, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.y
mul r1.x, r1.x, cb1[28].x
add r1.yzw, -r0.xxzw, cb1[9].xxyz
mad r0.xzw, r1.xxxx, r1.yyzw, r0.xxzw
add r1.xyz, -r3.wwww, r3.xyzx
mad r1.xyz, cb1[30].yyyy, r1.xyzx, r3.wwww
add r2.xyz, -r0.xzwx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, r2.xyzx, r2.xyzx
add r3.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r2.xyz, -r2.xyzx, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r1.xyz, r0.xzwx, r1.xyzx
add r1.xyz, r1.xyzx, r1.xyzx
ge r3.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r0.xzwx
and r4.yzw, r3.xxyz, l(0, 0x3f800000, 0x3f800000, 0x3f800000)
movc r3.xyz, r3.xyzx, l(0,0,0,0), l(1.000000,1.000000,1.000000,0)
mul r2.xyz, r2.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, r4.yzwy, r2.xyzx
add r1.xyz, -r0.xzwx, r1.xyzx
mad o0.xyz, cb1[15].zzzz, r1.xyzx, r0.xzwx
div_sat r0.x, r0.y, cb1[5].x
add r0.y, -r0.x, l(1.000000)
dp2 r0.y, r4.xxxx, r0.yyyy
add r0.y, -r0.y, l(1.000000)
dp2 r0.z, r3.wwww, r0.xxxx
ge r0.w, l(0.500000), r0.x
and r1.x, r0.w, l(0x3f800000)
movc r0.w, r0.w, l(0), l(1.000000)
mul r0.y, r0.y, r0.w
mad r0.y, r0.z, r1.x, r0.y
add r0.y, -r0.x, r0.y
mad_sat r0.x, r0.y, l(2.000000), r0.x
add r0.y, r0.x, l(-0.500000)
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
mov o0.w, r0.x
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
