//water 2
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Wed May 14 17:35:14 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyzw        2     NONE   float   xyz
// INTERP                   2   xyz         3     NONE   float   xyz
// INTERP                   3   xyz         4     NONE   float   xyz
// INTERP                   4   xyz         5     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[81], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[32], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 15

dcl_resource_texture2d (float,float,float,float) t125


dp3 r0.x, v4.xyzx, v4.xyzx
sqrt r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r0.yzw, v3.yyyy, cb0[74].xxyw
mad r0.yzw, cb0[73].xxyw, v3.xxxx, r0.yyzw
mad r0.yzw, cb0[75].xxyw, v3.zzzz, r0.yyzw
add r0.yzw, r0.yyzw, cb0[76].xxyw
mul r1.xz, r0.yywy, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.y, r0.z, cb0[17].x
mul r1.w, r0.y, l(0.500000)
add r0.yz, r1.zzzz, r1.xxwx
add r1.xy, -v2.xzxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r1.z, cb2[21].z, l(0.0174532924)
sincos null, r2.x, r1.z
sincos r2.y, null, -r1.z
dp2 r2.y, r2.xyxx, v3.yzyy
mov r2.xz, v3.xxxx
mul r1.zw, cb0[15].xxxx, cb2[14].xxxy
mad r1.zw, r2.xxxy, cb2[21].wwww, r1.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r3.xyz, r1.zwzz, t1.xyzw, s1, cb0[19].x
add r1.zw, -r1.xxxy, l(0.000000, 0.000000, 1.000000, 1.000000)
add r1.zw, r1.zzzw, r1.zzzw
add r3.w, -r3.x, l(1.000000)
mad r3.w, -r1.z, r3.w, l(1.000000)
add r4.x, r1.x, r1.x
mul r4.y, r3.x, r4.x
ge r4.zw, l(0.000000, 0.000000, 0.500000, 0.500000), r1.xxxy
and r5.xy, r4.zwzz, l(0x3f800000, 0x3f800000, 0, 0)
movc r4.zw, r4.zzzw, l(0,0,0,0), l(0,0,1.000000,1.000000)
mul r3.w, r3.w, r4.z
mad r3.w, r4.y, r5.x, r3.w
add r3.w, -r1.x, r3.w
mad r3.w, cb2[22].w, r3.w, r1.x
mul r5.zw, cb0[15].xxxx, l(0.000000, 0.000000, 2.500000, 0.000200)
mad r3.w, r3.w, l(-20.000000), r5.z
sincos r3.w, null, r3.w
add r3.w, r3.w, l(0.500000)
mul r3.w, r3.w, l(0.666666687)
max r3.w, r3.w, l(0.000000)
add r4.y, -r3.w, l(1.000000)
mad r1.z, -r1.z, r4.y, l(1.000000)
mul r3.w, r3.w, r4.x
mul r1.z, r1.z, r4.z
mad r1.z, r3.w, r5.x, r1.z
add r1.z, -r1.x, r1.z
mad r1.x, r1.z, l(0.300000), r1.x
add r1.z, -r3.y, r3.z
mad r1.z, r1.z, l(0.500000), r3.y
mul r6.y, r1.z, l(0.400000)
ge r1.z, r5.w, -r5.w
frc r3.y, |r5.w|
movc r1.z, r1.z, r3.y, -r3.y
mul r1.z, r1.z, l(5000.000000)
div r3.y, l(1.000000, 1.000000, 1.000000, 1.000000), cb2[15].y
div r1.z, r1.z, r3.y
round_ni r1.z, r1.z
mul r3.z, r3.y, r1.z
mad r2.w, r1.z, r3.y, v3.z
mov r6.xz, l(0,0,0,0)
add r2.zw, r2.zzzw, r6.xxxy
mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
round_ni r3.yw, r2.zzzw
frc r2.zw, r2.zzzw
mov r1.z, l(8.000000)
mov r4.x, l(-1)
loop
  ilt r4.y, l(1), r4.x
  breakc_nz r4.y
  itof r6.y, r4.x
  mov r4.y, r1.z
  mov r4.z, l(-1)
  loop
    ilt r5.x, l(1), r4.z
    breakc_nz r5.x
    itof r6.x, r4.z
    add r5.xz, r3.yywy, r6.xxyx
    dp2 r5.w, r5.xzxx, l(15.270000, 99.410004, 0.000000, 0.000000)
    dp2 r5.x, r5.xzxx, l(47.630001, 89.980003, 0.000000, 0.000000)
    sincos r7.xy, null, r5.xwxx
    mul r5.xz, r7.xxyx, l(46839.320312, 0.000000, 46839.320312, 0.000000)
    frc r5.xz, r5.xxzx
    mul r5.xz, r3.zzzz, r5.xxzx
    sincos r5.x, null, r5.x
    mad r7.x, r5.x, l(0.500000), r6.x
    sincos null, r5.x, r5.z
    mad r7.y, r5.x, l(0.500000), r6.y
    add r5.xz, -r2.zzwz, r7.xxyx
    add r5.xz, r5.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
    dp2 r5.x, r5.xzxx, r5.xzxx
    lt r5.z, r5.x, r4.y
    movc r4.y, r5.z, r5.x, r4.y
    iadd r4.z, r4.z, l(1)
  endloop
  mov r1.z, r4.y
  iadd r4.x, r4.x, l(1)
endloop
add r2.zw, -r1.xxxz, l(0.000000, 0.000000, 1.000000, 1.000000)
add r2.z, r2.z, r2.z
mad r2.z, -r2.z, r2.w, l(1.000000)
dp2 r1.z, r1.zzzz, r1.xxxx
ge r3.y, l(0.500000), r1.x
and r3.z, r3.y, l(0x3f800000)
movc r3.y, r3.y, l(0), l(1.000000)
mul r2.z, r2.z, r3.y
mad r1.z, r1.z, r3.z, r2.z
add r1.z, -r1.x, r1.z
mad r1.x, r1.z, l(1.500000), r1.x
mul_sat r1.z, cb2[12].w, l(0.500000)
add r1.x, -r1.z, r1.x
mad r1.z, r1.z, l(-2.000000), l(1.000000)
div_sat r1.x, r1.x, r1.z
mad r1.z, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.z
add r3.yzw, cb2[6].xxyz, -cb2[7].xxyz
mad r3.yzw, r1.xxxx, r3.yyzw, cb2[7].xxyz

ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(0, 0, 0, 0), t125.xyzw

//r0.y += s.x * (r0.w - s.y) * 0.5;  
//r0.yz = r0.yz / r0.ww;

add r18.x, r0.w, -r16.y
mul r18.x, r18.x, l(0.5)
mad r0.y, r16.x, r18.x, r0.y
div r0.yz, r0.yyzy, r0.wwww

eq r1.x, cb0[21].w, l(1.000000)
if_nz r1.x
  sample_b_indexable(texture2d)(float,float,float,float) r1.x, r0.yzyy, t0.xyzw, s0, cb0[19].x
  mad r4.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r7.xyzw, -r4.yyyy, cb0[78].xyzw
  mad r7.xyzw, cb0[77].xyzw, r4.xxxx, r7.xyzw
  mad r7.xyzw, cb0[79].xyzw, r1.xxxx, r7.xyzw
  add r7.xyzw, r7.xyzw, cb0[80].xyzw
  div r4.xyz, r7.xyzx, r7.wwww
  mul r1.x, r4.y, cb0[62].z
  mad r1.x, cb0[61].z, r4.x, r1.x
  mad r1.x, cb0[63].z, r4.z, r1.x
  add r1.x, r1.x, cb0[64].z
  mov r1.x, |r1.x|
else
  sample_b_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t0.yxzw, s0, cb0[19].x
  mad r0.y, cb0[20].z, r0.y, cb0[20].w
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
endif
add r0.y, -r0.w, r1.x
div_sat r0.y, r0.y, cb2[4].z
add r0.z, -r0.y, l(1.000000)
add r0.z, r0.z, r0.z
add r0.w, -r2.w, l(1.000000)
mad r0.z, -r0.z, r0.w, l(1.000000)
dp2 r0.w, r2.wwww, r0.yyyy
ge r0.y, l(0.500000), r0.y
and r1.x, r0.y, l(0x3f800000)
movc r0.y, r0.y, l(0), l(1.000000)
mul r0.y, r0.z, r0.y
mad_sat r0.y, r0.w, r1.x, r0.y
mad r0.z, v1.x, l(2.000000), l(-1.000000)
max r0.z, r0.z, l(-1.000000)
add r0.w, -cb2[31].y, l(1.000000)
max r1.x, r0.w, l(0.500000)
add r1.x, r1.x, l(-0.500000)
add r0.w, r0.w, r0.w
min r0.zw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
mad r0.z, -r1.x, l(2.000000), |r0.z|
mad r0.w, -r1.x, l(2.000000), r0.w
div_sat r0.z, r0.z, r0.w
add r0.w, -cb2[4].w, l(1.000000)
div r0.w, -v1.y, r0.w
add_sat r0.w, r0.w, l(1.000000)
mad r0.z, -r0.z, r0.w, l(1.000000)
min r0.z, r0.z, r0.y
add r0.z, r0.z, -cb2[12].x
add r1.xz, -cb2[12].xxzx, l(1.000000, 0.000000, 1.000000, 0.000000)
div r0.z, -r0.z, r1.x
add_sat r0.z, r0.z, l(1.000000)
dp3 r0.w, cb1[0].xyzx, cb1[0].xyzx
sqrt r4.x, r0.w
dp3 r0.w, cb1[1].xyzx, cb1[1].xyzx
sqrt r4.y, r0.w
mul r2.zw, r4.xxxy, cb2[19].yyyz
mul r0.w, cb0[15].x, cb2[18].y
div r1.x, l(7.000000), cb2[18].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
div r0.w, r0.w, r1.x
round_ni r0.w, r0.w
mul r7.y, r1.x, r0.w
mov r7.xw, cb1[3].xxxx
mad r2.zw, v1.xxxy, r2.zzzw, r7.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r2.zwzz, t5.yzwx, s5, cb0[19].x
add r1.x, -r0.w, l(1.000000)
mad r1.x, -r1.w, r1.x, l(1.000000)
dp2 r0.w, r0.wwww, r1.yyyy
mul r1.x, r1.x, r4.w
mad r0.w, r0.w, r5.y, r1.x
max r1.x, cb2[18].z, l(0.500000)
add r1.x, r1.x, l(-0.500000)
add r1.y, r1.x, r1.x
add r1.w, cb2[18].z, cb2[18].z
min r1.w, r1.w, l(1.000000)
mul_sat r2.z, cb2[18].w, l(0.500000)
mad r2.w, -r1.x, l(2.000000), r1.w
mad r1.y, r2.z, r2.w, r1.y
mad r1.x, r1.x, l(2.000000), -r1.w
mad r1.x, r2.z, r1.x, r1.w
add r0.w, r0.w, -r1.y
add r1.x, -r1.y, r1.x
div_sat r0.w, r0.w, r1.x
max r0.z, r0.z, r0.w
add r1.xyw, -r3.yzyw, cb2[9].xyxz
mad r1.xyw, r0.zzzz, r1.xyxw, r3.yzyw
max r0.z, r0.w, r0.z
add r0.z, -r0.z, l(1.000000)
mul r2.zw, cb0[15].xxxx, cb2[20].zzzw
dp2 r4.y, l(0.898794055, 0.438371152, 0.000000, 0.000000), v3.yzyy
mov r4.x, v3.x
mad r3.yz, r4.xxyx, l(0.000000, 0.150000, 0.180000, 0.000000), r2.zzwz
sample_b_indexable(texture2d)(float,float,float,float) r4.xyzw, r3.yzyy, t3.xyzw, s3, cb0[19].x
add r0.w, -r0.z, l(1.000000)
add r0.w, r0.w, r0.w
add r3.y, -r4.w, l(1.000000)
mad r0.w, -r0.w, r3.y, l(1.000000)
dp2 r3.z, r4.wwww, r0.zzzz
ge r3.w, l(0.500000), r0.z
and r5.x, r3.w, l(0x3f800000)
movc r3.w, r3.w, l(0), l(1.000000)
mul r0.w, r0.w, r3.w
mad r0.w, r3.z, r5.x, r0.w
add r0.w, -r0.z, r0.w
mad_sat r0.z, r0.w, l(2.000000), r0.z
add r0.z, r0.z, -cb2[10].y
add r0.w, -cb2[10].y, l(1.000000)
div_sat r0.z, r0.z, r0.w
add r0.w, r0.z, r0.z
add r0.z, r0.z, l(-0.500000)
mad r0.z, r0.z, l(-2.000000), l(1.000000)
min r0.zw, r0.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
min r0.z, r0.z, r0.w
mul r0.z, r0.z, cb2[21].x
mad r5.xyz, r1.xywx, cb2[6].xyzx, -r1.xywx
mad r1.xyw, r0.zzzz, r5.xyxz, r1.xyxw
mad r0.zw, r2.xxxy, cb2[16].xxxx, r2.zzzw
sample_b_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t4.zwxy, s4, cb0[19].x
mul_sat r2.x, cb2[23].x, l(0.500000)
add r2.y, -r2.x, r3.x
mad r2.x, r2.x, l(-2.000000), l(1.000000)
div_sat r2.x, r2.y, r2.x
add r0.w, -r0.z, r0.w
mad r0.z, r2.x, r0.w, r0.z
add r0.w, v1.x, l(-0.500000)
add r0.w, |r0.w|, |r0.w|
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), cb2[27].z
movc r0.w, r2.x, r0.w, v2.y
max r2.x, cb2[21].y, l(0.500000)
add r2.x, r2.x, l(-0.500000)
add r2.y, r2.x, r2.x
add r2.z, cb2[21].y, cb2[21].y
min r2.z, r2.z, l(1.000000)
mul_sat r2.w, cb2[5].y, l(0.500000)
mad r3.z, -r2.x, l(2.000000), r2.z
mad r2.y, r2.w, r3.z, r2.y
mad r2.x, r2.x, l(2.000000), -r2.z
mad r2.x, r2.w, r2.x, r2.z
add r0.w, r0.w, -r2.y
add r2.x, -r2.y, r2.x
div_sat r0.w, r0.w, r2.x
mul r2.x, r0.w, cb2[15].w
add r2.yzw, -r1.xxyw, l(0.000000, 1.000000, 1.000000, 1.000000)
add r2.yzw, r2.yyzw, r2.yyzw
add r3.z, -r0.z, l(1.000000)
mad r2.yzw, -r2.yyzw, r3.zzzz, l(0.000000, 1.000000, 1.000000, 1.000000)
mul r5.xyz, r1.xywx, r0.zzzz
add r5.xyz, r5.xyzx, r5.xyzx
ge r8.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xywx
and r9.xyz, r8.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
movc r8.xyz, r8.xyzx, l(0,0,0,0), l(1.000000,1.000000,1.000000,0)
mul r2.yzw, r2.yyzw, r8.xxyz
mad r2.yzw, r5.xxyz, r9.xxyz, r2.yyzw
add r2.yzw, -r1.xxyw, r2.yyzw
mad r2.xyz, r2.xxxx, r2.yzwy, r1.xywx
mad r0.x, r0.x, v4.y, l(-0.500000)
add r0.x, -r0.x, l(0.500000)
max r0.x, r0.x, l(0.000000)
min r0.x, r0.x, l(0.500000)
add r1.xyw, r1.xyxw, -r2.xyxz
mad r1.xyw, r0.xxxx, r1.xyxw, r2.xyxz
mul r0.x, cb0[15].x, cb2[25].w
div r0.z, cb2[4].y, cb2[25].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
div r0.x, r0.x, r0.z
round_ni r0.x, r0.x
mul r6.w, r0.z, r0.x
mad r0.xz, v1.xxyx, cb2[26].xxyx, r6.zzwz
mul r2.x, cb0[15].x, cb2[13].x
div r2.y, cb2[4].y, cb2[13].x
div r2.y, l(1.000000, 1.000000, 1.000000, 1.000000), r2.y
div r2.x, r2.x, r2.y
round_ni r2.x, r2.x
mul r2.y, r2.y, r2.x
mov r2.x, l(0)
mad r2.xy, v1.xyxx, cb2[13].yzyy, r2.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t2.xyzw, s2, cb0[19].x
add r2.y, r2.x, l(-0.500000)
mul r7.z, r2.y, cb2[26].z
add r0.xz, r7.zzwz, r0.xxzx
sample_b_indexable(texture2d)(float,float,float,float) r0.xz, r0.xzxx, t5.yxzw, s5, cb0[19].x
max r2.y, cb2[4].x, l(0.500000)
add r2.y, r2.y, l(-0.500000)
add r2.z, r2.y, r2.y
add r2.w, cb2[4].x, cb2[4].x
min r2.w, r2.w, l(1.000000)
mul_sat r3.zw, cb2[3].wwwz, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r5.x, -r2.y, l(2.000000), r2.w
mad r2.z, r3.z, r5.x, r2.z
mad r2.y, r2.y, l(2.000000), -r2.w
mad r2.y, r3.z, r2.y, r2.w
mad r0.z, r0.z, r2.x, -r2.z
add r2.x, -r2.z, r2.y
div_sat r0.z, r0.z, r2.x
mad r2.x, -r0.x, r3.x, l(1.000000)
add r2.y, -r0.z, l(1.000000)
mad r2.x, -r2.x, r2.y, l(1.000000)
add r2.x, -r0.z, r2.x
mad r0.z, cb2[25].y, r2.x, r0.z
add r0.w, -r0.w, l(1.000000)
mul r2.x, r0.w, r0.z
div r2.y, l(0.500000), cb2[25].z
mad r2.y, r0.z, r0.w, r2.y
mul r2.z, r2.y, cb2[25].z
round_ni r2.w, r2.z
ge r3.x, r2.z, -r2.z
frc r2.z, |r2.z|
movc r2.z, r3.x, r2.z, -r2.z
add r2.z, r2.z, -cb2[12].z
div_sat r2.z, r2.z, r1.z
add r2.z, r2.z, r2.w
div r2.z, r2.z, cb2[25].z
add r2.z, -r2.y, r2.z
mad r2.y, cb2[12].y, r2.z, r2.y
mad r2.x, r2.x, cb2[25].z, l(0.500000)
ge r2.z, r2.x, -r2.x
frc r2.x, |r2.x|
movc r2.x, r2.z, r2.x, -r2.x
add r2.x, r2.x, -cb2[12].z
div_sat r1.z, r2.x, r1.z
div_sat r2.x, r1.z, cb2[27].y
add r1.z, r1.z, -cb2[27].y
add r2.z, -cb2[27].y, l(1.000000)
div r1.z, -r1.z, r2.z
add_sat r1.z, r1.z, l(1.000000)
min r1.z, r1.z, r2.x
log r1.z, r1.z
mul r1.z, r1.z, cb2[27].x
exp r1.z, r1.z
mad r0.z, -r0.z, r0.w, l(1.000000)
mul r0.x, r0.x, cb2[26].w
mul r0.x, r0.x, r0.z
mad_sat r0.x, r0.x, -r1.z, r2.y
mul r0.x, r0.x, cb2[27].w
add r2.xyz, -r1.xywx, cb2[9].xyzx
mad r0.xzw, r0.xxxx, r2.xxyz, r1.xxyw
add r1.x, -v1.y, l(1.000000)
max r1.y, cb2[3].x, l(0.500000)
add r1.y, r1.y, l(-0.500000)
add r1.z, r1.y, r1.y
add r1.w, cb2[3].x, cb2[3].x
min r1.w, r1.w, l(1.000000)
mad r2.x, -r1.y, l(2.000000), r1.w
mad r1.z, r3.w, r2.x, r1.z
mad r1.y, r1.y, l(2.000000), -r1.w
mad r1.y, r3.w, r1.y, r1.w
add r1.xy, -r1.zzzz, r1.xyxx
div_sat r1.x, r1.x, r1.y
mad r1.y, r1.x, l(-2.000000), l(3.000000)
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, r1.y
mul r1.x, r1.x, cb2[28].x
add r1.yzw, -r0.xxzw, cb2[9].xxyz
mad r0.xzw, r1.xxxx, r1.yyzw, r0.xxzw
add r1.xyz, -r4.wwww, r4.xyzx
mad r1.xyz, cb2[30].yyyy, r1.xyzx, r4.wwww
add r2.xyz, -r0.xzwx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, r2.xyzx, r2.xyzx
add r3.xzw, -r1.xxyz, l(1.000000, 0.000000, 1.000000, 1.000000)
mad r2.xyz, -r2.xyzx, r3.xzwx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r1.xyz, r0.xzwx, r1.xyzx
add r1.xyz, r1.xyzx, r1.xyzx
ge r3.xzw, l(0.500000, 0.000000, 0.500000, 0.500000), r0.xxzw
and r4.xyz, r3.xzwx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
movc r3.xzw, r3.xxzw, l(0,0,0,0), l(1.000000,0,1.000000,1.000000)
mul r2.xyz, r2.xyzx, r3.xzwx
mad r1.xyz, r1.xyzx, r4.xyzx, r2.xyzx
add r1.xyz, -r0.xzwx, r1.xyzx
mad o0.xyz, cb2[15].zzzz, r1.xyzx, r0.xzwx
div_sat r0.x, r0.y, cb2[5].x
add r0.y, -r0.x, l(1.000000)
dp2 r0.y, r3.yyyy, r0.yyyy
add r0.y, -r0.y, l(1.000000)
dp2 r0.z, r4.wwww, r0.xxxx
ge r0.w, l(0.500000), r0.x
and r1.x, r0.w, l(0x3f800000)
movc r0.w, r0.w, l(0), l(1.000000)
mul r0.y, r0.y, r0.w
mad r0.y, r0.z, r1.x, r0.y
add r0.y, -r0.x, r0.y
mad_sat r0.x, r0.y, l(2.000000), r0.x
add r0.y, r0.x, l(-0.500000)
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
mov o0.w, r0.x
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
