//grass little
// ---- Created with 3Dmigoto v0.6.164 on Wed May 14 17:20:59 2025
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[81];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : INTERP0,
  float3 v2 : INTERP1,
  float3 v3 : INTERP2,
  float3 v4 : INTERP3,
  out float4 o0 : SV_TARGET0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 s = StereoParams.Load(0);
float4 texFilter = IniParams.Load(int2(14,0));
float4 testeo = IniParams.Load(int2(90,0));
float cursor_showing  = IniParams[1].z;
float4 diagx = IniParams.Load(int2(20,0));   

  r0.xyz = cb0[74].xyw * v2.yyy;
  r0.xyz = cb0[73].xyw * v2.xxx + r0.xyz;
  r0.xyz = cb0[75].xyw * v2.zzz + r0.xyz;
  r0.xyz = cb0[76].xyw + r0.xyz;
  r1.xz = float2(0.5,0.5) * r0.xz;
  r0.x = cb0[17].x * r0.y;
  r1.w = 0.5 * r0.x;
  r0.xy = r1.xw + r1.zz;
  r1.xyzw = t2.SampleBias(s2_s, v1.xy, cb0[19].x).xyzw;

r0.x += s.x * (r0.z - s.y) * 0.5; 
  
  r0.xy = r0.xy / r0.zz;
  r0.w = cmp(cb0[21].w == 1.000000);
  if (r0.w != 0) {
    r0.w = t0.SampleBias(s0_s, r0.xy, cb0[19].x).x;
    r2.xy = r0.xy * float2(2,2) + float2(-1,-1);
    r3.xyzw = cb0[78].xyzw * -r2.yyyy;
    r2.xyzw = cb0[77].xyzw * r2.xxxx + r3.xyzw;
    r2.xyzw = cb0[79].xyzw * r0.wwww + r2.xyzw;
    r2.xyzw = cb0[80].xyzw + r2.xyzw;
    r2.xyz = r2.xyz / r2.www;
    r0.w = cb0[62].z * r2.y;
    r0.w = cb0[61].z * r2.x + r0.w;
    r0.w = cb0[63].z * r2.z + r0.w;
    r0.w = cb0[64].z + r0.w;
    r0.w = abs(r0.w);
  } else {
    r0.x = t0.SampleBias(s0_s, r0.xy, cb0[19].x).x;
    r0.x = cb0[20].z * r0.x + cb0[20].w;
    r0.w = 1 / r0.x;
  }
  r0.x = r0.w + -r0.z;
  r0.y = max(0.00100000005, cb1[5].y);
  r0.x = r0.x / r0.y;
  r0.x = log2(r0.x);
  r0.x = abs(cb1[5].w) * r0.x;
  r0.x = exp2(r0.x);
  r0.y = cb1[6].y + -cb1[6].x;
  r0.x = -cb1[6].x + r0.x;
  r0.y = 1 / r0.y;
  r0.x = saturate(r0.x * r0.y);
  r0.y = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r0.y * r0.x;
  r0.y = r1.w * r0.x;
  r2.xyz = float3(0.5,0.5,0.5) + -r1.xyz;
  r1.xyz = cb1[8].zzz * r2.xyz + r1.xyz;
  r0.z = 1 / cb1[7].w;
  r0.w = v2.z / r0.z;
  r0.w = floor(r0.w);
  r0.z = r0.w * r0.z;
  r0.z = 0.0500000007 * r0.z;
  r0.w = cmp(r0.z >= -r0.z);
  r0.z = frac(abs(r0.z));
  r0.z = r0.w ? r0.z : -r0.z;
  r0.z = 20 * r0.z;
  r0.z = 0.0178571437 * abs(r0.z);
  r0.w = cmp(r0.z >= -r0.z);
  r0.z = frac(r0.z);
  r0.z = r0.w ? r0.z : -r0.z;
  r0.z = 622.288818 * r0.z;
  r0.z = cos(r0.z);
  r0.z = 24.2800007 * r0.z;
  r0.z = frac(r0.z);
  r0.w = cb1[7].w * v2.z;
  r0.w = sin(r0.w);
  r0.w = r0.w + -r0.z;
  r0.z = cb1[8].y * r0.w + r0.z;
  r2.xyz = float3(1,1,1) + -r1.xyz;
  r2.xyz = r2.xyz + r2.xyz;
  r0.w = 1 + -r0.z;
  r2.xyz = -r2.xyz * r0.www + float3(1,1,1);
  r3.xyz = r0.zzz * r1.xyz;
  r3.xyz = r3.xyz + r3.xyz;
  r4.xyz = cmp(float3(0.5,0.5,0.5) >= r1.xyz);
  r5.xyz = r4.xyz ? float3(1,1,1) : 0;
  r4.xyz = r4.xyz ? float3(0,0,0) : float3(1,1,1);
  r2.xyz = r4.xyz * r2.xyz;
  r2.xyz = r3.xyz * r5.xyz + r2.xyz;
  r2.xyz = r2.xyz + -r1.xyz;
  r1.xyz = cb1[8].xxx * r2.xyz + r1.xyz;
  r2.xyz = -cb1[7].xxx + r1.xyz;
  r0.zw = cb1[7].yz + -cb1[7].xy;
  r2.xyz = saturate(r2.xyz / r0.zzz);
  r3.xyz = -cb1[3].xyz + cb1[2].xyz;
  r2.xyz = r2.xyz * r3.xyz + cb1[3].xyz;
  r1.xyz = -cb1[7].yyy + r1.xyz;
  r1.xyz = saturate(r1.xyz / r0.www);
  r3.xyz = cb1[4].xyz + -r2.xyz;
  r1.xyz = r1.xyz * r3.xyz + r2.xyz;
  r2.y = dot(float2(0.898794055,0.438371152), v2.yz);
  r0.z = cmp(0 != cb1[6].z);
  r2.x = v2.x;
  r0.zw = r0.zz ? r2.xy : v2.xy;
  r0.zw = float2(0.150000006,0.180000007) * r0.zw;
  r2.xyzw = t1.SampleBias(s1_s, r0.zw, cb0[19].x).xyzw;
  r3.xyz = saturate(r1.xyz);
  r3.xyz = log2(r3.xyz);
  r3.xyz = float3(0.550000012,0.550000012,0.550000012) * r3.xyz;
  r3.xyz = exp2(r3.xyz);
  r4.xyz = r2.www + -r2.xyz;
  r2.xyz = r3.xyz * r4.xyz + r2.xyz;
  r3.xyz = float3(1,1,1) + -r1.xyz;
  r3.xyz = r3.xyz + r3.xyz;
  r4.xyz = float3(1,1,1) + -r2.xyz;
  r3.xyz = -r3.xyz * r4.xyz + float3(1,1,1);
  r2.xyz = r2.xyz * r1.xyz;
  r2.xyz = r2.xyz + r2.xyz;
  r4.xyz = cmp(float3(0.5,0.5,0.5) >= r1.xyz);
  r5.xyz = r4.xyz ? float3(1,1,1) : 0;
  r4.xyz = r4.xyz ? float3(0,0,0) : float3(1,1,1);
  r3.xyz = r4.xyz * r3.xyz;
  r2.xyz = r2.xyz * r5.xyz + r3.xyz;
  r2.xyz = r2.xyz + -r1.xyz;
  o0.xyz = cb1[5].xxx * r2.xyz + r1.xyz;
  r0.z = -r1.w * r0.x + 1;
  r0.z = r0.z + r0.z;
  r0.w = 1 + -r2.w;
  r0.z = -r0.z * r0.w + 1;
  r0.w = dot(r2.ww, r0.yy);
  r1.x = cmp(0.5 >= r0.y);
  r1.y = r1.x ? 1.000000 : 0;
  r1.x = r1.x ? 0 : 1;
  r0.z = r1.x * r0.z;
  r0.z = r0.w * r1.y + r0.z;
  r0.x = -r1.w * r0.x + r0.z;
  r0.x = saturate(cb1[6].w * r0.x + r0.y);
  r0.y = max(0.5, cb1[9].x);
  r0.y = -0.5 + r0.y;
  r0.z = r0.y + r0.y;
  r0.w = cb1[9].x + cb1[9].x;
  r0.w = min(1, r0.w);
  r1.x = saturate(0.5 * cb1[5].z);
  r1.y = -r0.y * 2 + r0.w;
  r0.z = r1.x * r1.y + r0.z;
  r0.y = r0.y * 2 + -r0.w;
  r0.y = r1.x * r0.y + r0.w;
  r0.x = r0.x + -r0.z;
  r0.y = r0.y + -r0.z;
  r0.x = saturate(r0.x / r0.y);
  r0.y = -cb1[8].w + r0.x;
  r0.y = cmp(r0.y < 0);
  if (r0.y != 0) discard;
  o0.w = r0.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Wed May 14 17:20:59 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// INTERP                   0   xyzw        1     NONE   float   xy
// INTERP                   1   xyz         2     NONE   float   xyz
// INTERP                   2   xyz         3     NONE   float
// INTERP                   3   xyz         4     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[81], immediateIndexed
dcl_constantbuffer CB1[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xyz
dcl_output o0.xyzw
dcl_temps 6
mul r0.xyz, v2.yyyy, cb0[74].xywx
mad r0.xyz, cb0[73].xywx, v2.xxxx, r0.xyzx
mad r0.xyz, cb0[75].xywx, v2.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb0[76].xywx
mul r1.xz, r0.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000)
mul r0.x, r0.y, cb0[17].x
mul r1.w, r0.x, l(0.500000)
add r0.xy, r1.zzzz, r1.xwxx
sample_b_indexable(texture2d)(float,float,float,float) r1.xyzw, v1.xyxx, t2.xyzw, s2, cb0[19].x
div r0.xy, r0.xyxx, r0.zzzz
eq r0.w, cb0[21].w, l(1.000000)
if_nz r0.w
  sample_b_indexable(texture2d)(float,float,float,float) r0.w, r0.xyxx, t0.yzwx, s0, cb0[19].x
  mad r2.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r3.xyzw, -r2.yyyy, cb0[78].xyzw
  mad r2.xyzw, cb0[77].xyzw, r2.xxxx, r3.xyzw
  mad r2.xyzw, cb0[79].xyzw, r0.wwww, r2.xyzw
  add r2.xyzw, r2.xyzw, cb0[80].xyzw
  div r2.xyz, r2.xyzx, r2.wwww
  mul r0.w, r2.y, cb0[62].z
  mad r0.w, cb0[61].z, r2.x, r0.w
  mad r0.w, cb0[63].z, r2.z, r0.w
  add r0.w, r0.w, cb0[64].z
  mov r0.w, |r0.w|
else
  sample_b_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, cb0[19].x
  mad r0.x, cb0[20].z, r0.x, cb0[20].w
  div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
endif
add r0.x, -r0.z, r0.w
max r0.y, cb1[5].y, l(0.001000)
div r0.x, r0.x, r0.y
log r0.x, r0.x
mul r0.x, r0.x, |cb1[5].w|
exp r0.x, r0.x
add r0.y, -cb1[6].x, cb1[6].y
add r0.x, r0.x, -cb1[6].x
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
mul_sat r0.x, r0.y, r0.x
mad r0.y, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r0.y
mul r0.y, r0.x, r1.w
add r2.xyz, -r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r1.xyz, cb1[8].zzzz, r2.xyzx, r1.xyzx
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[7].w
div r0.w, v2.z, r0.z
round_ni r0.w, r0.w
mul r0.z, r0.z, r0.w
mul r0.z, r0.z, l(0.050000)
ge r0.w, r0.z, -r0.z
frc r0.z, |r0.z|
movc r0.z, r0.w, r0.z, -r0.z
mul r0.z, r0.z, l(20.000000)
mul r0.z, |r0.z|, l(0.0178571437)
ge r0.w, r0.z, -r0.z
frc r0.z, r0.z
movc r0.z, r0.w, r0.z, -r0.z
mul r0.z, r0.z, l(622.288818)
sincos null, r0.z, r0.z
mul r0.z, r0.z, l(24.280001)
frc r0.z, r0.z
mul r0.w, v2.z, cb1[7].w
sincos r0.w, null, r0.w
add r0.w, -r0.z, r0.w
mad r0.z, cb1[8].y, r0.w, r0.z
add r2.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r2.xyz, r2.xyzx, r2.xyzx
add r0.w, -r0.z, l(1.000000)
mad r2.xyz, -r2.xyzx, r0.wwww, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r1.xyzx, r0.zzzz
add r3.xyz, r3.xyzx, r3.xyzx
ge r4.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
and r5.xyz, r4.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
movc r4.xyz, r4.xyzx, l(0,0,0,0), l(1.000000,1.000000,1.000000,0)
mul r2.xyz, r2.xyzx, r4.xyzx
mad r2.xyz, r3.xyzx, r5.xyzx, r2.xyzx
add r2.xyz, -r1.xyzx, r2.xyzx
mad r1.xyz, cb1[8].xxxx, r2.xyzx, r1.xyzx
add r2.xyz, r1.xyzx, -cb1[7].xxxx
add r0.zw, -cb1[7].xxxy, cb1[7].yyyz
div_sat r2.xyz, r2.xyzx, r0.zzzz
add r3.xyz, cb1[2].xyzx, -cb1[3].xyzx
mad r2.xyz, r2.xyzx, r3.xyzx, cb1[3].xyzx
add r1.xyz, r1.xyzx, -cb1[7].yyyy
div_sat r1.xyz, r1.xyzx, r0.wwww
add r3.xyz, -r2.xyzx, cb1[4].xyzx
mad r1.xyz, r1.xyzx, r3.xyzx, r2.xyzx
dp2 r2.y, l(0.898794055, 0.438371152, 0.000000, 0.000000), v2.yzyy
ne r0.z, l(0.000000, 0.000000, 0.000000, 0.000000), cb1[6].z
mov r2.x, v2.x
movc r0.zw, r0.zzzz, r2.xxxy, v2.xxxy
mul r0.zw, r0.zzzw, l(0.000000, 0.000000, 0.150000, 0.180000)
sample_b_indexable(texture2d)(float,float,float,float) r2.xyzw, r0.zwzz, t1.xyzw, s1, cb0[19].x
mov_sat r3.xyz, r1.xyzx
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, l(0.550000, 0.550000, 0.550000, 0.000000)
exp r3.xyz, r3.xyzx
add r4.xyz, -r2.xyzx, r2.wwww
mad r2.xyz, r3.xyzx, r4.xyzx, r2.xyzx
add r3.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r3.xyz, r3.xyzx, r3.xyzx
add r4.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r3.xyz, -r3.xyzx, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r2.xyz, r1.xyzx, r2.xyzx
add r2.xyz, r2.xyzx, r2.xyzx
ge r4.xyz, l(0.500000, 0.500000, 0.500000, 0.000000), r1.xyzx
and r5.xyz, r4.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
movc r4.xyz, r4.xyzx, l(0,0,0,0), l(1.000000,1.000000,1.000000,0)
mul r3.xyz, r3.xyzx, r4.xyzx
mad r2.xyz, r2.xyzx, r5.xyzx, r3.xyzx
add r2.xyz, -r1.xyzx, r2.xyzx
mad o0.xyz, cb1[5].xxxx, r2.xyzx, r1.xyzx
mad r0.z, -r1.w, r0.x, l(1.000000)
add r0.z, r0.z, r0.z
add r0.w, -r2.w, l(1.000000)
mad r0.z, -r0.z, r0.w, l(1.000000)
dp2 r0.w, r2.wwww, r0.yyyy
ge r1.x, l(0.500000), r0.y
and r1.y, r1.x, l(0x3f800000)
movc r1.x, r1.x, l(0), l(1.000000)
mul r0.z, r0.z, r1.x
mad r0.z, r0.w, r1.y, r0.z
mad r0.x, -r1.w, r0.x, r0.z
mad_sat r0.x, cb1[6].w, r0.x, r0.y
max r0.y, cb1[9].x, l(0.500000)
add r0.y, r0.y, l(-0.500000)
add r0.z, r0.y, r0.y
add r0.w, cb1[9].x, cb1[9].x
min r0.w, r0.w, l(1.000000)
mul_sat r1.x, cb1[5].z, l(0.500000)
mad r1.y, -r0.y, l(2.000000), r0.w
mad r0.z, r1.x, r1.y, r0.z
mad r0.y, r0.y, l(2.000000), -r0.w
mad r0.y, r1.x, r0.y, r0.w
add r0.x, -r0.z, r0.x
add r0.y, -r0.z, r0.y
div_sat r0.x, r0.x, r0.y
add r0.y, r0.x, -cb1[8].w
lt r0.y, r0.y, l(0.000000)
discard_nz r0.y
mov o0.w, r0.x
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
