// Specular water reflection on cave walls
// 
// ---- Created with 3Dmigoto v0.6.164 on Mon May 19 22:16:43 2025
cbuffer cb1 : register(b1)
{
  float4 cb1[8];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[77];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  float4 stereo = StereoParams.Load(0);

  r0.xyz = cb1[1].xyz * v0.yyy;
  r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
  r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
  r0.xyz = cb1[3].xyz + r0.xyz;
  r1.xyzw = cb0[74].xyzw * r0.yyyy;
  r1.xyzw = cb0[73].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb0[75].xyzw * r0.zzzz + r1.xyzw;
  r1.xyzw = cb0[76].xyzw + r1.xyzw;
  o0.xyzw = r1.xyzw;
  r0.w = cb0[17].x * r1.y;
  r2.w = 0.5 * r0.w;
  r2.xz = float2(0.5,0.5) * r1.xw;
  o1.zw = r1.zw;
  o1.xy = r2.xw + r2.zz;
  r1.xyz = cb0[62].xyz * r0.yyy;
  r0.xyw = cb0[61].xyz * r0.xxx + r1.xyz;
  r0.xyz = cb0[63].xyz * r0.zzz + r0.xyw;
  r0.xyz = cb0[64].xyz + r0.xyz;
  r1.xyz = cb1[5].xyz * cb0[66].yyy;
  r1.xyz = cb1[4].xyz * cb0[66].xxx + r1.xyz;
  r1.xyz = cb1[6].xyz * cb0[66].zzz + r1.xyz;
  r1.xyz = cb1[7].xyz * cb0[66].www + r1.xyz;
  r1.xyz = r1.xyz * -r0.yyy;
  r2.xyz = cb1[5].xyz * cb0[65].yyy;
  r2.xyz = cb1[4].xyz * cb0[65].xxx + r2.xyz;
  r2.xyz = cb1[6].xyz * cb0[65].zzz + r2.xyz;
  r2.xyz = cb1[7].xyz * cb0[65].www + r2.xyz;
  r0.xyw = r2.xyz * -r0.xxx + r1.xyz;
  r1.xyz = cb1[5].xyz * cb0[67].yyy;
  r1.xyz = cb1[4].xyz * cb0[67].xxx + r1.xyz;
  r1.xyz = cb1[6].xyz * cb0[67].zzz + r1.xyz;
  r1.xyz = cb1[7].xyz * cb0[67].www + r1.xyz;
  o2.xyz = r1.xyz * -r0.zzz + r0.xyw;
  o2.w = r0.z;
  r0.xyz = cb1[5].xyz * cb0[68].yyy;
  r0.xyz = cb1[4].xyz * cb0[68].xxx + r0.xyz;
  r0.xyz = cb1[6].xyz * cb0[68].zzz + r0.xyz;
  o3.xyz = cb1[7].xyz * cb0[68].www + r0.xyz;
  o3.w = 0;

  //Adjust stereo depth
  o1.x += stereo.x * (o0.w - stereo.y) * 0.5;
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.164 on Mon May 19 22:16:43 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float
//
vs_4_0
dcl_constantbuffer CB0[77], immediateIndexed
dcl_constantbuffer CB1[8], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 3
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r0.xyz, r0.xyzx, cb1[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[74].xyzw
mad r1.xyzw, cb0[73].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[75].xyzw, r0.zzzz, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[76].xyzw
mov o0.xyzw, r1.xyzw
mul r0.w, r1.y, cb0[17].x
mul r2.w, r0.w, l(0.500000)
mul r2.xz, r1.xxwx, l(0.500000, 0.000000, 0.500000, 0.000000)
mov o1.zw, r1.zzzw
add o1.xy, r2.zzzz, r2.xwxx
mul r1.xyz, r0.yyyy, cb0[62].xyzx
mad r0.xyw, cb0[61].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb0[63].xyzx, r0.zzzz, r0.xywx
add r0.xyz, r0.xyzx, cb0[64].xyzx
mul r1.xyz, cb0[66].yyyy, cb1[5].xyzx
mad r1.xyz, cb1[4].xyzx, cb0[66].xxxx, r1.xyzx
mad r1.xyz, cb1[6].xyzx, cb0[66].zzzz, r1.xyzx
mad r1.xyz, cb1[7].xyzx, cb0[66].wwww, r1.xyzx
mul r1.xyz, -r0.yyyy, r1.xyzx
mul r2.xyz, cb0[65].yyyy, cb1[5].xyzx
mad r2.xyz, cb1[4].xyzx, cb0[65].xxxx, r2.xyzx
mad r2.xyz, cb1[6].xyzx, cb0[65].zzzz, r2.xyzx
mad r2.xyz, cb1[7].xyzx, cb0[65].wwww, r2.xyzx
mad r0.xyw, r2.xyxz, -r0.xxxx, r1.xyxz
mul r1.xyz, cb0[67].yyyy, cb1[5].xyzx
mad r1.xyz, cb1[4].xyzx, cb0[67].xxxx, r1.xyzx
mad r1.xyz, cb1[6].xyzx, cb0[67].zzzz, r1.xyzx
mad r1.xyz, cb1[7].xyzx, cb0[67].wwww, r1.xyzx
mad o2.xyz, r1.xyzx, -r0.zzzz, r0.xywx
mov o2.w, r0.z
mul r0.xyz, cb0[68].yyyy, cb1[5].xyzx
mad r0.xyz, cb1[4].xyzx, cb0[68].xxxx, r0.xyzx
mad r0.xyz, cb1[6].xyzx, cb0[68].zzzz, r0.xyzx
mad o3.xyz, cb1[7].xyzx, cb0[68].wwww, r0.xyzx
mov o3.w, l(0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
