// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Sat Nov 30 12:39:43 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[24];                    // Index:    0-23             Components:    96
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[136];                   // Index:    0-135            Components:   544
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture   uint4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// t7                                texture  float4          2d    7        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[24], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 12
ld_indexable(buffer)(float,float,float,float) r0.xy, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.z, l(11, 0, 0, 0), t120.yzxw
utof r1.xy, cb0[37].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.zw, r1.xxxy, cb0[38].zzzw
mad r2.xy, r1.zwzz, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t7.xyzw, s6
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t7.xyzw, s5
add r4.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r5.xy, cb0[38].zwzz, r1.xyxx, cb2[1].yzyy
mad r1.xy, cb0[38].zwzz, r1.xyxx, -r5.xyxx
dp2 r6.y, r1.xyxx, cb2[3].yzyy
dp2 r6.z, r1.xyxx, cb2[4].xyxx
add r1.xy, r5.xyxx, r6.yzyy
add r5.yz, r1.xxyx, cb2[5].xxyx
mul r0.w, v0.y, cb1[49].w
mad r0.w, v0.x, cb1[48].w, r0.w
mad r1.xy, r1.zwzz, cb1[129].xyxx, cb1[128].xyxx
mul r1.xy, r1.xyxx, cb1[132].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r2.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
max r3.w, r2.w, l(1.000000046E-18)
mad r0.w, r3.w, cb1[50].w, r0.w
add r0.w, r0.w, cb1[51].w
mad r0.y, r0.y, r0.w, l(-1.000000)
mul r0.x, r0.y, r0.x
mad r5.x, r0.x, l(0.500000), r5.y
mad r0.xy, r5.zxzz, cb2[5].wwww, l(0.500000, 0.500000, 0.000000, 0.000000)
add_sat r0.xy, r0.xyxx, -cb2[6].xxxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r0.w, cb1[22].z, cb1[22].y
add r0.w, r0.w, cb1[22].x
mul r0.w, r0.w, l(100.000000)
mul r3.w, r0.w, cb2[6].z
mul r3.w, r3.w, l(6.28318548)
sincos r6.x, r7.x, r3.w
mov r8.x, -r6.x
mov r8.y, r7.x
dp2 r7.x, r0.xyxx, r8.xyxx
mov r8.z, r6.x
dp2 r7.y, r0.xyxx, r8.yzyy
add r0.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xyxx, t3.xyzw, s1
mul r6.xyz, r0.zzzz, r6.xyzx
mul r6.xyz, r6.xyzx, cb2[8].xyzx
mad r0.xy, r5.zxzz, cb2[9].yyyy, l(0.500000, 0.500000, 0.000000, 0.000000)
add_sat r0.xy, r0.xyxx, -cb2[9].zzzz
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r3.w, r0.w, cb2[10].x
mul r3.w, r3.w, l(6.28318548)
sincos r7.x, r8.x, r3.w
mov r9.x, -r7.x
mov r9.y, r8.x
dp2 r8.x, r0.xyxx, r9.xyxx
mov r9.z, r7.x
dp2 r8.y, r0.xyxx, r9.yzyy
add r0.xy, r8.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.xyxx, t4.xyzw, s2
mul r7.xyz, r0.zzzz, r7.xyzx
mul r7.xyz, r7.xyzx, cb2[12].xyzx
mad r0.xy, r5.zxzz, cb2[13].yyyy, l(0.500000, 0.500000, 0.000000, 0.000000)
add_sat r0.xy, r0.xyxx, -cb2[13].zzzz
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.w, r0.w, cb2[14].x
mul r0.w, r0.w, l(6.28318548)
sincos r5.x, r8.x, r0.w
mov r9.x, -r5.x
mov r9.y, r8.x
dp2 r8.x, r0.xyxx, r9.xyxx
mov r9.z, r5.x
dp2 r8.y, r0.xyxx, r9.yzyy
add r0.xy, r8.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t5.xywz, s3
mul r0.xyz, r0.zzzz, r0.xywx
mul r0.xyz, r0.xyzx, cb2[16].xyzx
mul r0.xyz, r0.xyzx, cb2[16].wwww
mad r0.xyz, r7.xyzx, cb2[12].wwww, r0.xyzx
mad r0.xyz, r6.xyzx, cb2[8].wwww, r0.xyzx
mad r0.xyz, -r0.xyzx, cb2[17].yyyy, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, -r4.xyzx, r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.yzwx, s0, l(0.000000)
mad r3.w, r0.w, cb1[71].x, cb1[71].y
mad r0.w, r0.w, cb1[71].z, -cb1[71].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, r0.w, r3.w
mul r1.xy, r1.xyxx, cb1[132].xyxx
mul r1.xy, r1.xyxx, cb1[135].xyxx
round_z r1.xy, r1.xyxx
ftoi r5.xy, r1.xyxx
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.x, r5.xyzw, t2.yxzw
utof r1.x, r1.x
mad r1.y, r2.w, cb1[71].x, cb1[71].y
mad r2.w, r2.w, cb1[71].z, -cb1[71].w
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
add r1.y, r1.y, r2.w
add r1.x, r1.x, -cb2[17].w
lt r1.x, l(0.000010), |r1.x|
movc r1.x, r1.x, l(0), -r1.y
add r1.x, r0.w, r1.x
add r0.w, r0.w, -r1.y
lt r5.xy, l(0.000010, 0.000010, 0.000000, 0.000000), |cb2[18].xyxx|
ge r5.zw, cb2[18].xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r1.x, r5.z, r1.x, r0.w
movc r0.w, r5.x, r1.x, r0.w
round_pi_sat r0.w, r0.w
add r0.w, -r0.w, l(1.000000)
add r6.xyz, -r2.xyzx, r0.xyzx
mad r6.xyz, r0.wwww, r6.xyzx, r2.xyzx
movc r5.xzw, r5.wwww, r6.xxyz, r0.xxyz
movc r0.xyz, r5.yyyy, r5.xzwx, r0.xyzx
div r5.xyz, r4.xyzx, r0.xyzx
add r5.xyz, -r5.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
ne r0.w, cb2[18].z, l(1.000000)
if_nz r0.w
  add r6.xyz, -r0.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  div r7.xyz, r2.xyzx, r6.xyzx
  eq r0.w, cb2[18].z, l(2.000000)
  movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
  if_z r0.w
    add r7.xyz, r2.xyzx, -r0.xyzx
    eq r0.w, cb2[18].z, l(3.000000)
    movc r5.xyz, r0.wwww, |r7.xyzx|, r5.xyzx
    if_z r0.w
      add r7.xyz, r2.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
      add r8.xyz, r0.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
      mul r7.xyz, r7.xyzx, r8.xyzx
      mad r7.xyz, r7.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
      eq r0.w, cb2[18].z, l(4.000000)
      movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
      if_z r0.w
        mad r7.xyz, r8.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
        mad r7.xyz, -r4.xyzx, r7.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
        add r9.xyz, r0.xyzx, r0.xyzx
        mul r10.xyz, r2.xyzx, r9.xyzx
        ge r11.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
        movc r7.xyz, r11.xyzx, r7.xyzx, r10.xyzx
        eq r0.w, cb2[18].z, l(5.000000)
        movc r5.xyz, r0.wwww, |r7.xyzx|, r5.xyzx
        if_z r0.w
          add r7.xyz, r2.xyzx, r0.xyzx
          add r10.xyz, r7.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
          eq r0.w, cb2[18].z, l(6.000000)
          movc r5.xyz, r0.wwww, r10.xyzx, r5.xyzx
          if_z r0.w
            eq r0.w, cb2[18].z, l(7.000000)
            movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
            if_z r0.w
              add r7.xyz, r0.xyzx, l(-0.125000, -0.125000, -0.125000, 0.000000)
              mad r7.xyz, r7.xyzx, l(1.250000, 1.250000, 1.250000, 0.000000), r2.xyzx
              add r10.xyz, r0.xyzx, l(-0.250000, -0.250000, -0.250000, 0.000000)
              mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r2.xyzx
              movc r7.xyz, r11.xyzx, r7.xyzx, r10.xyzx
              eq r0.w, cb2[18].z, l(8.000000)
              movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
              if_z r0.w
                add r7.xyz, r8.xyzx, r8.xyzx
                max r7.xyz, r2.xyzx, r7.xyzx
                min r8.xyz, r2.xyzx, r9.xyzx
                movc r7.xyz, r11.xyzx, r7.xyzx, r8.xyzx
                eq r0.w, cb2[18].z, l(9.000000)
                movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
                if_z r0.w
                  mad r7.xyz, r0.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
                  mad r7.xyz, -r7.xyzx, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
                  mul r7.xyz, r2.xyzx, r7.xyzx
                  mad r8.xyz, -r2.xyzx, r9.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
                  mad r8.xyz, -r4.xyzx, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
                  movc r7.xyz, r11.xyzx, r7.xyzx, r8.xyzx
                  eq r0.w, cb2[18].z, l(10.000000)
                  movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
                  if_z r0.w
                    mad r7.xyz, -r4.xyzx, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
                    eq r0.w, cb2[18].z, l(11.000000)
                    movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
                    if_z r0.w
                      max r7.xyz, r2.xyzx, r0.xyzx
                      eq r0.w, cb2[18].z, l(12.000000)
                      movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
                      if_z r0.w
                        min r7.xyz, r2.xyzx, r0.xyzx
                        eq r0.w, cb2[18].z, l(13.000000)
                        movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
                        if_z r0.w
                          mul r4.xyz, r4.xyzx, r6.xyzx
                          lt r6.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
                          mul r7.xyz, r2.xyzx, r0.xyzx
                          add r8.xyz, r7.xyzx, r7.xyzx
                          mad r4.xyz, r4.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
                          movc r4.xyz, r6.xyzx, r8.xyzx, r4.xyzx
                          eq r0.w, cb2[18].z, l(14.000000)
                          movc r5.xyz, r0.wwww, r4.xyzx, r5.xyzx
                          if_z r0.w
                            eq r0.w, cb2[18].z, l(15.000000)
                            movc r5.xyz, r0.wwww, r7.xyzx, r5.xyzx
                            if_z r0.w
                              ne r0.w, cb2[18].z, l(16.000000)
                              if_nz r0.w
                                eq r4.xyzw, cb2[18].zzzz, l(17.000000, 18.000000, 19.000000, 20.000000)
                                or r0.w, r4.x, r4.y
                                itof r1.x, r0.w
                                ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), r1.x
                                movc r6.xyz, r1.xxxx, l(0,0,0,0), r5.xyzx
                                or r0.w, r0.w, r4.z
                                itof r1.x, r0.w
                                ne r1.x, l(0.000000, 0.000000, 0.000000, 0.000000), r1.x
                                movc r7.xyz, r1.xxxx, l(0,0,0,0), r5.xyzx
                                or r0.w, r0.w, r4.w
                                itof r0.w, r0.w
                                ne r0.w, l(0.000000, 0.000000, 0.000000, 0.000000), r0.w
                                movc r8.xyz, r0.wwww, l(0,0,0,0), r5.xyzx
                                movc r0.xyz, r4.wwww, r8.xyzx, r0.xyzx
                                movc r0.xyz, r4.zzzz, r7.xyzx, r0.xyzx
                                movc r0.xyz, r4.yyyy, r6.xyzx, r0.xyzx
                                movc r5.xyz, r4.xxxx, l(0,0,0,0), r0.xyzx
                              else
                                mov r5.xyz, l(0,0,0,0)
                              endif
                            endif
                          endif
                        endif
                      endif
                    endif
                  endif
                endif
              endif
            endif
          endif
        endif
      endif
    endif
  endif
endif
add r0.xyz, -r2.xyzx, r5.xyzx
mul r0.xyz, r0.xyzx, cb2[18].wwww
mad r1.xz, r1.zzwz, cb2[20].xxyx, l(0.500000, 0.000000, 0.500000, 0.000000)
add r1.xz, r1.xxzx, -cb2[20].zzwz
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xzxx, t6.yzwx, s4
mul r0.xyz, r0.xyzx, r0.wwww
mul r0.w, r1.y, cb2[21].z
ge r1.x, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb2[21].w
exp r0.w, r0.w
min r0.w, r0.w, l(1.000000)
movc r0.w, r1.x, l(0), r0.w
add r1.x, -r0.w, l(1.000000)
lt r1.y, l(0.000010), |cb2[22].x|
ge r1.z, cb2[22].x, l(0.000000)
movc r1.x, r1.z, r1.x, r0.w
movc r0.w, r1.y, r1.x, r0.w
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
add r0.xyz, -r3.xyzx, r0.xyzx
mad r0.xyz, cb2[22].yyyy, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb2[23].xyzx
mad r0.xyz, cb2[22].zzzz, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 258 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Sat Nov 30 12:39:43 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[24] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[136] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<uint4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
// Texture2D<float4> t7 : register(t7);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.z = IniParams.Load(float4(11,0,0,0)).x;
//   r1.xy = asuint(cb0[37].xy);
//   r1.xy = v0.xy + -r1.xy;
//   r1.zw = cb0[38].zw * r1.xy;
//   r2.xy = r1.zw * cb0[5].xy + cb0[4].xy;
//   r3.xyz = t7.Sample(s6_s_s, r2.xy).xyz;
//   r2.xyz = t7.Sample(s5_s_s, r2.xy).xyz;
//   r4.xyz = float3(1,1,1) + -r2.xyz;
//   r5.xy = cb0[38].zw * r1.xy + cb2[1].yz;
//   r1.xy = cb0[38].zw * r1.xy + -r5.xy;
//   r6.y = dot(r1.xy, cb2[3].yz);
//   r6.z = dot(r1.xy, cb2[4].xy);
//   r1.xy = r6.yz + r5.xy;
//   r5.yz = cb2[5].xy + r1.xy;
//   r0.w = cb1[49].w * v0.y;
//   r0.w = v0.x * cb1[48].w + r0.w;
//   r1.xy = r1.zw * cb1[129].xy + cb1[128].xy;
//   r1.xy = cb1[132].zw * r1.xy;
//   r2.w = t0.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r3.w = max(1.00000005e-18, r2.w);
//   r0.w = r3.w * cb1[50].w + r0.w;
//   r0.w = cb1[51].w + r0.w;
//   r0.y = r0.y * r0.w + -1;
//   r0.x = r0.x * r0.y;
//   r5.x = r0.x * 0.5 + r5.y;
//   r0.xy = r5.zx * cb2[5].ww + float2(0.5,0.5);
//   r0.xy = saturate(-cb2[6].xx + r0.xy);
//   r0.xy = float2(-0.5,-0.5) + r0.xy;
//   r0.w = cb1[22].y + cb1[22].z;
//   r0.w = cb1[22].x + r0.w;
//   r0.w = 100 * r0.w;
//   r3.w = cb2[6].z * r0.w;
//   r3.w = 6.28318548 * r3.w;
//   sincos(r3.w, r6.x, r7.x);
//   r8.x = -r6.x;
//   r8.y = r7.x;
//   r7.x = dot(r0.xy, r8.xy);
//   r8.z = r6.x;
//   r7.y = dot(r0.xy, r8.yz);
//   r0.xy = float2(0.5,0.5) + r7.xy;
//   r6.xyz = t3.Sample(s1_s_s, r0.xy).xyz;
//   r6.xyz = r6.xyz * r0.zzz;
//   r6.xyz = cb2[8].xyz * r6.xyz;
//   r0.xy = r5.zx * cb2[9].yy + float2(0.5,0.5);
//   r0.xy = saturate(-cb2[9].zz + r0.xy);
//   r0.xy = float2(-0.5,-0.5) + r0.xy;
//   r3.w = cb2[10].x * r0.w;
//   r3.w = 6.28318548 * r3.w;
//   sincos(r3.w, r7.x, r8.x);
//   r9.x = -r7.x;
//   r9.y = r8.x;
//   r8.x = dot(r0.xy, r9.xy);
//   r9.z = r7.x;
//   r8.y = dot(r0.xy, r9.yz);
//   r0.xy = float2(0.5,0.5) + r8.xy;
//   r7.xyz = t4.Sample(s2_s_s, r0.xy).xyz;
//   r7.xyz = r7.xyz * r0.zzz;
//   r7.xyz = cb2[12].xyz * r7.xyz;
//   r0.xy = r5.zx * cb2[13].yy + float2(0.5,0.5);
//   r0.xy = saturate(-cb2[13].zz + r0.xy);
//   r0.xy = float2(-0.5,-0.5) + r0.xy;
//   r0.w = cb2[14].x * r0.w;
//   r0.w = 6.28318548 * r0.w;
//   sincos(r0.w, r5.x, r8.x);
//   r9.x = -r5.x;
//   r9.y = r8.x;
//   r8.x = dot(r0.xy, r9.xy);
//   r9.z = r5.x;
//   r8.y = dot(r0.xy, r9.yz);
//   r0.xy = float2(0.5,0.5) + r8.xy;
//   r0.xyw = t5.Sample(s3_s_s, r0.xy).xyz;
//   r0.xyz = r0.xyw * r0.zzz;
//   r0.xyz = cb2[16].xyz * r0.xyz;
//   r0.xyz = cb2[16].www * r0.xyz;
//   r0.xyz = r7.xyz * cb2[12].www + r0.xyz;
//   r0.xyz = r6.xyz * cb2[8].www + r0.xyz;
//   r0.xyz = -r0.xyz * cb2[17].yyy + float3(1,1,1);
//   r0.xyz = -r4.xyz * r0.xyz + float3(1,1,1);
//   r0.w = t1.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r3.w = r0.w * cb1[71].x + cb1[71].y;
//   r0.w = r0.w * cb1[71].z + -cb1[71].w;
//   r0.w = 1 / r0.w;
//   r0.w = r3.w + r0.w;
//   r1.xy = cb1[132].xy * r1.xy;
//   r1.xy = cb1[135].xy * r1.xy;
//   r1.xy = trunc(r1.xy);
//   r5.xy = (int2)r1.xy;
//   r5.zw = float2(0,0);
//   r1.x = t2.Load(r5.xyz).y;
//   r1.x = (uint)r1.x;
//   r1.y = r2.w * cb1[71].x + cb1[71].y;
//   r2.w = r2.w * cb1[71].z + -cb1[71].w;
//   r2.w = 1 / r2.w;
//   r1.y = r2.w + r1.y;
//   r1.x = -cb2[17].w + r1.x;
//   r1.x = cmp(9.99999975e-06 < abs(r1.x));
//   r1.x = r1.x ? 0 : -r1.y;
//   r1.x = r1.x + r0.w;
//   r0.w = -r1.y + r0.w;
//   r5.xy = cmp(float2(9.99999975e-06,9.99999975e-06) < abs(cb2[18].xy));
//   r5.zw = cmp(cb2[18].xy >= float2(0,0));
//   r1.x = r5.z ? r1.x : r0.w;
//   r0.w = r5.x ? r1.x : r0.w;
//   r0.w = saturate(ceil(r0.w));
//   r0.w = 1 + -r0.w;
//   r6.xyz = r0.xyz + -r2.xyz;
//   r6.xyz = r0.www * r6.xyz + r2.xyz;
//   r5.xzw = r5.www ? r6.xyz : r0.xyz;
//   r0.xyz = r5.yyy ? r5.xzw : r0.xyz;
//   r5.xyz = r4.xyz / r0.xyz;
//   r5.xyz = float3(1,1,1) + -r5.xyz;
//   r0.w = cmp(cb2[18].z != 1.000000);
//   if (r0.w != 0) {
//     r6.xyz = float3(1,1,1) + -r0.xyz;
//     r7.xyz = r2.xyz / r6.xyz;
//     r0.w = cmp(cb2[18].z == 2.000000);
//     r5.xyz = r0.www ? r7.xyz : r5.xyz;
//     if (r0.w == 0) {
//       r7.xyz = -r0.xyz + r2.xyz;
//       r0.w = cmp(cb2[18].z == 3.000000);
//       r5.xyz = r0.www ? abs(r7.xyz) : r5.xyz;
//       if (r0.w == 0) {
//         r7.xyz = float3(-0.5,-0.5,-0.5) + r2.xyz;
//         r8.xyz = float3(-0.5,-0.5,-0.5) + r0.xyz;
//         r7.xyz = r8.xyz * r7.xyz;
//         r7.xyz = r7.xyz * float3(-2,-2,-2) + float3(0.5,0.5,0.5);
//         r0.w = cmp(cb2[18].z == 4.000000);
//         r5.xyz = r0.www ? r7.xyz : r5.xyz;
//         if (r0.w == 0) {
//           r7.xyz = r8.xyz * float3(-2,-2,-2) + float3(1,1,1);
//           r7.xyz = -r4.xyz * r7.xyz + float3(1,1,1);
//           r9.xyz = r0.xyz + r0.xyz;
//           r10.xyz = r9.xyz * r2.xyz;
//           r11.xyz = cmp(r0.xyz >= float3(0.5,0.5,0.5));
//           r7.xyz = r11.xyz ? r7.xyz : r10.xyz;
//           r0.w = cmp(cb2[18].z == 5.000000);
//           r5.xyz = r0.www ? abs(r7.xyz) : r5.xyz;
//           if (r0.w == 0) {
//             r7.xyz = r0.xyz + r2.xyz;
//             r10.xyz = float3(-1,-1,-1) + r7.xyz;
//             r0.w = cmp(cb2[18].z == 6.000000);
//             r5.xyz = r0.www ? r10.xyz : r5.xyz;
//             if (r0.w == 0) {
//               r0.w = cmp(cb2[18].z == 7.000000);
//               r5.xyz = r0.www ? r7.xyz : r5.xyz;
//               if (r0.w == 0) {
//                 r7.xyz = float3(-0.125,-0.125,-0.125) + r0.xyz;
//                 r7.xyz = r7.xyz * float3(1.25,1.25,1.25) + r2.xyz;
//                 r10.xyz = float3(-0.25,-0.25,-0.25) + r0.xyz;
//                 r10.xyz = r10.xyz * float3(2,2,2) + r2.xyz;
//                 r7.xyz = r11.xyz ? r7.xyz : r10.xyz;
//                 r0.w = cmp(cb2[18].z == 8.000000);
//                 r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                 if (r0.w == 0) {
//                   r7.xyz = r8.xyz + r8.xyz;
//                   r7.xyz = max(r7.xyz, r2.xyz);
//                   r8.xyz = min(r9.xyz, r2.xyz);
//                   r7.xyz = r11.xyz ? r7.xyz : r8.xyz;
//                   r0.w = cmp(cb2[18].z == 9.000000);
//                   r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                   if (r0.w == 0) {
//                     r7.xyz = r0.xyz * float3(-2,-2,-2) + float3(1,1,1);
//                     r7.xyz = -r7.xyz * r4.xyz + float3(1,1,1);
//                     r7.xyz = r7.xyz * r2.xyz;
//                     r8.xyz = -r2.xyz * r9.xyz + float3(1,1,1);
//                     r8.xyz = -r4.xyz * r8.xyz + float3(1,1,1);
//                     r7.xyz = r11.xyz ? r7.xyz : r8.xyz;
//                     r0.w = cmp(cb2[18].z == 10.000000);
//                     r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                     if (r0.w == 0) {
//                       r7.xyz = -r4.xyz * r6.xyz + float3(1,1,1);
//                       r0.w = cmp(cb2[18].z == 11.000000);
//                       r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                       if (r0.w == 0) {
//                         r7.xyz = max(r0.xyz, r2.xyz);
//                         r0.w = cmp(cb2[18].z == 12.000000);
//                         r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                         if (r0.w == 0) {
//                           r7.xyz = min(r0.xyz, r2.xyz);
//                           r0.w = cmp(cb2[18].z == 13.000000);
//                           r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                           if (r0.w == 0) {
//                             r4.xyz = r6.xyz * r4.xyz;
//                             r6.xyz = cmp(r2.xyz < float3(0.5,0.5,0.5));
//                             r7.xyz = r0.xyz * r2.xyz;
//                             r8.xyz = r7.xyz + r7.xyz;
//                             r4.xyz = r4.xyz * float3(-2,-2,-2) + float3(1,1,1);
//                             r4.xyz = r6.xyz ? r8.xyz : r4.xyz;
//                             r0.w = cmp(cb2[18].z == 14.000000);
//                             r5.xyz = r0.www ? r4.xyz : r5.xyz;
//                             if (r0.w == 0) {
//                               r0.w = cmp(cb2[18].z == 15.000000);
//                               r5.xyz = r0.www ? r7.xyz : r5.xyz;
//                               if (r0.w == 0) {
//                                 r0.w = cmp(cb2[18].z != 16.000000);
//                                 if (r0.w != 0) {
//                                   r4.xyzw = cmp(cb2[18].zzzz == float4(17,18,19,20));
//                                   r0.w = (int)r4.x | (int)r4.y;
//                                   r1.x = (int)r0.w;
//                                   r1.x = cmp(0 != r1.x);
//                                   r6.xyz = r1.xxx ? float3(0,0,0) : r5.xyz;
//                                   r0.w = (int)r0.w | (int)r4.z;
//                                   r1.x = (int)r0.w;
//                                   r1.x = cmp(0 != r1.x);
//                                   r7.xyz = r1.xxx ? float3(0,0,0) : r5.xyz;
//                                   r0.w = (int)r0.w | (int)r4.w;
//                                   r0.w = (int)r0.w;
//                                   r0.w = cmp(0 != r0.w);
//                                   r8.xyz = r0.www ? float3(0,0,0) : r5.xyz;
//                                   r0.xyz = r4.www ? r8.xyz : r0.xyz;
//                                   r0.xyz = r4.zzz ? r7.xyz : r0.xyz;
//                                   r0.xyz = r4.yyy ? r6.xyz : r0.xyz;
//                                   r5.xyz = r4.xxx ? float3(0,0,0) : r0.xyz;
//                                 } else {
//                                   r5.xyz = float3(0,0,0);
//                                 }
//                               }
//                             }
//                           }
//                         }
//                       }
//                     }
//                   }
//                 }
//               }
//             }
//           }
//         }
//       }
//     }
//   }
//   r0.xyz = r5.xyz + -r2.xyz;
//   r0.xyz = cb2[18].www * r0.xyz;
//   r1.xz = r1.zw * cb2[20].xy + float2(0.5,0.5);
//   r1.xz = -cb2[20].zw + r1.xz;
//   r0.w = t6.Sample(s4_s_s, r1.xz).x;
//   r0.xyz = r0.www * r0.xyz;
//   r0.w = cb2[21].z * r1.y;
//   r1.x = cmp(0 >= r0.w);
//   r0.w = log2(r0.w);
//   r0.w = cb2[21].w * r0.w;
//   r0.w = exp2(r0.w);
//   r0.w = min(1, r0.w);
//   r0.w = r1.x ? 0 : r0.w;
//   r1.x = 1 + -r0.w;
//   r1.y = cmp(9.99999975e-06 < abs(cb2[22].x));
//   r1.z = cmp(cb2[22].x >= 0);
//   r1.x = r1.z ? r1.x : r0.w;
//   r0.w = r1.y ? r1.x : r0.w;
//   r0.xyz = r0.www * r0.xyz + r2.xyz;
//   r0.xyz = r0.xyz + -r3.xyz;
//   r0.xyz = cb2[22].yyy * r0.xyz + r3.xyz;
//   r1.xyz = cb2[23].xyz + -r0.xyz;
//   r0.xyz = cb2[22].zzz * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
