// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.198 on Tue Nov 12 18:37:45 2024
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[22];                    // Index:    0-21             Components:    88
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[144];                   // Index:    0-143            Components:   576
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// t0                                texture   uint4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// t7                                texture  float4          2d    7        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[22], immediateIndexed
dcl_constantbuffer CB1[144], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (uint,uint,uint,uint) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 5
mul r0.xy, cb2[4].zwzz, cb1[143].yyyy
frc r0.xy, r0.xyxx
utof r0.zw, cb0[37].xxxy
add r0.zw, -r0.zzzw, v0.xxxy
mad r1.yz, r0.zzwz, cb0[38].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
ld_indexable(buffer)(float,float,float,float) r1.w, l(0, 0, 0, 0), t125.yzwx
mad r1.x, -r1.w, l(0.500000), r1.y
max r1.y, |r1.x|, |r1.z|
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
min r2.x, |r1.x|, |r1.z|
mul r1.y, r1.y, r2.x
mul r2.x, r1.y, r1.y
mad r2.y, r2.x, l(0.0208350997), l(-0.085133)
mad r2.y, r2.x, r2.y, l(0.180141)
mad r2.y, r2.x, r2.y, l(-0.330299497)
mad r2.x, r2.x, r2.y, l(0.999866)
mul r2.y, r1.y, r2.x
mad r2.y, r2.y, l(-2.000000), l(1.57079637)
lt r2.z, |r1.x|, |r1.z|
and r2.y, r2.y, r2.z
mad r1.y, r1.y, r2.x, r2.y
lt r2.x, r1.x, -r1.x
and r2.x, r2.x, l(0xc0490fdc)
add r1.y, r1.y, r2.x
min r2.x, r1.x, r1.z
lt r2.x, r2.x, -r2.x
and r2.x, r2.x, l(0xbf800000)
max r2.y, r1.x, r1.z
ge r2.y, r2.y, -r2.y
and r2.x, r2.x, r2.y
ne r2.x, l(0.000000, 0.000000, 0.000000, 0.000000), r2.x
movc r1.y, r2.x, -r1.y, r1.y
mul r1.y, r1.y, l(0.159154952)
frc r2.x, r1.y
mul r2.yz, r1.xxzx, r1.xxzx
add r1.y, r2.z, r2.y
sqrt r2.w, r1.y
mad r0.xy, r2.xwxx, cb2[5].zwzz, r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t3.xyzw, s2
mul r2.yz, cb2[6].zzwz, cb1[143].yyyy
frc r2.yz, r2.yyzy
mad r2.yz, r2.xxwx, cb2[7].zzwz, r2.yyzy
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.yzyy, t4.yxzw, s3
mul r0.x, r0.y, r0.x
mul r2.yz, cb2[8].zzwz, cb1[143].yyyy
frc r2.yz, r2.yyzy
mad r2.xy, r2.xwxx, cb2[9].zwzz, r2.yzyy
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.xyxx, t5.yxzw, s4
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, cb2[10].x
log r0.y, r0.x
ge r0.x, l(0.000000), r0.x
mul r0.y, r0.y, cb2[10].y
exp r0.y, r0.y
movc r0.x, r0.x, l(0), r0.y
add r0.y, r0.x, l(0.001000)
mul_sat r0.y, r0.y, cb2[10].w
dp2 r1.y, r1.xzxx, r1.xzxx
sqrt r2.x, r1.y
mad r2.x, cb2[1].x, r2.x, cb2[1].y
mad r1.y, r2.x, r1.y, l(1.000000)
mul r1.y, r1.y, cb2[1].z
mad r1.xy, r1.yyyy, r1.xzxx, l(0.500000, 0.500000, 0.000000, 0.000000)
frc r2.xy, r1.xyxx
mov_sat r1.xy, r1.xyxx
ge r1.z, cb2[1].w, l(1.000000)
movc r1.xy, r1.zzzz, r2.xyxx, r1.xyxx
mad r2.yz, r1.xxyx, cb0[5].xxyx, cb0[4].xxyx
mad r2.x, r1.w, l(0.500000), r2.y
max r2.xy, r2.xzxx, cb0[6].xyxx
min r2.xy, r2.xyxx, cb0[6].zwzz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t6.xyzw, s5
mul r1.z, r1.w, l(0.500000)
mov r3.x, -r1.z
add r4.xyz, -r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
dp3 r1.z, r2.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000)
add r1.w, -r1.z, l(1.000000)
add r1.w, r1.w, r1.w
mad r4.xyz, -r1.wwww, r4.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r1.w, r1.z, r1.z
ge r1.z, r1.z, l(0.500000)
mul r2.xyz, r2.xyzx, r1.wwww
movc r2.xyz, r1.zzzz, r4.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t1.xyzw, s0
add r4.xyz, r4.xyzx, -r1.xyzx
mad r1.xyz, cb2[2].yyyy, r4.xyzx, r1.xyzx
add r1.xyz, r1.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
log r4.xyz, r1.xyzx
ge r1.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r1.xyzx
mul r4.xyz, r4.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000)
exp r4.xyz, r4.xyzx
movc r1.xyz, r1.xyzx, l(0,0,0,0), r4.xyzx
mad r2.xyz, r1.xyzx, l(-1.100000, -1.100000, -1.100000, 0.000000), r2.xyzx
mul r1.xyz, r1.xyzx, l(1.100000, 1.100000, 1.100000, 0.000000)
mad r1.xyz, r0.yyyy, r2.xyzx, r1.xyzx
add r2.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r2.xyz, r2.xyzx, cb2[13].xyzx
mad r2.xyz, r2.xyzx, l(-2.000000, -2.000000, -2.000000, 0.000000), l(1.000000, 1.000000, 1.000000, 0.000000)
mul r4.xyz, r1.xyzx, cb2[12].xyzx
ge r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
add r4.xyz, r4.xyzx, r4.xyzx
movc r1.xyz, r1.xyzx, r2.xyzx, r4.xyzx
mad r2.xy, r0.zwzz, cb0[38].zwzz, cb2[17].zwzz
add r2.xy, r2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.y, r2.xyxx, r2.xyxx
sqrt r0.y, r0.y
mad r0.y, -r0.y, cb2[18].z, l(1.000000)
mul r1.w, r0.y, cb2[18].w
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
ge r2.x, r0.y, l(0.000000)
lt r0.y, l(0.000010), |r0.y|
movc r1.w, r2.x, r1.w, l(1.000000)
movc r0.y, r0.y, r1.w, l(1.000000)
mul r0.x, r0.y, r0.x
mul r2.xyz, r0.xxxx, cb2[19].xyzx
mad r0.xy, r0.zwzz, cb0[38].zwzz, cb2[14].yzyy
mul r0.zw, r0.zzzw, cb0[38].zzzw
mov r3.y, l(-0.500000)
add r3.xy, r0.xyxx, r3.xyxx
add r3.zw, r3.xxxx, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.x, r3.yzyy, r3.ywyy
sqrt r0.x, r0.x
mad r0.x, -r0.x, cb2[15].y, l(1.000000)
mul r0.y, r0.x, cb2[15].z
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
ld_indexable(texture1d)(float,float,float,float) r1.w, l(10, 0, 0, 0), t120.xywz
eq r1.w, r1.w, l(0.000000)
movc r0.y, r1.w, l(1.000000), r0.y
ge r1.w, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
and r0.y, r0.y, r1.w
and r0.x, r0.y, r0.x
mad r1.xyz, r1.xyzx, r0.xxxx, r2.xyzx
mad r0.xy, r0.zwzz, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t6.xyzw, s5
add r3.xyz, r1.xyzx, -r2.xyzx
mad r0.xy, r0.zwzz, cb0[12].xyxx, cb0[11].xyxx
mad r0.zw, r0.zzzw, cb1[129].xxxy, cb1[128].xxxy
mul r0.zw, r0.zzzw, cb1[132].zzzw
mul r0.zw, r0.zzzw, cb1[132].xxxy
mul r0.zw, r0.zzzw, cb1[135].xxxy
round_z r0.zw, r0.zzzw
ftoi r4.xy, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t7.wxyz, s5
mov_sat r0.x, r0.x
mad r0.xyz, r0.xxxx, r3.xyzx, r2.xyzx
add r0.xyz, -r1.xyzx, r0.xyzx
mov r4.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.w, r4.xyzw, t0.xzwy
utof r0.w, r0.w
add r0.w, r0.w, -cb2[19].w
lt r0.w, l(0.000010), |r0.w|
movc r0.w, r0.w, l(0), l(1.000000)
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r0.xyz, -r2.xyzx, r0.xyzx
mad r0.xyz, cb2[20].xxxx, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb2[21].xyzx
mad r0.xyz, cb2[20].yyyy, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 171 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with geo-11 v0.6.198 on Tue Nov 12 18:37:45 2024
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[22] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[144] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// Texture2D<uint4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
// Texture2D<float4> t7 : register(t7);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = cb1[143].yy * cb2[4].zw;
//   r0.xy = frac(r0.xy);
//   r0.zw = asuint(cb0[37].xy);
//   r0.zw = v0.xy + -r0.zw;
//   r1.yz = r0.zw * cb0[38].zw + float2(-0.5,-0.5);
//   r1.w = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.x = -r1.w * 0.5 + r1.y;
//   r1.y = max(abs(r1.z), abs(r1.x));
//   r1.y = 1 / r1.y;
//   r2.x = min(abs(r1.z), abs(r1.x));
//   r1.y = r2.x * r1.y;
//   r2.x = r1.y * r1.y;
//   r2.y = r2.x * 0.0208350997 + -0.0851330012;
//   r2.y = r2.x * r2.y + 0.180141002;
//   r2.y = r2.x * r2.y + -0.330299497;
//   r2.x = r2.x * r2.y + 0.999866009;
//   r2.y = r2.x * r1.y;
//   r2.y = r2.y * -2 + 1.57079637;
//   r2.z = cmp(abs(r1.x) < abs(r1.z));
//   r2.y = r2.z ? r2.y : 0;
//   r1.y = r1.y * r2.x + r2.y;
//   r2.x = cmp(r1.x < -r1.x);
//   r2.x = r2.x ? -3.141593 : 0;
//   r1.y = r2.x + r1.y;
//   r2.x = min(r1.z, r1.x);
//   r2.x = cmp(r2.x < -r2.x);
//   r2.x = r2.x ? -1.000000 : 0;
//   r2.y = max(r1.z, r1.x);
//   r2.y = cmp(r2.y >= -r2.y);
//   r2.x = r2.x ? r2.y : 0;
//   r2.x = cmp(0 != r2.x);
//   r1.y = r2.x ? -r1.y : r1.y;
//   r1.y = 0.159154952 * r1.y;
//   r2.x = frac(r1.y);
//   r2.yz = r1.xz * r1.xz;
//   r1.y = r2.y + r2.z;
//   r2.w = sqrt(r1.y);
//   r0.xy = r2.xw * cb2[5].zw + r0.xy;
//   r0.x = t3.Sample(s2_s_s, r0.xy).x;
//   r2.yz = cb1[143].yy * cb2[6].zw;
//   r2.yz = frac(r2.yz);
//   r2.yz = r2.xw * cb2[7].zw + r2.yz;
//   r0.y = t4.Sample(s3_s_s, r2.yz).x;
//   r0.x = r0.x * r0.y;
//   r2.yz = cb1[143].yy * cb2[8].zw;
//   r2.yz = frac(r2.yz);
//   r2.xy = r2.xw * cb2[9].zw + r2.yz;
//   r0.y = t5.Sample(s4_s_s, r2.xy).x;
//   r0.x = r0.x * r0.y;
//   r0.x = cb2[10].x * r0.x;
//   r0.y = log2(r0.x);
//   r0.x = cmp(0 >= r0.x);
//   r0.y = cb2[10].y * r0.y;
//   r0.y = exp2(r0.y);
//   r0.x = r0.x ? 0 : r0.y;
//   r0.y = 0.00100000005 + r0.x;
//   r0.y = saturate(cb2[10].w * r0.y);
//   r1.y = dot(r1.xz, r1.xz);
//   r2.x = sqrt(r1.y);
//   r2.x = cb2[1].x * r2.x + cb2[1].y;
//   r1.y = r2.x * r1.y + 1;
//   r1.y = cb2[1].z * r1.y;
//   r1.xy = r1.yy * r1.xz + float2(0.5,0.5);
//   r2.xy = frac(r1.xy);
//   r1.xy = saturate(r1.xy);
//   r1.z = cmp(cb2[1].w >= 1);
//   r1.xy = r1.zz ? r2.xy : r1.xy;
//   r2.yz = r1.xy * cb0[5].xy + cb0[4].xy;
//   r2.x = r1.w * 0.5 + r2.y;
//   r2.xy = max(cb0[6].xy, r2.xz);
//   r2.xy = min(cb0[6].zw, r2.xy);
//   r2.xyz = t6.Sample(s5_s_s, r2.xy).xyz;
//   r1.z = 0.5 * r1.w;
//   r3.x = -r1.z;
//   r4.xyz = float3(1,1,1) + -r2.xyz;
//   r1.z = dot(r2.xyz, float3(0.349999994,0.349999994,0.349999994));
//   r1.w = 1 + -r1.z;
//   r1.w = r1.w + r1.w;
//   r4.xyz = -r1.www * r4.xyz + float3(1,1,1);
//   r1.w = r1.z + r1.z;
//   r1.z = cmp(r1.z >= 0.5);
//   r2.xyz = r1.www * r2.xyz;
//   r2.xyz = r1.zzz ? r4.xyz : r2.xyz;
//   r4.xyz = t2.Sample(s1_s_s, r1.xy).xyz;
//   r1.xyz = t1.Sample(s0_s_s, r1.xy).xyz;
//   r4.xyz = -r1.xyz + r4.xyz;
//   r1.xyz = cb2[2].yyy * r4.xyz + r1.xyz;
//   r1.xyz = float3(0.100000001,0.100000001,0.100000001) + r1.xyz;
//   r4.xyz = log2(r1.xyz);
//   r1.xyz = cmp(float3(0,0,0) >= r1.xyz);
//   r4.xyz = float3(0.349999994,0.349999994,0.349999994) * r4.xyz;
//   r4.xyz = exp2(r4.xyz);
//   r1.xyz = r1.xyz ? float3(0,0,0) : r4.xyz;
//   r2.xyz = r1.xyz * float3(-1.10000002,-1.10000002,-1.10000002) + r2.xyz;
//   r1.xyz = float3(1.10000002,1.10000002,1.10000002) * r1.xyz;
//   r1.xyz = r0.yyy * r2.xyz + r1.xyz;
//   r2.xyz = float3(1,1,1) + -r1.xyz;
//   r2.xyz = cb2[13].xyz * r2.xyz;
//   r2.xyz = r2.xyz * float3(-2,-2,-2) + float3(1,1,1);
//   r4.xyz = cb2[12].xyz * r1.xyz;
//   r1.xyz = cmp(r1.xyz >= float3(0.5,0.5,0.5));
//   r4.xyz = r4.xyz + r4.xyz;
//   r1.xyz = r1.xyz ? r2.xyz : r4.xyz;
//   r2.xy = r0.zw * cb0[38].zw + cb2[17].zw;
//   r2.xy = float2(-0.5,-0.5) + r2.xy;
//   r0.y = dot(r2.xy, r2.xy);
//   r0.y = sqrt(r0.y);
//   r0.y = -r0.y * cb2[18].z + 1;
//   r1.w = cb2[18].w * r0.y;
//   r1.w = r1.w * r1.w;
//   r1.w = 1.44269514 * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = 1 / r1.w;
//   r1.w = 1 + -r1.w;
//   r1.w = 1 + -r1.w;
//   r2.x = cmp(r0.y >= 0);
//   r0.y = cmp(9.99999975e-06 < abs(r0.y));
//   r1.w = r2.x ? r1.w : 1;
//   r0.y = r0.y ? r1.w : 1;
//   r0.x = r0.x * r0.y;
//   r2.xyz = cb2[19].xyz * r0.xxx;
//   r0.xy = r0.zw * cb0[38].zw + cb2[14].yz;
//   r0.zw = cb0[38].zw * r0.zw;
//   r3.y = -0.5;
//   r3.xy = r3.xy + r0.xy;
//   r3.zw = float2(-0.5,-0.5) + r3.xx;
//   r0.x = dot(r3.yz, r3.yw);
//   r0.x = sqrt(r0.x);
//   r0.x = -r0.x * cb2[15].y + 1;
//   r0.y = cb2[15].z * r0.x;
//   r0.y = r0.y * r0.y;
//   r0.y = 1.44269514 * r0.y;
//   r0.y = exp2(r0.y);
//   r0.y = 1 / r0.y;
//   r0.y = 1 + -r0.y;
//   r1.w = IniParams.Load(float4(10,0,0,0)).z;
//   r1.w = cmp(r1.w == 0.000000);
//   r0.y = r1.w ? 1 : r0.y;
//   r1.w = cmp(r0.x >= 0);
//   r0.x = cmp(9.99999975e-06 < abs(r0.x));
//   r0.y = r1.w ? r0.y : 0;
//   r0.x = r0.x ? r0.y : 0;
//   r1.xyz = r1.xyz * r0.xxx + r2.xyz;
//   r0.xy = r0.zw * cb0[5].xy + cb0[4].xy;
//   r2.xyz = t6.Sample(s5_s_s, r0.xy).xyz;
//   r3.xyz = -r2.xyz + r1.xyz;
//   r0.xy = r0.zw * cb0[12].xy + cb0[11].xy;
//   r0.zw = r0.zw * cb1[129].xy + cb1[128].xy;
//   r0.zw = cb1[132].zw * r0.zw;
//   r0.zw = cb1[132].xy * r0.zw;
//   r0.zw = cb1[135].xy * r0.zw;
//   r0.zw = trunc(r0.zw);
//   r4.xy = (int2)r0.zw;
//   r0.x = t7.Sample(s5_s_s, r0.xy).w;
//   r0.x = saturate(r0.x);
//   r0.xyz = r0.xxx * r3.xyz + r2.xyz;
//   r0.xyz = r0.xyz + -r1.xyz;
//   r4.zw = float2(0,0);
//   r0.w = t0.Load(r4.xyz).y;
//   r0.w = (uint)r0.w;
//   r0.w = -cb2[19].w + r0.w;
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r0.w = r0.w ? 0 : 1;
//   r0.xyz = r0.www * r0.xyz + r1.xyz;
//   r0.xyz = r0.xyz + -r2.xyz;
//   r0.xyz = cb2[20].xxx * r0.xyz + r2.xyz;
//   r1.xyz = cb2[21].xyz + -r0.xyz;
//   r0.xyz = cb2[20].yyy * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
