// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Mon Sep 22 18:00:14 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 1   xyzw        2     NONE   float   x
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xy
// PARTICLE_POSITION        0   xyzw        5     NONE   float
// PARTICLE_VELOCITY        0   xyzw        6     NONE   float
// SV_Position              0   xyzw        7      POS   float   xyzw
// SV_IsFrontFace           0   x           8    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[145], immediateIndexed
dcl_constantbuffer CB1[27], immediateIndexed
dcl_constantbuffer CB2[8], immediateIndexed
dcl_constantbuffer CB3[18], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps constant v2.x
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xy
dcl_input_ps_siv linear noperspective v7.xyzw, position
dcl_output o0.xyzw
dcl_temps 21
dcl_resource_buffer (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
ld_indexable(buffer)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(15, 0, 0, 0), t120.xyzw
ftou r6.xyzw, r5.xyzw
mov r8.xy, v7.xyxx
mul r9.xyzw, v7.yyyy, cb0[49].xyzw
mad r9.xyzw, r8.xxxx, cb0[48].xyzw, r9.xyzw
mad r9.xyzw, v7.zzzz, cb0[50].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb0[51].xyzw
ge r10.w, cb0[r6.x + 0].x, l(20.000000)
if_nz r10.w
  mul r10.x, l(0.500000), cb0[r6.x + 0].x
else
  mul r10.x, l(0.500000), cb1[r6.x + 0].x
endif
mad r10.y, r9.w, r7.y, l(-1.000000)
mul r10.y, r10.y, r10.x
mad r8.x, r7.x, r10.y, r8.x
add r20.xy, r8.xyxx, -cb0[128].xyxx
mad r20.xy, r20.xyxx, cb0[129].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r20.xy, r20.xyxx, v7.wwww
mov r20.zw, v7.zzzw
mov r21.xyw, l(2.000000,-2.000000,0,1.000000)
mov r21.z, v7.w
mul r20.xyzw, r20.xyzw, r21.xyzw
div r20.xy, r20.xyxx, r20.wwww
add r0.xy, v7.xyxx, -cb0[128].xyxx
mad r0.xy, r0.xyxx, cb0[129].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v7.wwww
mov r0.zw, v7.zzzw
mov r1.xyw, l(2.000000,-2.000000,0,1.000000)
mov r1.z, v7.w
mul r0.xyzw, r0.xyzw, r1.xyzw
mul r1.xyz, v3.xyzx, cb3[1].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r1.w, v4.xyxx, t1.yzwx, s1, cb0[144].x
mul r2.xy, cb0[143].yyyy, cb3[2].zwzz
frc r2.xy, r2.xyxx
div r0.xy, r0.xyxx, r0.wwww
add r2.zw, r20.xxxy, -cb2[7].xxxy
mad r2.zw, r2.zzzw, cb2[7].zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r2.zw, r2.zzzw, cb3[3].xxxx
mul r3.xy, r2.zwzz, cb3[4].xyxx
mad r2.xy, r3.xyxx, cb3[4].wwww, r2.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t2.xyzw, s2, cb0[144].x
mul r2.y, cb0[143].y, cb3[5].w
frc r4.x, r2.y
mul r2.y, cb0[143].y, cb3[6].x
frc r4.y, r2.y
mad r3.zw, r3.xxxy, cb3[4].wwww, r4.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r2.y, r3.zwzz, t2.yxzw, s2, cb0[144].x
add r2.x, r2.y, r2.x
mul r3.zw, cb0[143].yyyy, cb3[7].xxxy
frc r3.zw, r3.zzzw
mad r3.xy, r3.xyxx, cb3[4].wwww, r3.zwzz
sample_b_indexable(texture2d)(float,float,float,float) r2.y, r3.xyxx, t2.yxzw, s2, cb0[144].x
add r2.x, r2.y, r2.x
mul r2.x, r2.x, cb3[7].z
lt r2.y, cb0[35].w, l(1.000000)
mad r3.x, r0.z, cb0[71].x, cb0[71].y
mad r0.z, r0.z, cb0[71].z, -cb0[71].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r0.z, r0.z, r3.x
movc r0.z, r2.y, r0.w, r0.z
mul r0.w, r0.z, cb3[8].x
mul_sat r0.w, r0.w, l(0.100000)
mul r2.x, r0.w, r2.x
sample_b_indexable(texture2d)(float,float,float,float) r2.x, r2.xxxx, t1.xyzw, s1, cb0[144].x
mul_sat r2.x, r1.w, r2.x
mul r3.xy, cb0[143].yyyy, cb3[9].zwzz
frc r3.xy, r3.xyxx
mul r2.yz, r2.zzwz, cb3[10].zzwz
mad r3.xy, r2.yzyy, cb3[4].wwww, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t3.yzwx, s3, cb0[144].x
mul r3.x, cb0[143].y, cb3[11].w
mul r3.z, cb0[143].y, cb3[12].x
frc r3.xy, r3.xzxx
mad r3.xy, r2.yzyy, cb3[4].wwww, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t3.xyzw, s3, cb0[144].x
add r2.w, r2.w, r3.x
mul r3.xy, cb0[143].yyyy, cb3[13].xyxx
frc r3.xy, r3.xyxx
mad r2.yz, r2.yyzy, cb3[4].wwww, r3.xxyx
sample_b_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t3.yxzw, s3, cb0[144].x
add r2.y, r2.y, r2.w
mul r2.y, r2.y, cb3[13].z
mul r0.w, r0.w, r2.y
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r0.wwww, t1.yzwx, s1, cb0[144].x
mul_sat r0.w, r1.w, r0.w
mul r0.w, r0.w, cb3[13].w
ge r1.w, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb3[14].x
exp r0.w, r0.w
mul r0.w, r0.w, l(100.000000)
movc r0.w, r1.w, l(0), r0.w
add r1.w, r0.w, -cb3[14].y
lt r1.w, l(0.000010), |r1.w|
ge r0.w, r0.w, cb3[14].y
and r0.w, r1.w, r0.w
and r0.w, r0.w, l(0x3f800000)
mad r2.yzw, v3.xxyz, cb3[1].yyyy, -r1.xxyz
mad r1.xyz, r0.wwww, r2.yzwy, r1.xyzx
add r2.yzw, -r1.xxyz, cb3[15].xxyz
mad r1.xyz, cb3[14].zzzz, r2.yzwy, r1.xyzx
mul r0.w, v3.w, cb3[15].w
mul r0.w, r0.w, r2.x
ge r1.w, l(0.000000), r0.w
log r0.w, r0.w
mul r0.w, r0.w, cb3[16].x
exp r0.w, r0.w
mul r0.w, r0.w, l(100.000000)
mad r0.xy, r0.xyxx, cb0[72].xyxx, cb0[72].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb0[71].x, cb0[71].y
mad r0.x, r0.x, cb0[71].z, -cb0[71].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
add r0.x, -r0.z, r0.x
mul_sat r0.x, r0.x, cb3[16].w
mul r0.x, r0.x, r0.w
mul r0.x, r0.x, v2.x
mul_sat r0.x, r0.x, cb3[17].x
movc r0.x, r1.w, l(0), r0.x
max r0.yzw, r1.xxyz, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[141].x
if_nz r1.x
  mul r1.xyzw, v7.yyyy, cb0[49].xyzw
  mad r1.xyzw, r8.xxxx, cb0[48].xyzw, r1.xyzw
  mad r1.xyzw, v7.zzzz, cb0[50].xyzw, r1.xyzw
  add r1.xyzw, r1.xyzw, cb0[51].xyzw
  div r1.xyz, r1.xyzx, r1.wwww
  add r1.xyz, r1.xyzx, -cb0[76].xyzx
  add r2.xyz, cb0[64].xyzx, -cb1[1].xyzx
  add r3.xyz, r1.xyzx, -cb1[19].xyzx
  mad r2.xyz, r2.xyzx, l(2097152.000000, 2097152.000000, 2097152.000000, 0.000000), r3.xyzx
  add r3.x, cb1[18].w, l(1.000000)
  add r3.y, cb1[25].w, l(1.000000)
  add r3.z, cb1[26].w, l(1.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  if_nz r1.w
    mul r2.xy, cb0[64].xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    mul r1.xy, r1.xyxx, l(0.577000, 0.577000, 0.000000, 0.000000)
    add r1.w, r2.y, r2.x
    add r1.x, r1.y, r1.x
    mad r1.y, cb0[64].z, l(0.577000), r1.w
    mad r1.x, r1.z, l(0.577000), r1.x
    mul r1.y, r1.y, l(4194.304199)
    frc r1.y, r1.y
    mad r1.x, r1.x, l(0.002000), r1.y
    frc r1.x, r1.x
    lt r1.x, l(0.500000), r1.x
    movc r0.yzw, r1.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
    mov o0.w, l(1.000000)
  else
    mov o0.w, r0.x
  endif
else
  mov o0.w, r0.x
endif
mul o0.xyz, r0.yzwy, cb0[136].zzzz
ret
// Approximately 0 instruction slots used
