// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Sat Oct 12 17:36:33 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 31
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.zw, r0.xxxy, cb0[38].zzzw
mad r1.xy, r0.zwzz, cb0[5].xyxx, cb0[4].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t0.xyzw, s1
div r3.y, cb0[3].x, cb0[3].y
mov r3.x, l(1.000000)
mul r1.zw, r3.xxxy, cb1[3].zzzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t0.xyzw, s0
add r1.x, cb1[4].x, l(1.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
mov r5.xyz, r2.xyzx
mov r1.y, l(1.000000)
mov r2.w, l(1.000000)
loop
  ge r3.z, r2.w, cb1[4].x
  breakc_nz r3.z
  mul r3.z, r1.x, r2.w
  log r3.z, r3.z
  mul r3.z, r3.z, cb1[4].y
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  mad_sat r6.xy, r1.zwzz, r2.wwww, r0.zwzz
  mad r6.xy, r6.xyxx, cb0[5].xyxx, cb0[4].xyxx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t0.xyzw, s1
  mad r5.xyz, r6.xyzx, r3.zzzz, r5.xyzx
  add r1.y, r1.y, r3.z
  add r2.w, r2.w, l(1.000000)
endloop
div r1.yzw, r5.xxyz, r1.yyyy
mov_sat r0.z, cb1[4].z
add r1.yzw, -r2.xxyz, r1.yyzw
mad r1.yzw, r0.zzzz, r1.yyzw, r2.xxyz
mad r3.xy, cb1[6].xyxx, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r3.x, r25.x, l(0.500000), r3.x
mad r0.xy, r0.xyxx, cb0[38].zwzz, -r3.xyxx
mov r5.xyz, r2.xyzx
mov r0.w, l(1.000000)
mov r2.w, l(1.000000)
loop
  ge r3.z, r2.w, cb1[4].x
  breakc_nz r3.z
  mul r3.z, r1.x, r2.w
  log r3.z, r3.z
  mul r3.z, r3.z, cb1[4].y
  exp r3.z, r3.z
  add r3.z, -r3.z, l(1.000000)
  mad r3.w, -cb1[2].w, r2.w, l(1.000000)
  mad_sat r6.xy, r0.xyxx, r3.wwww, r3.xyxx
  mad r6.xy, r6.xyxx, cb0[5].xyxx, cb0[4].xyxx
  sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t0.xyzw, s1
  mad r5.xyz, r6.xyzx, r3.zzzz, r5.xyzx
  add r0.w, r0.w, r3.z
  add r2.w, r2.w, l(1.000000)
endloop
div r3.xyz, r5.xyzx, r0.wwww
mad r0.x, r25.x, l(-0.500000), r0.x
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
add r0.x, r0.x, cb1[6].z
mul_sat r0.x, r0.x, cb1[6].w
mul r0.x, r0.x, r0.z
add r0.yzw, -r2.xxyz, r3.xxyz
mad r0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
add r0.w, cb1[7].x, l(-0.500000)
lt r0.w, l(0.000010), |r0.w|
ge r1.x, cb1[7].x, l(0.500000)
movc r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
movc r0.xyz, r0.wwww, r0.xyzx, r4.xyzx
add r0.xyz, -r2.xyzx, r0.xyzx
mad r0.xyz, cb1[7].yyyy, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb1[8].xyzx
mad r0.xyz, cb1[7].zzzz, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
